@thePEOPLEperson1 Bump maps are for pixel offsets. But normal maps do make the model appear to have bumps. However its simply a map that tells the engine how the lights should react to hitting the models surface, where a bump map would always look the same and would not be affected by light. Hope that helps.
I've got Blender 2.56a and I was wondeering how to open another window and so I can watch my model from two views like you did in this video. I could 've just found it myself or asked on blender forums but it seems easier this way :P BTW nice model.
I have a question, How do you export your mesh as a weapon? I am using Blender 249.2b and also UDK. Also, the same for vehicles and characters. But for now just weapons would be nice.
why when i import models from blender I akways get trasparent faces and an horrible non smooth mesh? i tried to export even with and without a normal map!
Transparent faces usually means screwed-up normals. Select your mesh in blender, and recalculate all the normals. Hopefully that doesn't mess up anything else, but if it does, you'll just have to pick them out face by face.
Also, in defense of the OP: I think he pointed out that the 100000+ poly model was just for the normal map.
@cb2198 thanx last question, to apply a normal map i "bake normals" from blender (tangent right?) and then i save the image and apply it in the UDK UV material right? PPS why when i import something from blender it is always on shading flat instead of shading smooth?
Well I'm not a pro at normal maps, and I'm not even sure I've ever done it right. Usually my normal maps barely do anything and look blue all over. But I think that what you described is the correct procedure. Once you bake the normal map (use .tga files, BTW), import it into the UDK and stick it into your character's material.
Also, I think the exporter for PSK/PSA files includes settings on smoothing. Hopefully you're using PSK instead of the annoyingly buggy FBX format...
@Assassinsfreak you have to export the grid mesh from blender, edit it in photoshop or gimp, then open it in blender UV mapper, wrap it around your model, export the static mesh to UDK if its not wrapped, import the texture into udk and apply it to your static mesh.
I think this is what you need to do, I just started with UDK but im pretty sure im right.
@Sdgkiller Well if you read it clearly yes i did, I said it would take a long time and a lot of knowledge, I don't care if you are going to make it, its the answer, a movie is possible but it will take forever and requires a lot of knowledge.
@XBLTaconinja they are basically like bump maps, they make the model look like it has bumps and stuff on it. Correct me if I am wrong anybody.
thePEOPLEperson1 7 months ago
@thePEOPLEperson1 Bump maps are for pixel offsets. But normal maps do make the model appear to have bumps. However its simply a map that tells the engine how the lights should react to hitting the models surface, where a bump map would always look the same and would not be affected by light. Hope that helps.
Michaelog74 7 months ago
I've got Blender 2.56a and I was wondeering how to open another window and so I can watch my model from two views like you did in this video. I could 've just found it myself or asked on blender forums but it seems easier this way :P BTW nice model.
Nightmare1066 8 months ago
I have a question, How do you export your mesh as a weapon? I am using Blender 249.2b and also UDK. Also, the same for vehicles and characters. But for now just weapons would be nice.
adq123196 11 months ago
why when i import models from blender I akways get trasparent faces and an horrible non smooth mesh? i tried to export even with and without a normal map!
FcGrreat 1 year ago
@FcGrreat
Transparent faces usually means screwed-up normals. Select your mesh in blender, and recalculate all the normals. Hopefully that doesn't mess up anything else, but if it does, you'll just have to pick them out face by face.
Also, in defense of the OP: I think he pointed out that the 100000+ poly model was just for the normal map.
cb2198 1 year ago
@cb2198 thanx last question, to apply a normal map i "bake normals" from blender (tangent right?) and then i save the image and apply it in the UDK UV material right? PPS why when i import something from blender it is always on shading flat instead of shading smooth?
FcGrreat 1 year ago
@FcGrreat
Well I'm not a pro at normal maps, and I'm not even sure I've ever done it right. Usually my normal maps barely do anything and look blue all over. But I think that what you described is the correct procedure. Once you bake the normal map (use .tga files, BTW), import it into the UDK and stick it into your character's material.
Also, I think the exporter for PSK/PSA files includes settings on smoothing. Hopefully you're using PSK instead of the annoyingly buggy FBX format...
cb2198 1 year ago
español
arc575david 1 year ago
duas armas no jogo trava de tanto poligono
HKSDK 1 year ago
yep, too many polygons! The model could be optimised easily
zvuk 1 year ago
Man are you kidding me??? xD 100k+ faces you can't put this into UDK once you will start the game the PC will simply BOOM
DaweStudios 1 year ago 13
@DaweStudios lmao i completely agree
Nynex711 1 year ago
@DaweStudios
Haha. No. This model has 730 faces. What you see in the
late Section of the video is the Multiresolution model
for the creation of the normalmap.
MrWolfp 1 year ago 5
@MrWolfp Ignoriere sie, sie kommentieren ohne etwas über das subjekt zu wissen. ;)
artificialguy100 11 months ago
@DaweStudios Obviously you have no idea how game development, and especially the 3d art part of it works.
artificialguy100 11 months ago
@DaweStudios I think it's clear that the 100k+ models are for normal maps. : )
d123s404 8 months ago
how you inport it to UDK????
MrRik338 1 year ago
do you know how to import a weapon texture into udk? I keep on trying but I always get an "Import Failed" message.
Assassinsfreak 1 year ago
@Assassinsfreak you have to export the grid mesh from blender, edit it in photoshop or gimp, then open it in blender UV mapper, wrap it around your model, export the static mesh to UDK if its not wrapped, import the texture into udk and apply it to your static mesh.
I think this is what you need to do, I just started with UDK but im pretty sure im right.
xXxAshersxXx 1 year ago
This has been flagged as spam show
@McLardopolis ┌∩┐(◕_◕)┌∩┐FUCK YOUTUBE
Copy and paste if you HATE the new YouTube layout 2
Sychazel 1 year ago
how do you import and put i tin-game? ;P thx
BijVsDino 1 year ago
@BijVsDino you need an exporter script, you can get one from KatsBits search ASE exporter for blender, or katsbits on google.
xXxAshersxXx 1 year ago
the model is good but needs more texture work on it
RufferV2K 1 year ago
i do not like the new youtube, why have they changed it?
McLardopolis 1 year ago 11
@McLardopolis
because people like fixing shyt that aint broke
BLACKBINLATIN 1 year ago
i can make models in 3d max like this right?
tintasmenn 1 year ago
@tintasmenn
Yes, Of course you can.
mike5424 1 year ago
@tintasmenn
3d max works too. ;-)
MrWolfp 1 year ago
Yea, could someone reply on theking's question. Is it possible to make a movie in UDK, ifso could you make a vid like tutorial of it? Thx,
Sdgkiller 2 years ago
@ sdg im pretty sure a movie will take a hella long time and alot of knowledge to complete
7heCookyeMonster 1 year ago
That wasn't what I asked was it? I asked if It was possible. No one said I would make it.
Sdgkiller 1 year ago
@Sdgkiller Well if you read it clearly yes i did, I said it would take a long time and a lot of knowledge, I don't care if you are going to make it, its the answer, a movie is possible but it will take forever and requires a lot of knowledge.
7heCookyeMonster 1 year ago
yup, its possible, lol
McLardopolis 1 year ago
cool can u put in udk and make a movie
theking199012 2 years ago 2