Added: 5 months ago
From: Marcologue
Views: 29,429
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  • I like the effect but its hard to figure out what all the steps were, even with that image... if you do another vid sometimes, please make a higher resolution and theres no need to timelapse this short trick. Furthermore this doesn't work with subdivisions, curve mode tells me that...

  • @c023dev: If you are trying in 4R2b, the curve mode has a bug which makes it impossible to work with multiple subD

  • @Marcologue ok, that explains it, thx 4 reply

  • @c023dev The secret is to 1st store a morph target 2 make sure your brush is using an alpha 3 under the stroke tab, make sure that curve and snap to are enabled, and turn down the max points from its 100 default (this seems to control the repetitions of the alpha) after you stroke the object switch to the morph brush to brush back what you dont want. Also under the curve settings the intensity curve might need to be adjusted.

  • is this for a game

  • @helloperson77

    no never this is highpoly and no pc can render this is in time in a game

  • hey how did you extend the pointy line in the first bit of the video?

  • Great man!!

    

  • The SIMPLEST ANSWER that everyone has seemed to have purposefully eluded to answer for Angus. " Look under the "STROKE MENU" and you will see it located there. Today's thought: Dont Be A Big Richard!!!

  • THIS GUY READ THE MANUAL!!

    

  • f****g nice m8

  • hey, how do you draw the curve? like what you did at 0:04.

  • @anguswu3d click "show more" in the description of the video and there's a link to explain some things of the video

  • where's the link, i dont see it, i dont get what happens after you drew the curve to make it automatically slide detail from left to right to sculpt those vents.

  • @Jinseeker15 click "show more" in the description

  • i added a links in the details. it might help you if you have difficulty seeing what is happening with the settings

  • nice ^^

  • shit this is awsm

    

  • I'd love to see more of you actually working on this model or the Charlotte model. Great details.

  • nice!

    

  • thanks guys, i'll try to make it bigger tonight if i can

  • @Marcologue That's what she said.

  • hard to see but still good

  • wow man!! you are my new digital sculpting hero!

  • wow this is amazing. I havent even learned all of zbrush 4 that well yet and theres already new cool tools. :)

  • can you increase your video size because its hard to see.

    thanks and looks cool

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