Added: 2 years ago
From: doremicom
Views: 10,228
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (34)

Sign In or Sign Up now to post a comment!
  • oww my head

  • Hey, i am using black templars and i just started painting them, do thos backpack balls have to be silver?

  • Dude U Can Just Play It For PC LOL What Are You Stuck In The 50s

  • I'm 27 and I don't get a single shit about what's going on...

  • i would love to learn how to play 40k but i do not have any income to be collecting all kinds of armies or just one type of army

  • just thought u could righteous zeal back? so they cant charge?

  • @Adrian890722 Righteous zeal without a chaplain is always toward the nearest enemy unit.

  • show the way u wound a vehicle

    and how to c if u get an armor save or not

  • Warhammer 40k is pretty hard to figure out when you're used to warhammer fantasy (I can dream the warhammer fantasy rules, but the 40k rules are in some cases slightly different which can be confusing). These video's do help a lot!

  • u made me remember how to take out a vehicle thanks

    and i forget whats the name of the predators main cannon? im not talking about the twin linked las cannon im talking about the other one

  • How do you take out a vehicle? I am very confused about that

  • How many wounds can you allocate to a single unit?

    Lets say I take 5 wounds, can I put them all on a commander or other unit with a really good armor save?

    Lets say the commander has 3 wounds, is that the max I can put on him or can I put all 5 on him?

  • Is your commander an independant character? Most likely the answer is yes. In this case, you do not get to choose how many wounds the commander gets. The attacker decides how many attacks, and from that, how many wounds are assigned to your commander. Why is this? In close combat, Independent characters act as their own unit. In shooting, wounds must be spread out evenly on your unit (including the commander).

  • if a squad of 10 fire warriors is fireing at a squad of 10 space marines and 5 are in cover do the space marines have to put there wounds on those 5 since the fire warriors cant see the other 5 and also does range at like los

  • no. The SM player can put them on guys the Fire warriors cannot even see.

  • lol im sry for all the questions dont answer them but just 1 more u never explained the difference of glancing and penetrating and the numbers for blowing it up taking a weapon off etc...

  • that can be found on page 61 of the rule book.

  • so if ur attacking with a ic who decides the wounds the attacker or deffender?

  • i meen if both squads have a ic how do u decide who the your ic attacks, does it depend on who hes facing or do u get to choose. if u could tell me how u measure cover it would be greatly appriceated :)

  • i was playing today with my friends space marines agansist his orks i had a 10 man tac squad and 1 was sarge with chainsword and bolt pistol so i roll to hit and 6(the sarge didnt hit)out of 21 hit so i have 6 normal so i had 6 hitting space marines all the same and 2 didnt hit.the ork boyz i was attacking had 6 boyz 1 hard boy a nob and a ard nob how do i know which ones of my space marine hit so i know what i need to wound

  • if u dont know what i meen its if the enemy squad has 4 defferent types of units 6 boyz 1 ard boy 1 nob and 1 ard nob and my squad has only 6 hiting generic normal space marineshow do i know which ones hit or not or how do i know which ones my 6 hit

  • I don't know orks well enough, but I will assume that there is no way that one squad of orks could have and ard boy, a nob and an ard nob with boyz. But we'll answer this example. Since they are all part of the same squad and none of them are independent characters so they don't act as their own unit, you would take the majority of the squad to determine WS and toughness (this is because the unit being attacked gets to decide where the wounds are placed. Does this answer your question?

  • thank u and yes it does :)

  • what does iniative do if its higher and what do u do if its lower

  • Initiative determines the order of attack in the assault phase. There can be adjustments to the number (such as assaulting into terrain without frag grenades). If a unit is killed before its initiative, it dies without fighting back.

  • sweet deal

  • nice and interesting!

  • both players have to pill in in closecombat

    if he´s part of the squad he will be in combat

  • The Emperor's champion is an independent character. If he can not move into base to base contact with the opponent he does not get to be in the assault even though he's joined the unit.

  • yeah but he can (must) move the 6" if one in the squad can get into assault...and in return the orks must pill in 6" in a way that they are in contact with as many models as possible

    so in most cases all the models can fight

    unless he is more than 12" away

  • Agreed, the scenario where that happens seems rather rare, but far more common with swarm armies. If an ork boyz squad has 20 members with a joined warboss, stretched thin to avoid blast templates, it happens quite frequently. On the initial assault of this video, the orks were assaulting into cover so they could not move the 6" toward the enemy, plus the front line orks were beyond 2" away from the BTs, so an independent character doesn't have to be more than 12" away to not get into combat.

  • well yes

    but you say "if they rolled ones for deffenders react..."

    there are no terrain tests for deffenders react (see page 34) its always 6" for the deffending unit (unless to squad has some spezial rull)

  • yes, that was a mistake. I attempted to correct that with annotations. The point of that part of the tutorial was just to drive home the fact that the independent character is a separate unit and that there will be instances that it can not get into combat. BTW, thank you for the lively discussion.

  • Where can i find this rule?

  • which rule do you want to find?

  • The rule stating that ICs work as a separate unit in CC.

  • Page 49 of the rule book. "When the attacks are resolved, however, independent characters are always treated as a separate single-model unit.......this also means that they have to be in base contact with the enemy to be able to attack."

  • i love your tutrials. They clear up so many questions i have. Thanks MUCH!

    TG

  • You are very welcome.

  • (Defenders react is slowed by Difficult terrain) is that a special rule of the Black Templars?

  • Nice catch.... reread the rule.... evidently the guy running the 5th edition tournament I was in was wrong. I'll add notation. Thank you for helping me keep this as accurate as possible.

  • cause defender's react is new in 5th edition

  • Again, thank you for the comment.

  • rockin always a pleasure

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more