Well, the bad news is that it doesn't seem to have as much of the creepy atmospheric vibe of the first game, but the GOOD news is that the moat in front of that town WASN'T full of insta-kill sharks!
I wonder why the hell Tyson has his warehouse out in the middle of FREAKING nowhere! Put it right next to town or something. Or maybe he's afraid he'll blow it up. But then, why sell bombs in the first freaking place. Gah!
Map movement looks weird to me. Like when you turn, you rotate around a focal point in front of you. Still cool, though, especially with how the walls are actually WALLS, and not just uncrossable tiles like in Super Mario Kart.
Well, the bad news is that it doesn't seem to have as much of the creepy atmospheric vibe of the first game, but the GOOD news is that the moat in front of that town WASN'T full of insta-kill sharks!
SirRosser 1 month ago
@SirRosser Unfortunately the game kind of keeps the happy-go-lucky theme the entire time. But it is much easier... which I appreciate.
Lantis02 1 month ago
Ahahhaha the little shuffling noise the demon made when he scooted out of the mine angrily. *ch ch ch CH*
OrangeGamerAlpha 1 month ago in playlist Let's Play Dragon View
I wonder why the hell Tyson has his warehouse out in the middle of FREAKING nowhere! Put it right next to town or something. Or maybe he's afraid he'll blow it up. But then, why sell bombs in the first freaking place. Gah!
OrangeGamerAlpha 1 month ago in playlist Let's Play Dragon View
Map movement looks weird to me. Like when you turn, you rotate around a focal point in front of you. Still cool, though, especially with how the walls are actually WALLS, and not just uncrossable tiles like in Super Mario Kart.
GDGaming 1 month ago