Well, I think the physics is not true. When the airfoil pass thro' the air particles, a vortex sheet should appear and curling around for some time.
For the existing case, I think the "aerodynamics" is faked by placing a "wind force field" right at the propeller. On the other hand, the plane lift is directly proportional to the plane speed only. In order words, the propeller and the airfoil themselves do not work out any physics and lift at all.
@kedrednael Hi! It is possible, but smoke consists of a number of particles, and this is CPU and GPU intensive. We'll likely implement this later when hardware is more powerfull.
OH MY GOD
I've been playing this game for 1 year now and it's the first time I see this video,
While flying in formation I've always wondered if my leader's propeller was slowing me down, I didn't really believed it but now I do.
fable2omg 1 month ago in playlist Uploaded videos
Well, I think the physics is not true. When the airfoil pass thro' the air particles, a vortex sheet should appear and curling around for some time.
For the existing case, I think the "aerodynamics" is faked by placing a "wind force field" right at the propeller. On the other hand, the plane lift is directly proportional to the plane speed only. In order words, the propeller and the airfoil themselves do not work out any physics and lift at all.
blower05 8 months ago
Is there a way to place these particles in a mission with the mission builder?
I would like to see what happens when you fly a Handley page through them.
kedrednael 1 year ago
very nice indeed
zauii89 1 year ago
Very impressive!
MrSasz 1 year ago
Could smoke work like this? that would be nice, but maybe to CPU or GPU intensive? Or does it already work like that?
kedrednael 1 year ago
@kedrednael Hi! It is possible, but smoke consists of a number of particles, and this is CPU and GPU intensive. We'll likely implement this later when hardware is more powerfull.
neoqb 1 year ago
@neoqb allright thanks for the answer :).
kedrednael 1 year ago