Added: 5 years ago
From: carm3d
Views: 33,343
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  • wow that's amazing

  • what kind of turbulence are you using to get the differentiation? Wind?

  • @jericsynergy Donut winds. Lots of 'em.

  • @carm3d -- now, there's some unfortunate terminology. >;^D

    t'nx dood.

  • @carm3d how many? how small? are they moving?

  • @orlanduce How many particles? I don't know. More than twelve. Yes they are moving.

  • looks pretty well! definately 'thumbs up'

  • how did you get the smoke to change color?

  • @thirddimensionvideos Relative Particle Age gradient.

    

  • wow i wish i could do this... well i could if i just could view a rendered animation in blender 2.5!

  • @thirddimensionvideos I don't get it.

  • @carm3d nevermind i get it now. i just had to change the render output to avi codec

  • wow!

  • How do you get the smoke to fade away. I'm trying a gradient on the opacity of the hypervoxel tied to particle age... no luck. Mine pop off after 60 frames (the set life span of one particle).

  • If you have a +/- adjustment on the lifespan that means the particles will life randomly more or less than the base age setting. You must use the "Relative Particle Age" gradient. But Opacity may or may not be the best one to have them fade out.. Experiment with others.. Density maybe?

  • Actually I was goofing around and figured it out: density it is! Thanks!!!!

  • Yeah, the only thing that seems to pop up about LW voxels is the smoke symmetry and non-flow blending.

    Maybe it just a matter of layering and dithering?

  • "Smoke symmetry?"

  • I can't find a better word "regularity" might be better .The cottonball effect which is so evident in

    "Dogfights".

    Turns out you can control that by a "particle age" gradient ,so the voxel doesnt just pop "off" when the mother particle dies.

    Great effector work.

  • That couldnt be healthy to be breathing in

  • tee hee :)

  • Looks so real :)

  • very well done

    thanks for help me.

  • Wow, very rad. Great seeing it come from Lightwave.

  • reminds me a lot of a smoke bomb

  • Very cool effect. I can't say it looks like realistic smoke necessarily because the particles look too individual. They need to blend better, but the shading is absolutely fantastic on this system!

    5 stars from me!

  • Thanks. If I had used more particles, it would blend better. But hey, I was just messing around. :)

  • did you annimate that or is it some kind of program?

  • A little of column A, a little of column B. :) It is a particle system that is part of "Lightwave3D", but I did animate the wind effectors that make the particles swirl around so pleasantly.

  • do you use gradient map for colour?

    I tried different light colours but they don't render in my hypervoxel scene.

    Great render you made!!

  • Thanks... Yes a "Relative Particle Age" gradient.

  • Thanks carm3d!! I'm gonna try that out!

    I love the different colours!

    Wonderful!

  • Cheers... Be sure to vary the lifespan of the particles for maximum coolness.

  • Thank you,thank you!!!!

    That was my next question but you answered it aleady! :)

    "vary the lifespan of particles for maximum coolness" :)) AWSOME!!!!!

  • Smokin'...!

    looks realy nice!

    what software did you used?

  • Lightwave9.2  Thanks. :)

  • well, nicely done!

    i'm a lightwave user myself.

    how'd you did it?

    i'm guessing you had an emmiter spraying particles, and a wind (may be animation path wind...?) taking the particles as it did?

    it looks great. *thumbs up*

  • Thanks. The trick to getting this beautiful organic motion is using a bunch of wind effectors. The donut wind. They are all clustered together, parented to a null object that rotates around.

  • nice , uve got a 5 star from me :)

  • Not bad, push yourself ok? I will to. Let's work harder to make killershit. Take care fellow animator.

  • i liked, espialy the colors !

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