Added: 10 months ago
From: MKFusionTeam
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  • This is awesome! Love it!

  • Damn faithful tweak of the level to this, Lars. I wasn't sure how the Sonic levels were going to turn out - after all, the gameplay is based heavily on Mario - but you pulled it off about as well as I imagine is possible. Love that you even included the different futures; that's dedication.

    The boss is where the difference in Mario and Sonic gameplay takes its toll, though. You've done your best to compensate, but that boss falls apart in Mario gameplay. Too slow and deliberate for it to work.

  • You know, this is one level I keep coming back to at every announcement of new stuff. I don't know why, maybe the time travel gimmick gets to me. But there's always one question I have watching this video. Who in their right mind thought that boss was a good idea? No attacks, no real threat except maybe hitting spikes, completely boring to fight, and there's never any change to the machine. ... Oh, and it took the vid maker almost FIVE MINUTES to beat this one boss. Pure tedium at its worst.

  • @legoman727 @legoman727 We have a group of people on the forum specifically for finding problems with the stages, as well as the feedback from Youtube, and you are the only one that seems to have a problem with these bosses.

  • what is Mobius ?

  • Oh dear god, this must have taken a shit ton of effort to pull off. So amazing, I love Sonic CD to tears.

  • That's a nice mini game you made there, sir. 

  • So you guys are finally starting on Sonics world eh? Pretty cool I was wondering how it was going to turn out. I guess it will be less about ramps an loops an more about bumpers an spikes for better compatibility with other characters. Also nice Robotnick has his own boss theme. Though I think there are better boss music remix's of his out there.

  • Sonic Stages look too big for the characters, I guess there's no way to scale them down?

  • @AuraLancer We've resized nearly every other Sonic thing so maybe that's why it doesn't look right. I'm not worried so long as the stage itself isn't Sonic sized.

  • Im baffled, is this Mario or Sonic? Or someones own version/remake of a game?

  • @Simmionla This is Mushroom Kingdom Fusion, platformer extraordinaire. Come on in you're bound to find something you like. Stay tuned for the release of beta v.5. Enjoy the popcorn.

  • @AuraLancer okay thanks, this game looks cool. Strange to see both Mario and Sonic gameplay fused into one platform game. Wonder if it will catch on!

  • *insert samus comment here*

  • Nice ending!

  • (cont'd) built off of 32x32 tiles, the size of Sonic when he's in a ball. Yes, internally, the levels ARE built from 16x16 "blocks", but only for internal purposes - all gameplay objects work on a 32x32 scale.

    So yes, to reiterate, Sonic objects should really be shrunk to half size to fit the Mario gameplay better.

  • MOAR SONIC STUFF! Great job on the improvements Lars!

  • Oh heck yes some Sonic stages. Booya I can't wait for that!!! Finally we get to see Sonic in his environment. Which I also got to wonder why there's not many Sonic videos. Hmm.

  • who made the song playing at the eggman boss fight? It's freaking awesome

  • sonic CD =D

  • You get bonus points for using the Japanese version of the music, which is way, way more fitting for this level.

  • @D2RCR all of the songs in the japanese version were better

  • Awesome!

    I wonder if others Sonic-CD based levels or Mario-Bors based level are planned in the future!

  • nice sonic 3 minigame at the end and abit of sonic 2 with some of the enemies

  • is this the only appearance of Robotnik in the game?

  • @nickyjules10 there's another one coded, but not in the game yet, and there's also an EggBot/EggRobo one, but it hasn't been showcased yet either

  • It's always bugs me how everything in World 7 is much bigger than the player character. I know the sprites are taken directly from the genesis games, but would it hurt to do just a little resizing?

  • @Nimbi64 well yes, it does seem wierd that mario is running around a wierd looking version of SMB3's giant land, but it is the fun of the fusion + think about what all these characters go through, mario has to face a giant turtle that sometimes gets gianter and shoots fire most of the time and don't forget mouser, a mouse his size, so I think the big stuff works perfectly + it looks cool

  • @Nimbi64 resizing anything would cause a lot of quality loss without properly editing every single resized sprite or tile, which is actually hard to do if you don't want it to look all crappy and it implies a lot of work for large levels like this, not worth all the effort needed if you ask me, besides I think the scale looks fine

  • @Nimbi64

    Trying to resize the tiles or objects would just make them more difficult to work with. Levels in MKF are composed of 16x16 tiles, the same as a majority of classic games, including the Sonic games. Trying to reduce it to an odd size like 12x12 would cause nothing but problems.

    Also, most of the enemies HAVE been resized. I've resized most of the Sonic enemies in the game personally, with only a few exceptions.

  • @LarsLuron The "past" tiles actually look really good in this perspective.

    Personally, my main problem is with the "present" tiles, and even moreso with the starposts (and timeposts), pinball flippers and bumpers, which should all be reduced to half size. Yes, that would mean reworking level layouts, but it'd work out for the best.

    Mario games are built off of 16x16 tiles - small Mario and ducking large Mario is 16x16. However, Sonic games are (cont'd)

  • These levels just get more and more elaborate as time goes on. I love it!

  • Comment removed

  • You did the right thing for the music: use the original soundtrack.

  • Is it possible for Mario to run up walls like he could in Mario World?

  • Starman themes are now level-specific? Cool.

  • @Super60429 It may just be a one time occurrence like in Birabuto Bash.

  • amazing....cool.....awsome....­. it's just what we needed, more sonic levels, if you are going to showcase a sonic level again before the release, use wario, that would be funny

  • Whoa, huge level?

  • God I love you guys at MKFusion!!!!!

    Very Neat! Awesome!!!!! Although much like the guy before me will the sonic characters run up slopes or will all the characters be able to do that? Either way top notch work on Collision Chaos!

  • is this music from the Japanese version of Sonic CD?

  • Can Sonic and Tails run up the slopes as they could in their source games?

  • where i can download this wonderful game?

  • @TakkatoDarkGamer Check the channel for a link to v.41, and stay tuned for v.5

  • @AuraLancer well thank you so much my good fella

  • The additions to the boss is presumably why you're not forcing the characters to slide all over the place as it was in Sonic CD (because that added step would utterly piss people off)?

  • No offense but can you please play as someone other than Mario for once?

  • @1AndrewTheWolf I think it's cool that he uses Mario to show that Mario can also beat a Sonic stage. ;)

  • good job, i'm guessing the gumball machines are going to be in random spots like the mushroom houses? I think you should make them harder to access

  • Awesome! 

  • that level was amazing. extremely awesome level design. the only thing i didn't like was the robotnik music... had an obvious loop point, and just didn't sound very good in my opinion. otherwise, great level.

  • @shadoweagle89 You can always download your preferred Eggman boss theme and replace this one.

  • you have to hit the flipper 3 times for the door to open to hit egg man>

  • sweet! the gumball machine!

  • i cant believe this... epic!

  • so like......is the game gonna come out?

  • @Animefan164 The developers of MKF won't answer any questions like that. Version 0.5 will be out when it's ready and not a second sooner.

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