It's probably because it's in the process of being edited or something. The big boo isn't going to be used; some of the ASM programmers on the Central are coding up some nifty bosses for all the fortresses :3
I definitely like this level and think it is a fine entry for the collaborative project.
The SMAS background oddly enough works well with the default SMW castle bricks, the difficulty is a nice balance that suits the end of world 3 nicely, and the stage appears to be quite non-linear if one wishes to obtain all the goodies.
My favorite part of the video is the second half, which I'm affectionately going to dub the "stairway of hell." :3
With all due respect, giving a boss more HP doesn't make them harder, it just makes it take longer to kill them. It's the number one issue with Carol bosses. They just get really, really boring after the first few hits.
Believe it or not, with this one it does. for some reason the reflecting boos get harder to dodge after awhile. But i think i might drop it to five, as 7 is a bit much. This might not even end up being the boss that appears in the actual hack. :P
It's only "hard" because you inevitably get hit by enemies you can't see the longer you're forced to stay in the same room as them. It's not hard, just cheap, and repetitive. You can do it how you want, but I can tell you now it's not a fun battle.
good level
brightscience 1 year ago
What's the boss music?
igna6750 1 year ago
How can I sum this level up in one word?
Hmm...I know! EPICSAUCE! >:D
It's one word if it has no spaces. :3
CrayzMario64 1 year ago
Uhh, just thought you'd wanna know:
The big boo room, in the newest version of the rom, moves downward and kills you.... Why?
Bowserian 1 year ago
@Bowserian
It's probably because it's in the process of being edited or something. The big boo isn't going to be used; some of the ASM programmers on the Central are coding up some nifty bosses for all the fortresses :3
carsr4carpeople1 1 year ago
Nice Donkey Kong Country music!
MasterS7000 2 years ago
Where did you get this from?
mariofan437 2 years ago
I...made the level...myself...
>_>
carsr4carpeople1 2 years ago
@carsr4carpeople1
He..meant...the...ASMWCP..Base..Rom.
Kevinskie555 1 year ago
What is the song in the level.
MrConcreteDonkey 2 years ago
DKC2: Krook's March
carsr4carpeople1 2 years ago
Nice. DKC2 is one of my favourite games. And FFVI is a great game for my childhood. Well done.
Quaiowe 2 years ago
I definitely like this level and think it is a fine entry for the collaborative project.
The SMAS background oddly enough works well with the default SMW castle bricks, the difficulty is a nice balance that suits the end of world 3 nicely, and the stage appears to be quite non-linear if one wishes to obtain all the goodies.
My favorite part of the video is the second half, which I'm affectionately going to dub the "stairway of hell." :3
Mineyl 2 years ago
With all due respect, giving a boss more HP doesn't make them harder, it just makes it take longer to kill them. It's the number one issue with Carol bosses. They just get really, really boring after the first few hits.
DispariScuro 2 years ago 4
Believe it or not, with this one it does. for some reason the reflecting boos get harder to dodge after awhile. But i think i might drop it to five, as 7 is a bit much. This might not even end up being the boss that appears in the actual hack. :P
carsr4carpeople1 2 years ago
It's only "hard" because you inevitably get hit by enemies you can't see the longer you're forced to stay in the same room as them. It's not hard, just cheap, and repetitive. You can do it how you want, but I can tell you now it's not a fun battle.
DispariScuro 2 years ago 2
Man, I cant wait to see this completed. Great level for the group hack cars.!:)
MrAPT1 2 years ago
This level looks great. Good job on this!
The music also works really well
Aiedaiil 2 years ago