Dude I made a Space Invader with 3 different game mode... A store and lots of other stuff and I am not even in University... Also you forgot the score, and the red space ship that travel at the top. And the game continue once you have died.. Me you lose 1 life, and theres a death animation...
@smash229 good for you. This is like 3 years ago with very little knowledge of C++ or OpenGL. There's always extra stuff to throw in, even with your game. End of the day I was under strict deadlines and there's a little thing called feature creep - if you don't limit what stuff you want added, or at the very least timeline what stuff will be added when, you'll just end up a ton of features half done, rather then a smaller set of features that are refined.
@imkrsna Haha. I never worked on this game since this. It's pretty sloppy code and indicative of my amateurish coding days. I'll have to try and find the code and upload it :)
very nice. I'm working on my own version as a stepping stone into bigger things.
one note though, your aliens seem to have a higher chance to fire than you do. at that rate you wont get them killed before they reach the bottom unless every shot hits.
some implementations I've seen have the group as a whole bounce off the wall and then drop down, I like the way you have done it with the aliens going down one column at a time.
Yeah, there's definitely some rate of fire issues in my game that I couldn't really seem to nail down, I think it's the way the aliens fire the missiles, although I'm not sure.
I, like you, used Space Invaders as a stepping stone. It was actually my first experience with C++, I didn't really know anything about C++ before I started on this project.
Admittedly, I originally intended to have them all move at once, but the one row idea worked out well, so I kept it.
Cool! I hope you add all the features and then put it on the web! Many people would also love this as a pocket computer game too. You could also add new ships! BTW, the ship that you control (at the bottom of the screen) is actually a moving cannon. I know, it sounds really weird, but thats what wikipedia and many other sources (including the game manual for space invaders extreme) say.
Fair point. Anyway, I wasn't really basing this remake on any particular version. I just took the classic formula and mixed it up a little. I originally assumed the Atari version had a ship, so I just designed a ship.
Dude I made a Space Invader with 3 different game mode... A store and lots of other stuff and I am not even in University... Also you forgot the score, and the red space ship that travel at the top. And the game continue once you have died.. Me you lose 1 life, and theres a death animation...
smash229 1 month ago
@smash229 good for you. This is like 3 years ago with very little knowledge of C++ or OpenGL. There's always extra stuff to throw in, even with your game. End of the day I was under strict deadlines and there's a little thing called feature creep - if you don't limit what stuff you want added, or at the very least timeline what stuff will be added when, you'll just end up a ton of features half done, rather then a smaller set of features that are refined.
Plus, as I said, version 0.1.
TheTjalian 1 month ago
waiting for the source code :)
imkrsna 9 months ago
@imkrsna Haha. I never worked on this game since this. It's pretty sloppy code and indicative of my amateurish coding days. I'll have to try and find the code and upload it :)
TheTjalian 8 months ago
very nice. I'm working on my own version as a stepping stone into bigger things.
one note though, your aliens seem to have a higher chance to fire than you do. at that rate you wont get them killed before they reach the bottom unless every shot hits.
some implementations I've seen have the group as a whole bounce off the wall and then drop down, I like the way you have done it with the aliens going down one column at a time.
Zerker
WNxZerker 3 years ago
Yeah, there's definitely some rate of fire issues in my game that I couldn't really seem to nail down, I think it's the way the aliens fire the missiles, although I'm not sure.
I, like you, used Space Invaders as a stepping stone. It was actually my first experience with C++, I didn't really know anything about C++ before I started on this project.
Admittedly, I originally intended to have them all move at once, but the one row idea worked out well, so I kept it.
Thanks for the comment.
TheTjalian 3 years ago
Cool! I hope you add all the features and then put it on the web! Many people would also love this as a pocket computer game too. You could also add new ships! BTW, the ship that you control (at the bottom of the screen) is actually a moving cannon. I know, it sounds really weird, but thats what wikipedia and many other sources (including the game manual for space invaders extreme) say.
mancole96 3 years ago
Oooh, I always thought it was a ship (not a cannon), interesting...
Anyway, I'll definitely be trying to include all the new features! I'll release it once it's done!
TheTjalian 3 years ago
Actually, for space invaders for the PS1, the intro shows a guy in a ship shooting aliens. Not in a cannon.
Adam24G 3 years ago
Fair point. Anyway, I wasn't really basing this remake on any particular version. I just took the classic formula and mixed it up a little. I originally assumed the Atari version had a ship, so I just designed a ship.
TheTjalian 3 years ago
Meow.
destructivemonkey 3 years ago