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From: Arguro
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  • 32X was a complete piece of junk.

  • LOL using metal gear solid graphics at 3:50

    ...i know this was around before PSX did but they both looks so much alike

    unless konami used this

  • Where does the image of the Sega logo near the ending of the video come from? "Welcome to the next level" was 1 of their slogans while they were selling the Mega Drive but I can't find that specific image in any of their commercials. I'm assuming it's from an animation because of the circular blurring that makes it look like the logo is melting, if it is, I'd like to see the animation.

  • Silent Hill.

    Only on Sega 32x.

  • O.o what is the name song?

  • WHO THINK 32X CAN BEAT SATURN!!!!!!!!

  • oh and it hat a really similar architecture

  • actually the 32x is almost as powerful as the saturn but with less ram

  • Silent Hill 2!!! That explains all the foggy hahaha

  • Try imagine a game like Final Fantasy 7 on the 32X

  • I had to get another 32X after selling my original years ago. It is great little system. Too bad Sega of Japan and Sega of America could not get along. It would have been great to see what developers could have done if they worked on the system as long as they did on the Sega Genesis. At the end of it's life cycle the Genesis was doing things they thought it could never do. Too bad the 32X did not get this chance.

  • The 32X had a chance against the PS1

    Why couldn't Sega Release the Neptune (a stand alone 32X)

  • @joshbot360 This is demo of a game who using full capacity of the console, but in real game this would be less impressive because of AI processor using, sound and so many other thing ..

  • Odd the Sega 32x Was discounted that year

  • Was the sound added on, or produced by the 32x along with all the graphics?

  • Seriously, the graphics in this video are insane for it's time and such a limited system. Forget getting the same graphics quality and performance on a home PC of the same era. The level of detail on the terrain for example is pretty impressive.

  • WE NEED A NEW UNITY!

  • Where can I find this ballin song?

  • Comment removed

  • 32x to imagine if it could have done the Sega Saturn!

  • I'd still want a rom of this. I cant believe it was running real time on a real 32x.

  • de donde encontraste este video ??

  • Well, it looks not bad but this is only tech demo... just free camera look. In the real games graphics will be much worse 'cause there should be a lot of things (such characters, stats calculations, physics and etc.) and all these things are decreasing performance. Yeah... Sega 32x has unused performance capabilities. Stillborn console.

    Thanks for video. Quite interesting!

  • Shhh the 90s: the music sucked, it was really really foggy, and new game systems always made it seem like we were "sticking to the man"

  • 3:24

    @__@

  • Problem with the 32X is the vast majority of the games were just up-ported Mega Drive games so didn't push the hardware at all.

  • Ironically it did better 3D than the Saturn looking at this.

  • either release the 32X or the Saturn, but not both.

  • 0:12 Lost 32x? 

  • Sega was the best :)

  • I distinctly remember not being impressed by the 32X at all at the time, despite the fact that we owned one.

  • Gaming PCs from that time were more expensive than consoles.

  • @gothcraft Well piracy on PC was really popular back in the days because it was so easy to copy a floppy or tape, so it was super duper cheap.

  • Wow. Anyone know the name of the tune?

  • 32x sucks the big one

  • really impressive!

  • The Scavenger team, who apparently made this demo, always did amazing work.  They did Scorcher and Amok for the Saturn, two under-appreciated games (with completely awesome soundtracks, much like in this here fancy demo). It's clear that Sega should've held off on the Saturn release to get some more titles out for 32X. It could've held up for awhile (a short while) against the PSX, and then devs could've had more time to work on their Saturn launch games.

  • the power of graphics chips in n64 sega saturn and playstation had quiet similiar power but there is a reason of ram and processor speed in rendering...

  • this should have been a game!

  • Maybe it was because I was younger, but the graphically jumps seemed to be more impressive and seemed to happen more often back in the 90's. Graphics are steadily improving today and are growing much more complex but visually it has been awhile since I game or demo made my draw drop.

  • They look like N64 graphics... amazing

  • @SporeFan01234 I wanted to say that.

  • I wonder how a 3D RPG like Final Fantasy would have looked on the 32X

  • @Glumglufs it wouldn't have been a very long game, after all the reason FF7 was PC/PS(1) was due to Size Requirements, I think the original Dragon Warrior would have been the best sized world & story (great game but not much to those) that would have been at full use of the machine.

  • @cybrim1

    They could have made it a CD/32X game.

    Then storage wouldn't have mattered.

    Or just not used all those cutscenes that took up so much space in FFVII and had the cinematics in the game engine instead.

    I can imagine an awesome 3D RPG made for the 32X by the right developers.

  • 1:07 WE NEED AN ENGINEER

  • It's sad that these tech demos look more interesting than 99% of the games for this thing

  • @xFyre1 Isn't this always the case though... with EVERY machine...

  • looks like it could have been a rpg powerhouse

  • Just some proof that the 32X could have been a million times better than it was if some decent games were released for it. Almost every game for it was just genesis games with some minor enhancements. Such a disappointment

  • Wow! to bad they didnt really utilize it that much.

    Although I havent seen all the 32x games.

    Textures and such look to be better than N64s, the only problem is the draw distance is far to short.

  • Question...how would the 32X handle digital video? And also, would the Winx Club girls look good on 32x?

  • @VectorOmega it couldn´t handle that since it was cartridges like n64 was

  • The texture mapping demo is actually fairly impressive. The 32X was a POS, but it had a lot of untapped potential.

  • @cooliscool wtf is a POS?

  • @opedroefeio POS means Piece Of Shit.

  • magic carpet 2 woulda made a g8 game for the 32

  • The world was very foggy in 1995

  • @Barry3443 And Flat!

  • Polys? pfft. I'll take pretty,detailed and colorful sprites any day..

  • those foggy backgrounds remind me a lot of Silent Hill games.

  • Ah, video games of the 90s. Back when the world was.....foggy.....really.....f­oggy. Makes me want to hug my PS3.

    The master stroke of this tech demo is the clips from THX 1138, as if this piece of crap (I had one, yes, it was crap) was going to overthrow the gov or something.

  • @Zoomer30 remember not so long ago when saddam was interested with the incredible power oc the PS2's cpu ?

    every generation have its own lol content.

  • aww yeah... check out that fixed point math

  • what song is this? it owns so hard

  • WOW

  • Yeah, the 32X was very capable, but we did not end up with much, we could have had more back then, but their was not enough support.

  • SH2? maybe it stands for silent hill 2 with all the fog... ;)

  • @montokpoint agreed. lol

  • @montokpoint lol, It's actually the name of the two 32-bit processors that the 32X had.

  • @montokpoint SH2 is  the Built in processor name

  • @forenhostnet Thx

  • 32x Doom was the shiznit. Use to play it all the time at a friends house.

  • But can it run Crysis?

  • ambient :)

  • Wonder if Lucas sued them for using soundbytes from THX 1133

  • nice!

  • lol the lemon logo @ 4:16 ses it all :P

  • that foggy city place would make for a great survival horror ghost town type game for 32x

  • Of course, who better to create a tech demo than Zyrinx?

  • man i may be dumb but if thay never made saturn and never scraped 32 x you think 32x could have lasted if thay made 32x stand alone console or keep it as add on i mean the graphics were there thay could keeped the 32x been around 2 years before the us playstion and would the bugs out by than mabye even with the uglyness i think 32x would be better off than saturn mabye sega 32x have a longer life us genesis 1989-1998 us saturn 1995-1997 possbile us 32x or neptune 1994-1997 - maybe 1998?

  • @steveandbobsho People would have bought 1x PlayStation and 2x SNES before buying a 32X. At least that's what I would have done if Saturn wouldn't have existed.

  • @Christuserloeser this is my last comment why i think 32x would better off being a stand console is because cartage last longer than the lazer disc consept and snice i belive you had the same graphics of saturn then the stand alone 32x or neptune would have a biger life for another reason back in the 90s cartage consoles were populer yes sony ps1 did a great job but saturn failed look n64 1996-2001 yes more graphics not as good as sony but it lasted longer than saturn 95-1997 and im a sega fan

  • @steveandbobsho Your right either sega should've kept the 32x alive longer or they should've scrapped the 32x altogether and just made the saturn, i don't know what they were thinking. Sega probably would've never made the 32x if they had known ahead of time that Sony was contemplating on making their own console. Then they could've thrown all their resources into making an awesome game console.

  • Is this part of a 32X SDK? I heard of a Sega 32X SDK, and if anyone can give me a link to it I'd be thankful!

  • True power of the 32x.

    Looks like sega saturn, possibly even better.

  • @SparklesofUnity

    yeah, totally

    I get the feeling that the system had a lot of untapped power, and they just kind of threw away all that potential in favor of newer hardware and more marketing...

    it's a pity

  • from sega sega 360 the 1 st home game and you can get game for it at places like walmart

  • Coming May 2011: Fog City Part II: Foggy Areas Devoid of Human Life and full of Light poles and Wells that Look Just Like Myst

  • Coming from SEGA : A Mini Saturn, avalable to smother the crap out of your Genesis

  • the 32x could have had some pretty decent games for the time if it wouldn't have failed. If developers had a couple years to really gain access to it's full potential, we could have had something cool. Imagine the Dreamcast. If it would have survived for another couple years... man. I mean, Shenmue looked amazing, add a couple years to that.

    Some of these 32x things looked better than the Saturn....

  • OMG lens flare!!!11!1 Shame about the 20 meter draw distance though :p

  • I have to say I have seen this video many times, however it still impresses me that the 32X could do this, its just a shame it never really got used to its full potential, however I don't regret buying one, Chaotix, and VR Deluxe FTW!

  • @dukedudeston

    This demo looks good because it's not an actual game. The main reason for this is that the 32X performs scaling, rotation, and 3D operations in software on the SH2 processors. So if you add AI, user input, ... then these operations need to share resources on the two SH2 processors. And let's not forget that the 32X has less memory in total than the Playstation has for sound alone.

  • @dukedudeston I bought one, used, at my local EB Games... back in the day. Took it home, hooked it up, and found out my Genesis wasn't one of the compatible models. So pissed.

  • This is very cool indeed, but we have to take into account that it doesn't use any ingame sound ( the music was added in the video) and that this tech demo is only rendering the world , it does not render any characters or scripted scenes which would probably dump the fps quite a bit.

    However, this is still pretty damn cool, the 32x never quite reached its full potential and SEGA is to blame for that.

  • =O

    This in megadrive (32x)....

    Wow is similary with the begining of the ps1

    Welcome to the next level.... SEGA is the best! (snif)

  • looks very sega saturn like.

  • @bigjr872 the saturn was more powerful and this is only a tech demo with no moving objects, special effects, anything, so sure it might look better than an average saturn game, but just compair the actual game's graphichs to each other, 32x vs saturn, surely the saturn is capable of outoputing better graphics.

  • @SouskeSagara91

    The Saturn is superior to the 32x in almost every conceivable way. The Saturn has two dedicated VDPs, the 32x had everything rendered by the SH2s in software. The SH2s in the Saturn were properly clocked at 28.7 MHz instead of 23.5 MHz. The Saturn had a better SPU and more RAM, etc.

    The downside to both systems though is their insane complexity and hardware issues. Putting both SH2s on a crippled bus made is extremely difficult to program and get decent performance in games.

  • Hey I borned in 1995!

  • ZYRINX = THE BEST GAME TEAM OF THE 90's!

  • Think about it: This was done in 1995 and everybody said the console sucked

    But then, when the PC was able to do this only 1 year later, everyone was like WOW LOOK AT THIS REAL TIME 3D

  • @Oerg866 It's just a demo. Nothing more. Doesn't give any realistic indications of the 32x's power. The console still sucked. And PC 'demos' were pushing out pushing out stuff like this too, in '95. But that's the catch, demo != game.

  • @Oerg866 Did people really say that in 1996? I don't remember that, and I certainly never did. In fact, I remember that the first polygonal, texturemapped PC games (Frontier and IndyCar Racing) being already available for PC in 1993. In 1994 we got the first Descent, the first Need For Speed, the fist Nascar Racing, Inferno, Magic Carpet, Wing Commander 3, System Shock... if people dissed the 32X in 1995, it's because it could to so LESS than a PC!

  • @DevilMaster Less than a unbuyable expensive not-cheap PC

  • @gothcraft Most people already had a PC, so the alternatives were not "spending a lot of money to play good games" or "spending less money to play some worse games". They were "not spending anything to play some good games" or "spending something to play worse games".

  • Hey, at 4:20, that part of the demo looks like it's using Voxel rendering. interesting. (like A.M.O.K. on the Saturn -or PC)

  • I remember shortly after getting the Sega CD in Nov. 1992 that by that next spring magazines from all over had shots of the next console from Sega. At the time it was a machine opened up and the insides revealed the core of the beast. Originally it had a small fan on the left front side but they later removed it. Ironically on the model 1 Saturn if you take it apart you can still see where the fan was supposed to sit and the interface on the board removed.

  • The 32X had alot of potential to be the "budget" 32 bit console. If more good games like Virtua Racing/Fighter, Shadow Squadron, and Tempo I'm sure it easily could have lasted alot longer than it did.

  • well , sega fucked up theirselve scraping this before 1998...

  • sega 32x had a lot of potential but other the other systems beat it to the punch

  • Yeah, and that it failed majorly in poplarity. It's like Sega's answer to the Atari Jaguar.

  • This is very impressive. Whenever a console is reaching the end of its lifespan, devs can now push its limits to next gen level. The last PS1 game ever made was Fifa 2005, and it has ps2 quality visuals!

  • IMPRESSIVE!

  • Too bad Sega of Japan scrapped this and went with the Saturn.

  • Saturn was a more powerful version of 32X

  • @BOZ11

    The 32x had the same model SH2 CPUs as the Saturn, just with a different clock. You can overclock the SH2s in the 32x if you feed them with a different clock crystal and get more power out of them.

    The 32x had several problems though. First was the CPUs were crippled on a 16 bit bus, and second was the high latency memory and lack of it. You can still do amazing things with it, but you have to be a dedicated programmer and not care about money, which is why so few games made it.

  • @GGigabiteM We're in agreement then

  • High latency??? It's SDRAM... They were hindered by sharing a bus (though they had caches, so it wasn't THAT bad), but the small amount of RAM and the total lack of hardware acceleration. (and very simple sound enhancement, also requiring CPU intervention)

    The small library is due to Sega canceling it, not being difficult to design for.

    It had a lot more games than the Saturn did by mid 1995. (and the Saturn launched the same month in Japan)

  • @koolkitty8989

    SDRAM has latency like any other type of memory does. The RAM in the 32x was ridiculously slow, much slower than the SH2s wanted and caused crippling performance penalties whenever either CPU had to go out and fetch data off the bus.

    The tiny amount of available RAM was also crippling like you said, but the CPUs sharing the bus could be worked around with clever programming if you know what you're doing.

  • Yes, but SDRAM is fast, the FPM DRAM used for the framebuffers is slow (only 80 ns, so I assume 11.5 MHz -or 23 MB/s peak -in page mode).

    Clocking the SDRAM slower than the SH2s would make no sense, it would be a total waste of such expensive memory. (the 16-bit bus was obviously a cost-saving measure) Otherwise they could have just used more FPRAM, and could probably have afforded to put a more in (perhaps 1 MB) unless they doubled the bus width. (double the data lines adding to cost)

  • Umm no, not at all... The only commonality was the CPUs, everything else is totally different. 32x is a simple CPU driven system (plus the Genesis hardware), a simple bitmap display the CPUs render in, no hardware acceleration (other than line fill) and simple PWM DACs for audio.

  • @koolkitty8989 yes i did mean that the two systems both use the Hitachi SH2, and the CPU is arguably the most important component. But going back to my 1st comment, there was little point for SEGA in continuing the 32X when a more powerful system based on the same exact CPU (albeit clocked differently) needed to be brought to market to compete with the playstation which was pushing far more polys than either of the two sega developed systems.

  • @BOZ11 No... Really the CPU isn't that critical, as long as they got a good price, a contemporary ARM or MIPS CPU would have been just as good (or better due to more common architecture), a weak CPU yes, but that's not the case.

    The 32x is nothing like the Saturn, the Saturn has actual 3D and 2D graphics hardware, the 32x has none (just a framebuffer and line fill). The Saturn is many times more powerful in 3D than the 32x. (not to mention 2D)

  • @koolkitty8989 Saturn relied on engaging the SH2's for polygon generation. The VDP1 & 2 processors were used for manipulating sprites in 2D games or texture mapping the polygons generated by the SH2's. The 32X didn't need a VDP since the mega drive that was plugged into the 32X already had sprite manipulation capabilities. Neither 32X nor Saturn were made for polygon generation, and that's the biggest conceptual similarity between them. CPU's being the same meant similar poly pushing capability

  • @BOZ11 Huh? The Saturn has hardware rasterization in VDP 1 using warped quadrilaterals (4 point polygons, rather than triangles), the 3DO did the same thing, as did some software renderers. Triangles became the norm and they were/are easier to work with, in part due to real world use and associated math.

    However, the Saturn usually used a CPU to perform the 3D point plotting (PSX used the GTE for that), though it did have a fixed point DSP intended for that. (poorly documented and little used)

  • Of course, VDP1 also uses those same quadrilateral tiles to create "sprites" though they're considerably more flexible than hardware sprites as they're actually texture mapped tiles that can be scaled, rotated and warped, so rather like the PSX using paired textured triangles (except only a single tile is used rather than 2 triangles pasted together).

    Quads are all over most 3D models, so quad rendering can see attractive over trips, but often more of a pain than it's worth as I understand it.

  • @koolkitty8989 much is dependant on how the devs work. I remember reading an EDGE article where devs preoccupied the SH2's with poly generation and VDP1 was being fully utilised just texture mapping and shading all the polys. I remember reading that SH2's deft floating point arithmetic meant that they were well suited for this task. VDP1 was designed as a sprite engine primarily. Saturn had no dedicated 3D GPU designed from the ground up to push polys

  • True: in many cases sticking to quad rendering could be a major pain. (same for the 3DO, but it didn't have the CPU power to offer a good alternative)

    The floating point support the SH2s was a neat feature and something a Saturn programmer mentioned on a forum discussion a while back. (the PSX's GTE is fixed point math only, so PSX games have to cater to that -same for the DSP in the Saturn's SCU or the 3DO's fixed point matrix coprocessor -not sure about the Jaguar)

  • Makes me want to go play my Jaguar now.

  • looks like cybermorph for the jaguar

  • Doom for the Genesis 32x was the only game I ever had for it. It really was worth it at the time.

  • @VaporValor the music for that port was terrible

  • thats better then the wii

  • Well played.

  • @nittyc you might need glasses

  • what's the song?

  • When I see this I think "Wow! Imagine if Sonic had used 3D", and then I remember, and then I feel sad.

  • @qubei lol there are several sonic games that are in 3D, like Sonic Adventure? That's what it's like. It's crap. It shouldn't be in 3D. 2D forever.

  • Coming this fall: fog city.

  • @TheNewFlesh Silent Hill should be a 32x game.

  • @TheNewFlesh : silent hill used fog to hide the ps1's graphical capabilities... it really was fog city, and millions bought it... with the sega cd/32x add-ons they most likely could have ported it to sega genesis... they could have ported elder scrolls 1 also, then bricks would've been shat... =]

  • @TheNewFlesh Yeah? You mean Silent Hill? ;3

  • i would have shit my pants if i saw that on a sega gensis back in the day

  • looks like N64 graphics

  • That's probably the most obvious statement ever. It was 15 years ago, the graphics back then weren't even close to what's being shown on this video, the whole point is to illustrate, these days consoles run off completely different Tech and you can't compare one to the other.

  • @Fatvod Blame Youtube's reply system. I have misunderstood a lot of comments like yours because I can't see that they were replies.

  • you can compare apples to apples, what are you talking about?

  • you can compare apples to apples, what are you talking about? did you invent the technology? i didnt think so. regardless of what you may think its probably all the same technology in the platforms today; they still feature the same electrical components that have been accessible from catalogs foe years. the grouping and combinations are whats new and innovative, and i cant argue with that. but i can like things with more simplistic attributes because they contain a plain beauty.

  • You're comparison is from 15 years ago, your argument is invalid.

  • Hurr durr

  • ... no shit?!

  • as gamer who started with sega nes; i no longer quarrel with graphics junkies. to each their own.

  • sega/nes

  • i know, but it had worse graphics then the DOS version,and i wont even mention in sound ( uugh,,)

  • @ opedroefeio

    Doom WAS released for the 32X.

  • It starts well, but it gets too erpetitive after time

  • Yep. I got the 32X when it first came out for Christmas with Doom. It was fun but eventually I went back to the PC since I could play multiplayer on local BBS's. ;D

  • what I never understood about this video was why they have some crazy speech giving guy talking about a new unity?

  • they just sample those voices

  • SEGA is making a ray tracing based Model 4

  • that would be great but seems unlikely. you need three yet unreleased geforce 400 cards to run a detailed ray traced scene at a choppy framerate

    unless we talk about 2012 or later

  • @nooblet911 maybe

    but it's clear that raytraced games are the future of gaming

  • sure, but I think we'll still have to wait a few years for it

  • I want to find a PAL 32X , to play doom and virtua fighter and racer!

    It looks SEGA programmers were jackasses, with a so powerfull thing like that they made games like cosmic carnage wich look first sega genesis games..imagine DOOM with those graphics!!!?!!?

  • Interesting video. That second demo, by Lemon is obviously an early version of AMOK which be released on the Saturn a few years later. The demo actually looks better. Also the music is similar to AMOK's soundtrack.

  • Lower some of these poly counts, and maybe do a bit less shading, you could get a game. Quality? Questionable.

  • Damn, those look pretty damn close to PSX level graphics. Pretty kickass tunes too :)

  • way better than I remember, though I only had like 2 games for the thing..

  • Well, these graphics are not far behind what psx was able to do. Remember the first games on PSX (destruction derby, wipeout and so ;-)