@WBGrock First import the .obj files of the daz character. then add an armature. then add vertex groups to the models according to the bones. then you can pose the model in blender. But i would like to know how he changed one model into so many different charcters. Shapekeys? how do you set the values?
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how you open that persones???????
P3tran4ever 2 months ago
how you open that persones???????
P3tran4ever 2 months ago
Cool, you pulled it off, Now for the next question.
How?
WBGrock 1 year ago
@WBGrock , thank you for your comment.
Please visit the above address for a better explanation of "HOW TO DO?"
banexns 1 year ago
@WBGrock First import the .obj files of the daz character. then add an armature. then add vertex groups to the models according to the bones. then you can pose the model in blender. But i would like to know how he changed one model into so many different charcters. Shapekeys? how do you set the values?
sexymariaplanet 2 months ago
@sexymariaplanet
Yes, shapekeys, DAZ figures are unimesh. No special settings, is not complicated, I used tutorial from Sintel, the Durian open movie.
banexns 2 months ago