@iRon2013 it is an OpenGL test program I created specifically for this test. I just looked around and it looks like I have since deleted it. All it did was create a fullscreen black window then put a white square where the mouse is. The square could be made smaller or larger. There might be something similar, but I don't have the test app any more.
@kametani234 it is extremely difficult to see when viewing on axis, even in a dark room with the same test case. This video was shot way off to the side, probably close to 75 degrees from center which exploits the cross section thickness of the diffuser to be able to see it.
Off-angle viewing even for live content gives everything light a milky appearance for the same reason. That starts appearing between 50-60 degrees off center.
Straight-on viewing it is very hard to distinguish.
@iRon2013 it is an OpenGL test program I created specifically for this test. I just looked around and it looks like I have since deleted it. All it did was create a fullscreen black window then put a white square where the mouse is. The square could be made smaller or larger. There might be something similar, but I don't have the test app any more.
CapnBry 1 year ago
Nice video showing how the local-dimming works. I am wondering if we can see such a blooming when we face the screen on axis.
kametani234 1 year ago
@kametani234 it is extremely difficult to see when viewing on axis, even in a dark room with the same test case. This video was shot way off to the side, probably close to 75 degrees from center which exploits the cross section thickness of the diffuser to be able to see it.
Off-angle viewing even for live content gives everything light a milky appearance for the same reason. That starts appearing between 50-60 degrees off center.
Straight-on viewing it is very hard to distinguish.
CapnBry 1 year ago