Added: 2 years ago
From: bazfanv2
Views: 8,324
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  • Looks shitty.

  • ill stick to the mega drive version

  • The music is cool...

  • I wonder if a near perfect version could be made The Megadrive had special custom chips so maybe not

  • @ninelivecat the Amiga had special custom chips of it's own. I'm fairly confident a reasonable facsimile could have been made. See Ocean's "Kid Chaos".

  • @TheTurnipKing It looks ok but remember the Amiga was a home computer and the megadrice was a dedicated gaming system

  • It's worth bearing in mind that the Amiga was VERY close in terms of specification compared to the Megadrive (both had a motorola 68000 at around 7mhz), and unlike many computer systems, it was possible to bypass all of the built in operating system code and run directly on the hardware exactly like a console.

    There would have been differences. but as games like Mr Nutz and Kid Chaos show, there's no reason it shouldn't have been capable of a Sonic game in the same ballpark.

  • @ninelivecat You obviously never owned one

  • I coded this. It was a hidden credit part in an amiga demo - what the hell do you expect - the full game??!!?!? This was not an attempt at the full game. What is was is what it is. Someone lost the context of it and thought it was an actual attempt at the real game - it's not.

  • sawoneenik 

  • sonic 1ds like sonic 1 snes

  • Ah, the good ol' days.

  • Hehe, Commodore actually the did the same for real ! ;)

    With Zool (incredible popular in europe, more than mario),

    on the SNES and Megadrive its was horrible compared to the Amiga version which is a classic , bashing the SNES with Squashed graphics (228 x 228 compared to 320 x 220) and the MD with missing animation and both are just ful of bugs, cut down levels, missing a lot of interactive objects,

    And payed shops to display the three

    So that the SNES/MD seems lack luster to the Amiga :)

  • @sap0a It doesnt have spin attack, its just a barely playable demo. You fail. Hahahahahahahaha.

  • This is a hidden part in the demo Sonic Attack by Dual Crew Shining. Demo was coded by NZO of DCS and this was one part of the demo.

    It was never a commercial release or intended to be so, it was simply NZO doing something Sonic themed because of the name of the demo/musicdisk

  • OMG... such a crappy scrolling... Amiga was capable of much much better!

  • @ErikBauer Amiga was generally superior in terms of graphics and sound to the Drive when there was a game on both systems. Golden Axe is testament to that as well as the countless 3rd party releases like The First Samurai.

  • @ErikBauer Blame Youtubes crappy video format, the original demo is in 50frames per second and is perfectly smooth scrolling.

  • WRONG!

    This is simply a scene demo that ripped off the look of Sonic.

    There is NO official or unreleased Amiga Sonic.

    If there were, then it would be a darn site better than that lol!

  • This is obviosly PD or homebrew as they call it these days. I know sega would never have released anything sonic back in the days when they were promoting the megadrive/genesis. I was stating that its on the amiga and its playable to a degree, and given the limitations of the amiga, this is probably what sonic would look like on a vanilla 500. Thanks for the comment tho and the insight. :).

  • The demo above is not representative of the Amiga 500. I refer you to games such as Kid Chaos, Shadow of the Beast, Lionheart, Ruff 'n' Tumble, Turrican II and countless other Amiga games that outclass many many Megadrive games. Longplays of these can be found all across Youtube.

  • I totally agree with you ddniUK, but what you have to think is that if sega had programmed it, thats what they would have made it look like, to further enhance the megadrives power,graphics and speed. Your right about the games you mention they were quality titles and another title that show cased the amiga "Jim power in mutant land", and Elfmania.

  • @ddniUK

    Shadow of the Beast fair enough, and possibly Lionheart but there is no Sega version of that. Ruff and Tumble has no full screen overlaid parallax scrolling = FAIL as every arcade game in 1985 onwards had this, so did Megadrive

    Truth is there isn't a single Shootem up as impressive as Thunderforce 3 on Amiga (can't do 64 colour parallax and 60FPS on Amiga 500) SF2, Outrun, Afterburner, Final Fight they all worse. Sonic 1 isn't technically that impressive,try Sonic & Knuckles on A500

  • Comment removed

  • @ddniUK Golden Axe was the best one... however the Mega Drive version was the equal of it mostly because it had more levels....

    It was still the best Sega Amiga Port though as it was more faithful to the arcade. Music was better than the Drive version too.

  • @bazfanv2 Word is that U.S.Gold was actually negotiating with Sega to port Sonic to other platforms before the game was released. When it became the huge success it was, Sega pulled out.

  • @ddniUK, actually Sega did sell the rights to make a Sonic game for Amiga and other home computers to US gold, and there are a couple screenshots floating about of it. It didn't look like this though, this isn't the unreleased Sonic for Amiga.

  • @geekymarianne True. Tiertex was developing that conversion. Didn't seem to be a quality effort by the looks, though.

  • @WeskerSega, yeah, those screenshots looked very... odd. Which itself is odd, I'm sure the Amiga could handle an almost 100% faithful conversion of the Megadrive version. And if it was cancelled for being poor quality, then all I have to say to Modern Sega is... "Who are you and what have you done with the real Sega???"

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