Added: 4 years ago
From: sick73
Views: 13,079
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  • I have a question. I made a character through Zbrush. and wen i import that character in 3ds max and try to make an animation. The character does not move its limbs like the biped. like wen i try to rotate or move the arm it gets completey seperated from the body and looks like a rubberband but it connected to the body. so is there a way to make it so it can rotate and move like the biped? without destroying the arm becuase after i rotate it i have to make it so it fits with the body again.

  • I have the same problem,

  • WOOW BOTH OF YOU HAVE A BIG QUESTION WOOOW....

    SAME PROBLEM

    (KRASSEN999 AND LOGIN4DONALD)

    YEAH AND YOU REALY HAVE A BIG PROBLEM

    TRY TO SPEAK WHITH YOUR "downloaded character" and say dont get destroyed please... maby one day he will not !

    ------------------------------­-----------------------

    go esencials dudes

  • search tutorials for physique or skin modifiers, they allow you to put the biped within the character so it acts like it :D

  • please, please, please write down or learn by heart what you actually want to do before you record it. It works, but it looks like this:

    Click here - no wait there - no there - no wait it's here - no - yes - no - yes! it's here and now this button ... no, no that button ... no that one neither ...

    otherwise: thank you for the introduction ;-)

  • what program used for this?

  • 3DS Max.

  • -.-

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