Added: 3 years ago
From: krazedkamakazie
Views: 13,903
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  • Ryu should have been all like shoryuken > denjin "CCCCCCCCOOOMBO" BREAKER!

  • Was this video made to start a flame war of SF player nerd raging over how this is a worthless piece of monkey dung.

  • nope, this combo stops being a combo at 09:00

  • Not bad... 21 hit combo!

    Oh wait, that's from super >.<

  • After watching this, I feel I've been trolled.

  • they dont link up, it's a 4-hit, then her 2- hit air stomp, then the special(21 hits) i think that was youri-doshi?. if you air stomp straight to super, it would've connected

  • This sucks balls

  • So...6 resets is now considered a combo? I'm behind the times.

  • this would fail miserably. Anyone can parry that full super. its all shenanigans and this is very basic stuff that would get you extreme punishment from anyone even marginally good at 3s

  • i agree with this.

    from the start i already reversaled your sweep

    then i blocked/parried/stuffed your headjump whatever.

    next i have already hit you or i will block your super.

    then i block your next sweet and reversal, and etc

  • Ibuki has to be in SSF4... i mean we've been teased with kunai shots T_T

  • @tonefresh Well she has been confirmed. Watch the video in my channel if you want.

  • this is not a pressure string. this is not a combo, he couldnt even combo the two hit aerial special into the super

    any retard with two hands could block this and punish it

  • Lol I just watched the video.

    This isn't a combo, this is a dumb fuck that doesn't know how to block.

  • fuck this shit... chun li is much higher tier.

  • That was 6 different combos.

  • not even close to being a combo, negative 5stars

  • Who cares if it doesn't combo, its a pressure string, and it psychs out the opponent

    This game is all mental, just because you think your pro at sf4 doesn't mean you know a thing about this game.

  • I don't play this game much but I know once your combo counter shows, the combo's pretty much done.

  • that shit sucked

  • i know it wasn't all a combo but it is good pressure because people try to do stopped thing to interrupt combos that leave people open to more punishment. good video =D

  • not at all a combo but it's cool

  • most stupid f**king combo ever

  • estas penedjo o ke?

    eso no es combo se corto como 2 veces jajaa hasta lo editaste p k se viera bonito

  • >.,

  • Hate to break it t you bro but that combo ended like in the first ten seconds. And if you try using that in a match your opponent has about 7 escape and counter attack openings! Keep praticsing

  • First of all, 'bro', I hate to break it to you, but praticsing is spelled practicing. Secondly, 7 escape and counter openings, you count that yourself? The string of multiple combos is good pressure on the opponont for speed, and if the opponent tries to counter or escape, then the ibuki player can change their pace to counter their opponent and keep pressure on them.

  • Nah I pretty much estimated it! But I'll count it if you want. By the way, I main Ibuki and I study her capacity deeply! This string would only work on a really bad SF3player. Hence... the guy shouldn't have called it a "Combo" cus it isn't! If you're disagreeing with that you're an idiot. Grammer check that for me please!

  • wow

  • q monseeeeeeeeee U_u

  • it was good dude. you pwned..it wasn't ALL a combo, but you kicked ass..

  • your combo stops being a combo at 00:12

  • @sut3fan hahahaha.. right!?

  • @sut3fan Nope, look closely, it stopped at 00:10, u can see "2 hit combo"

    He sucks so hard -____-

  • @sut3fan Actually, his combo stops being a combo at 00:09

  • Unfortunately, that wasn't one long combo, but four smaller ones. If you can start blocking/countering at any point, the combo is broken.

  • If that's a combo than our president is from India.

  • @LordRabies

    lol

  • you call that a combo? what the f**k were you smoking?

  • But, it didn't combo! :)

  • This isn't a combo at all.

  • How come it never works for me to do LP then HP in the air? Am I doing it wrong?

  • try to jump in, and do LP , ->+FP.... once the LP connects you should hit forward then fierce punch and it should do the 2 hit and gives you a better timing since the character you are hitting has a turn around recovery. this gives you a bit more time to finish.

  • @krazedkamakazie

    LOL - you know what a combo is, right?

  • @DerekChan5201314 the guy who responded is an idiot. it's high punch then forward medium kick

  • @mushux124 she has 3 air chains, hp to mk, lp to hp, and lk to mk

  • oh wait i'm wrong it is fierce then LP, but if u look at the video it doesn't connect. the "two hit" is from standing roundhouse

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