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  • Makes a good point in that the community is afraid to search for fun outside the old school violence. I fell in love with Heavy Rain because I felt what it was like to be a father while having fun. That said, there is no harm in finding fun games which don't rely on the same mechanics.

  • The real problem with art games at the moment is that they think they have to sacrifice every notion of fun in order to get their message across. Why can't we have a serious art game that is still fun to play? I mean, braid was kind of fun. Well, the demo I played of it was anyways. I don't hate story. I don't hate good writing. But an art game can also have bad writing. Every day the same dream practically hits me on the head with a hammer with it's message.

  • Pop quiz anthony. If you really love those dumb action games, why do you keep calling the fans of them 12 year olds? Look, you can talk about this stuff without insulting the intelligence of other crowds, you know. And calling me a coward doesn't help your arguments. Yes, you should have some mainstream representation, alright? The trade off will be that you stop insulting the fuck out of us.

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  • all of his complaints apply to 95% of all media produced today

  • Rafinha Bastos!!!!!!!!!!!!!!!

  • Talk more about that brain-eating-pee game!

  • You should try "The Stanley Parable" (Half Life 2 Mod).

  • @5:28 What about manga? It ideally same medium and methods but to a wider array than American comic books.

    Video games are interactive entertainment with challenges and objectives. From there you can do anything to it, add a story to it, make it educational, make it question your moral judgement, or even no story at all.

    95% of games are mindless entertainment, which could be also said for movies, like you said; a hundred bazillion thousand awful movies a dozen to two dozen good movies.

  • in the words of jim sterling: fun isn't enough, it's paramount. an unfun game is pointless, they're an entertainment medium, and if they don't entertain then its a BAD game

  • @nayte23 but does that mean that games should not be thought-provoking or attacking big issues, or that that in and of itself cannot be fun?

  • @cuttinggale63 it doesnt mean that games can't be thought provoking but that shouldn't be a focus. the whole artsy hard hitting stuff may have a place in gaming, but if the game they're featured in aren't any fun then it's sort of pointless as a game, games are for fun.

    like that indie game where you walk to the left and your character gets older, i think it's called passing. that isnt fun at all, it's not engaging, its pretentious

  • @nayte23 you're talking about passage by jason roher. it is not pretentious, because it claims to be a game about life, and it is. no more, no less. furthermore, while i was playing it, it engaged me. I enjoyed the five minutes i spent playing the game. I had fun exploring an interactive metaphor of the human life. and besides, when has trying to add something besides mindless shooty mayhem been completely detrimental to anything? terminator 2 was intelligent, and it was a blast.

  • @cuttinggale63 I'm not saying that it has to be mindless and shooty, it doesn't, it just has to be a little bit more complex than walking to the right, actually ive pretty much described mario.... never mind =P

  • PROBLEM: Video games are about learning a small handful of moves and repeating them over and over.You have a "30 seconds of fun" as the quote goes that's repeated with very little variation, just increasing difficulty/complexity. I love character and narrative driven books/movies as much as the next guy, but how do you maintain the fun simplistic/repetitive gameplay people love without just adding the story as a separate overlaying layer, like in current games? The two don't really mix...

  • An entire industry of chainsawing things... Oh God D: sort of like the following

    /watch?v=PYQhvW-tjNM&t=21s

  • 1. Games

    2. Not about fun

    3. ...?

  • Got to admit, I'm in an odd spot on this debate. While I'm all for artsy and serious games, there has to be fun to it, if I'm not enjoying a game, then I'm just not gonna play it. Taking a game and making people think through it is a good thing I think, as long as it's fun and keeps people playing. As far as games as art goes, I wouldn't suggest Bioshock, but Okami and Shadow of the Colossus.

  • I used to be all for artsy video games and serious games, but if this guy makes it sound so shitty and bad. Maybe I just hate this guy. Yep.

  • I miss this guy.

  • Speaking of "taking you child to school" in video games, this is a primary part of gameplay in Princess Maker.

  • Oh, also, I never found Bioshock to be any good. It was a thoroughly shit experience from start to finish. I saw every plot twist coming.

    If I were to give a better "Games are Art" game, I would say Heavy Rain, simply because it wasn't about violence, but about the story instead (How good that story was is subjective).

  • If a game isn't fun, is it even a game anymore? I would call it more of an "interactive experience" than a game if it wasn't designed to be fun. I'd also like to try one out sometime, but unfortunately, none exist as of Dec 5, 2011.

  • But the problem with certain games that approach this issue is that they end up sacrificing their videogaminess, you know? It´s important to note that a good art game and a very artistic game are different things, and that you can´t really expect videogames to evolve in the same fashion that cinema or literature have because unlike those mediums games are still restricted by the current hardware generation, and also by the critically bankrupt view that even some gamers have of the industry.

  • two assumptions you made:

    1. games like God Of War, Gears Of War, Bioshock are "fun"... different people have different tastes

    2. having fun in a game is mutually exclusive to a game being "artsy"

    I disagree with the premise, games SHOULD be fun... but you call gears of war "fun" and I dont like that game. You call Braid "artsy" and I do find that game to be very fun

    so I guess in some sort of twisted way, I agree with your general message... but your wording is terrible

  • I'm fine with games being about whatever. If you want to make a video game that's intellectually stimulating and raises deep philosophical questions, then by all means do so. Just don't lose focus that these are video GAMES, where fun and entertainment should be paramount. A good example is Braid. People often praise it for being "artistic". Well, what I liked about the game was the fun platforming and interesting time control mechanics. The "artistic" aspect really did not add anything to it.

  • we are not toymakers ! \,,/

  • Yeah, I agree, games need to get away from guns. But, I disagree, games are meant to be fun, movies are meant to be fun, books are meant to be fun, music is meant to be fun. If you don't enjoy it why do you do it? He's getting it wrong, having games all focused on the same thing is NOT fun. It's repetitive and it gets old.

  • @ligerman30 you missed his point completly, he said that fun should stay and that we need more games that make you think, he's not saying all games should be like he said

  • @gipsyg27 On a second read of my comment, I misrepresented what I meant to say. What I disagree with him about is the statement that fun isn't enough, when fun is what matters in all forms of media. I understand his point about branching out and it isn't wrong at the heart, but, his wording makes him wrong. "Fun" is the only thing there is. For example, all genres of movies can be considered enjoyable, even horror movies. And if the movie isn't enjoyable than it's a bad movie.

  • @ligerman30 well that's your opinoun and i respect it, but what i think he was trying to say is that fun is good but games can be fun AND make you think at the same time not that games cant be enjoyable and smart at the same to.

  • Admittedly, everything I loved about Bioshock had NOTHING to do with all the killing. Everything else was fantastic, but the constant barrage of splicers...yeah, that, the moral choice, and the ending were the weakest parts of that game.

  • ...and then he went to work for the company that put out Duke Nukem Forever. Irony.

  • @Hailogon

    Yeah cuz he made the game ammirite?

  • The wrong part of this argument are three facts:

    1. Famous and serious literature almost always has a violent aspect (All of the Epic poems are about slaying monsters and most of Alexandre Dumas is about revenge and swordfights)

    2. People don't play Bioshock, RPGs, or Nintendo games only to murder people.

    3. Only around 50% of games are macho fanatsy bullshit. There's puzzle games, mini games, casual games, Portal and besides if they have violence its more mario were its cartoony.

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  • Hipster garbage

  • Why is it important that we see this guy's face while he's talking? Anyone know?

  • @keithburgun Narcissism

  • @keithburgun

    Yeah, body language. Its a pretty important factor of persuasive speaking. Thats like the first thing you learn in any speaking class, and should pretty much already know anyway. Stop trying to be witty by actually showing how retarded you are.

  • Disregard Nintendo, a huge dedicated video games company, to validate your argument? Good idea.

  • I generally agree, but you kinda went off the deep end at around 7:29. Just pointless hostility.

  • Planescape: Torment.

    That is all.

  • Why are you acting like anyone wants to hear your idiotic, POINTLESS rant?

    And shave that beard, it looks bad on you.

  • Boring rant, stop talking about this shit.

  • Pretentious hipster bullshit. Fuck you and fuck anyone that agrees. I just want to play games for fun. Whats with all these jerk asses that come out of nowhere that try so hard to make gaming important to the "human condition"? Isn't enjoying yourself part of the human condition?

  • @Trode22 True. Though I still wouldn't mind games being both.

  • @Trode22 Just because something isnt outright fun doesnt mean you can't enjoy something.

  • But gears of war and flower are shit games. Grimm fandango, silent hill, painkiller and timesplitters are both deep/have good story and fun

  • That so many people enjoy games where the entire game revolves around shooting and killing the other coupled with the constant opiate of "achievements" is telling about the culture in which we live but games will never ever be more than what they are right now unless the base culture that breed the demand these type of games is changed.

  • Saying that the only games that exists are violent and macho is pretty dumb. I personally view video games as an art medium, however, there are only one game that I consider even close to art: "The Stanley Parade". I played braid, and to be honest, it was pretentious bullshit. Also, you are saying that this is the same as saying that we could only read one genre of books, but that is also not true. Can you actually say with a straight face that Europa Universalis is the same as Call of Duty?

  • And we have really limited fun. There are so many more things to do, fun things, that we aren't doing. In this video, at least some of the time, fun seems to translate into violence. I don't like that.

  • I wish we could have another shooter with a good story line. Max payne 1 has one of the best story lines of anything i have played. Revenge, a guy trying to reconnect with his dead family some how, tortured by nightmares. Corporate greed and shadowy conspiracys. Vigilanteism for the wrong reasons.

  • I love all games:

    Harvest Moon, Call of Duty, Metal Gear Solid, Zelda, Final Fantasy, Chuchu Rocket, World of Warcraft, Dirt 3, Machinarium, Elder Scrolls, Minecraft, Super Smash Bros, San Andreas, Donkey Kong Country, Phoenix Wright, Gunz.

    but there are also many games I do not like, 3rd person shooters is one of them, I hate replica's of other games, for example saints row.

    I also have a personal hate for any film related games, the quality of rushed film title games are too much.

  • @ivansegos Do you hate Saints Row because people say it was based off of GTA?

  • ARE YOU FUCKING LISTENING, JIM STERLING?!?!

  • Its called Minecraft :D

  • 2:30 - Pop music.

  • Most of the games I play are games that are thought-invoking, engaging, well written, fully realized games. Well, 80 percent of them...70...60. I will leave it at 50.

    Wait, why I am kidding myself? I am addicted to surreal, virtual violence in video games.

    Mass Effect, Mass Effect 2, Fallout 3, New Vegas, and Bioshock, to name a few, are all fully realized, prolific pieces of art.

  • @MusicJustin15 Where you kill people.

  • well from now on I will not laugh at Dating sims

  • I think videogames do rely too much on the tried and true "Killing stuff will sell copies" mindset, which in turn keeps the medium from evolving into something else.

    Videogames are still "art" though . I'd say it's one of the most fully realised one there is, because everything in a game is pure creation. Movies have real humans, existing sets, but everything in games comes from imagination. It's just sad that said imagination is usually used for power fantasy shoot-em ups. But hey, it sells

  • Here is the flaw with your argument: a game is fun if and only if it involves killing people. SimCity is fun. Adventure games are fun. Puzzle games are fun. Sports games (including racing games) are fun. Bioshock is fun because of the artistic design, atmosphere, story and political subtext, not because you can kill people in different ways. In fact combat is Bioshock's weakest element. But you need some game mechanic, like combat, to keep the player engaged, otherwise its just a movie.

  • @AdvocatusThei

    And regarding the final end of your rant - it's always good to see that ad hominem is still the goto argument trump card on the internet.

  • yeah but you also have to look at the demographic of video games usually its 12 to 20's but there should be more artistic mature games

  • this video was awesome

  • wait.... someone explain to me why rev doesnt like citizen kane?

  • I was sent here via recommendation from Extra Credits.

  • @TheNamelessCharacter Me, too :D

  • testicles...

  • @somebutthead I think your user name is very appropriate.

  • I agree completely. I cannot describe how much it angers me when people try to limit something, just out of fear. (Skip to 0:55) You might want to duck, by the way.

  • Are you going to be making another Rev Rant anytime soon? Or if you have more, will you upload them to YouTube?

  • The fun factor is the most important part of a game. I like artistic games as much as every other guy but if it's not fun why bother play it?

  • Finally I think we honestly have something that is art. Heavy Rain.

  • @Clesarie Anthony Burch would disagree.

    Actually, he already wrote an article about how much he doesn't like "Heavy Rain" and how it's the furthest thing from a video game.

  • @FlammaMan Yeah well he works for a company thats a 1 trick pony. What do they make besides borderland and, thats not to my personal liking. I do feel like Heavy Rain was just a movie but, I enjoyed watching it. Not so much playing it.

  • @somebutthead

    Except people don't only watch football or hockey or basketball or baseball. Those that play do experience an aspect of the human condition. They use teamwork with another human being to achieve a goal. They experience anger or acceptance or sadness or confrontation with a challenge that they must overcome. Those that no longer play remember what it's like to do so. Either that or they empathize with those that do. Not all diversions from "real life" are empty of emotion.

  • Intense. You get so into these things, your hands just fly all over the place! x3

    That's why I loved the game Fragile Dreams. It was a wonderful mixture of action and happiness and melancholy; a post-apocalyptic world thats feels so lonely when you walk through it... You're right. It wouldn't hurt to have a few more serious games thrown in to the mix. Im getting to sick of shoot-em-ups. It also helps that Im a gentle gamer to begin with.

    Rune Factory Frontier and Harvest Moon for the win! :D

  • Very good points. Im glad I found this video, ive been thinking this same thing for years. There have been a few games I have enjoyed this generation but im sick of the same old thing

  • INTP

  • The thing with Bioshock is that at it's core, it is just a game where you inventively kill people. But BIoshock itself is a piece of art. It's about conformity and politics and science and mankind's true potential. That's what makes it such a treasured game. Games right now are at the stage where they are art its just that most of them convey it through linear shooters. But there are games like Heavy Rain and Myst that keep the entire franchise from doing this.

  • You keep talking about how much potential there is for games to be something more than just a fun experience, but you spend this entire rant just talking about what you think is wrong with the mainstream productions of the medium. If you're going to argue how great games can be created through the medium that don't follow those mainstream patterns then discuss how these artistic games would actually work. You talk about how it should be done but don't spend any time talking about how it could.

  • I agree with you, except that last part was pretty over the top.

  • "Upon release, Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the best-selling PC game of all time, until The Sims exceeded its sales in 2002."

    Thanks wikipedia

  • fucking brilliant.

  • "citizen Kane, unfortunately"?

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  • Metal Gear Solid

  • If I had a choice, I would rather play a game that was just flat out macho fun as opposed to one that was only artistically stimulating and boring.

  • shave the beard and I might take you seriously

  • The problem with all this is that you're drawing a direct parallel between film/literature and video games. Film has a bedrock of artistic integrity because it stemmed from earlier forms of emotion-inducing narrative. Gaming's bedrock is bleeps and bloops on ancient computers. As a form of entertainment, games couldn't be farther apart from film or literature and shouldn't be compared to them. Games are interactive, not passive like film, and I wish I could keep going but I'm out of space.

  • @MonsterFlicks Games are interactive? News to me. I thought most modern games held your hand through story lines and didn't let you explore, instead making you walk down linear corridors or follow a specific blip point on the map with no choices throughout most of the game

  • @Tekko When a movie starts, it will end, and what you take from it is up to you. When a game starts, your hand-eye coordination/reflexes/whatever will play into you seeing the end. That's what I meant by interactive. Advances have made it so that games draw more and more from cinema, but don't be fooled. Modern games are prettier, more involved Mario Bros, and thus can't express the human condition in the way that film can. As games advance it's a possibility, but it's simply not an option now.

  • jew

  • Games can be "fun" and still explore themes. You seem to think that the only "fun" games are brown and grey shooters and mindless hack and slash games. What about games like Majora's Mask which deeply explore a theme in a unique way, but at their essence are still "fun". Every single emotion and theme that you can think of either has been or can be explored in a fun game.

  • video games as art

    lol

  • this dude is 100% right. We need more games like Shadow of the Colossus and less rehashed games like Call of Duty.

  • This guy is brilliant and correct. Gaming is a medium, just like movies and books. There's no reason why weird things that make us feel bad inside should be limited to movies and books, and gaming has to make us feel like we're having fun. There's no reason why the introduction of the ability to interact with the world suddenly mandates that it is "fun."

  • nice tie and mustache douche

  • Yeah we need to expand board games away from just fun too, they're all about the same thing, screwing everyone else that plays over.

  • I was in full agreement up until about 7 minutes through. Yes, games as a medium have a lot of potential merit for poignant and deep expression of ideas, but his comment about BioShock makes it seem like somehow you can't simultaneously have that with action-driven gameplay. You can't reduce what a game is "about" to just the mechanics of the gameplay. A game has to be more than just an 'interactive' book/movie/whatever, the mechanics of that interaction need to be fun on their own as well.

  • He makes some good points, but I don't like the idea that "fun" always has to be associated with mindless nonsense. Nobody's saying a game has to be about violence and cussing and sex to be fun. One person's fun is different from another person's fun. Some people have fun skiing and skydiving, other people have fun playing chess and reading literature. So to call out games like Gears of War on such a broad account as "fun" is incorrect - games SHOULD be fun.

  • I think the real enemy here is bigotry, elitism, and lack of creativity in general, which seems like the real point he's getting at. Nobody wants to play 30 FPS games with the same exact story, same exact characters, same exact gameplay mechanics and same exact weapons, just like nobody wants to play a million puzzle games that all force you to "think" strenuously about your next move. I say just let games be games - broaden the spectrum of ideas so that it's not always the same thing.

  • Books, movies and music are cheap compared to games. If I'm spending $60 I want shit to be fun.

  • In my opinion, there's a big difference between a "fun" game and a "good" game (still thinking of a better word for this). "Fun" is more like any Mario game, Rock Band, Just Cause 2, The Sims, SSX Tricky, and so on. "Good" is more like Mass Effect, Silent Hill, BioShock, Final Fantasy, Metroid Prime, etc. There's something to be said about games that make you bounce off the walls with laughter, and games that make bring you into an immersive world, while still being entertaining.

  • who gives a shit, play games for fun.

  • shut up, you insecure neckbeard wolfshirt manchild.

  • wow this guy is a HUGE douche.... and he contradicts himself. And makes enormous assumptions...

  • welp, guess i'm a coward.

  • Yes, because extremely profitable games like Rock Band and Mario Kart are all about shooting and chainsaws, right?

  • I don't think this video could be any more wrong.

    You keep going back to Braid - Braid wasn't great because of it's artistic expression or subdued themes. Braid was great because the gameplay and design were top notch.

    In short; it was fun.

    I'm sure i'm not alone when i say that i don't give a crap what the game is about- As long as it's fun. Don't pigeonhole gamers into a group that need killing or violence in their medium.

    Fun drives the medium - regardless of how it's presented.

  • I disagree with this rant after 1:30

    Games don't need to be art. They are allowed to be diversion and a fantasy. I like being immersed into a story where SPACE SOLDIER 45 overcomes all the odds and saves the human race by blowing aliens to smithereens.

  • games need to stay away from corridor simulators

  • What bothers me about the "games as art" thing is that most of the people who support it and the games that show it try to make games artistic through environments, cinematics, and even plain text, which is really just putting artistic bits of other mediums together in a game. What I want to see is people say something real about the human condition through some actual gameplay, and make that gameplay entertaining at the same time. The only examples I can think of are games that show

  • @Deathbagel4Minecraft I agree. I believe it was a Zero Punctuation episode where Silent Hill 2 was being reviewed and they said that the best thing it does, that no other medium could do, was oppressive atmosphere via its gameplay. That is the kind of stuff I think we need.

  • @bigniggurdick Games provide a sensory experience while being capable of eliciting a multitude of various emotions. How is that anything BUT art? It's the same reason we listen to music or stare at a painting on end, because it is thought provoking and inspiring. Not ALL games are equal, that's certainly true. However to say that no games are art is an insult to not only the developers, but the players who find any level of enjoyment with them.

  • @darksquall3402 Hi, never ever argue with someone who calls himself bigniggurdick about art. Very nice rant btw Anthony! I can only agree, we need more diversity!

  • @KampfKiewi245 hahaha I know. As soon as I posted it I went "why am I arguing with a troll?"

  • @bigniggurdick

    Look at MGS4. If that is not art, I have no idea what is.

  • @jokemasterslifer As much as I hate to agree with that other guy, I would say MSG4 is more of a movie too. A good artistic game would show art through gameplay and interactivity, which is something only a game can do and do the best. MSG4 just takes away control for most of the game, forcing you to sit through countless cutscenes which, as far as games go, is not good storytelling.

  • @drumsticks57

    Oh, it forces you to? Even when there's a way to skip them? Look, if you're interested in the story, you watch the cutscenes (which are beautifully made), or you can skip them to get back to the gameplay. Also, if it isn't artistic, then what about the depth put into the sound, such as traveling to other countries just to get a few recordings of walking on dirt or stone?...

  • @drumsticks57

    ...The graphics as well, even though I'm not a graphics whore, you must admit they're beautiful and well done. The gameplay itself as well is very good, though the way I would describe it would make you think it's the same thing as just killing people, even though it's not all that. I do agree that MGS4 acts like a movie, but movies don't have interactivity and gameplay.

  • @jokemasterslifer I never said they weren't. Music: amazing. I love the theme. Graphics: absolutely stellar. But as far as delivering a story, I'd rather it be told through gameplay than through endless cutscenes. Not to mention that the gameplay itself, at times, feels more like an afterthought to the rest of it. The controls can be very stiff and awkward. And when the gameplay is interrupted every thirty min. or less for a cutscene, that detracts from telling the story through the gameplay.

  • So who got recommended here by Escapist Magazine?

    That aside, I wholeheartedly agree, considering the dozen visual novels I've played.

  • Go get a drink this is a long one

  • Both points of this argument are just absurd, really. Games are a medium for expression, therefore, they are the product of those who created them. Final Fantasy 6 was the first game to ever make me cry and look when that was made.

  • well spoken, friend. I truly feel the same way, about software in general...

  • Your made up statistic of 90% of games being GoW clones (sumarizing the elements you mentioned) fails to take into account puzzles, strategy, rpgs, simulation, and pretty much everything that is not a derivative of either GoW. I think it's more like 40% are pointless macho fantasies, 5 - 10% are "artistic" or "serious", and the rest of them are somewhere in between (Ever thought about relationships or the self after playing Persona 3, for example?)

  • I think what needs to happen is that all the people that whine about fun games should instead just buy the art games from ice pick lodge, tale of tales and other devs and turn them into AAA developers that still do art games. This way the industry will be balanced and everyone can shut up and enjoy what they enjoy.

  • 155 ppl must be retards

  • @tato3111 ppl, eh?

  • Call me when you make a game.

  • are you jewish ?

  • As long as I still get my fun games, you can make as many heavy rains and passages as you want. I just won't buy or play them. And if I'm called stupid for that, fine.

  • @Racecarlock no one is saying we should get rid of fun games we are just saying we should have more artistic games like braid or flower or okami.

  • @demonhuskfang

    Or System Shock 2, Bioshock, Amnesia - The Dark Descent, Penumbra, God of War (the first one)... Even these games have some artistic merit.

  • @Soulsphere001 i know but i labeled games that could more easily be seen as artistic by the general public i highly agree that those games are art.

  • @demonhuskfang

    That's true.

    I wish their were more games that actually make you think, ones that challenge you to think differently or that give you a difficult choice. I really should get back to playing Dragon Age as I found the choices in that game interesting. Mass Effect 2 also has that one choice that is, if you think about it, far more complex than you might originally think.

  • I also would like to go on record that I am a Gears of War fan boy. Maybe not the most dedicated but I did buy my Xbox 360 just to play the beta.

  • I have an issue with that "art" games that come out of main stream gaming have that tacked on feel. There are some games that have either the potential for or, in rarer cases, can actually make the game play what makes the game deep. I think there is a need to break from this overly indulgent game play but we don't know how yet. There aren't games that say something to people through their game play. It can happen but it won't come easily.

  • We need more diversity in games, but please don't be so ignorant to say that the fantastic competitive offerings of some games don't have artistic merit. That's as closed minded as saying that we should never expand out of such games (both rather close-minded views) . Art is anything that through any creative means affects someone- intellectually, emotionally, ect. If we close the definition of art into a certain area than we truly forget what makes art... art. We need both old and new.

  • More like: Anthony helps save games from their current audience

  • Isn't that the guy from Andrew saves the world?

  • @ZoanBlade90 Anthony saves the world. yes.

  • Just found this series. Now I need to watch all of it. Fuck.

  • keep pressing 1 , for subliminal suggestions

  • The Rap: Games need to be more than fun (but they can still be fun).

    For me, it's not an issue. So long as games are cathartic, I see no issue with deeper games. However I may have to ask how they would plan to do that. The main thought I have is an issue of loss in a pokemon like game, where you become attached to your first 'Pokemon' by the designers makeing all alternatives to replace it being at the same level it was gotten at (all wild 'pokemon' at ~lv 1 only) yet permadeath is in play.

  • True, but here's something: In a very artsie game, how do you slap in the gameplay?

    RPG's as a general rule have good stories, but either:

    a. They play in a FF-style turn based thing

    b. They play in a "tactics" fashion

    or c. They play like toned down FPS's

    And a great amount of people seem to just bitch about RPG's saying "they have terrible gameplay"

  • This guy's a dipshit, pure and simple.

  • I think you missed the point of BioShock. BioShock proved that you don't have to choose between fun and art. BioShock is rabid-mutant-slaughtering fun, while at the same time telling an intriguing, thought-provoking, touching and relevant story, with sociopolitical commentary, stunningly innovative art direction and world-building. That, plus the infamous "WYK" plot twist did something that no other medium could do: It turned the fundamental constraints of the medium into a storytelling feature.

  • not really 90% of games, more like 70% but that nitpicky....

  • This problem also arises when people say games should only be serious. We just want diversity...

  • @Abadninja Everyone loves diversity. But the starting point is what matters. It's harder for something funny/crude to be taken seriously, than for something significant to be made relatable/humourous.

    That's the real reason to fear for games as a medium.

  • @Abadninja

    I've never heard anyone saying that games should only be serious. But, yeah, we need diversity. We need video games that aren't blatantly made for teenagers with the over the top juvenility.

  • @Soulsphere001 If you've never heard anyone say games should be only serious then you never heard Bogost's early works or the comments of some "game" designers (more like interactive fiction writers) on the GDCs from 2006 - 2009.

  • @Abadninja how can I comment on this more to show my support

  • @Abadninja Did you even watch this video?

  • We need more people like this guy and the guy from extra credits to support the art side of gaming. Just like we need more people like Day9 to support other aspects of gaming. This is the most versatile medium the world has ever seen and we need to exploit their full potential and make gaming legit in the eyes of the general public.

  • i will always remember final fantasy 3 ...god....a miss that times

  • damn, almost gave me goosebumps! very well said

  • Make me a game about love. If it is fun, I will play it.

    Make me a game about taking your kids to school. If it is fun, I will play it.

    Make me a game about growing old. If it is fun, I will play it.

    Hell, make me Citizen Kane: The video game. If it is fun, I will play it.

    Notice the pattern? I play games for good gameplay. Good gameplay = fun. If it also happens to be a work of art that makes me question my place in the zieltgeist, more power to it, but it's not why I'm playing it.

  • All media struggles with this issue. The studio system nearly killed Hollywood same with publishing houses. Currently Star Wars choked to death on its own historic value when it went back for seconds (and now thirds; I weep for my children). I'm sure Stephen King would like to stop writing the same novel. It is a curse all mediums have to deal with. It is sort of like growing pains of an entertainment medium, fighting the base human desires. Remember the internet was for porn once too.

  • I've never watched just one video before subscribing to someone before.

    Very thought provoking.