It's a good explanation of the combo and all, but I'm sorry my friend, there are many, many, many more flaws than those two. For example, destroy target creature, return target creature to it's owners hand, destroy all creatures, exile target permanent, destroy target artifact... And many, many more...
@jlyxxy8 er... the biggest flaw is what is the chance that yo will pick the necessary hand to do this? even if you have 4 of each, there is little chance to get all of them...
@aksisu11 Manaburn is removed in the new rules, and he's not using the = T: Add G. He's using the Presence of Gond ability = T: Put a 1/1 green ellf warrior token into play.
@aksisu11 he's actually not for 2 reasons. 1. mana burn is no longer, and hasn't been applied for awhile, and 2. if mana burn was still used, he wouldn't be mana burning himself because he's tapping them for 1/1 elves not mana. Thus, your theory is wrong my friend
@kevinmarielove it is half blue too so i use clockwork tokens to give her more counters (4) so once i play her, have 4 islands, and 4 clockworks i can use her ability!!!!!!!! muhahahahahahhahaha
there is 2 many card early in the game that can easyly whipe this combo out.. it was a good thought and try but this is not a very good combo at all 2 many cardss can distroy it, disenchant,doom blade,shock ex....... sorry bro
that combo is terribly bad. your opponent would kill your creatures, or counter them, it takes too many turns and it need lots of cards, instead of two
your reading coat of arms wrong, they get +1 +1 for each OTHER creature that shares a type with it, so instead of everything +3 +3 in the beginning it would be +2 +2
Turn 6*. Also, there are many modern combos such as kuldotha red that turn 3/4 kill reliably, and if they kill a single elf token I think that makes your generator die. Just by the way, why are 10 40/40s dying in a single block?
This combo does work. However, coat of arms technically doesn't grant +1/+1/ counters, just alters power and toughness. Yes, this can be relevant in a match. Nice turn 5 kill unless they wrath the board.
1 problem Coat of Arms & when my knights are on target you took 5 rounds & by then I've buffed my mirran crusader & it's over.It's a good try but I could give you a 3rd round legacy legal elf explosion deck.5 rounds is just 1 to many
coat of arms does not give +1/+1 counters but Devoted Druid gives herself -1/-1 counters. If any of those elves die her -1/-1 counters begin to wear her down which means losing 10 elves would kill her. I use a more legacy esque strategy with Intruder Alarm and Imperious Perfect.
Its seems like everyone has already covered why this doesnt work, But Ill say it again:
Coat of arms adds +1/+1 for every OTHER elf, so your bonus is always one less than the number of elfs you have out, additionally coat of arms does not give the bonus in +1/+1 counters, so the negative counters would stack and kill your elf. If you really want an infinate elf combo that works I recomend:
@Otakuacid Yes but the coat of arms also makes your elf more powerful. A +1/+1 for each other creature. So another elf comes into play put another +1/+1 do to Coat of Arms. It works. I purchased the cards. :)
This combo is broken because coat of arms does not add +1/+1 "COUNTERS" to the creatures... but only +1/+1 per each elf -1... nice try tho try running with immaculate magistrate if u want the +1/+1 counters out there
Something simple like Echoing truth would return all those elves and destroy devoted druid. Not really a fan of infinite combos unless theyre turn 2 or earlier. Not to mention this setup does nothing until turn 4, leaving your opponent open to rape you. And thats assuming that the top 10 cards of your library contain these 7 cards.
not trying to trash your strategy, its a good idea.
@iloverikku714 If I'm not mistaken, which I might be, you need 3 Nettle Sentinels in play to play this combo and your only alowed 4 in your deck. And even so it doesn't even garanti you to get all the elves in the deck if u get some unlucky draws. I've heard this combo before, but I really can't see why it's so great. If I've missed something plz tell
Ok for one Coat of Arms does not give +1/+1 counters. It gives each creature gets +1/+1 for each other creature in play that shares a creature type with it. so 3 elfs out in play, each will get +2/+2. the Devoted druid will keep the -1/-1 counters on him. to only thing keeping it alive is the +1/+1 he gets for the new elf out.
wow, how do you kill 10 42/42 on turn 4???? I dont think I could kill one 42/42 on turn 8 (depending on my deck)... also, A well placed Shatter or Naturalize turns 20 42/42s into 20 1/1s, lol
one question how in the hell would he take out 10 43/43's on the 4th turn? I could understand 1, 2 or maybe even 3 if he had the right destroy creature cards. Otherwise cool combo.
takes less cards to use imperious prefect, intruder alarm, and lanowar elves. you can also use harbringer with mine to produce mana (any color) and also snag the imperious. it lands on the same turn as yours. Mine also untaps ALL creatures, so i can inf. wellwisher if i wanted (but i use Essence warden instead, giving me 1 life whenever i use the combo essentially. another fun thing to do is 2HG and i let my teammate use a pinger, resulting in inf. dmg as soon as turn 3 .
@mavarek666 omg :P yes! you did missed something. it gets a -1/-1 and you put out a elf token, and thanks to the coat of arms every elf gain a +1/+1 counter for each other elf on the battlefield :P it looses counters to get out new elfs while gaining counters tanks to the coat of arms because the elf populations continues to evolve.
duh duh duh duh doooooooooom blade!!!!!!! (or wait until he has done everything and think he has one and pull out your retro cards... aka wrath of god
OMFG Coat of arms dont give you +1/+1 tokens. the combo still works, though. Its damn slow. Turn 4 for an elf deck? you could have done 20+ damage by that time.
I almost stopped watching the second time you referred to green mana as a forest. dur
Blahblah everything said about how you're wrong about stuff, though the combo still works. Now I'm going to be oh-so-smart-and-original and say your llanowar elf dies to lightning bolt and the other guy will always wrath you, because like we all know everyone always plays wrath on turn 4 and every deck runs 12 lightning bolts.
With joraga warcaller and rite of consumption this combo wins on turn 3.
this does not work like you think it does. it still works, but not how you are explaining it. having +1/+1 and having a +1/+1 counter are completely different. coat of arms does not give counters, but it keeps devoted druid alive because of the elves you re making with presence of gond. you keep stacking -1/-1 counters on her, and those counters are not removed by coat of arms but are effectively nullified by coat of arms. the druid will never have the same buff as the rest of the elves.
priest of titania+imperious perfect+intruder alarm+well wisher=inf life, inf mana, inf creatures, inf damage, toss in a staff of domination and play your entire deck
Coat of Arms gives creatures +1/+1 for each other creature on the battlefield that shares its creature type. They're not +1/+1 counters. Easily disruptable with burn effects and wrath effects. Playing against a forestwalk or flying deck won't effect this deck too much since it'll be pumping out too many elves for them to deal with.
i have a inf combo :3 a bit more dangerous :P have 5 elf in play, where 1 of them is an archdruid or priest(think it was the priest who gave 1 Green mana for each elf IN PLAY) then, you have staff of domination out, and making it use 3 mana and tap, to untap another creature, then 1 mana to untap itself... now you have 1 floating mana, so its all about repeating this prossess... then use its other nasty effects :3
This combo is not accurate.. coat of arms doesnt apply the +1/+1 counter on the druid.... she gets the bonus from the coat of arms. Every time you make and elf. she gains +1/+1 ,not a counter. so you still put the -1/-1 on the druid.
... in explanation. the insect has the following ability, remove a -1/-1 counter from target creature, gives insect +3/+3 until end of turn. tap the elf to add one mana, untap it, give it a -1/-1 counter. remove the counter with the insect to give the insect +3/+3 until end of turn. repeat until you piss your pants.
my bad, local artifact ability, i can't think of the g/b(pay either BBB or GGG) insect's name for the likes of me, but it is also in the same set as the elf. look it up, it's a nice add X mana(infinite) and gives the insect +x/+x (3xinfinite). good combination for rite of consumption(?? name?? 4BB as an additional cost to play this spell sac a creature, target player loses life equal to the creatures power and you gain that much life.... Insta kill :D )
ugh.... negative. first off coat of arms is a local enchantment, not putting "infinite replenishing" counters on your creatures. look into the black/green insect that removes -1/-1 counters from target creature, that is how you will achieve you're infinite elves combo
alright dude your a fool. first of all your coat of arms doesn't give +2/+2 its only +1/+1. second of all..wat are u gonna do when i ping your llanowar with my lightning bolt?
@gretsch750 you fool it makes his llanowar elf a 2/2 what happens when i play my pariah on my stuffy doll hmm then i take no damage what so ever especially when i make my pariah indestructible.
Oh and my sky hussar with kiki jiki mirror breaker hmm infinite amount of 5/4 flying?
i didn't say it was a weak deck, im just saying there should be a little more thought into putting this into a deck...since its mono green, there is no counterspells (until the new set comes out) so im saying that he needs to think of other ways to help this out...play it in a G/U elf deck...which wouldn't go over that well...but..that's up for debate...i geuss elf and merfolk can go together...but like...all decks have weaknesses....im not saying this combo isn't powerful...it is, but isn't
@semiideath The wrath of God response would be to play Caller of the Claw:) Honestly squirrel nest and earthcraft are much better and can go of on turn 3.
Coat of Arms does NOT add counters, it's a static buff. It will still work, but you are NOT "removing a counter", you are simply adding another -1/-1 counter.
Also, Llanowar Elves does NOT "tap for a forest", it taps for a green mana. Green mana is produced by forests, and various other cards, but it is not called "Forests".
Card Text of Coat of Arms reads: Each creature gets +1/+1 for each other creature in play of the same creature type (For example, if there are three Goblins in play, each of them gets +2/+2.) Well here is a good question... Where is the word "counter" in Coat of Arms Card Text?
intruder alarm, presence of gond equals infinite creatures. but my elf deck has the runed stalacite, seeker of skybreak, judge of currents infinite life combo. this combo is pretty nefty also
ok one more question. if i put "Asha's Favor" enchantment into play that gives target creature vigalence and then tap a creature that gives mana with "Presence of Gond" attached would i be able to untap it then tap over and over, until i get like 100 tokens. because of vigalence.
I am new to playing magic, so im not sure but wouldn't a monster that says protection from green be able to block every single creature you attack with. i would like to know please.
Coat of Arms gives a bonus for each "OTHER" creature sharing a creature type. So instead of +2/+2 at the beginning, it should have been +1/+1. The combo still works though, and is very creative. I like it 5/5
Devoted Druid is imo better with Quillspike
prottos1911 1 month ago
You can never win with this combo, its too slow
RavagoreTv 2 months ago
here's where affinity kicks some ass... second-third turn win
captainfercho 2 months ago
It's a good explanation of the combo and all, but I'm sorry my friend, there are many, many, many more flaws than those two. For example, destroy target creature, return target creature to it's owners hand, destroy all creatures, exile target permanent, destroy target artifact... And many, many more...
jlyxxy8 4 months ago
@jlyxxy8 er... the biggest flaw is what is the chance that yo will pick the necessary hand to do this? even if you have 4 of each, there is little chance to get all of them...
Raptorhide 3 months ago
Wow do you realize that you are mana burning yourself every time you tap devoted druid??? Sooooo you're dead before you can even use your combo
this deck=fail!
aksisu11 5 months ago
@aksisu11 Manaburn is removed in the new rules, and he's not using the = T: Add G. He's using the Presence of Gond ability = T: Put a 1/1 green ellf warrior token into play.
thegoodvoldie 5 months ago
@aksisu11 he's actually not for 2 reasons. 1. mana burn is no longer, and hasn't been applied for awhile, and 2. if mana burn was still used, he wouldn't be mana burning himself because he's tapping them for 1/1 elves not mana. Thus, your theory is wrong my friend
LelouchLamparouge 3 months ago
@aksisu11 your logic is false, mana burn isn't in effect anymore
Slipknotic419 2 months ago
i have an elf deck with a planeswalker and when the time is right i can use her ability to bring AS MEANY ELFS from MY DECK AS I WANT!
1NWS 5 months ago
@1NWS Try playing anyone with a deck that has creatures in it, no sain person lets nissa get anywhere near her ultimate ability.
kevinmarielove 5 months ago
@kevinmarielove it is half blue too so i use clockwork tokens to give her more counters (4) so once i play her, have 4 islands, and 4 clockworks i can use her ability!!!!!!!! muhahahahahahhahaha
1NWS 5 months ago
@1NWS Can you get her to her ultimate ability in one turn?
kevinmarielove 5 months ago
@kevinmarielove no
1NWS 5 months ago
Comment removed
Chadrcs17 5 months ago
there is 2 many card early in the game that can easyly whipe this combo out.. it was a good thought and try but this is not a very good combo at all 2 many cardss can distroy it, disenchant,doom blade,shock ex....... sorry bro
eastsidemuu 5 months ago
well you also for got if anyone has any kind of doomblade, terror, or distroy deck you would b screwed
eastsidemuu 5 months ago
fog and @least 2 nacatl war-prides will turn a combo like that around against u fast
adrian0alabaster 6 months ago
consume the meek, paraxian rebirth, day of judgment, worldslayer, doomblade... need i go on?
deathofme1 6 months ago
that combo is terribly bad. your opponent would kill your creatures, or counter them, it takes too many turns and it need lots of cards, instead of two
MrElcamarografo 6 months ago
Comment removed
MrElcamarografo 6 months ago
BURRRRRRRRRRRRRRRRRRRRRRRRRRNNNNNNNNNNNNNNNNNNNNNNNN
123kid310 6 months ago
now see i run a elf deck but i also run a burn deck and this will not work bc i would kill everything
123kid310 6 months ago
your reading coat of arms wrong, they get +1 +1 for each OTHER creature that shares a type with it, so instead of everything +3 +3 in the beginning it would be +2 +2
Kao46 6 months ago
Eh, I prefer exponential combos instead of linear ones.
Oxylepy 6 months ago
Realy you only nead the druid, coat, and gond.
I made a deck based on this and it kicks but when you get it going but people find it cheesy. I like saying I did infinite damge.
Also you made a opps your creature you have out there are at 2:04 so its a +1/+1. Not that it matters now that you can create infinite elves.
Damnationization 7 months ago
Turn 6*. Also, there are many modern combos such as kuldotha red that turn 3/4 kill reliably, and if they kill a single elf token I think that makes your generator die. Just by the way, why are 10 40/40s dying in a single block?
hayashidarkstar 8 months ago
This combo does work. However, coat of arms technically doesn't grant +1/+1/ counters, just alters power and toughness. Yes, this can be relevant in a match. Nice turn 5 kill unless they wrath the board.
hayashidarkstar 8 months ago 2
I gotta combo for you guys: Tree of Life, Crown, Hidden Manna, Iron Rule, Pure Raiment, Pillar, Throneship with Almighty.
Infinite.
ImmortalinHim77 8 months ago
wrath of god.......gtfo noob -.-
votavota0309 8 months ago
Too bad decks like Turbo Fog and permission exist to annihilate this deck.
iamryc3 8 months ago
predator dragon
yuri778 8 months ago
bad deck is bad
2BitterFucks 8 months ago
1 problem Coat of Arms & when my knights are on target you took 5 rounds & by then I've buffed my mirran crusader & it's over.It's a good try but I could give you a 3rd round legacy legal elf explosion deck.5 rounds is just 1 to many
NecroWeapon 8 months ago
use the new Green chick Milra or whatever and you can't get -1/-1 counters BUT you can try to give yourself one and it goes away
TheSaxantonio 8 months ago
coat of arms does not give +1/+1 counters but Devoted Druid gives herself -1/-1 counters. If any of those elves die her -1/-1 counters begin to wear her down which means losing 10 elves would kill her. I use a more legacy esque strategy with Intruder Alarm and Imperious Perfect.
JoeyWolf617 9 months ago
4:50 or if he plays maelstrom pulse
thebigfour13 9 months ago
Its seems like everyone has already covered why this doesnt work, But Ill say it again:
Coat of arms adds +1/+1 for every OTHER elf, so your bonus is always one less than the number of elfs you have out, additionally coat of arms does not give the bonus in +1/+1 counters, so the negative counters would stack and kill your elf. If you really want an infinate elf combo that works I recomend:
-Llanowar elf (or any elf that taps for mana)
- Imperious perfect
- intruder alarm on the field.
Otakuacid 11 months ago
@Otakuacid devoted druid's toughness is 2 so it will stay at 1 toughness during the entire combo.
thebigfour13 9 months ago
@thebigfour13 The -1/-1 counters stack, so the moment you have performed the effect twice the 2 -1/-1 counters would kill the elf.
Otakuacid 8 months ago
@Otakuacid Yes but the coat of arms also makes your elf more powerful. A +1/+1 for each other creature. So another elf comes into play put another +1/+1 do to Coat of Arms. It works. I purchased the cards. :)
Damnationization 7 months ago
This combo is broken because coat of arms does not add +1/+1 "COUNTERS" to the creatures... but only +1/+1 per each elf -1... nice try tho try running with immaculate magistrate if u want the +1/+1 counters out there
benangelfan 11 months ago
its one less that what he was saying its not +42/+42 its only +41/+41 its one less that whats siting on the the battle grounds
daltoobn2 11 months ago
how was the invisible guy doing 400??
JoeyWolf617 11 months ago
This has been flagged as spam show
sleep + sunblast angel ftw
SuperGinger92 1 year ago
And there never was a next video...
heavencloud92 1 year ago
this is an amazing strategy, I love it.
armadda08 1 year ago
Well, really nice strategy, but i still prefer the Devoted Druid + Quillspike combo.
Skuliard 1 year ago
maelstrom pulse?
sbtapeleg 1 year ago
turn 4 fog then wrath of god
or for all the goblin lovers turn 4 since elves dont have haste :( goblin sharpshooter and shatter :( sorry bro pingin the 1/1s to death
MrNaughtypoke 1 year ago
Day of Judgement+Back to nature
FUCK!
ZumiaZugrametu 1 year ago
they aren't +1/+1 counters, as long as coat is on the field, she stays alive, if it's gone, she dies
frootinator 1 year ago
He plays Wrath GG
MnE4life 1 year ago
@MnE4life asceticism :>
mapleglobal219 1 year ago
This has been flagged as spam show
They say lightning never strikes twice in the same spot oh wait tap 2 mountains and I play two lighting bolts (wahhhh wahhhhh)
I like to use pizazz! let him have his forty tokens kill the artifact then blowfly infestation with a scar =D~ that combo is always fun!
Ninja13odDoom 1 year ago
Comment removed
Ninja13odDoom 1 year ago
Technically, she gains no counters. The combo still works, though, and you get as many elves as you want.
That's pretty cool.
DragnBludthrsty 1 year ago
@DragnBludthrsty she gains alot of counters.... -1/-1 counters
frootinator 1 year ago
They say lightning never strikes twice in the same spot oh wait tap 2 mountains and I play two lighting bolts (wahhhh wahhhhh)
Bophwacko41 1 year ago
Something simple like Echoing truth would return all those elves and destroy devoted druid. Not really a fan of infinite combos unless theyre turn 2 or earlier. Not to mention this setup does nothing until turn 4, leaving your opponent open to rape you. And thats assuming that the top 10 cards of your library contain these 7 cards.
not trying to trash your strategy, its a good idea.
xxIntrep1dxx 1 year ago
wouldn't a destroy artifact card rip this combo apart?
tddavis 1 year ago 2
path... burn spells lol.... this combo is not that great lol
killerofallppl2007 1 year ago
if you want infinite comb elf you play Glimpse of Nature, Heritage Druid and Nettle Sentinel
iloverikku714 1 year ago
@iloverikku714 lol, i made a deck somewhat like lsv's . same idea. just spitting out elves then grapeshot lol
astuubirr 1 year ago
@iloverikku714 If I'm not mistaken, which I might be, you need 3 Nettle Sentinels in play to play this combo and your only alowed 4 in your deck. And even so it doesn't even garanti you to get all the elves in the deck if u get some unlucky draws. I've heard this combo before, but I really can't see why it's so great. If I've missed something plz tell
COWP0WER 1 year ago
Ok for one Coat of Arms does not give +1/+1 counters. It gives each creature gets +1/+1 for each other creature in play that shares a creature type with it. so 3 elfs out in play, each will get +2/+2. the Devoted druid will keep the -1/-1 counters on him. to only thing keeping it alive is the +1/+1 he gets for the new elf out.
ryokot4 1 year ago
@ryokot4
yupp and if they kill say 3 of the tokens bye bye devoted druid.
PicklesTehClown 1 year ago
@Clock83131 Lol Thx for the response, I wasn't thinking of anything like that.
Devistasion 1 year ago
Aggro with forestwalk or flying isn't threat to this combo. Burn and Control decks are.
IronMan665 1 year ago
wow, how do you kill 10 42/42 on turn 4???? I dont think I could kill one 42/42 on turn 8 (depending on my deck)... also, A well placed Shatter or Naturalize turns 20 42/42s into 20 1/1s, lol
FiresofH0j0 1 year ago
wow, how do you kill 10 42/42 on turn 4???? I dont think I could kill one 42/42 on turn 8 (depending on my deck)
FiresofH0j0 1 year ago
no problemo with flying just try to put a gravity well on the field and you are safe
P4r4k 1 year ago
one question how in the hell would he take out 10 43/43's on the 4th turn? I could understand 1, 2 or maybe even 3 if he had the right destroy creature cards. Otherwise cool combo.
Devistasion 1 year ago
@Devistasion agreed lol
vexest706 1 year ago
@Devistasion On turn 4? I can think of three cards.
Day of Judgement. Wrath of God. Damnation.
Clock83131 1 year ago
Oh? Is that an infinite elf combo? …wrath of god...
flyingpiggehs 1 year ago 2
Elvish champion would help alot, and so would skyshroud ranger.
flyingpiggehs 1 year ago
takes less cards to use imperious prefect, intruder alarm, and lanowar elves. you can also use harbringer with mine to produce mana (any color) and also snag the imperious. it lands on the same turn as yours. Mine also untaps ALL creatures, so i can inf. wellwisher if i wanted (but i use Essence warden instead, giving me 1 life whenever i use the combo essentially. another fun thing to do is 2HG and i let my teammate use a pinger, resulting in inf. dmg as soon as turn 3 .
go8smosh 1 year ago
infinite combos are gay!
EducationForDummys 1 year ago
Thanks Eddy
mavarek666 1 year ago
Am i missing something? Wouldn't the elf die if it has too many -1/-1 counters?
mavarek666 1 year ago
@mavarek666 omg :P yes! you did missed something. it gets a -1/-1 and you put out a elf token, and thanks to the coat of arms every elf gain a +1/+1 counter for each other elf on the battlefield :P it looses counters to get out new elfs while gaining counters tanks to the coat of arms because the elf populations continues to evolve.
EpicEddy 1 year ago
yep, flying for elfs can be a pain in d ass.
tubemankiwi 1 year ago
please make more magic combo videos.
Pilion7A 1 year ago
yOU MESSED UP THERE IS 3 WHEN U MAKE 2
sweetieb888 1 year ago
How about just Immaculate Magistrate, Llanowar Elves, and Intruder Alarm? Faster, and works better in my opinion.
Cabose407 1 year ago
@Cabose407 yes thats better combo but this was T2 last year .)
JimButter10 1 year ago
Wat is the enchament called
slipknot7503 1 year ago
duh duh duh duh doooooooooom blade!!!!!!! (or wait until he has done everything and think he has one and pull out your retro cards... aka wrath of god
wesselmc 1 year ago
Also : Your Arch Druid would've died if you had 2 or more elves dying, since the -1/-1 counters would still be there. :P
Clock83131 1 year ago
Actually : It's not +42/+42, since you have 42 creatures.
It's +41/+41 cause coat of arms make +1/+1 for each other creature with the same type.
Clock83131 1 year ago
OMFG Coat of arms dont give you +1/+1 tokens. the combo still works, though. Its damn slow. Turn 4 for an elf deck? you could have done 20+ damage by that time.
naguto 1 year ago
terror, hand of death, demise, seal of doom, touch of death, inserction keldon warlord
LuciferKG 1 year ago
Personally I prefer the devoted druid-quilspike combo with soul's fire or soul's grace
for infinite
Semitaire 1 year ago
well, you could splash red, and use elvish archdruid to banefire for like a billion.
dalexj 1 year ago
maelstrom pulse, uh oh
dalexj 1 year ago
Counter spell....uh oh
Pho39 1 year ago 2
Woops, meant joraga treespeaker there in the earlier comment.
Exart 1 year ago
I almost stopped watching the second time you referred to green mana as a forest. dur
Blahblah everything said about how you're wrong about stuff, though the combo still works. Now I'm going to be oh-so-smart-and-original and say your llanowar elf dies to lightning bolt and the other guy will always wrath you, because like we all know everyone always plays wrath on turn 4 and every deck runs 12 lightning bolts.
With joraga warcaller and rite of consumption this combo wins on turn 3.
Exart 1 year ago
this does not work like you think it does. it still works, but not how you are explaining it. having +1/+1 and having a +1/+1 counter are completely different. coat of arms does not give counters, but it keeps devoted druid alive because of the elves you re making with presence of gond. you keep stacking -1/-1 counters on her, and those counters are not removed by coat of arms but are effectively nullified by coat of arms. the druid will never have the same buff as the rest of the elves.
Scalplexis1 1 year ago
but then again, the druids buff is irrelevant.
Scalplexis1 1 year ago
even if this was a legal combo wouldn't you take a giant manna burn and die when you ended turn? im kinda new so i would appreciate a response :)
angelobuoni1 1 year ago
@angelobuoni1 no b/c hes tapping for the enchantment to bring out the tokens not for the mana... hope i helped
pandabuddah 1 year ago
@angelobuoni1 there is no such thing as mana burn in the current MtG rules in the first place.
Exart 1 year ago
priest of titania+imperious perfect+intruder alarm+well wisher=inf life, inf mana, inf creatures, inf damage, toss in a staff of domination and play your entire deck
Pitraptor 1 year ago
Coat of Arms gives creatures +1/+1 for each other creature on the battlefield that shares its creature type. They're not +1/+1 counters. Easily disruptable with burn effects and wrath effects. Playing against a forestwalk or flying deck won't effect this deck too much since it'll be pumping out too many elves for them to deal with.
kevinkenny3 1 year ago
its not +42/+42, its +41/+41
lordspidr 1 year ago
i have a inf combo :3 a bit more dangerous :P have 5 elf in play, where 1 of them is an archdruid or priest(think it was the priest who gave 1 Green mana for each elf IN PLAY) then, you have staff of domination out, and making it use 3 mana and tap, to untap another creature, then 1 mana to untap itself... now you have 1 floating mana, so its all about repeating this prossess... then use its other nasty effects :3
sesshii 1 year ago
It's a card called shock big hole in your plan
Eoverkill 1 year ago
Your opponents turn he/ she plays wrath of god and you lose
miikka26889 1 year ago
@miikka26889
luckily elves are easy to bring out once wrath or day of judgement is played he has enough mana to bring out 2-3 creatures
LanzJ11 1 year ago
This combo is not accurate.. coat of arms doesnt apply the +1/+1 counter on the druid.... she gets the bonus from the coat of arms. Every time you make and elf. she gains +1/+1 ,not a counter. so you still put the -1/-1 on the druid.
danpence1 1 year ago
@Bongie87
your combo still works, danpence just pointed out the counter issue. :)
sup3rphi1 1 year ago
Coat of arms dont make counters its static not pernament
penguin4four 1 year ago
when hes done all your creatures are gone :D
BloodPhiLLed 1 year ago
it's +1/+1 because there are only 2 elves on the field.
SirCampAlot 1 year ago
what do u do if ur opponent destroys devoted druid
iceland50 1 year ago
what will u do with all that tokens?
lol
elspethtirel 1 year ago
or tap the elf to add a 1/1 token. i prefer to add mana until i can securely nail the opponent. not a bad combo for a turn 2 win :)
TheMainer111 2 years ago
... in explanation. the insect has the following ability, remove a -1/-1 counter from target creature, gives insect +3/+3 until end of turn. tap the elf to add one mana, untap it, give it a -1/-1 counter. remove the counter with the insect to give the insect +3/+3 until end of turn. repeat until you piss your pants.
TheMainer111 2 years ago 2
my bad, local artifact ability, i can't think of the g/b(pay either BBB or GGG) insect's name for the likes of me, but it is also in the same set as the elf. look it up, it's a nice add X mana(infinite) and gives the insect +x/+x (3xinfinite). good combination for rite of consumption(?? name?? 4BB as an additional cost to play this spell sac a creature, target player loses life equal to the creatures power and you gain that much life.... Insta kill :D )
TheMainer111 2 years ago
ugh.... negative. first off coat of arms is a local enchantment, not putting "infinite replenishing" counters on your creatures. look into the black/green insect that removes -1/-1 counters from target creature, that is how you will achieve you're infinite elves combo
TheMainer111 2 years ago
This has been flagged as spam show
This was a great. Lots of fun
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Title: Soul Searching
Title: Wintertide
capndax 2 years ago
alright dude your a fool. first of all your coat of arms doesn't give +2/+2 its only +1/+1. second of all..wat are u gonna do when i ping your llanowar with my lightning bolt?
gretsch750 2 years ago
@gretsch750 you fool it makes his llanowar elf a 2/2 what happens when i play my pariah on my stuffy doll hmm then i take no damage what so ever especially when i make my pariah indestructible.
Oh and my sky hussar with kiki jiki mirror breaker hmm infinite amount of 5/4 flying?
mrnotsoemo 2 years ago
@mrnotsoemo both your combos are slower than even the slowest elf combos. Just thought I'd point it out...
Exart 1 year ago
@gretsch750 No you idiot, they get +2/+2 it is a +1/+1 for each creature that shares a type. I.E.: Two elves= two 1/1 pumps.
Grenademoron 2 years ago
no one leaves mana elvs in play
mcfunk02 2 years ago
WRATH OF GOD LOL
slgnome 2 years ago
SQUIRRELS!!!!!!!!!!!!!!!!!!!
deathangel42889 2 years ago
thats y u run more then one of each card... plus they do make green counter cards
killerofallppl2007 2 years ago
this combo doesnt work?
Ballinlolz 2 years ago
She doesn't get a plus counter with coat of arms, it just makes it bigger
but this is very vunerable to a few things...like umm....Malestrom Pulse
Damnation
Day of Judgement
or
Wrath of God
or if they're stupid
Mogg infestation
so...yea...this combo is pretty weak, sorry to say
gtowntaco666 2 years ago
all creature combos are vulnerable to day, damn, wrath. some are vulnerable to pulse. It doesn't mean its a weak deck. It's insanely powerful
btw, you left out volcanic fallout...unless they have coat of arms xD
mtgshmoopy 2 years ago
i didn't say it was a weak deck, im just saying there should be a little more thought into putting this into a deck...since its mono green, there is no counterspells (until the new set comes out) so im saying that he needs to think of other ways to help this out...play it in a G/U elf deck...which wouldn't go over that well...but..that's up for debate...i geuss elf and merfolk can go together...but like...all decks have weaknesses....im not saying this combo isn't powerful...it is, but isn't
gtowntaco666 2 years ago
All combo are vulnerable, if you cast a counterspell your combo is useless.
You're just an idiot
SkYliNeR934 2 years ago
You could also use a Quillspike, Devoted Druid, Flourishing Defenses (and something which gives Quillspike Trample, but i's not necessary
spatiebalk2 2 years ago
Combo is well enough, but your presentation of it wasn't very good Im afraid
neonazirave 2 years ago
RAWR!!!! TURN 4 DAY OF JUDGEMENT
lyttlefoot12 2 years ago
omfg
u can have infine lifepoints / creatures or what ever in better decks in first round !
use squirrels ! they fuck everything !
K3n5hin 2 years ago
4th turn? okay.
what if I play wrath of God?
what if they like to play with flying creatures?
semiideath 2 years ago
@semiideath The wrath of God response would be to play Caller of the Claw:) Honestly squirrel nest and earthcraft are much better and can go of on turn 3.
DanteAlighieri777 2 years ago
plus heedless one ^.^
jojotheonemanband 2 years ago
this combo ^ ^ ^ plus wellwisher plus channel plus fireball XD
jojotheonemanband 2 years ago
Quilspike and devoted druid there ya go
jokerboy131992 2 years ago
You have the right idea, but you're wrong.
Coat of Arms does NOT add counters, it's a static buff. It will still work, but you are NOT "removing a counter", you are simply adding another -1/-1 counter.
Also, Llanowar Elves does NOT "tap for a forest", it taps for a green mana. Green mana is produced by forests, and various other cards, but it is not called "Forests".
Spencerkun123 2 years ago
wow stickler for proper-ness much but true it needed to be said
jojotheonemanband 2 years ago
Card Text of Coat of Arms reads: Each creature gets +1/+1 for each other creature in play of the same creature type (For example, if there are three Goblins in play, each of them gets +2/+2.) Well here is a good question... Where is the word "counter" in Coat of Arms Card Text?
malcriao2004 2 years ago
Best white combo ever: Ajani Goldmane + Wall of Reverence = 800 life in 7 turns
Cybermouse144 2 years ago
intruder alarm, presence of gond equals infinite creatures. but my elf deck has the runed stalacite, seeker of skybreak, judge of currents infinite life combo. this combo is pretty nefty also
fcgs2007 2 years ago
ok one more question. if i put "Asha's Favor" enchantment into play that gives target creature vigalence and then tap a creature that gives mana with "Presence of Gond" attached would i be able to untap it then tap over and over, until i get like 100 tokens. because of vigalence.
monkfu12 2 years ago
To your first question about protection from green: No, a creature can't block more than 1 attacker, multiple creatures can block 1 attacker though.
To your second: No, vigilance means he doesn't tap when he attacks, he would still have to tap to use his activated ability.
Thordonx 2 years ago
no vigilance is only atacking
icebearlover14 2 years ago
I am new to playing magic, so im not sure but wouldn't a monster that says protection from green be able to block every single creature you attack with. i would like to know please.
monkfu12 2 years ago
Comment removed
jojotheonemanband 2 years ago
Coat of Arms gives a bonus for each "OTHER" creature sharing a creature type. So instead of +2/+2 at the beginning, it should have been +1/+1. The combo still works though, and is very creative. I like it 5/5
19gman55 2 years ago
Engineered plague Wrecks that combo.
veggiesn 2 years ago
It wouldn't work since it aint standard. It'll be replaced with a basic land instead. GO MY UNSTOPPABLE PLAINS. DESTROY DESTROY DESTROY!!
kevinkenny3 2 years ago
sweet combo
starwarscollector012 3 years ago