@heyitscorty7 to the right of the scene selector at the top of the screen there is a little list that says blender render click it to drop down and select blender game, after that just head to the physics panel like you normally would and itll show the physics for the game instead of simulations
woah! awesome! will stuff collapse if its floating in the air? that's one of the problems i had... i generally stick to blender 2.49 because i just downloaded 2.5 and honestly, i have no idea how to use it. :)
@amuddypizza no ive been working on that though it usually takes a day or longer for me to figure this stuff out but if and when i do ill be sure to inform you
@sumofsumstuff also, ive found that suspending dynamics in 2.49 causes physically active objects to jump randomly. does that happen in 2.5? also, ive found that ray detection (controller) of a static object functions properly with "inv" when detecting other static objects, while other detection controllers don't work static on static with "inv". unfortunately, ray detection makes stuff really laggy in large amounts. im gonna see if 2.5 works properly w/ othr detection types w. inv static/static.
@amuddypizza learning 2.5 is a great thing to do, i stuck with 2.49 but i was afraid i would be left behind when blender comes out with newer versions so i learned how to use it and now i like it way better, there are a few missing things but lots of better things
@sumofsumstuff cool. will do... its just i specialize in python-free (not that i don't like python, i just have no idea how to code it) games. Switching from 2.49, the logic interface is way different :/ i see your logic... hm. :)
@amuddypizza yeah i cant code anything either, ive been working on a game i just been drawing characters and buildings figuring out how ill program stuff and testing things in blender its not a big game, just something i wanted to try
will this work in 2.61?
cowbow50 1 month ago
How do you make the ball hit from the sides instead from the top??
thelilboii 8 months ago
@thelilboii add a in the motion actuator logic block add linv movement instead of what you normally add
sumofsumstuff 8 months ago
@sumofsumstuff Or you can make a tutorial on it and ill sub :)
thelilboii 8 months ago
Sorry but i couldnt really hear you
iSpepProductions 9 months ago
@iSpepProductions sorry first tutorial bad mic and really long for such a simple thing
sumofsumstuff 9 months ago
@sumofsumstuff
Hmmm... Dunno.. Just some advanced blender game engine stuff:D
cubemasterdeluxe 11 months ago
@cubemasterdeluxe how about a hollow rigid body object tutorial like in my other video
sumofsumstuff 11 months ago
@sumofsumstuff
Please release more vids like this!
cubemasterdeluxe 11 months ago
@cubemasterdeluxe any requests?
sumofsumstuff 11 months ago
How do you get that bar where you edit the physics? How do you get it to show up? I cant find it anywhere
heyitscorty7 1 year ago
@heyitscorty7 to the right of the scene selector at the top of the screen there is a little list that says blender render click it to drop down and select blender game, after that just head to the physics panel like you normally would and itll show the physics for the game instead of simulations
sumofsumstuff 1 year ago
woah! awesome! will stuff collapse if its floating in the air? that's one of the problems i had... i generally stick to blender 2.49 because i just downloaded 2.5 and honestly, i have no idea how to use it. :)
amuddypizza 1 year ago
@amuddypizza no ive been working on that though it usually takes a day or longer for me to figure this stuff out but if and when i do ill be sure to inform you
sumofsumstuff 1 year ago
@sumofsumstuff also, ive found that suspending dynamics in 2.49 causes physically active objects to jump randomly. does that happen in 2.5? also, ive found that ray detection (controller) of a static object functions properly with "inv" when detecting other static objects, while other detection controllers don't work static on static with "inv". unfortunately, ray detection makes stuff really laggy in large amounts. im gonna see if 2.5 works properly w/ othr detection types w. inv static/static.
amuddypizza 1 year ago
@amuddypizza learning 2.5 is a great thing to do, i stuck with 2.49 but i was afraid i would be left behind when blender comes out with newer versions so i learned how to use it and now i like it way better, there are a few missing things but lots of better things
sumofsumstuff 1 year ago
@sumofsumstuff cool. will do... its just i specialize in python-free (not that i don't like python, i just have no idea how to code it) games. Switching from 2.49, the logic interface is way different :/ i see your logic... hm. :)
amuddypizza 1 year ago
@amuddypizza yeah i cant code anything either, ive been working on a game i just been drawing characters and buildings figuring out how ill program stuff and testing things in blender its not a big game, just something i wanted to try
sumofsumstuff 1 year ago