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From: RaidouFrost
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  • Dude your voice sounds like one of those voice distortion things that they do to protect peoples identity.

  • All these ideas are very impressive but i think we can all agree on one thing. The game is fucking wierd

  • i think of the grandmother that she's looking back at what happened to her in her childhood. thinking of the mistakes that she made and rather wishes to stay on the path, to stay young but can't change it. death's she lays in to become another memory and repeat until corrected. Almost like "When they Cry" but lot less crazy.

  • DAT VOICE!!

  • I think on Carmen's success ending that she's thinking she's lonely because she has no boyfriend of some sort, this is mentioned in the game and all she wants is a relationship with a guy so she won't feel empty/alone, and in a sense she was searching to hard and was to eager to accept anybody and she certainly was not thinking about any other thing, let alone sex or rejection.She either got the unthinkable act or getting rejected for the first time cut her to pieces, represented by all the saws

  • lol teh gaem is about raep

  • What I think happened is when you walk through the path without wandering and safely arriving at the grandmothers house means living a boring life without temptation and/or excitement and I do agree that the grandmother is a wolf because she is a symbol of death

  • I think Carmen and Ruby both fell in love with older men who were just using them for sex.

  • The grandmother could = what the girls become at the end of the road.

    Old and waiting for their time to come on their death bed.

    i think this is so because when you get a failure, the character goes to sleep on the bed and the grandma wakes up.

    their young selves are asleep forever and when they finally realize what they did, they're already old. then the game says "you know what you've done."

  • It terms out the entire game was just some guys weird lolita fetish.

  • I'm glad that James Earl Jones took time out of his busy schedule to analyze The Path.

  • I think that the wolves represent freedom and being able to think for yourself what's right

  • For that matter, we may have BEEN a wolf and not really known it. Spooky thought.

  • An interesting analysis, and I believe you hit upon the creators' intent. I think we've all met a wolf or two in our lives, and we will probably meet more in future since we never really stop growing.

  • I was under the impression that Carmen got rejected by the forester, because of the rain and the recurring X marks at the end.

  • Your voice sounds like one of the radio announcers on silent hill 4

  • oh hey katrinonis

  • A game who force the player to take the girls to their doom by any necessary means. I dont think there is something to analyse in that.

  • @Saarglin On the contrary, this game is very artistic and seems very symbolic because of the many hints through the game. It's like looking at abstract art. Some will see something and others will see only weird and meaningless spots on a canvas. You can draw a lot of different conclusions for each characters or even for the whole game.

  • @Saarglin The game doesn't force the player to take the girls to their doom. You could easily just go straight for Grandma's house or even roam around the woods, collecting items and avoiding the Wolf.

    I think it's more about human nature. Do you follow intructions and stick to the path or exercise your curiosity and wander into the woods? Do you follow the boring path to your goal and not achieve anything or do you venture into the unknown, finding rewards, but also your potential doom?

  • @Saarglin Continued -

    Do you venture into the unknown to explore and discover, or simply follow an empty stretch of path?

    To me, this is what life is. You can either follow a pre-determined path that inevitably leads to one place (Grandma's house = death?) or you can make the most of life, being both rewarded and punished, and end up in the very same place, just with a more eventful journey. Of course, the latter is more turbulent and full of misery, but in the former, nothing happens.

  • @MCRdynamite and crayncyan

    I dont really speak about the game by itself, i speak about what the game force the player to do, to success it. A big difference, because when you play a game, you want to finish it successfuly, or it is not necessary to buy it. You both said that the game can be seen as the way of life of a human being, there is a boring straith path and a passionated venturing path full of unknown.

  • @MCRdynamite and crayncyan Continued -

    I can understand that some people want to see the real life like that, and i have nothing against that. But in real life taken the right path is more difficult and passionated than the game want to show us. And history teached that to us. Malcom X, Mohamad Ali, Marthin Luther king, Bob Marley, Bruce Lee...

  • @MCRdynamite and crayncyan Continued - Each of these human have made the choice to go right to their goal, and we know now how many good thing they have bring to a lot of people arround the world. That is why i said that the game is somekind of devilish sacrifice, because he put foward how marvelous turning arround, and at the end finish in a horrible way,

  • @MCRdynamite and crayncyan Continued -

    than following the right path who in the end it shall make the grandma angry (she open her eyes in a scary manner when the girl come sleep next her, just as she is not happy that the sacrifice hasnt been made)

  • @Saarglin You cite examples of people (Malcom X, Mohammad Ali, Martin Luther King Jr., etc.) who had successful lives as going "right to their goal," but did they really? From what I learned, Dr. King Jr. didn't set out on his path of life to become some symbol of civil rights and tolerance. However, that's what he became when he strayed from the path that was arranged for him and stood-up for the rights of the oppresed...and because of it, he found his wolf in an assassin's bullet.

  • @Saarglin Because of this, we can say that, after reaching his grandma's house (that is, the end of his path/life/what-have-you), he was greeted with a "Success" ending, because he left the path. He strayed from what others told him to do (that is, to live a quiet, compliant, rule-following life as just another preacher) and set out to forge his own path. And yes, while he did eventually meet his wolf, he did find thos hidden rewards, and he's well-remembered for it.

  • @Saarglin That, I think, is what @MCRdynamite is trying to get at. Do you take the safe route and stick to the path, following all the rules that others have laid for you and never venturing into the vast forest of possibilities for the fear that you'll encounter encounter your wolf (or, having never ventured from the path others have laid for you, never even knowing of the existence of the wolf) and ending your journey without having discovered or accomplished anything of note...

  • @Saarglin (continued)

    ...or do you leave the path you're expected to follow and explore the endless possibilities that lie within forest, forging your own destiny and defying what's expected of you in spite of the danger that you might stumble upon your wolf and reach the end of your path before you're "ready"? That, I think, is the symbolism of the choice between taking the Path or the Forest, and from which we can explain the game's "Success" and "Failure" outcomes.

  • @Saarglin (continued)

    Yeah, you can take the safe path laid before you that you're expected to follow, and reach the end of your game without incident or event. This, according to the game's designers, is a "failure"; you'll be safe, yes, but you'll not have done anything of note, and neither will you have grown-up outside your sheltered existence. Only by leaving that safe path can you experience the true rewards, and even the disappointments, that make for a worthwhile life. A "success".

  • I like to think that the Girl In White stands for the mind/common sense. She leads you abck to the path: the common sense that tells you to keep out of harm's way vs exploring boundaries.I think the epilogue, with her covered in blood and the girls coming back, is symbolically "cutting the wolf's belly open". Usually when something negative happens during childhood, you feel awful for a while, but in time, your mind puts it into perspective, you simply chalk it up as a life lesson and move on.

  • I personally think the path and the forest represent a person's life. Of course, everyone wants you to get to the end unscathed, but to really grow up, you need to make mistakes.

    I don't think these girls are raped or really die. The wolves, ravishing and death are symbollic: the experience with the wolf taught them something (in a negative way) and (part of) their childhood dies, therefore making them grow up.

  • people can have their own opinions sure, but in the end i believe whatever the devs had intended is what is correct

  • @scullyy

    The thing is, the developers intended for the players to draw their own conclusions. They deliberately left the game open to interpretation.

  • @OtakuAudioRedux Yes, a lot of people do that. But the developer usually have their own idea of what happened, and since they're the creators, that is the correct idea imo.

  • @scullyy

    All I'm saying is, if the developers created the game with the intention of having the players draw their own conclusions from it, what's the point of their ideas automatically being the "correct" ones? It just seems counterproductive to the point of this game's creation.

  • @OtakuAudioRedux It would be counterproductive indeed. Which is why they don't tell people their opinion, only "it's open for interpretation."

  • The way I see it, the grandma is basically each of the girls(or girl if they are the same, which is another theory), and they are about to die, and they are analyzing their lives, and remembering things, and when a girl lays down with the grandma, then the memories join them.

    But the grandma could be the wolf I guess, they could lead themselves into temptation I guess :/

  • XXX, wood, moaning... seriously XD

  • Carmen seems to be the only girl whose journey and wolf are deliberately sexual. But as I watched Carmen and the woodsman interacting, and when on the stairway you hear the moaning, it seems to me that the sex was consensual. That the experience was regretted and learned from makes more sense within the context of life than rape. For a character who is so interested in sex to be raped detracts from the purposefulness of her obvious interest in sex.

  • @Killian11

    I agree, Carmen wasn't raped

  • @Killian11 not to be mean but duh of course she regreted it if u look at her success ending carefully she was raped by her wolf (that woodsman in the forrest) and then he killed her

  • you only see the grandmother if you go to the house and don't encounter the wolf. i think the grandmother probably represents living a long life because you didn't take risks you should have.

  • As for the grandmother, I think she may have been a heroin addict or something. Because when you're playing as, Carmen, I think it is, finds a syringe in the woods. When she picks it up, an image of the grandmother's bed pops up on the screen, then she says "I don't think I should try this." or something along the lines of that. It's just a thought, though.

  • Did you notice that Carmen's chair was on the mattresses?

  • "The Path" is done just to be ignored ...

    (In any case it is just a guide ..)

  • I think the grandmother represents death. a lonely death. so if you get to the end of the path, without following your own path you encounter a lonely pointless death, the end of a pointless life really.

  • i lik dis game :) does it work on windows xp?

  • i always thought the grandma was their childhood

  • i kinda thought the grandma was the girls and the path was playing bits of her life i mean all the girls are a shade of red so that would mean there one right? I also believe the girl in white is the true grandaughter because at the very end where she's by the grandmas bed there was a picture of her above the bed . also also about who got raped the only one I would believe had that happen to them was carmen....

  • if you pause the game just when a girl dies in the house you can see the changing images as much as you like to understand what happened to each of them

  • @eorgeor good suggestion. thanks. the imagery all goes so quickly, it's hard to process.

  • Comment removed

  • @smegail14

    Bro, it's called having different opinions on subjective and symbolic content.

  • @smegail14 They beleieve that because this game is an adaption of the original Little Red Riding Hood story where Little Red does get raped.

  • Carmen definitely wasn't raped. If you unlocked all the rooms, one of them is a hallway where you hear a good 2 minutes or so of carmen moaning in pleasure. At best, it's her feeling bad about having sex after it's over.

  • I believe this game took a new take on Charles Perrault's version of "Little Red Riding Hood". I believe you are right, the Grandmother is a wolf. But not in the sense of the others, its a play on Charles' words "And unfortunately, it is these gentle wolves who are the most dangerous ones of all." Grandmother may have been nice, but she did not allow the women to grow up. I also believe the ending(Epilogue) showed this. The Forest Girl's woods were always sad, because she never grew up.

  • The forest girl was more of a ghost, almost like an "inner conciousness". Hence why, when she went into the house, she saw all the other things that previous characters saw. She could represent the failure of growing up, even when faced with life - A dellusion. Which is why she seems so "fake". Sorry for the long explanation of what I think Lmao

  • Yeah, I agree that the girls really don't die, just that part of 'childhood' dies.

  • you mean their virginity? as in they get raped after they meet their wolves...

  • Uhm, no. And that's kind of disgusting to imply that a girls childhood ends when she looses her virginity or that virginity the marker in a female of whether or not she's an adult.

  • And not all the wolves "Rape" The girl. theres only one, maybe two, where you might imply they were raped.

  • @SilverSodaCan i think the only one who got raped was ruby and scarlet

  • @Kijikun

    I dont think it is just a matter of Childhood, or a matter of the game by itself. The goal of the game is to not follow the path, avoid the girl in white who bring you back on the path. And search for the wolf, who symbolise Doom of the girls. Remind me some sacrifice rituel who has been made my civilitation in the past.

  • @Kijikun Did that part of there childhood get raped too...

  • In Carmen's house, there were a lot of big orange X's painted onto the walls and doors. These X's are a method used by lumberjacks to tag and identify trees that are going to be logged.

    At the end of Carmen's house scene there is a flash of Carmen's image with a big X's across her face. This could hint at the woodsman killing her or just to represent her being a sexual conquest.

  • I'm probably not very smart using ancient story techniques, but a forest in past literature (when Red Riding Hood itself was written) typically represented a uncivilized place were anything could happen. Not supernatural kind of anything, but things that are normally unacceptable.

  • kl its kat

  • Ya know, if you squint hard enough then trees could be seen as phallic symbols. Just throwing that out there, since the WOODsman was Carmen's(?) wolf.

  • This is going a lot along how I thought at the beginning. The theories seem like thats exactly what the truth behind each scene and characters

  • I think that maybe the tree symbolises life, and that it penetrating the bed, perhaps one of Carmen's many "excusions" with men caused her to create life i.e. become pregnant?

  • i was wondering while eating my breaky has raidough made the video about the path yet and i checked and u have ok my opinion is basicly the same :P

  • Pretty quickly I came to a similar conclusion about The Path. Grandmother's house seemed like dying of old age having never matured to me, while the rainy walk after a wolf seemed like adulthood after maturity has set in. (From said incidents.) Carmen's red X's puzzled me for a while but at the end I noticed the axes crossed in an X, as in, hitting ones mark. A crude metaphor for a sexual predator succeeding? Great job so far.

  • large tree penetrating bed? yeah that is some pretty good imagery 0_0. so far, good analysis.

  • wait, the wolves, and the "nightmare" are maybe connected, like (the girls) they wanted to do what they feel like, and the nightmare is to show there fear of what there mistake was, they travel through the house looking for someone to love and feel safe (grandmother) only to go through hell possibly for the rest of there lives, once they try and find home, they reach there fate. not sure tho

  • I want more of this. Analyze more games with her. Amazing job.

  • Very insightful. Your analyzation of the game is, in my opinion, rather spot on. I'm not as good at analyzing things as you are, so that's why I don't have any opinions.

  • I thought about the same things you did about the forest and the path.

    But my idea was back when I watched the LP that the forest and the path are both the minds of the girls. Like taking the path directly to Grandmother's house would be a metaphor for the girls wanting to forget / ignore certain incidents in their lifes, resulting in the ending you get.

    Straving off the path into the forest then means confronting your fears / bad memories.

    But I couldn't connect it to their death-scenes then.

  • perfect, maybe the death was what their fate was if they were to ignore it

  • @ShitoKaworu I don't think it necessarily needs connected to their death scenes. Personally, I think the specific endings are somewhat detached from the meaning of the forest and the path anyway, simply because the "death-scenes" deal more with the symbolism of the trauma attached to each individual incident in her life anyway. Then again, they could also be related to the idea of facing the fear, where one submits-to and recognizes the memory, in order to live, and move beyond the incident.

  • @ShitoKaworu I agree with the idea of confronting their fears or memories.. A theory I've been thinking is that perhaps it's sort of like a kind of afterlife? Perhaps they died tragically, and straying off the path would be a way of confronting their deaths and moving on, hence why they disappear afterwards. The idea of them 'maturing' seems a bit more likely and that's probably closer to the truth, but it was just a thought.

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