Added: 2 years ago
From: 3dmasterclass
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  • Shocked! ! Stunning 3D software website: 3dd.nn.cx

  • You are really, Master! :D

  • Brilliant ! 

  • i was in his masterclass in brussels, this guy is just amazing !!! respect

  • what software ou use for this animation?TQ

  • @asioguna Maya

    

  • Awsome

  • GREAT!

  • Awesome!

  • really nice dude u done u take guys near the professionalism

    thanks

  • '''''SEI STATO TU CHE HAI FATTO QUESTO'''' speak italian ;) 0:50 :))

  • I'm currently struggling in getting a workflow on my animation and iv'e been taught to work with stepped when posing but as much as iv'e tried i just can't get used to it. Glad to see that animating with flat tangents works just as well. Thanks for the vid! Very inspiring. Time to get animating!

  • AWESOME!!! Is this on DVD??

  • That is totally awseome man!! Great job, really, if i had done this, i would be very proud of myself, so you can be... I am studying 3D animation in Maya, and i can't compare my work with that... i hope that i will in a couple of months... Keep it up dude :D!!!

  • The entire animation took 20 hours.

  • @3dmasterclass what would you charge me to do a 5-10 minute promo ?? I want to do a promo for a feature - but I feel that it would help my case if I had a 5 or 10 minute teaser. Let me know your thoughts.

  • how long did this take you?

  • @STROKINmyWOOKIE he says 20 hours.watch the whole video pls..

  • What program do you have? All I have be trying to use is iClone and Blender. I don't have the patience to download Autodesk Cad or Maya or whatever. If it's that, then I might own up the patience to download it.

  • Good Work Man, I like Your lecture.

  • Comment removed

  • where can i find the videos ?

  • I cant find the files :S

  • what is the program? nice vid also

  • Awesome :)

  • Thanks alot, Kyle! Very inspiring. I've been looking for a general look on animation workflow and, well, this is just that :) I like your work with reference footage, I have a feeling that's a good approach.

    Thanks again!

  • I would have more overlaping action.  It seems very mehcanical.

  • So awesome man

  • id like to do it the pose to pose way, i would covert the video ref format to a small/low file size and import it in maya so as i scrub through it i can view it directly within maya, also within the video ref i will highlight/number the extreme action/frames. I cannot keep on changing windows, gives me a headache but sometimes u have to go thru that method :P

  • COOL!!!

  • What program is this??

  • @TheDeathBlade maya

  • @TheDeathBlade Autodesk Maya,

  • @rANDOM1NATiON Thank you =)

  • @TheDeathBlade It's maya, bit expensive, hehe

  • @TheDeathBlade

    Autodesk Maya

  • @TheDeathBlade are you stupid? it says right in the video

  • will u animate for me?

  • Great tutorial in acting. Video reference is an absolute must in character animation and you did a great job taking us from the very beginning to the end polishing stage.

  • I forgot to say :P thanks for this tutorial, it's really excellent! in fact, it's one of the very few really good video animation tutorials out there. I'm amazed at the quality of the content (even if the final animation is not polished enough), but from a teaching animation perspective, this is gold! it covers so much and so well, in such an effective way! wow!

  • Hahaha, excellent! I work like that too :D I call it 'layered'. :D

  • haha this 3d generated guy is a better actor than the guy from Video Reference ;) :P

  • @gicekraf it usually happens with animation :) the characters have design appeal and a lot of the things they do just looks good. and the animators are also not actors, and they work out the performance by analyzing and thinking about it, and while animating, not in real time.

  • @octavianmihailescu well I guess your right. Though it was nice to see such

    a perfect animation. Treat it rather as appreciation of the animation, than negation of an actor :)

  • Amazing tutoiral thank you!

  • great job explaining and going into detail. good helpful video.

  • Kyle, hey, I love your stuff man. I have a quick question, how do you get your animation out of the blocking (stepped/flat tangents) stage? I have a simple walk cycle but when I spline it it is....not so good.

    I'm not so sure how to go about the next parts.

  • Actually I never use stepped curves so this is not a problem for me. Especially in the creation of something highly physical like a walk, dance or other action where the performance is more dependent on MOTION then a POSE. In a walk, I would first create the movement of the root and then build out from there instead of making a complete contact pose. I'm not a fan of stepped but think if they are used, it should be for POSE based acting rather then MOTION based physicality. Hope that helps!

  • This is indeed a great tutorial and these are the things you also learn when doing acting, with the body laguage, expressions, filler movment etc. It was also a nice idea with that webcam thing. This will indeed be a help to all...

  • This is fantastic.

  • what the hell is she saying

  • Simply wonderful, i'm just about to step into my final project and this has given me plenty of extra things to think about.

    Thanking you kindly

  • great video - covered alot in under 10 min

  • wat program is it

  • Autodesk Maya 8.5, Mac version.

  • great stuff i like this... im in character animation class now and this helps me build my knowledge as well

  • which one is better fk handle or ik handle..and y have u used fk handle in this video any special reason?

  • My preference is FK unless the hand is resting on a table or the floor and doesn't need to move. I think IK is a great tool to make something stay still. But FK is based off of rotations which is the natural way bone joints move and guarantees the motion looks like it is motivated from the core of the body rather then the extremities. But some do fantastic work with IK and if you can hide the linear trajectories of arm movements, then it really doesn't matter for the end result.

  • thanks..!

  • @3dmasterclass

    I go with this as well, FK arms unless Ik arms are absolutely necessary. My ik arms would always pop, and i'd have to constantly add keyframes. it was a pain :(.

  • motion capture ???????? (first animation)

  • Nope....this is 100% pure keyframe animation

  • Can't find a copy of 3D World Magazine issue vol117 any where. I would love to have these great character models. Great tutorial Kyle.

  • what software did you use ???

  • For this tutorial I used Maya...but I would use the same methodology for any software

  • Thanks for the great tutorial.

    I really enjoyed it.

  • what software?

  • @GulfLanderNoside  Autodesk Maya

  • but how do you make everything from caracter to object look 'nice', 'hd' you know.. smooth.. am just interested but i cant do any of it^^

  • Awesome tutorial. I'm putting my 3D animation reel together for the last stretch of school, this definitely helps.

  • Hi dvanderpol, Thanks for the comment. I have done a fair number of commercials using this method and I find that its really conducive to that rapid kind of production. True, you have to take it to the POSING/OVERLAP stage before showing the client as they would run for the hills if you showed only root blocking. But this piece was created in only 20 hours, 50% of that being lipsync and polish. So even if you get re-takes you can still use this method to quickly work through them.

  • Great vid on 3D animation...IF you work in FILM. If you work in commercials, like me, where there is absolutely NO time to do this approach where you are often required to bang out a shot in a few hours, OR your client comes back with "I don't like it", or "Its not what we want", or "Why is it taking so long?"...then this method is pretty useless in production. Bottom line, do this methodology to get better with your own personal projects. Great clip though, just wish I could use it at work.

  • the woman character reminds me of Madame Tutli-Putli

  • Is it okay to use the characters that come with this tutorial in a student demo reel? I bought the magazine (3D World issue 117 and 118) and would love to use these characters for my upcoming demo reel. Thanks and great tutorial!!!

  • what software is that? where can i download it ^^ nid it for our project in bio ^^

  • Its called Maya.

    Autodesk Maya

  • oh ok thx for the help

  • np ;D

  • Interesting master class, Thanks!

  • Several software packages are available. You can find demo versions that leave a watermark on any images that are generated from them. I use Maya which is an industry standard. The main thing to remember when faced for the first time with a 3D animation software, is that you don't need to know ever single tool that it comes with. In Maya, I use about 20 different buttons repeatedly and don't know anything about other aspects (lighting, texturing etc.) of the software.

  • how can you make a 3d animation i mean what do you have to get or download to make that please help?

  • And .... bookmarked :) thanks for sharing great techniques !!

    Pretty amazing work for 20 hrs :)

  • Excellent methodology!

  • people who think back on something typically look up left A LOT (when looked upon)

    i don"t feel that the animation of the female is telling me anything,

    but still, great work and a good class to follow!

  • Amazing ! ;D

  • Brilliant!

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