Added: 1 year ago
From: 3kliksphilip
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  • hey when are you making tutorial on indoor light ?

  • wait so you mean there is two ways to mess with the lightening? like something else not "env_light" ?

    if yes then is it the sky box or what?

  • I've done this shit in HPL2, thanks anyway.

  • how did you blast the house at the end of the video ?

    how did you made that animation ?

  • @COOLAMODH i think it was physboxes and some env_explosions

  • And now for different colours!

  • Epic finish

  • how did you make that smoke in the house

  • @florijanization Set it on fire

  • @3kliksphilip Why should i use de Brightness HDR and Ambient HDR ? Is there a diference between those and changing the regular Brightness and Ambient values in the numbers ?

  • @Codi190 It depends on whether they have HDR on or not.

  • hey give me you steam account please

  • nice ending

  • Okay so I'm retexturing a CSS map for gmod and my own style of it, I know what you are thinking, " oh no don't do that!" but I've come so far, retexturing everything, adding things, it looks nice, one thing though, the light environment's brightness is set to 255 255 255 0 and it seems the map is still not dark, maybe it's not rendering correctly, you helped me make my gmod maps before, you even downloaded a VMF of one and took a look at it and fixed some things for me, please help me again.

  • is there a way to mess with the brightness ingame like a timer messing with it to have a working day night cycle?

  • @crashman25634 YOu could use a light with a custom appearance that goes abcdefghijklmnopqrstuvwxyz for it to go from dark to light.

  • @crashman25634 You could make it fun and challenging for yourself and find a way to make an illusion to make it feel and look like a cycle of day and night! I'm no expert, but I'd say my map making skills are adequate, but if their is one thing I know, map making has to deal with a lot with illusions and how you can trick the player to think something is there but it's really nothing! That's the best and fun part of map making (aside from testing the maps :P!)

  • thanks, i finally can make a night map, but there is a problem with the flashlight, it wont last forever...

  • @TheDownloaderX Make that part of the level's gameplay challenge.

  • I've seen maps which can change the light during the game.

    For example a night and day cycle.

    Do you have any idea how to go about making that?

  • @xThaWolfx Source isn't really suited to things like that, I'm guessing it would be a combination of lights that turn on / off (street lights), an env_color_corrector entity to change the ambience, and a moving texture for the sky or something like that. There's no way you could make dynamic shadows on everything, I've been messing about with the env_projectedtexture entity but it's not quite ready for what you want yet.

  • @3kliksphilip I see..

    I'll try the env_color_corrector, but I think it won't look that good since you don't change the lighting correctly.

    Thanks :D

  • mmmh how can you get that tree shadow? I tried in my map but it doesnt cast any shadow. And before you ask the shadows are enabled for that prop.

  • @Blaze6108 I botched that shadow out of invisible brushes :P

  • how did uo make a differend texture on the pit where is water.. any tutorials?

  • @BeMaXiz Watch my tutorial on displacements, I talk about 'blend' textures in that.

  • I have a problem with my compiling :L

  • @revz999 Which is... ?

  • @3kliksphilip Nevermind, Fixed it with a bit of retexturing...

  • hey i need help, in my map its a city, its a very dark place and my sun,fire,sparks,enviroment lighting arent showing help D:

  • how do you make a wall collapse like that at the end? I would love to know because im making a CS:S map where you have to blow up the house with the C4 and it collapses. I just got it set to breakable at the moment.

  • @loopysausage Watch my tutorial on fake dmm. It's a bit old now.

  • Did anyone else ignore that it said Advanced in the video?

  • @67oesen It doesn't matter, as long as you've used light_environment before.

  • lol at the end XD

  • why is my ground very very dark but walls light. I vanna make a evening map

  • @97Kristaps Make sure that the direction of the sunlight is not totally horizontal. Then, check to make sure that your floor texture doesn't have 'model' in its name.

  • minusoneminusoneminusone, ONE!

  • Everytime i look for a tutorial, Your name pops up - Ima sub ;D

    *P.s. Glad to see more mappers that are British :)

  • You really hate Alyx, don't you?

  • @cheat12code She's a retARD.

  • hey you should make a tutorial about changing maps like trigger_changemap

  • ending lol

  • @3kliksphilip Hey, Thanks for this tutorial but I was just wondering if there is a way to have two light_environments in the map and make a day/night map with a logic_timer switching them lets say every 5 minutes.

  • @AnoseFull Nope, not with light_environment. You'd be better off using color correction, but it's complex and only 'fakes' changes in colour. Another way to do it would be to have two light (not light_environment) entities, one off and one on... but it's a botched effort, will cause problems and isn't really working to Source's strengths.

  • Really nice tut's man. They have helped me with my maps alot!

  • @SniperXdude Thanks

  • @3kliksphilip hey i got a question , if u put your light_env on a track train could u make it look like the light is moving and setting (also if u added a sun)

  • @Satan820 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO­O

  • @Satan820 WHYYYYYYYYYYYYYYYYYYYYYYYYYYYY­YYYYYYYYYYYYYYYYYYYYYYYYYYYYYY­YYYYYYYYYYYYYYYYYYYYYYYYY D=

  • @Satan820 BECAUSSSSSSSSSSSSSSSEEEEEEEEEE­EEEEEEEEEEEE

  • @3kliksphilip Damn im defeated

  • @Satan820 You need to ge EP2 for Dynamic lighting! :P

  • @Satan820 Sorry, if you want a proper answer, NO you can't (as in, attach it to a moving object) since the lighting is all pre-calculated for your map when you compile it. Until Source properly supports real-time lighting, you're stuck. I'm sure you could work something out with env_projectedtexture or a light_dynamic entity, but it won't look nice and will lead to more harm than good.

    But as I said before, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO­­O

  • how do I make a light that makes the map pitch black after a certain amount of time?

  • @Strangerszor Make the light, then have a trigger or what ever to active it turning off. You could do this with a logic_auto entity, or a trigger_multiple around the spawn areas. Go to the outputs,

    onstarttouch

    (name of light)

    turn off

    After delay of... (Enter the number of seconds)

  • you are my fav tut maker ever!!!!

  • do you have social disabilities?

  • @hitheremynameisstuar What makes you think that?

  • Your mom disliked this video

  • @za208 No she didn't, I'm sure she rated it up :P

  • hey do you have aspergers??

  • @CERNOBE What makes you think that?

  • I have a strange problem in my map where the light_environment lights up my skybox, but not my main level. There is only a little light in the main one.

  • @ApertureAce Maybe things in the 3D skybox are getting in the way of the level. (ie, the 3d skybox has a displacement that's 'in the air' compared to the main level, plunging the main level into darkness.)

  • Hey Philip...I had a quick question, I don't know if you can answer it but let's see. I want to make a map that has day AND night. Is there a way I could make outputs or something linked to some timescale entity to make light change? Or is the light totally unchangeable after it is set?

  • @OAPMachinimas It's very difficult to do. I've seen it done in custom maps, I suppose it could be done with a custom texture for the sky that slowly rotates, The lighting would probably be done mostly via colorcorrection in your map, google it to see how it can be done. You could also have timers that time when lights turn on and off.

  • @3kliksphilip Could I actually disable and enable the light environment tool? Or change it's settings? Just for a start, I know slowly adjusting the brightness would be very hard and confusing.

  • @3kliksphilip Ok thanks a ton, and one last question, can i make a light fade? I decided to increase the brightness of a light and increase it's max distance, just to try. If it can fade the light, it'll look more natural, and not like someone's switching off a lamp.

  • @OAPMachinimas I've never tried, but making a custom appearance allows you to make the light follow a set 'brightness' path, if you type zyxwvutsrqponmlkjihgfedcba then it will fade from full brightness to off. I guess that when you want a light to turn off, you disable that light and enable another light with that custom appearance. Of course, it will loop back to z at the end so you'll need to time how long it takes to do the sequence and disable it after that set amount of time.

  • Uhm.. Iphone changes words without me seeing it sometimes... I meant "finally"

  • I can't thank you enough, been sitting for days trying to figure out how The hell the lights works in hammer... but finskor I once again found The answer at you. You are The hammer editor god Philip, really.

  • @1469779 Thanks

  • Hey dude... I got huge problems again >_< I got 3 errors teh last time traying to compiling my map that i was avble to fix first i hade to much bushes and stuffs then somthing with water so i manage to fix it and then one material that did not exist in the game but now i got a new error i seem to be unavble to fix :(... Anny email i can seend u my compile txt file?

  • @Lillajohan123 PM me it

  • i subed u too u are pretty smart man

  • how to make a player spawn with just a knife with no weapon at all ? you have made a tortorial how but i cant find it :(

  • @campisable game_player_equip tutorial

  • someone please help i have made a very simple box map but wen i go to play it on garrysmod the sky is fine but inside the map its pitch black. any thoughts in to were i am going wrong ?

  • @mimictom Did you add a light_environment entity? Do you have a 3D skybox?

  • @mimictom I did this once... turned out that I placed the light_environment -outside- the skybox (or it might have been inside the skybox's walls)... Not only that, but I had accidentally added a skybox template for the initial one, instead of the toolskybox (or whatever) that 3kliksphilip first says you need to start out with.

  • I'm not sure if it's my PC or just the SDK, but I was making a large open area for my map and in the 3D view I couldn't see all my map; It just 'sliced' it at a certain point. Any advice?

  • @TheLeader1197 In Hammer's properties you can change the distance before the cut-off. I show it in my 'setting up source sdk' video

  • 1:48 are you a record?!?

  • when u make more vids it has been like 3 months since your last vid (this one)

    although its still a nice vid xD

  • I'm subscribing!!

  • @zxl345 I have some examples of lighting at the end of the BASIC version of this tutorial. There's no specific way of making it look overcast, you just give the map a cloudy skybox, dim lighting and possibly a bit of fog.

  • Great Tutorial! and GOOD ending! :D

  • ALYX?! ALYX VANCE!?!?!

  • I have another question but I'm not sure this is the right video. What are LDR leaf ambients and how can I reduce them?

  • @QQjesus I can't say I've ever encountered somebody who has needed to reduce LDR lead ambients before, would you be able to PM me the compilelog for your map? It could be from a simpler problem, like a leaf or portal side errors.

  • @3kliksphilip I'm not finished with the map, but my LDR is at 50% and in the compile, and I'm not even close in finishing the map. Its a huge evo city type map... "rp_" where players buy apartments... However, since I put in my skybox my LDR has reached 50%.. I will send the Compile log soon as I am finished

  • @QQjesus I think you should send it to me now before you do anything else.

  • @3kliksphilip alright ;D

  • Phillipos, have you ever tried volumetric light in Source? I really want to know an easy method of doing dynamic volumetric light, as I've seen some examples of it in Source around YouTube.

  • @unbrokenjack Hmm, there are ways of simulating it. Some make a block where they want it to be, press ctrl+t and make it a func_dustmote or something like that, it will cause loads of specs of light inside which give the appearance of light.

    Another way would be to find a glass texture, set the texture scale to 1000 or so, this would make the entire thing the same, see-through, transparent colour. You then select it and press ctrl+t and make it a func_illusionary.

  • @3kliksphilip Nice methods!

    I scavenged the internet for ideas and there's a user who uses a model of many transparent planes, along with an env_projectedtexture, to give the appearance of volumetrics. Of course, that could lag many systems to hell.... I guess I'd set its minDXlevel to 9.

  • @unbrokenjack omg it's unbrokenjack! I never expected you to comment on this video.

  • @AnimationStationS Ah yeah, nice maps.

  • @AnimationStationS Huh? Why not? I learned half the stuff I know from this guy (well, okay, a quarter of the stuff I know, the rest was Valve Developer). He and I are Internet correspondants and live nearby each other.

  • @unbrokenjack Oh well thats cool. lol.

  • Well i asked Phillip to be my freind on steam , and it was obviusly ignored . -.- so the "I am phillip be my freind" Thing is just crap.

  • @ompakt Sorry to disappoint you. I hope we're still friends.

  • @3kliksphilip Sure , any popular youtube guy is my freind anyhow. (Because if i say no wich i would not have done , 26456756 fans would have been spamming me with hate mail from now to about 6 years from now

  • Have you done a video on how to make trails on entity's in hammer yet? im a bhop mapper and i want to make a reward for the map winner(s) with a weapon with a trail on it.

  • @MTVmultitv env_spritetrail

  • Hay Phil... Is it posable to make a one way door?

  • @marschke77 You mean, one that can only be opened one way, or one that can only be walked through one way?

  • @3kliksphilip In my case, one that you can only walk though one way.

  • @marschke77 I suggest making a block in the doorway, and try making it a trigger_push that pushes people in the direction you want them to move. Set the strength to at least 1000.

  • Hello Philip.

    I am a big fan,and I love you videos so much!

    I was just wondering,what skybox texture do you use in this video?

    I wanna make a ncie sun set.

    Hope you have time to answer!

    -Mirnes

  • @TheMGSFan77 Probably one of the original Half Life 2 ones, try browsing through the skybox textures, probably day 3.

  • @3kliksphilip

    Damn u reply fast o.0

    Thank you for answering.but I got a random leak :/

    Can't fix it so i have other problems right now :/

  • @TheMGSFan77 What, other problems as well as a leak? Might be worth PMing me the compile log for your map

  • Help D: I wanted to make a css map, but every time i choose to make a map for css, it sets it as portal. I can choose everything else, its only css it does it with. Help D:

  • @DaFritzen I don't know if it was you sending me PMs about this, but I'm guessing you tried to manually configure Hammer and did something wrong there. How did you set up Hammer in the first place before loading it?

  • :O WAAAAAAAH! My map does not compile annymore :( I can play it on the original file but then i removed those files and trayd agen but it does not create an BSP file :O WTF Can it have somthing to do with the skybox? And yeah my skybox have fucked it self up when i trayd to change the skybox texture now its all black :(

  • @Lillajohan123 PM me the compilelog for your map and I'll tell you what the problem is

  • @3kliksphilip

    Ah no problem mate fixed it :)

    It wasn't a leak after all.

    I wrote wrong skybox name in map properties,

  • Phil. Im making a Left 4 Dead 2 map anyway In the bathroom of a room stuff like the bath and the toilet have a reflection in them even though theres no light in the room. Do you know how to fix?

  • @JoshMusicChannel env_cubemap, reflects the stuff around it and applies those reflections to nearby objects. Put one of them in that room (and in every other room, otherwise the reflection of the toilet will be on everything in the world (Which would be crap!)

  • @3kliksphilip I thought it might have summut to do with the cubemap. Cheers pal. Keep the tutorials coming :D

  • I don't know anything about mapmaking but I actually understood this, and it makes me want to try it. Thanks for such a helpful tutorial :)

  • Yeees! Thanks for dis shit!

    5*

  • hey can someone help me, how do i get my level to look this amazing and high graphic, and render like that? every texture just acts like a normal texture (like in counterstrike)

  • @cod4Skillz94 Have you added light to your level?

  • @3kliksphilip yes i have, i just have a hard time getting the light and scene as good as this, this is truly amazing, and i think cubemaps, and precise lighting direction, position, and levels is my problem, keep up with the tutorials there A LOT of help

  • @3kliksphilip do u have aspergers

  • @CERNOBE Why?

  • @3kliksphilip lol... just wondering

  • @CERNOBE How come?

  • @3kliksphilip i am looking to start a club. interested?

  • @CERNOBE Not particularly

  • @3kliksphilip that's okay my offer's still on the table as long as you are like-afflicted

  • @CERNOBE Nah, it's just you on that one

  • @3kliksphilip why ive been had. you sick sick palestinian

  • 1 asshole D:

  • You should make tutorial for people to use the interlopers site for compile errors.

    That site helped me a lot. I couldnt compile my map but when you just copy the compile log it tells you where the problem is. Not many people know that site and you are very popular so you should spread the word. Now i dont have to ask you about my errors :)

  • @RedmarkFIN True, it's a good site and a very useful tool. I've used it for years if an error I haven't seen before pops up (though it's not perfect- some of the errors aren't in the archive). I'll definitely let people know about it, though I normally just tell them to PM me their compilelog and I try to respond with a human, hand-typed response.

  • very nice ending there.

  • Can you help me? When i tried to open a map in CSS with SDK it would give me an error message then say i'm missing "editor/---" somehting and then somethign about configurations, so i rest my configurations and now CSS ISN'T even listed anymore, just HL2 DM and TF2.. help?

  • @SarethZhukov314 Try REFRESH SDK CONTENT and RESET GAME CONFIGURATIONS in the Source SDK menu. All games are now for the 2009 engine version, make sure you have that selected.

  • I keep getting this fatal error that says "missing material 'editor/wireframe'. Go to tools | Options | Game Configurations and verify that your game directory is correct" I have been looking around, but no REAL answers, its very confusing.

  • @yacanman11 Which game is that for?

  • @3kliksphilip It's for half life 2 deathmatch at the moment. the 2006 version

  • @yacanman11 HL2 DM has recently been updated to the 2009 engine, I suggest you wait until they release an update for the Source SDK, you'r not the only one with problems at the moment.

  • @3kliksphilip alright, thanks alot.

  • I was just wondering, do you still play CS:S much? If at all. I'd love to play on a server with you sometime. Although we'd need to find a server somewhere in the ocean so we both have similar latency. I'd move to the UK if I could.

    Just send me a message if you're bored and feel like playing counter-strike with some random guy that watches your video tutorials. By the way thank you for these tutorials, don't know how I would have mapped without them... Actually I would know, Terribly.

  • Excellent tutorial, just like all of your other videos.

    My request: Could you cover the light_directional entity in l4d or l4d2? Im having some trouble to make it work

  • @ThepipexCool From what I've read, the light_directional entity is just like the light_environment, only without ambient lighting. Does that sound fair to you? I can't say I've had any experience with it.

  • could you please make a tutorial on how to make a radar/minimap??

    that would be very helpful.....

    btw. your tuts are the best

  • @cocorinow It's a fairly horrible and drawn-out procedure, there are a couple of fpsbanana for you to use until I get around to making one (if I do)

  • @3kliksphilip thats the point.... it is so difficult... i tried it on a small cs map i made...

    the problem was, that my map is not full on the screen when i try to make a screenshot, but when i zoom out, the "minimap" is not fitting with the one your walking in......

  • @cocorinow I'm not an expert at making mini-maps. I simply fiddled about with it until it worked. I can't mess around with your map and stuff for you, I'm afraid you'll just have to experiment until you get it working, or if the worst comes to the worst, settle with a slightly lop-sided map until you come back to it tomorrow and find everything a lot easier. Which you will. Practice makes perfect.

  • @3kliksphilip and in the end, no one really knows how to make this damned thing..

    except for valve ;)

  • ive just realised how excellent a tutorial this is

  • MOAR TUT !

  • I just love that you keep doing hammer editor videos , for , a very long time already

    Rhanks Philip !

    You rock

  • loled at the end

  • do you have any idea how can i make css maps again? the css update messed up my hammer with css engine,i tried reinstalling source sdk but it made no difference. also,css is in source engine 2006 for me.

    Missing material editor/Wireframe (when i try to load or start a new project,loading crashes the editor thou)

    it shows a HUGE grid

  • @jantsi123 Refresh SDK Content, Reset Game Configurations (in the Source SDK menu before loading up Hammer)

  • @3kliksphilip now i dont have css in the list at all...

  • @3kliksphilip now i don't have css in the list at all... i have 2 hl2ep2 instead

  • @jantsi123 How did you get CSS on that list in the first place? I have heard of a lot of people who try manually adding the configuration (though if they have to do that to get it to work then surely there's something wrong with it in the first place?). I can't say that I've EVER had trouble with this, on my laptop, once the new major update came into effect I simply selected the 2009 engine and REFRESH SDK CONTENT and RESET GAME CONFIGURATIONS until it worked, which didn't take long.

  • @3kliksphilip CSS was in the list when i first started source SDK

  • @3kliksphilip i got it fixed thanks:D i just did the same again (thou i still have 2 hl2ep2)

  • @jantsi123 Please let me know exactly what you did, I can use it to help other people with this problem in the future.

  • @3kliksphilip Refresh SDK content while Source Engine 2009 is chosen as engine version,then Reset game configurations after restarting source SDK.

    I did the same on my first try without restarting Source SDK (which didn't work for me)

  • Fake DMM, me likeeeeeee

  • You are amazing ive been subscribed for a long time and have learned so much from your videos, thanks!

  • how did you make that bomb fall onto the ho