Added: 1 year ago
From: chadmv
Views: 10,326
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  • Awesome work man! love the deformers n plugins you wrote, keep up the good work..!

  • Is there any way to get any of these?

    And by the way, nice work! I would love to know so much about this kind of things as you do.

  • is there any way of getting any of these??

    And by the way, nice work.

  • WOW..... i hate you

  • 1 WORD, AMAZING!

  • freaking awesome job~!!!!!! i love this.

  • Awesome stuff, hope i can become this good someday...

    LOVE the jiggle deformer and the volume driven displacement deformer!

    btw what's the music's name?

  • @skipthec Thanks! The music is called Start Shootin by Little People

  • Insane!!!

  • very impressive. how did you learn the maya api? mainly tinkering and self-teaching? online resources? or actual courses somewhere?

  • @arcoraven I learned the API through lots of reading, experimenting, and lots trial and error. I'm still learning about it. Looking through the documentation and sample code helps a lot.

  • awsome work buddy........:)

  • amazing job dude!!!

  • Great Job Chad!! I would love to play w/ some of those deformers!! And those rigs, pretty cool stuff

  • @R1c0nator The rigs are available for free on CreativeCrash.

  • so cool. I'm also starting in studying rigging. I know its very difficult. The quality you achieved is awesome.

  • great Work......

  • Holy shit.

  • Awesome!

  • you should make a deal with autodesk engineers, so they can inculde this marvelous stuff in some future maya version.

  • amazing

  • Impressive work buddy..

    Keep up the good work.. all the best

  • Keep up the great work Mr. Vernon. Always impressive.

  • wow~ impressive~!! Can u share some tips of your custom jiggle deformer? you wrote a plugin for it or it's a mel?

  • @AlexusManson It's a plug-in using C++ and the Maya API. Just some good old fashion math and multi-threading.

  • great stuff. very cool and fun to watch polygons "jiggle" with your deformer stuff.

  • That's really awesome, Chad. I like that all of your tools are "realtime". With a combination of Cuda Blendshapes, realtime dynamic jiggle, custom wrap deformers and your own pose space reader, is there any native Maya deformer you are even using anymore other than the base skincluster? Ha!

  • Impressive stuff man. I love the "Why so serious" animation.

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