I'm currently struggling in getting a workflow on my animation and iv'e been taught to work with stepped when posing but as much as iv'e tried i just can't get used to it. Glad to see that animating with flat tangents works just as well. Thanks for the vid! Very inspiring. Time to get animating!
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
That is totally awseome man!! Great job, really, if i had done this, i would be very proud of myself, so you can be... I am studying 3D animation in Maya, and i can't compare my work with that... i hope that i will in a couple of months... Keep it up dude :D!!!
@3dmasterclass what would you charge me to do a 5-10 minute promo ?? I want to do a promo for a feature - but I feel that it would help my case if I had a 5 or 10 minute teaser. Let me know your thoughts.
What program do you have? All I have be trying to use is iClone and Blender. I don't have the patience to download Autodesk Cad or Maya or whatever. If it's that, then I might own up the patience to download it.
Thanks alot, Kyle! Very inspiring. I've been looking for a general look on animation workflow and, well, this is just that :) I like your work with reference footage, I have a feeling that's a good approach.
id like to do it the pose to pose way, i would covert the video ref format to a small/low file size and import it in maya so as i scrub through it i can view it directly within maya, also within the video ref i will highlight/number the extreme action/frames. I cannot keep on changing windows, gives me a headache but sometimes u have to go thru that method :P
Great tutorial in acting. Video reference is an absolute must in character animation and you did a great job taking us from the very beginning to the end polishing stage.
I forgot to say :P thanks for this tutorial, it's really excellent! in fact, it's one of the very few really good video animation tutorials out there. I'm amazed at the quality of the content (even if the final animation is not polished enough), but from a teaching animation perspective, this is gold! it covers so much and so well, in such an effective way! wow!
@gicekraf it usually happens with animation :) the characters have design appeal and a lot of the things they do just looks good. and the animators are also not actors, and they work out the performance by analyzing and thinking about it, and while animating, not in real time.
Kyle, hey, I love your stuff man. I have a quick question, how do you get your animation out of the blocking (stepped/flat tangents) stage? I have a simple walk cycle but when I spline it it is....not so good.
Actually I never use stepped curves so this is not a problem for me. Especially in the creation of something highly physical like a walk, dance or other action where the performance is more dependent on MOTION then a POSE. In a walk, I would first create the movement of the root and then build out from there instead of making a complete contact pose. I'm not a fan of stepped but think if they are used, it should be for POSE based acting rather then MOTION based physicality. Hope that helps!
This is indeed a great tutorial and these are the things you also learn when doing acting, with the body laguage, expressions, filler movment etc. It was also a nice idea with that webcam thing. This will indeed be a help to all...
My preference is FK unless the hand is resting on a table or the floor and doesn't need to move. I think IK is a great tool to make something stay still. But FK is based off of rotations which is the natural way bone joints move and guarantees the motion looks like it is motivated from the core of the body rather then the extremities. But some do fantastic work with IK and if you can hide the linear trajectories of arm movements, then it really doesn't matter for the end result.
I go with this as well, FK arms unless Ik arms are absolutely necessary. My ik arms would always pop, and i'd have to constantly add keyframes. it was a pain :(.
Hi dvanderpol, Thanks for the comment. I have done a fair number of commercials using this method and I find that its really conducive to that rapid kind of production. True, you have to take it to the POSING/OVERLAP stage before showing the client as they would run for the hills if you showed only root blocking. But this piece was created in only 20 hours, 50% of that being lipsync and polish. So even if you get re-takes you can still use this method to quickly work through them.
Great vid on 3D animation...IF you work in FILM. If you work in commercials, like me, where there is absolutely NO time to do this approach where you are often required to bang out a shot in a few hours, OR your client comes back with "I don't like it", or "Its not what we want", or "Why is it taking so long?"...then this method is pretty useless in production. Bottom line, do this methodology to get better with your own personal projects. Great clip though, just wish I could use it at work.
Is it okay to use the characters that come with this tutorial in a student demo reel? I bought the magazine (3D World issue 117 and 118) and would love to use these characters for my upcoming demo reel. Thanks and great tutorial!!!
Several software packages are available. You can find demo versions that leave a watermark on any images that are generated from them. I use Maya which is an industry standard. The main thing to remember when faced for the first time with a 3D animation software, is that you don't need to know ever single tool that it comes with. In Maya, I use about 20 different buttons repeatedly and don't know anything about other aspects (lighting, texturing etc.) of the software.
Shocked! ! Stunning 3D software website: 3dd.nn.cx
aixooz1c 3 weeks ago in playlist D
You are really, Master! :D
zgurimen 1 month ago
Brilliant !
Regna 1 month ago
i was in his masterclass in brussels, this guy is just amazing !!! respect
TheVirginieA 1 month ago
what software ou use for this animation?TQ
asioguna 1 month ago
@asioguna Maya
goldenwilliam09 2 weeks ago
Awsome
abdirizak2hot 2 months ago
GREAT!
MasacruRo 2 months ago
This has been flagged as spam show
hey nice work, I like this, check out mine too, don't forget to accept my friend request, good luck
sarojbaniya 2 months ago
Awesome!
comsii 2 months ago
really nice dude u done u take guys near the professionalism
thanks
yeasboy 3 months ago
'''''SEI STATO TU CHE HAI FATTO QUESTO'''' speak italian ;) 0:50 :))
tns3ba 4 months ago
I'm currently struggling in getting a workflow on my animation and iv'e been taught to work with stepped when posing but as much as iv'e tried i just can't get used to it. Glad to see that animating with flat tangents works just as well. Thanks for the vid! Very inspiring. Time to get animating!
zeroburton 4 months ago
AWESOME!!! Is this on DVD??
SkillaMane 5 months ago
This has been flagged as spam show
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
walkthroughyantram 7 months ago
That is totally awseome man!! Great job, really, if i had done this, i would be very proud of myself, so you can be... I am studying 3D animation in Maya, and i can't compare my work with that... i hope that i will in a couple of months... Keep it up dude :D!!!
blasfooot 9 months ago
The entire animation took 20 hours.
3dmasterclass 10 months ago 15
@3dmasterclass what would you charge me to do a 5-10 minute promo ?? I want to do a promo for a feature - but I feel that it would help my case if I had a 5 or 10 minute teaser. Let me know your thoughts.
jlockmer 5 months ago
how long did this take you?
STROKINmyWOOKIE 10 months ago
@STROKINmyWOOKIE he says 20 hours.watch the whole video pls..
hedende 5 months ago
What program do you have? All I have be trying to use is iClone and Blender. I don't have the patience to download Autodesk Cad or Maya or whatever. If it's that, then I might own up the patience to download it.
ChristopherSmith2010 11 months ago
This has been flagged as spam show
Good Work Man, I like Your lecture.
MrZbrush 11 months ago
Good Work Man, I like Your lecture.
MrZbrush 11 months ago
Comment removed
MrZbrush 11 months ago
where can i find the videos ?
zeejenkins 1 year ago
I cant find the files :S
zeejenkins 1 year ago
what is the program? nice vid also
CrimsionRose211 1 year ago
Awesome :)
Streusel95 1 year ago
Thanks alot, Kyle! Very inspiring. I've been looking for a general look on animation workflow and, well, this is just that :) I like your work with reference footage, I have a feeling that's a good approach.
Thanks again!
martinmegazor 1 year ago
I would have more overlaping action. It seems very mehcanical.
Buddyb309 1 year ago
So awesome man
Dec986 1 year ago
This has been flagged as spam show
its really good
mandar3d 1 year ago
id like to do it the pose to pose way, i would covert the video ref format to a small/low file size and import it in maya so as i scrub through it i can view it directly within maya, also within the video ref i will highlight/number the extreme action/frames. I cannot keep on changing windows, gives me a headache but sometimes u have to go thru that method :P
jamil1985 1 year ago
COOL!!!
fairlydogcat 1 year ago
What program is this??
TheDeathBlade 1 year ago 3
@TheDeathBlade maya
blakerobertss 1 year ago
@TheDeathBlade Autodesk Maya,
rANDOM1NATiON 1 year ago
@rANDOM1NATiON Thank you =)
TheDeathBlade 11 months ago
@TheDeathBlade It's maya, bit expensive, hehe
2DPolygon 8 months ago
@TheDeathBlade
Autodesk Maya
Amy1Jade2Wendy3 5 months ago
@TheDeathBlade are you stupid? it says right in the video
xxbluejay21 5 months ago
will u animate for me?
yogurtfilmproduction 1 year ago
Great tutorial in acting. Video reference is an absolute must in character animation and you did a great job taking us from the very beginning to the end polishing stage.
Mixamo3DAnimation 1 year ago
I forgot to say :P thanks for this tutorial, it's really excellent! in fact, it's one of the very few really good video animation tutorials out there. I'm amazed at the quality of the content (even if the final animation is not polished enough), but from a teaching animation perspective, this is gold! it covers so much and so well, in such an effective way! wow!
octavianmihailescu 1 year ago
Hahaha, excellent! I work like that too :D I call it 'layered'. :D
octavianmihailescu 1 year ago
haha this 3d generated guy is a better actor than the guy from Video Reference ;) :P
gicekraf 1 year ago
@gicekraf it usually happens with animation :) the characters have design appeal and a lot of the things they do just looks good. and the animators are also not actors, and they work out the performance by analyzing and thinking about it, and while animating, not in real time.
octavianmihailescu 1 year ago
@octavianmihailescu well I guess your right. Though it was nice to see such
a perfect animation. Treat it rather as appreciation of the animation, than negation of an actor :)
gicekraf 1 year ago
Amazing tutoiral thank you!
ericrubinoff 1 year ago
great job explaining and going into detail. good helpful video.
Tytytucke 1 year ago
Kyle, hey, I love your stuff man. I have a quick question, how do you get your animation out of the blocking (stepped/flat tangents) stage? I have a simple walk cycle but when I spline it it is....not so good.
I'm not so sure how to go about the next parts.
Biohazard931 1 year ago
Actually I never use stepped curves so this is not a problem for me. Especially in the creation of something highly physical like a walk, dance or other action where the performance is more dependent on MOTION then a POSE. In a walk, I would first create the movement of the root and then build out from there instead of making a complete contact pose. I'm not a fan of stepped but think if they are used, it should be for POSE based acting rather then MOTION based physicality. Hope that helps!
3dmasterclass 1 year ago 4
This is indeed a great tutorial and these are the things you also learn when doing acting, with the body laguage, expressions, filler movment etc. It was also a nice idea with that webcam thing. This will indeed be a help to all...
Kaney 1 year ago
This is fantastic.
Pouk3D 1 year ago
what the hell is she saying
airsoftMadness9 1 year ago
Simply wonderful, i'm just about to step into my final project and this has given me plenty of extra things to think about.
Thanking you kindly
mrwabit 1 year ago
great video - covered alot in under 10 min
thenusht 1 year ago
wat program is it
paddy1015 1 year ago
Autodesk Maya 8.5, Mac version.
tatoforever 1 year ago
great stuff i like this... im in character animation class now and this helps me build my knowledge as well
sithwar 1 year ago
which one is better fk handle or ik handle..and y have u used fk handle in this video any special reason?
joe5178 1 year ago 3
My preference is FK unless the hand is resting on a table or the floor and doesn't need to move. I think IK is a great tool to make something stay still. But FK is based off of rotations which is the natural way bone joints move and guarantees the motion looks like it is motivated from the core of the body rather then the extremities. But some do fantastic work with IK and if you can hide the linear trajectories of arm movements, then it really doesn't matter for the end result.
3dmasterclass 1 year ago
thanks..!
joe5178 1 year ago
@3dmasterclass
I go with this as well, FK arms unless Ik arms are absolutely necessary. My ik arms would always pop, and i'd have to constantly add keyframes. it was a pain :(.
xkelvin 1 year ago
motion capture ???????? (first animation)
joe5178 1 year ago
Nope....this is 100% pure keyframe animation
3dmasterclass 1 year ago 2
Can't find a copy of 3D World Magazine issue vol117 any where. I would love to have these great character models. Great tutorial Kyle.
jonmoyes 1 year ago
what software did you use ???
azhad1998 1 year ago
For this tutorial I used Maya...but I would use the same methodology for any software
3dmasterclass 1 year ago
Thanks for the great tutorial.
I really enjoyed it.
animatortraining 2 years ago
what software?
GulfLanderNoside 2 years ago
@GulfLanderNoside Autodesk Maya
MugenTsukiyomi 2 years ago
but how do you make everything from caracter to object look 'nice', 'hd' you know.. smooth.. am just interested but i cant do any of it^^
DJBassEnergy 2 years ago
Awesome tutorial. I'm putting my 3D animation reel together for the last stretch of school, this definitely helps.
hanzosteel 2 years ago
Hi dvanderpol, Thanks for the comment. I have done a fair number of commercials using this method and I find that its really conducive to that rapid kind of production. True, you have to take it to the POSING/OVERLAP stage before showing the client as they would run for the hills if you showed only root blocking. But this piece was created in only 20 hours, 50% of that being lipsync and polish. So even if you get re-takes you can still use this method to quickly work through them.
3dmasterclass 2 years ago
Great vid on 3D animation...IF you work in FILM. If you work in commercials, like me, where there is absolutely NO time to do this approach where you are often required to bang out a shot in a few hours, OR your client comes back with "I don't like it", or "Its not what we want", or "Why is it taking so long?"...then this method is pretty useless in production. Bottom line, do this methodology to get better with your own personal projects. Great clip though, just wish I could use it at work.
dvanderpol 2 years ago
the woman character reminds me of Madame Tutli-Putli
BasiaOwczarek 2 years ago
Is it okay to use the characters that come with this tutorial in a student demo reel? I bought the magazine (3D World issue 117 and 118) and would love to use these characters for my upcoming demo reel. Thanks and great tutorial!!!
3dwonk 2 years ago
what software is that? where can i download it ^^ nid it for our project in bio ^^
rons100 2 years ago
Its called Maya.
Autodesk Maya
Mlji19 2 years ago
oh ok thx for the help
rons100 2 years ago
np ;D
Mlji19 2 years ago
Interesting master class, Thanks!
Neill3d 2 years ago
Several software packages are available. You can find demo versions that leave a watermark on any images that are generated from them. I use Maya which is an industry standard. The main thing to remember when faced for the first time with a 3D animation software, is that you don't need to know ever single tool that it comes with. In Maya, I use about 20 different buttons repeatedly and don't know anything about other aspects (lighting, texturing etc.) of the software.
3dmasterclass 2 years ago
how can you make a 3d animation i mean what do you have to get or download to make that please help?
ogomon5678 2 years ago
And .... bookmarked :) thanks for sharing great techniques !!
Pretty amazing work for 20 hrs :)
nicovangoed 2 years ago
Excellent methodology!
ak2010utube 2 years ago
people who think back on something typically look up left A LOT (when looked upon)
i don"t feel that the animation of the female is telling me anything,
but still, great work and a good class to follow!
elveto88 2 years ago
Amazing ! ;D
Guylo2002 2 years ago
Brilliant!
disquevert 2 years ago