Added: 2 years ago
From: jangalomph
Views: 14,225
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  • how did you made the physboxes catch fire once they're hit?

  • @Blaze6108 I actually used gib shooters to shoot metal gibs out that were on fire at the start.

  • Um, Were you the one who made the base mod, was the map named Mini_destination1

  • @Link98367 I am the one who made base mod, and yes it was.

  • @jangalomph okay good, I thought you stole this lol, Thanks for the base mod by the way.

  • insane 

  • this reminds me of Halo reach

  • @juanelbobo1

    Because... the tower looks like something the covenant would build.

  • @SuperMinecraftDudes i guess...

  • never forget

  • d-day

  • I like how the debris are still on fire when it falls in the water.

    lol Seriously nice work

  • bad company 2 style !

  • Hey man. If i download it and give you credit can i use it for my first animation? i want to try to get a Stryder to attack it

  • @pokealong1227 Fine by me.

  • fix download link plz

    it never loads for me

  • like

  • @TheKeyboardabuser 1. I did use phys_explosion to push the blocks. 2. Who cares if it doesn't?. And a head crab cannister hit the tower.

  • @jangalomph Don't worry about him.. He doesn't have "ANY" Videos, NO subscribers, And didn't sign on since 7 months ago.. He like, ragequit youtube.

    BTW good job man, I am trying to learn this.

  • @TheKeyboardabuser Retard Award.

  • @TheKeyboardabuser Shitty troll is shitty

  • @TheKeyboardabuser I pressed "show" on your comment, just so i could thumb it down.

  • when it falls it looks like Lego XD

  • Awesome,though I don't think the top part should explode when the bottom part is getting hit.

  • Oh hey, I remember this. Haha, when's it coming out dude?

  • @Kracg999 Probably no time soon :P

  • @Kracg999 Download link in description for the map.

  • please make a tutorial for this

  • Cool man! is this going to be in any map soon, or are you just doing it for the heck of it?

  • @HamsterJP It was mainly a for the heck of it kinda thing. Just a short mission map i made.

  • @HamsterJP Download link in description for the map.

  • nice one :)

  • Cool i got the same vid card XFX Radeon 5770 HD

  • you gotta have a great graphics card to run that collapse.... what do you have?

  • @pivotpwns45 XFX Radeon 5770 HD.. basically one of the top of the line cards.. but really this doesn't take much to run. Its actually very optimized from what i know.

  • @jangalomph kool on my new pc that i will be getting soon (thank god) it will have a nvida 220 1 gigabit graphics card so its pretty much the same thing as yuirs

  • @pivotpwns45 I personaly feel like Radeon does the job better ;)

  • guys at the bottom: WTF

  • wow

  • u wan na tell us some important tips for making this? please

  • @nurglekhorne Skills... use physboxes wisely, use time delays, and particle effets. Magic..

  • i dont know how the fuck you did that but i gotta say 5 stars and subscribe!

  • @tankkimaagi Download link in description

  • cool

  • Well im nnot going to ask a question. Im just going to tell you. the level design, i love it it diff from the rest very creative.

  • can you link me the tut for the dropship landing thing

    and what material is the func_physbox set to?

  • Cinder block, is material, and google the tut.

  • I can tell how you got the rest of that too work, but tell me. how did you get it too ignite like that? did you use an env_entity_igniter?

  • No. Env_shooter with ignited props.

  • how did you get the tower to collapse

  • Triggers, and Physics based objects.

  • im new to hammer so i have no idea what that is

  • Woah, nice there! Looks realistic and generally... so badass xD

  • Thanks man :D

  • how u do headcrab canister?

  • make a env_headcrabcannister and on trigger or what ever ontrigger > headcan1 > firecanister

  • how did u script tower fall?!

  • and howd u make headcrab canister have a trail?!

  • It does that by it self.. And for the tower to fall.. Its triggers and physics based objects.

  • @reddragonr585

    theres a headcrab caister entity

  • Hmm, I am having trouble with making NPCs move places with a trigger

  • scripted_sequnce with it just set for them to run to it and do no animation.

  • Oh true, thanks man. Nice vid.

  • how did u get the dropship to move?

  • I think its onspawn/ontrigger > dropship > fly to spacific path via with parameters of the path track/corners name.

  • I think that is just physics at work. Maps looking sweet though.

  • Not all of it is just physics work.

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