Added: 7 months ago
From: AKU6
Views: 974
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  • Outstanding model. I hope to someday get to this skill level, as right now my model abilities are rather weak compared to this. Inspirational video!

  • yeah good when you copy others videos

  • YEAH ITS GOOD WHEN YOU TRY COPY OTHERS VIDEOS

  • well...mind has been blown

  • @countryNguns annnd it's a good or bad things ?

  • sorry but it's not low-poly

  • @Athomield Okay show me what low poly is. My M16 polycount is approx same as crysis 1 or killzone 2 guns in-game. So yeah i'm agree with you, it's not enough low poly for PSX / N64 game.

  • @AKU6 lol sorry if you didnt like what i said

    but it's a lil bit detailed

    (i mean it musnt have more that 1500 Polys or 3000 triangles)

  • @Athomield Dude that is a low-poly.

  • @aaronh678 maybe :) but its 4121 poly or 7775 triangle thats why i said that

  • yeahh thanks you so much UMG to disable the audio on CC licence, you're awesome, I hate you.

  • @AKU6 lol :(.

  • could you please tell me were you got the picture

  • @cake1295 on google image, search "m16a1" in large size you will find it

  • @cake1295 thanx

    

  • wow that was awesome dude

  • @Gamespflow thanks man!

  • WTB tutorial!

  • Yet again another question ^^

    As you replied before you can move the pivot point using the Ins key, but how can I rotate it around so if I were to use the move tool it'd move up/down at a certain angle.

  • @CalvinBGood yeah its possible, when you push the inser key you have a blue icon below the pivot point, click on it and now you can rotate the move pivot point, push again inser key when you have done.

    Go to tool settings to choose the differents axis, when you customized your pivot point on rotation maya set as custom axis orientation, you can also write a specific angle on XYZ.

    i hope you understand, not easy to explain clearly.

  • Hey man what was the song you used?

  • @zfreeman6595 it's a guy who remix the song Promise by Skrillex & Nero on soundcloud website

  • How did you get it so when you rotated certain parts they'd rotate around a certain point and not in the middle of the object?

  • @CalvinBGood i grouped some parts then i edited my pivot point with the button "inser" on keyboard. You can constraint your edit pivot point with the snap by grid, point, curve,... v+middle mouse button to snap by point.

  • @AKU6 Cool thanks :O, no need for me to use joints anymore :)

  • How do you get normal shading on your model? Instead of soft or hard shader.

  • @CalvinBGood you can adjust the normal in the normal menu then "set normal angle". I usually use a range 32 to 37

  • @AKU6 Cool thanks. :)

  • @CalvinBGood Default normal angle is 30.

  • Oh and this will sound dumb but how did u make the lines that color at the end of the video?

  • @32Skott you mean the blue wireframe i think, you can add it on your perspective window view menu, shading then wireframe on shaded

    or click the icon that looks like a "box blue with white edge" on your perspective window view too

  • If it wasn't to much trouble could you make a tutorial of this a bit slower? ;)

  • @32Skott argh sorry not because i don't want, but too much time for me to make 10 videos of 15min with all annotations (2-3hours to edit all annotations with youtube on each tutorials) so i'm sorry again and hope you understand.

    

  • @AKU6 don't worry it's fine I understand

  • Prettyy siiccckk XD, I wish I was recording me do my AK47 :(, very nice good job!! Thanks for the mention too :).

  • How did you make the square edges into round edges @ 0:35?

  • @billytale13 bevel in edit mesh menu

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