I feel sad now. My Experiment 1 I'm running for you is turning out really similar to this creature. It's still early in the evolution, but still, the similarities are astounding (Color, uniped, size and same # of segments)!
It seems some of the poorer body types occur often, independently.
I'm nearly done collecting "official" experiment data (I'll collect zoo creatures indefinitely) so if you prefer to abandon the run and start a fresh one, go for it. If you want, PM me and I'll explain how to force it to a new run and abandon this one where it is.
Of course, if you'd like to keep going and see what comes of this one, that's fine too. The fact that some bodies recur is interesting even if the bodies aren't ;)
I think I'm gonna let it run from where it is. It lost a segment and "kicks" in front of it and comes back at the ground with it's leg to jump it up and propel it forward. It might turn out comepletely different from this one at the end of the run. Only time will tell.
I'm fairly sure that if the program was rigged to provide the evolution a set of 'blueprints' of basic kind, there would be much more sophisticated results.
A couple people have made similar suggestions. I think it would be a good idea - perhaps some kind of user-toggled body restrictions like enforcing bilateral symmetry, or more complex restrictions amounting to body-plans of some sort.
Enforcing bilateral symmetry should be very straightforward. Just a couple lines of code (ignoring the many more lines needed to put the option into the GUI). More complex restrictions on the body might be harder to code, but certainly doable I think.
I feel sad now. My Experiment 1 I'm running for you is turning out really similar to this creature. It's still early in the evolution, but still, the similarities are astounding (Color, uniped, size and same # of segments)!
Asonael 3 years ago
It seems some of the poorer body types occur often, independently.
I'm nearly done collecting "official" experiment data (I'll collect zoo creatures indefinitely) so if you prefer to abandon the run and start a fresh one, go for it. If you want, PM me and I'll explain how to force it to a new run and abandon this one where it is.
Of course, if you'd like to keep going and see what comes of this one, that's fine too. The fact that some bodies recur is interesting even if the bodies aren't ;)
kjlg74 3 years ago
I think I'm gonna let it run from where it is. It lost a segment and "kicks" in front of it and comes back at the ground with it's leg to jump it up and propel it forward. It might turn out comepletely different from this one at the end of the run. Only time will tell.
Asonael 3 years ago
I'm fairly sure that if the program was rigged to provide the evolution a set of 'blueprints' of basic kind, there would be much more sophisticated results.
logokas 3 years ago
A couple people have made similar suggestions. I think it would be a good idea - perhaps some kind of user-toggled body restrictions like enforcing bilateral symmetry, or more complex restrictions amounting to body-plans of some sort.
kjlg74 3 years ago
How difficult would that be to implement, in terms of coding?
logokas 3 years ago
Enforcing bilateral symmetry should be very straightforward. Just a couple lines of code (ignoring the many more lines needed to put the option into the GUI). More complex restrictions on the body might be harder to code, but certainly doable I think.
kjlg74 3 years ago
First! Weird creature....kool.
LordSlag 3 years ago