Added: 2 years ago
From: jakooistra
Views: 14,262
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  • in future versions i would like to see some sort of leveling system put in. i got the game yesterday and i am loving it but i wish vetrans would be noticed. personally i would like to see a ship customisation system and this would be your ship and would be kinda OP to start and would level up but with so many customisations that it would be risky to attack immediatley without knowing which custom ship your enemy has

  • how can you play with a cursor??????

  • What the....???? What are they? Crabs?

    Hmm...looks interesting though.

  • Two words... fighter rush.

    I tried swarming the center using primarily carrier and destroyer units. Failure. If I was lucky enough to have an attack force left by the time I took the planet, I would be wide open to the blue counterattack in the surrounding asteroid field.

    Then I tried building primarily fighter units backed up by destroyers and one or two carriers... wiped the floor with this map, and almost all the other maps I tried out!

    Zerg rush! Kekekekekekee

  • awesome video, but what if the ai were to send units to your base while you were attacking its planets, if it had kept some units on the far right of the screen. all of your attack units would have been at the planet. what would you have done in that situation?

  • I could have recovered if all I had was the planet. In this level, you actually "capture" the planet, which means it becomes your unit.

    Planets can build carriers and foundry class ships, and the foundry can then rebuild your harvester units, so you could bring back up your economy.

    So I would just set up a defensive line at the planet, and try to build up enough of an offensive force that I would then send off to fight the blue forces. :)

    make sense?

  • Comment removed

  • Yeah. but by that point I have lost most of my offensive units after the initial attack on the planet. And by the time I have built a half decent defensive line they are already blowing it up making it nearly impossible to get an attack squad up and ready. Any tips on building them up more quickly?

  • Tip 1: are you limited by your resources? Make sure you are collecting resources by putting your harvesters (and your base) directly in the centre of a group of resources. Building more harvesters early on can help as well, or looking around for harvesters that aren't close enough to resources.

    To tell if you're limited by resources, look at the resource indicator at the top - if it's 0, and there's red text beside it ("-100" or something), then you're using more than you're collecting.

  • Tip 2: Do you have enough builders? Make sure you always have at least one foundry in addition to your base. Without enough building capacity, it can be hard to make your army fast enough. Of course, resources are more important than builders because even if you have 5 foundries, they're useless without the supporting harvesters.

    Even with 3-4 battleships, you can have a decent offensive run. Try attacking earlier, and it will push the AI back a little bit to give you more time to build. :)

  • Tip 3: slow down the game! in game options, you can slow down the game to 33%, to give yourself better reaction time in the fight. :)

    Tip 4: have an active defense: when you're being attacked, close your defensive line in on them - and don't be afraid to use your base or foundry, they're beefy defensive units. Try to let one ship get very close, and surround it by 2 or 3 units. That ship will die very quickly, giving you better odds in the fight.

    :)

  • Great tips! Put em' up on touch arcade :P. I always have trouble with resources. I never can get em fast enough. How many would be a reasonable amount? I've had 2 harvesters and my base before but never more than that. What is the recommended level of harvesters?

  • 2 harvesters, 1 base, 2 foundries is reasonable if you want to just pump out battleships from your foundries.

    If you're also building carriers from your base, then 2 harvesters, 1 base 1 foundry is okay.

    Just make sure your harvesters are close to the centre of a resource area instead of just being outside of the area, so that they can get the most resources from it.

  • And you can get by with less, and you can build up more - if you want to get away with 1 harvester, base, foundry, you can - but you'll need to attack earlier, and even try to take out the resource collectors of your enemy

    (i.e. slow them down near the beginning, and let your army grow faster)

  • This looks fantastic. Very slick graphics and the interface looks nice and smooth.  I can't wait for the full game to be released!

  • That looks simply amazing. I love the unique graphics and the flexibility of the interface. This might blow away Red Alert on the iPhone, just because it seems far more suited for the platform, not a PC adaptation. Can't wait.

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