just an idea, you may want to make the bullets more of a projectile then just an animation runthough that eats the particals, lol this is hard to word, more of the there is something flying not on click it appears.
@chentheawsome right now it simply checks each bullet against the whole asteroid, and if it hits it then check against individual asteroid particles. I planed on splitting up the asteroids into quad trees but stopped development on it before I implemented it.
just an idea, you may want to make the bullets more of a projectile then just an animation runthough that eats the particals, lol this is hard to word, more of the there is something flying not on click it appears.
Carlisle1101 1 month ago
Pretty awesome concept,
a bullet hell with environments that are destructible in the Worms style
TledgEs 2 months ago
how did you do the collision check for the dynamic asteroids so efficiently?
chentheawsome 2 months ago
@chentheawsome right now it simply checks each bullet against the whole asteroid, and if it hits it then check against individual asteroid particles. I planed on splitting up the asteroids into quad trees but stopped development on it before I implemented it.
GameDave15 2 months ago