Added: 1 year ago
From: sumofsumstuff
Views: 2,253
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  • will this work in 2.61?

  • How do you make the ball hit from the sides instead from the top??

  • @thelilboii add a in the motion actuator logic block add linv movement instead of what you normally add

  • @sumofsumstuff Or you can make a tutorial on it and ill sub :)

  • Sorry but i couldnt really hear you

  • @iSpepProductions sorry first tutorial bad mic and really long for such a simple thing

  • @sumofsumstuff

    Hmmm... Dunno.. Just some advanced blender game engine stuff:D

  • @cubemasterdeluxe how about a hollow rigid body object tutorial like in my other video

  • @sumofsumstuff

    Please release more vids like this!

  • @cubemasterdeluxe any requests?

  • How do you get that bar where you edit the physics? How do you get it to show up? I cant find it anywhere

  • @heyitscorty7 to the right of the scene selector at the top of the screen there is a little list that says blender render click it to drop down and select blender game, after that just head to the physics panel like you normally would and itll show the physics for the game instead of simulations

  • woah! awesome! will stuff collapse if its floating in the air? that's one of the problems i had... i generally stick to blender 2.49 because i just downloaded 2.5 and honestly, i have no idea how to use it. :)

  • @amuddypizza no ive been working on that though it usually takes a day or longer for me to figure this stuff out but if and when i do ill be sure to inform you

  • @sumofsumstuff also, ive found that suspending dynamics in 2.49 causes physically active objects to jump randomly. does that happen in 2.5? also, ive found that ray detection (controller) of a static object functions properly with "inv" when detecting other static objects, while other detection controllers don't work static on static with "inv". unfortunately, ray detection makes stuff really laggy in large amounts. im gonna see if 2.5 works properly w/ othr detection types w. inv static/static.

  • @amuddypizza learning 2.5 is a great thing to do, i stuck with 2.49 but i was afraid i would be left behind when blender comes out with newer versions so i learned how to use it and now i like it way better, there are a few missing things but lots of better things

  • @sumofsumstuff cool. will do... its just i specialize in python-free (not that i don't like python, i just have no idea how to code it) games. Switching from 2.49, the logic interface is way different :/ i see your logic... hm. :)

  • @amuddypizza yeah i cant code anything either, ive been working on a game i just been drawing characters and buildings figuring out how ill program stuff and testing things in blender its not a big game, just something i wanted to try

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