@arcoraven I learned the API through lots of reading, experimenting, and lots trial and error. I'm still learning about it. Looking through the documentation and sample code helps a lot.
That's really awesome, Chad. I like that all of your tools are "realtime". With a combination of Cuda Blendshapes, realtime dynamic jiggle, custom wrap deformers and your own pose space reader, is there any native Maya deformer you are even using anymore other than the base skincluster? Ha!
Awesome work man! love the deformers n plugins you wrote, keep up the good work..!
artist87ani 3 months ago
Is there any way to get any of these?
And by the way, nice work! I would love to know so much about this kind of things as you do.
MsFlyingBeast 1 year ago
is there any way of getting any of these??
And by the way, nice work.
MsFlyingBeast 1 year ago
WOW..... i hate you
GON7AL0 1 year ago
1 WORD, AMAZING!
mosarting 1 year ago
freaking awesome job~!!!!!! i love this.
DeeTeeCG 1 year ago
Awesome stuff, hope i can become this good someday...
LOVE the jiggle deformer and the volume driven displacement deformer!
btw what's the music's name?
skipthec 1 year ago
@skipthec Thanks! The music is called Start Shootin by Little People
chadmv 1 year ago
Insane!!!
glacierise 1 year ago
very impressive. how did you learn the maya api? mainly tinkering and self-teaching? online resources? or actual courses somewhere?
arcoraven 1 year ago
@arcoraven I learned the API through lots of reading, experimenting, and lots trial and error. I'm still learning about it. Looking through the documentation and sample code helps a lot.
chadmv 1 year ago
awsome work buddy........:)
niraj27401 1 year ago
amazing job dude!!!
bigquix 1 year ago
Great Job Chad!! I would love to play w/ some of those deformers!! And those rigs, pretty cool stuff
R1c0nator 1 year ago
@R1c0nator The rigs are available for free on CreativeCrash.
chadmv 1 year ago
so cool. I'm also starting in studying rigging. I know its very difficult. The quality you achieved is awesome.
mapflu 1 year ago
great Work......
rajarigger 1 year ago
Holy shit.
sw204me 1 year ago
Awesome!
doutorenigma 1 year ago
you should make a deal with autodesk engineers, so they can inculde this marvelous stuff in some future maya version.
FCB87 1 year ago
amazing
nbdante 1 year ago
Impressive work buddy..
Keep up the good work.. all the best
sahayarameshb 1 year ago
Keep up the great work Mr. Vernon. Always impressive.
cupojoll 1 year ago
wow~ impressive~!! Can u share some tips of your custom jiggle deformer? you wrote a plugin for it or it's a mel?
AlexusManson 1 year ago
@AlexusManson It's a plug-in using C++ and the Maya API. Just some good old fashion math and multi-threading.
chadmv 1 year ago
great stuff. very cool and fun to watch polygons "jiggle" with your deformer stuff.
corbin720 1 year ago
That's really awesome, Chad. I like that all of your tools are "realtime". With a combination of Cuda Blendshapes, realtime dynamic jiggle, custom wrap deformers and your own pose space reader, is there any native Maya deformer you are even using anymore other than the base skincluster? Ha!
rodneybrett 1 year ago
Impressive stuff man. I love the "Why so serious" animation.
7Elyk7 1 year ago