Very nice! I know the basics of camera tracking but could you tell me how did you make your chrome surface to get the reflections from your enviroment? As I know, it's normally all blank.
I don't think that will work. The object looked metallic, and setting it to "refl" would replace the texture with the image...it's hard to explain. I think he just used an HDRI picture of the room as the texture for the object.
soft body, riiiiight?
IcePhenixEx 1 year ago
great reflections, i thought it was fake O.O until i forgot its floating
OrecaTeam 1 year ago
would look even better with a 1080p hd, but its really great nic ework
RecklessDrift 1 year ago
how did you do the refelctions of the ceiling and the other stuff on the object??
nice vido!!
fusslteppich 2 years ago
too real to be fake! nice work!
agentEE7 2 years ago
This is brilliant!
FRAT99Po 2 years ago
Omg that looked real!
Kanea2 2 years ago
Very nice! I know the basics of camera tracking but could you tell me how did you make your chrome surface to get the reflections from your enviroment? As I know, it's normally all blank.
Ryonni 3 years ago
i would take a source picture, import it as a texture, than set it to "refl" instead of "orco" in the map input tab
B44rules 3 years ago
Thanks! I'll try that some time
Ryonni 3 years ago
I don't think that will work. The object looked metallic, and setting it to "refl" would replace the texture with the image...it's hard to explain. I think he just used an HDRI picture of the room as the texture for the object.
ScottVsMarvin 2 years ago