How do you get the smoke to fade away. I'm trying a gradient on the opacity of the hypervoxel tied to particle age... no luck. Mine pop off after 60 frames (the set life span of one particle).
If you have a +/- adjustment on the lifespan that means the particles will life randomly more or less than the base age setting. You must use the "Relative Particle Age" gradient. But Opacity may or may not be the best one to have them fade out.. Experiment with others.. Density maybe?
Very cool effect. I can't say it looks like realistic smoke necessarily because the particles look too individual. They need to blend better, but the shading is absolutely fantastic on this system!
A little of column A, a little of column B. :) It is a particle system that is part of "Lightwave3D", but I did animate the wind effectors that make the particles swirl around so pleasantly.
Thanks. The trick to getting this beautiful organic motion is using a bunch of wind effectors. The donut wind. They are all clustered together, parented to a null object that rotates around.
wow that's amazing
FirePike100 3 months ago
what kind of turbulence are you using to get the differentiation? Wind?
jericsynergy 1 year ago
@jericsynergy Donut winds. Lots of 'em.
carm3d 1 year ago
@carm3d -- now, there's some unfortunate terminology. >;^D
t'nx dood.
jericsynergy 1 year ago
@carm3d how many? how small? are they moving?
orlanduce 5 months ago
@orlanduce How many particles? I don't know. More than twelve. Yes they are moving.
carm3d 5 months ago
looks pretty well! definately 'thumbs up'
kautschukmedia 1 year ago
how did you get the smoke to change color?
thirddimensionvideos 1 year ago
@thirddimensionvideos Relative Particle Age gradient.
carm3d 1 year ago
wow i wish i could do this... well i could if i just could view a rendered animation in blender 2.5!
thirddimensionvideos 1 year ago
@thirddimensionvideos I don't get it.
carm3d 1 year ago
@carm3d nevermind i get it now. i just had to change the render output to avi codec
thirddimensionvideos 1 year ago
wow!
whatdiditube 2 years ago
How do you get the smoke to fade away. I'm trying a gradient on the opacity of the hypervoxel tied to particle age... no luck. Mine pop off after 60 frames (the set life span of one particle).
rdolishny 2 years ago
If you have a +/- adjustment on the lifespan that means the particles will life randomly more or less than the base age setting. You must use the "Relative Particle Age" gradient. But Opacity may or may not be the best one to have them fade out.. Experiment with others.. Density maybe?
carm3d 2 years ago
Actually I was goofing around and figured it out: density it is! Thanks!!!!
rdolishny 2 years ago
Yeah, the only thing that seems to pop up about LW voxels is the smoke symmetry and non-flow blending.
Maybe it just a matter of layering and dithering?
will4ward 2 years ago
"Smoke symmetry?"
carm3d 2 years ago
I can't find a better word "regularity" might be better .The cottonball effect which is so evident in
"Dogfights".
Turns out you can control that by a "particle age" gradient ,so the voxel doesnt just pop "off" when the mother particle dies.
Great effector work.
will4ward 2 years ago
That couldnt be healthy to be breathing in
BlodgettPictures 2 years ago
tee hee :)
carm3d 2 years ago
Looks so real :)
zaiusxx 3 years ago
very well done
thanks for help me.
animatorsrinu 3 years ago
Wow, very rad. Great seeing it come from Lightwave.
evolross 3 years ago
reminds me a lot of a smoke bomb
bloodredromancechick 3 years ago
Very cool effect. I can't say it looks like realistic smoke necessarily because the particles look too individual. They need to blend better, but the shading is absolutely fantastic on this system!
5 stars from me!
magiciandude 3 years ago
Thanks. If I had used more particles, it would blend better. But hey, I was just messing around. :)
carm3d 3 years ago
did you annimate that or is it some kind of program?
freakstyle2030 3 years ago
A little of column A, a little of column B. :) It is a particle system that is part of "Lightwave3D", but I did animate the wind effectors that make the particles swirl around so pleasantly.
carm3d 3 years ago
do you use gradient map for colour?
I tried different light colours but they don't render in my hypervoxel scene.
Great render you made!!
showreelemile 4 years ago
Thanks... Yes a "Relative Particle Age" gradient.
carm3d 4 years ago
Thanks carm3d!! I'm gonna try that out!
I love the different colours!
Wonderful!
showreelemile 4 years ago
Cheers... Be sure to vary the lifespan of the particles for maximum coolness.
carm3d 4 years ago
Thank you,thank you!!!!
That was my next question but you answered it aleady! :)
"vary the lifespan of particles for maximum coolness" :)) AWSOME!!!!!
showreelemile 4 years ago
Smokin'...!
looks realy nice!
what software did you used?
GDrogar 4 years ago
Lightwave9.2 Thanks. :)
carm3d 4 years ago
well, nicely done!
i'm a lightwave user myself.
how'd you did it?
i'm guessing you had an emmiter spraying particles, and a wind (may be animation path wind...?) taking the particles as it did?
it looks great. *thumbs up*
GDrogar 4 years ago
Thanks. The trick to getting this beautiful organic motion is using a bunch of wind effectors. The donut wind. They are all clustered together, parented to a null object that rotates around.
carm3d 4 years ago
nice , uve got a 5 star from me :)
Doddsy 4 years ago
Not bad, push yourself ok? I will to. Let's work harder to make killershit. Take care fellow animator.
stickyjoe131 4 years ago
i liked, espialy the colors !
valentinoKun 5 years ago