Added: 2 years ago
From: RoahmMythril
Views: 11,766
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  • btw, if you like resident evil at all check out my stuff. Im looking for challenge ideas because I think everyone else has already done all the play throughs and stuff

  • for doing all of that.. I say thank you

  • Fish Man = Bass

    I don't see why you apologised for the ending of this video. You weren't as polite as usual, sure, but you were hardly rude, you're pretty polite by nature. I've seen people do things ten times worse and never apologise.

  • Dont you just love the ending song? Pretty nice.

  • I checked and found that MegaMan 5 and MegaMan 6 don't require any special weapons, even on their final bosses. MegaMan 6 forces you to switch to Rush Jet a lot though, including against one very annoying boss.

  • Everybody know that aliens are weak to Bubble Lead because aliens can't swim.

  • Dont pay attention to anyone dude if they say crap for you using weapons :/ i love your videos thanks man :)

  • I Remember how long it took to figure to use to bubble lead

  • u know a robot master is cool when he is immune to the metal blade d=(o.o)=b

  • 7:09 - 7:15 The Metal Blades were having no cost to fire, at all? o:

  • Metal Blades are notoriously broken. Each unit of energy in the meter for that weapon is, if memory serves, six blades.

  • @RoahmMythril

    Uh...Late response I know, but your memory serves wrong. It's 4 blades, allowing you 112 shots not counting recharges before you run out.

  • @RoahmMythril nope, that's the quick boomerang.

    unless, of course, you're talking about the pause glitch with the blades.

  • @RoahmMythril actually, I think 1 bar of energy is only 4 metal blades.

  • note: aliens urinate .50 calibur bullets

  • I thought you were gonna show what metal man's own weapon does to him, but i guess most people know that already by now.

  • @Kain5th Actually, he did show that. He showed it at the beginning of the outtakes of the Skull Castle Stage 5.

  • Wily is an alien! Who would of thought. That's my reaction the first time I saw it. As for Megaman and the seasons, I still find it werid that they make Megaman Pink.

    Nice run through, Roahm. Good dragon.

    See you in the next game.

  • Well...there are usually exceptions to certain challenges. You just cant avoid it sometimes. :)

  • Lol every time he controls something he looks like he's struggling to escape and when he is defeated and is begging for mercy he looks like he's bowing down in gratitude.

  • in the game Scott pilgrim vs the world the final boss rips off this stage lave drips and the alien parts

  • @prinnyzawa

    Hey, it was a homage, not a rip-off. Don't get the two confused.

  • If your playing wild world, it better to catch bugs that are on trees when its raining, you find more rare bugs

  • The stars look far too much like his bullets...

  • Can't Alien and Mecha ragon intstant kill you?

  • Mecha Dragon can by pushing you into the void, but I don't think the Alien can instant kill you. Do massive damage in one hit, yes, but not instant kill from full life.

  • @RoahmMythril

    From the rumors I've heard (just rumors) the head of the dragon is instant kill but I've never seen this and the Alien was post to be instant kill just by touching it but haven't seen it myself.

  • @levelmaster2 Not sure about that with the Dragon. Maybe I'll load up and jump into the dragon on purpose to see. lol

    The Alien though does 20 points of damage on contact damage. Rock has 28 HP so, it might not be instant kill, but its pretty damaging. It might be instant kill in the Genesis version, though, but I've always played the NES.

    Oh and very nice job on this Roahm~

  • Thank you ;)

  • @RoahmMythril Actually, it turns out that if you jump on the mecha dragon, it is an instant kill.

  • @RoahmMythril Massive damage eh?.................I bet megaman's worst weakness of all is....

    1: spikes

    2: Aliens

    Lets hope there isn't alien man and if there is...I hope it doesn't does more damage than before.

  • @RoahmMythril ...Actually, as far as I know, if you're hit by Mecha Dragon as he's teleporting down, it is an instant twenty-eight damage.

  • @RoahmMythril Mecha Dragon can indeed one-shot you. Happened to me several times.

  • @RoahmMythril actually, it's impact damage is a 1 hit kill. I found this out the hard way :(

  • 6:30 Pretty stars...

    *stares... staaaaaaaares* ...so preeeetty~ Sparkling everywhere, hehehe~ Even if it fully recharges the hologram, showing that off was totally worth it. =n.n=

  • Indeed, that looks quite entrancingly shiny X)

  • Great job! I applaud you!

  • Hirofumi Mizoguchi..

    Yeah, I don't wanna meet the guy that has anything to do with the creation of Quick Man.

  • Outstanding that you did these. It just wouldn't have felt right if you only did the Robot Masters and left the major headaches in the Wily Castle unaddressed.

    When you gotta use weapons, you gotta use weapons; it's not really breaking rules if the game forces you to, as the first goal is still finishing the game; obviously takes priority over Buster Only, and you did hold the No Damage all throughout the run too; 2 out of 3 and 3rd only broken when needed to not break the others. Great job!

  • I can't even get past Wily's 1st stage without rage-quitting, so I really enjoy watching these perfect runs, especially the weapon master stages. I didn't see anything wrong in what he said about the commenter that wanted him to take damage or something. If you take damage, it's not a perfect run, and that's in the title of every one of these videos. So @MartenFerret, I agree it was pretty thankless and stupid of you to say, considering how much Roahm stresses perfection over weapon master guns.

  • Thank you for the backup, but the argument was long in the past, so we're over it now ;)

  • @RoahmMythril My apologies, I didn't check the dates closely enough, I thought this was posted only a couple of months ago. Oh well, cheers anyway, I only stumbled upon these videos recently, keep up the good work.

  • now that i see it the ARE weird names in the credits.

  • im not entirely sure the falling material during the seasons are Megaman's weapons... but rather what comes with the season...

    Fall: Leaves of course

    Winter: Snow

    Spring: Cherry Blossoms

    Summer: Rain

  • I think it's supposed to represent both the weapons -and- the seasons.

  • Personally, I enjoyed your no-hit runs. I find it to be much more impressive than simply just going buster-only. I won't request them, but if you decide to do no-hit runs of the castles/fortresses again, I'll enjoy watching them. And I have an Animal Crossing town, too. :D

  • animal crossing is awsome.

  • If you try to use any other weapon on Alien Wily, he recharges all of his energy. Another reason for using the Bubble Lead!

  • Alien Dr. Wily... I never got too far in megaman 2, I just didn't have the completionist attitude when I was younger.

    I've only got one comment, Wily will move infinitely an infinite number of times. Which is partially why we have megaman 9. Wily be fight you infinitely.

  • Your skill is _very_ impressive. But, in my case, your amusing commentary is as much the real show. And you're able to (sorta) repeat yourself after 63 attempts or whatever? That's amazing.

  • Oh my GODS, he's an alien!

  • Comment removed

  • I say you should do the stages the way you want.

  • are you gonna do the re visited stages from MM3? just asking

  • Possibly, but again I put those in the "not for a long while" category, if for no other reason than the fact that I'm kind of tired of fighting Air Man and Quick Man at this point.

  • MM3 revisited stages *require* Rush Jet/Coil. So it's unlikely to Buster-Only those, if not impossible.

    Still, you think QuickMan's a bitch now, "Doc QuickMan" (being big as a house!) is gonna drive you NUTS.

  • Well, I can see how the lackluster response to it was hardly worth the (TREMENDOUS, I assume!) effort of no-damage-buster-only running the entire slew of bosses! I could never do that - and against the MM2 bosses, probably just about the hardest batch to do that against (that or MM3's, thanks to Needle/HardMan).

    For the longest time, I wouldn't even touch the Wily levels at all! You'll change your mind eventually, I'm sure. But certainly with more realistic conditions.

    Rock on!

  • Right, I'll probably do the other Wily stages eventually, but for now I just want to get back to Robot Masters, they're all I really intented to do from the start, but this was an interesting challenge.

  • lol not only that but they are suposed to be harder in the revisited stages

  • wow... and I use at least 2 e tanks to defeat him... when i requested that fight i was just talking about the boss but... I didn't expect that you would like to finish it all... I hope that I didn't made you to do that.,.

  • Nah, that's just my own obsessive completionist nature. Once I start something, I hate to leave it unfinished.

  • Well, that was a solid end to one of the most memorable video games in history.

    By the way, what kind of controller do you use for these Perfect Runs?

  • This once more falls under the category of not being able to afford anything fancy for recording these videos, as such, I just use the keyboard. This is one thing I'm unsure if I'd want to do differently even if I could however, as from personal experience, gamepads for computers can be a bit iffy. The only one I've ever had was next to impossible to set up, and the end result was hardly worth the effort.

  • You do have a point there: it seems that PC gamepads, even the wired variety, don't seem to work well with NES platformers.

    Myself? I play Mega Man Anniversary on a Gamecube, which, fortunately, works fine with the newer controller.

    Still, the fact that you're using a _keyboard_, is very impressive on it's own.

  • I'm sorry if any of my own comments discouraged you in any way. I found the Wily videos fun, and I think you made all the right choices in how you approached them, but on the same note, were I in your shoes I too would probably enjoy the robot master stages more than the Wily ones. Seeing you overcome the amazing brutality of the Wily stages was fun, and I enjoyed your work very much. Good luck on Mega Man 5 and thank you for all the entertaining videos you've provided.

  • Oh, not at all, no worries. I'm not even particularly mad at anyone, really, but even if, I don't recall anything discouraging from you. I'm glad you enjoyed the Wily vids.

  • He's referring to me. For making an example of my post, he's lost a viewer.

  • I'm sorry you feel that way, I was not trying to single anyone out. I replied to the PM you sent me, I hope it better explains what I was feeling at the time. If I upset or offended you, it was completely unintended, and for that, I apologize.

  • *replied to PM*

    XDXDXD It's all good, man. There was a bit of psychology involved in my reply.

    I wasn't offended at all... I'm making sure YOU'RE ok.

  • Then, how about a question?

    How would you take on the first Wily stage in MM1? Atleast, without dying?

  • Hm.... I can't immediately think of much in the way of definitive problem areas in that stage, except of course the Foot Holder room. There, you'll either have to be patient and lucky, or just use the Magnet Beam to get across. Yellow Devil's weakness is the Thunder Beam, so just practice, get good at remembering the pattern of his pieces, and he shouldn't be much trouble. Tedious, yes, but difficult, no.

  • I sorta figured what his weakness was, and the trouble with the footholder room. The problem that I have is dodging the blobs of Yellow Devil.

  • All I can really advise on that is to do a few practice runs. The pattern of his blobs in MM1 remains constant. That is to say, every time he moves across the room, he disassembles himself in the same pattern. Once you get it memorized, dodging him isn't that big a problem.

  • Thanks. The weird thing is, I never personally played the first 2 games, atleast to my memory. The 3rd one however, I do remember playing, but it's been awhile since I went from beginning to end.

  • Actually, IIRC, the bottom two rows are really all you actually need to pay attention to. The rest should fly over your head harmlessly. Panic is your worst enemy there.

    Oh, that, and leading his shots. You don't want to get him firing in "headshot range," you'll never dodge that.

  • (In RE: Yellow Devil post)

    For the life of me, I don't know why that didn't thread, there.

  • Right, it's only the bottom two rows of shots from the Yellow Devil's pieces that you really have to worry about. It's made a little harder since you can't slide in the first game, but well timed jumping saves the day.

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