Genial¡¡¡¡ el truco tambien estaba en ponerse arriba a la izquierda( min:1,30) muy bueno,gracias por volver a revivir este maravilloso juego de msx.aun la conservo,pero hace 15 años que no la toco,un abrazo amigo..¡¡¡¡¡¡¡¡
Thank you very much for this!! Played this a lot when I was a kid and loved the music. And thanks also for revealing that 4th bonus level, thought there was only three of them - 4th was so simple place, stage 4 mountain gap :)
The first time I went to found that bonus stage (2:26) I thought I was going completely mad from playing the game too long. I still have an old Philips MSX2 somewhere lying around, and some disks too. Might be the time to get that thing dusted off and find me some scart cable. 8)
The music is SCC, whatever that means, but it's not the original sonnd It's probably run through a better sound processor or something, because the notes etc. are exactly the same. However, the music IS awesome!
Ok it's hard to define these terms when it comes to chiptunes; the musical code is the same, the sound is produced by the chip. I don't know what the 'original' sound was actually; I have this game on diskette and play it on an original Philips MSX 2, which apparently lacks the SCC chip. If Nemesis was created without taking the existence of the SCC chip into account, than this is not the original sound; but if they did take into account the SCC chip, this (or both) would be the original sound.
@Waranoa The tunes were redone for SCC, the original Nemesis 1 used PSG only.
There were cracked megarom Konami games in Brazil which used a 'Megaram' memory expansion (not memory mapper compatible). In those cases, if you did not plug a cartrige with SCC chip, the music sounds awful (only the PSG channels).
@lastfortress the SCC doesn't do FM, that's the FM-PAC. The SCC adds 5 programmable waveform channels for the MSX to use and mix with its internal PSG. granted, if it's not an SCC+ and just a regular SCC, channels 4 & 5 have to share the same waveform, and either way, the waveform is extremely simple and limited (32 bytes) but it's still enough to do wonders for people that are used to 3 channels.
:O fantastic video of all stages of nemesis. You can game to "nemesis online", a remake of msx nemesis but you can play online at internet up to 8 players. Game is free, you can see videos in you tube
True, the playability is excellent. The jerkiness is due to the game using MSX's screen mode 1, which is actually a text mode with sprites - all the background graphics consist of 32*24 text characters! The smoothly moving objects (the spaceship, etc.) on top of the background are sprites.
If you look closely, you wil see that there are enemies that are sprites (move smooth and has one colour), and enemies that are text blocks. They needed to build some collision routines... and in the end everything is really smooth! (but the scrolling :-)
Screen 1: 2 colors per 8x8 block (like a Spectrum). Screen as a whole is mapped by 256 characters (another limitation).
Screen 2: 2 colors per 8x1 block. Screen is divided in 3 sections of 256 characters.
Nemesis uses screen 2.
A curious thing with the MSX1 VDP is that all the screenmodes can be emulated in Screen 2, the only point of other modes is to have more convenient (and faster) mapping to the screen data (try emulating screen0 in screen2 to see how slow it can be).
Please take a look of MSX Technical Handbook. In the chapter 4 you will see that screen 2 pattern size is 8x8 and you can set 2 colours for each line of each pattern, and screen 1 pattern size is 8x8 and you only can set 2 colours for 8 patterns. If you set a incremental pattern name table (1,2,3,4,5,6,7,8) you only will see 2 colours for each 64x8 pixels. All msx games ported from spectrum use screen 2 due to this limitations of screen 1
That is what the manual says. It is in fact possible to set each line of a 8x8 pixel block to two separate colors in screen 1. Virtually all MSX1 games of after 1984 rely on this 'hack'. I have even programmed using this trick myself, back in the days.
It's amazing what the cartridge squeezed out of the MSX. This was made in a time when gameplay came first, and the best possible graphics and sound added afterwards. Some of the music is brilliant. Is this really an MSX soundchip we're listening to?
Yes, officially you need the SCC+ cartridge of (SD)Snatcher. Also any normal SCC rom cardrigde should work (insert into slot1 just after the MSX bootscreen)
I don't understand how a game can have SCC sound/music in disk verson as SCC is a dedicated chip soldered on the PCB cart. Or maybe I miss something ? Need the use of the SDsnatcher Cart SCC+ ?
The MSX really had some great exclusive Gradius titles, though this one wasn't an exclusive, it did have 4 bonus stages found in no other version of Gradius at the time. I'll have to fire this version up sometime and see how much I still suck at it. :)
Good Job. :)
DennisMoin 5 months ago
is this version available to dl from anywhere?
METAL1ON 7 months ago
the game boy version is much superior
SuperDave341 1 year ago
Soñaba con este juego de pequeño!
smdani 1 year ago
well played dude, if you didnt cut/paste several games that is... ;D
gloomandglow 1 year ago
Genial¡¡¡¡ el truco tambien estaba en ponerse arriba a la izquierda( min:1,30) muy bueno,gracias por volver a revivir este maravilloso juego de msx.aun la conservo,pero hace 15 años que no la toco,un abrazo amigo..¡¡¡¡¡¡¡¡
llagotas 1 year ago
Thank you very much for this!! Played this a lot when I was a kid and loved the music. And thanks also for revealing that 4th bonus level, thought there was only three of them - 4th was so simple place, stage 4 mountain gap :)
x2029 1 year ago
The first time I went to found that bonus stage (2:26) I thought I was going completely mad from playing the game too long. I still have an old Philips MSX2 somewhere lying around, and some disks too. Might be the time to get that thing dusted off and find me some scart cable. 8)
Plopkap 1 year ago
Respect for taking the bonus level! Too bad you're only playing it only a short piece... :(
zeepster 1 year ago
This sound chip is actually used in a number of arcade games by Konami.
zaphod77 2 years ago
EPIC!!!especally the final stage in gradius 3
CRUDSLUDGE 2 years ago
5:24
CRUDSLUDGE 1 year ago
this scc cart have a incredible sound ! never heard this before !
candidoj 2 years ago 3
Holy $#17 for being an 8 bit game the sound chip kicks ass!!!
Mysteryracerdude 2 years ago 3
Konami made the SCC cart, which compliments the MSX's native sound capabilities.
Without the SCC cart, the MSX sounds pretty much like the Sega Master System.
poopskinTheLiar 2 years ago 4
The music is SCC, whatever that means, but it's not the original sonnd It's probably run through a better sound processor or something, because the notes etc. are exactly the same. However, the music IS awesome!
Waranoa 2 years ago
No. It IS the original sound. This is music from a SCC Chip - it added some channels and (if I am not wrong) limited FM-Synth.
lastfortress 1 year ago
Ok it's hard to define these terms when it comes to chiptunes; the musical code is the same, the sound is produced by the chip. I don't know what the 'original' sound was actually; I have this game on diskette and play it on an original Philips MSX 2, which apparently lacks the SCC chip. If Nemesis was created without taking the existence of the SCC chip into account, than this is not the original sound; but if they did take into account the SCC chip, this (or both) would be the original sound.
Waranoa 1 year ago 3
@Waranoa The tunes were redone for SCC, the original Nemesis 1 used PSG only.
There were cracked megarom Konami games in Brazil which used a 'Megaram' memory expansion (not memory mapper compatible). In those cases, if you did not plug a cartrige with SCC chip, the music sounds awful (only the PSG channels).
qopha 1 year ago
@lastfortress the SCC doesn't do FM, that's the FM-PAC. The SCC adds 5 programmable waveform channels for the MSX to use and mix with its internal PSG. granted, if it's not an SCC+ and just a regular SCC, channels 4 & 5 have to share the same waveform, and either way, the waveform is extremely simple and limited (32 bytes) but it's still enough to do wonders for people that are used to 3 channels.
inversephase 1 year ago
@inversephase Yup. I discovered that three months ago - Thanks for the info, anyway. Greetings from Brazil!
lastfortress 1 year ago
Comment removed
videogamemaster95 2 years ago
alucinante gradius 1 con scc AWESOME
gillianx68000 2 years ago
I must've played this a zillion times :P I love it
eyot08 2 years ago
I can blindly finish it...
Behind konami's easter island statues necks...
pauladenisefatagnus 2 years ago
The music is so great it makes you forget the choppy scrolling...
NewAgeRetroGamer 2 years ago 14
@NewAgeRetroGamer EFFIN' TRUE
NewAgeRetroGamer 2 years ago
i loved it alottttttttttttt
mazenmix 3 years ago
:O fantastic video of all stages of nemesis. You can game to "nemesis online", a remake of msx nemesis but you can play online at internet up to 8 players. Game is free, you can see videos in you tube
djkotai 3 years ago
Amazing game , and excellent played kwns! I always used laser, now I see that double works better! :)
arctic175 3 years ago
Nossa como du jogava isso qd era muleque,,, esse jogo pra mim é sagrado..bons tempos
ptomebr2 3 years ago
The music sounds so good with the SCC chip!!
JiggyxJimmy 3 years ago 2
Comment removed
Taraborn 3 years ago 31
wow, more than 70 thumbs up?
JiggyxJimmy 3 years ago
Comment removed
Taraborn 3 years ago
That jerky scrolling doesn't detract from the gameplay at all. Why did a little bit of jerky scrolling on some Amiga games reduce playability.
BurtWilson1 3 years ago 3
True, the playability is excellent. The jerkiness is due to the game using MSX's screen mode 1, which is actually a text mode with sprites - all the background graphics consist of 32*24 text characters! The smoothly moving objects (the spaceship, etc.) on top of the background are sprites.
MadokaLCX 3 years ago 4
If you look closely, you wil see that there are enemies that are sprites (move smooth and has one colour), and enemies that are text blocks. They needed to build some collision routines... and in the end everything is really smooth! (but the scrolling :-)
pedromprado 3 years ago
This game use screen mode 2, and the size of the characters are 8x8 with 2 colors per line
k0ga 3 years ago
That would be screen 1 actually.
Screen 2 was the "high resolution" graphic mode.
I guess I am outed as an old geek now. :/
JazzAd 3 years ago
couldn't be screen 1 because in screen 1 there is 2 colour for each 64x8 pixels, and is easy test that nemesis has more colours
k0ga 3 years ago
Not really:
Screen 1: 2 colors per 8x8 block (like a Spectrum). Screen as a whole is mapped by 256 characters (another limitation).
Screen 2: 2 colors per 8x1 block. Screen is divided in 3 sections of 256 characters.
Nemesis uses screen 2.
A curious thing with the MSX1 VDP is that all the screenmodes can be emulated in Screen 2, the only point of other modes is to have more convenient (and faster) mapping to the screen data (try emulating screen0 in screen2 to see how slow it can be).
qopha 3 years ago
Please take a look of MSX Technical Handbook. In the chapter 4 you will see that screen 2 pattern size is 8x8 and you can set 2 colours for each line of each pattern, and screen 1 pattern size is 8x8 and you only can set 2 colours for 8 patterns. If you set a incremental pattern name table (1,2,3,4,5,6,7,8) you only will see 2 colours for each 64x8 pixels. All msx games ported from spectrum use screen 2 due to this limitations of screen 1
k0ga 3 years ago
That is what the manual says. It is in fact possible to set each line of a 8x8 pixel block to two separate colors in screen 1. Virtually all MSX1 games of after 1984 rely on this 'hack'. I have even programmed using this trick myself, back in the days.
oldskoolgamertje 3 years ago
Thank you a lot, bring back memories :)
MyPileOfDigitalMedia 4 years ago 2
This comment has received too many negative votes show
Lifeforce on NES is better than Gradius.
EvilChoda666 4 years ago
5 Estrellas!!!vaya partidaza!!
taosaurio 4 years ago
Hi From Argentina!!! Thank you!!! I feel like a veteran of war watching this cheers!
charlyjay2006 4 years ago
They should make this kind of shooters for the PS2, with PS2-graphics and the MSX gameplay
gersonl 4 years ago 4
That game is called Gradius V.
Nintega 4 years ago 2
It's amazing what the cartridge squeezed out of the MSX. This was made in a time when gameplay came first, and the best possible graphics and sound added afterwards. Some of the music is brilliant. Is this really an MSX soundchip we're listening to?
BurtWilson1 4 years ago 3
It's not the original MSX soundchip, it's the SCC chip that Konami developed with Yamaha. The SCC's were included in certain Konami cartridges.
MadokaLCX 4 years ago 2
The actual video editing seems to have an overall "re verb" effect which blends the different scenes but is throughout the whole clip
charlyjay2006 4 years ago
great stuff, remeber good old times!! tanks for sharing!!
VinzCaputo 4 years ago 9
Wow - can this done via fmsx, by any chance?
cheRRymanJ 4 years ago
The best ever is Salamander for the MSX! - This game is very easy compared to Salamander
dylcomputers 5 years ago
Yep. The best is Salamander, though Nemesis was awesome too.
Taraborn 4 years ago
The best shoot-em up game ever created! True classic!
creamofbeats 5 years ago 3
Yes, officially you need the SCC+ cartridge of (SD)Snatcher. Also any normal SCC rom cardrigde should work (insert into slot1 just after the MSX bootscreen)
Madshark76 5 years ago
Yes, on the Konami GamesCollection disks. All remake in SCC
Madshark76 5 years ago
PS1 and Saturn?
Nintega 5 years ago
Nope, MSX only. the PS1 is non-SCC
Madshark76 5 years ago
I don't understand how a game can have SCC sound/music in disk verson as SCC is a dedicated chip soldered on the PCB cart. Or maybe I miss something ? Need the use of the SDsnatcher Cart SCC+ ?
Zebpro 5 years ago
The MSX really had some great exclusive Gradius titles, though this one wasn't an exclusive, it did have 4 bonus stages found in no other version of Gradius at the time. I'll have to fire this version up sometime and see how much I still suck at it. :)
Bloodreign1 5 years ago
Plus the extra bone graveyard level that only later appeared in the PC Engine version.
Nintega 5 years ago
And I thought up double was shit ;)
Taraborn 5 years ago
Brings memories ;) Good video.
Taraborn 5 years ago
I didn't know a version with SCC sound existed.
Nintega 5 years ago
Good game, nice montage. A bit too heavy on the reverb, IMO.
oorlogje 5 years ago