Added: 4 years ago
From: AnnoyedDragon
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  • Most realistic part was at 1:47 cause you get that in real life. Very good effect sir. well done :)

  • U know theres a thing called fraps right. Get the free version

  • PhysX LOL that really caught on... now go away

  • @captaincough Telling me to go away on my own video? Quite unusual...

    Regardless, given that PhysX refers to hardware acceleration within the PhysX physics engine, it is very much alive and well; and still being used today.

    To give one example, Batman Arkham City is going to use the PhysX engine; just like its predecessor. In the PC version, it will offer hardware accelerated physics effects.

  • @AnnoyedDragon Ya ya PhysX in Batman whatever the games are few and getting farther between also your beloved PhysX will not touch any game play only fluff. For your your very quick response to my comment you must have misunderstood what I wrote, I will clarify what is to go away and that is PhysX. Not you.

    Thanks for the reply

  • @captaincough About 300 mainstream games use it, oh ever hear of the Unreal Engine by the way?

  • @nickrohn93 Ignore the fact's and dispute the issues we could do this forever. The problem with Physx it's too limiting being a proprietary standard. Question for you? what exactly is preventing the widespread adoption of PhysX. would AMD liked to use PhysX for free perhaps with royalty payments to Nvidia? Maybe. Would that have helped make PhysX take off? Certainly. Did it happen? No. Why didn't it? It's a terrible mistakes Nvidia have made. Proprietary standards seldomly win.

  • @captaincough I don't think they're the ones ignoring facts, it appears you discard any reference to PhysX actually being used today; and declare it a failure anyway.

    PhysX is successful because on top of benefiting from Nvidia GPU hardware acceleration, it is freely available to any games company to use it for software physics. Nvidia adds hardware acceleration in games they sponsor, everyone else enjoys a good free physics engines.

    It's successful, regardless of what you wish were the case.

  • @AnnoyedDragon Whatever you say? Nvidia can stack the cards in there favor yet still lose the game there playing. I'm done debating this with you. I hope people can educate them selves from reading our comments. Thanks.

  • @captaincough Well I am unable to find any other royalty free physics api to use that so well integrates with projects. Its popularity is not a concern, nor a measure of its ability.

  • 2011 now and still only techdemos... What's wrong with gamedevelopers?

  • You guys get the demonstration isn't for the graphics (it was 4 years ago btw). The demonstration is to show off the physics in the engine. So basically, it's showing that they can get water to act how it would in the real world, except within a computer graphics engine.

  • You guys get the demonstration is really for the graphics (it was 4 years ago btw). The demonstration is to show off the physics in the engine. So basically, it's showing that they can get water to act how it would in the real world, except within a computer graphics engine.

  • i like wet cars >:)

  • where are the girls

    

  • just checking... everyone realizes this video was uploaded over 4 years ago, right?

  • you guys are too fucking picky leave it be GD

  • Umm.. I believe this violates the law of conservation of matter in physics lol...

  • i want that chuck norris car.like that i would be able to take a ride even on magma.

  • omg at all the retards saying the "car is already clean " or the "graphics suck". if you even took the time to read the title it says physX Demo. not GRAPHICS DEMO!

  • LAVA!!!

  • Wait a sec........BUBBLES?

  • 90% of people don't understand what they are looking at. Water simulating usually takes more than 10 minutes to process each frame, but this is simulated in real-time!

    Respect!

  • Wow. How amazing. Seriously, stop going on about physics, just as long as I can see enemies get hit in the face with steel barrels I don't care; physics is better unrealistic, else a steel barrel will just drop instantly on your foot and kill you.

  • lol are they on the moon the water bounces off like theirs no gravity

  • You missed a spot

  • I don't get all the criticism, there is nothing better out there, no game has produced more advanced results than what you are seeing in this tech demo.

  • @AnnoyedDragon Ghost busters came close did it not using CPU Physics? I can't remember if it was havock or in house built.

  • @Javadamutt What Ghostbusters had was lots of rigid body physics, this is high partical fluid dynamics.

  • this vis was upped on 07 guys, dont forget tht

  • We've established that car is clean so you can shut the hell up now.

  • This is AGEIA PhysX, which is already outdated, quit QQing.

  • 3d pron....

  • the car is steel clean

  • elegant crap, you didn't see the real water

  • this looks like PS2 graphics LOL

  • @xsunwukongx this vid is 3 years old.....

  • It would help alot !

  • Hey dip shits quit complaining and appreciate once work! sheesh(sure lotta complainers) Its not easy making it look real.For a change why don't you losers try making some thing instead of Complaining!

  • meh..

  • Looks not really like Water, more like slime :/

  • @Marukka I don't see people complaining that GPUs didn't produce photorealism over night.

  • @Marukka dude look at the date.... over 3 years ago.....

  • @Marukka i like slime :D

  • @Marukka does the thought, it could be Soap bubbles ever cross your mind?

    should kind of be obvious at 0:14 and 0:27

  • @Marukka

    it is a FLUID!

    go get your zx spectrum and show me the tech

  • It isn't acting like real fluid. There's no creation of surf or splitting or real bubbling. People will always notice its missing.

  • @xsunwukongx the point of physx isnt to perfect a car wash simulator, the demo just shows off liquid affects

  • LOL at first I thought this was DarkMX1000 because of his voice

  • For all the haters.. look when this video came out - then STFU.

  • This is revolution of games :)

  • "keep it clean", even if it already is...

    lol

  • Hopefully PhysX Upgrades as Time Goes on...

  • @xsunwukongx i rather take goo looking real effects water over sprites and geometric water any day,was lighting in real time when game started ? no.

    everything evolves, as hardware becomes better so will the rendering methods.

  • @xsunwukongx I believe their showing tech not graphics

  • @xsunwukongx Well this was 3 years ago.

  • lol, i got some presimulated simulations here

  • It IS cool ... The water is not realistic, but the point is how the particules reacts to the car ! And it is incredibly realistic. Every shape of the car is taken into account.

    Do you go guys ever think the water will be one single item? Just like in real life, water is made of particules. In this demo the particules are big, because it requires processing power. As technology gets better, they can play this very same simulation with smaller water particules until it looks like one liquid body

  • @xsunwukongx Were graphics photo realistic at day one? As with any technology, it is a process of gradual advancement.

  • i hate physX

  • @Galient5

    You dont know anithing!AGEIA is working on nvidia!!!

  • get a fraps xD

  • @xhogan89x this is recorded from presentation -_-'

  • Why they are washing clean car ?! :P

  • this looks bad, but the free to download demo is awesome.

  • It's already clean and they're throwing blue balls at the car, that's gonna make it more dirty

  • you dumbasses, this is the future. If this is what they give us, it's because our processors wouldn't be able to run something better. This is the cutting edge of real time rendering for a not too expansive CPU. Soon every virtual experience will be as realistic as life itself.

  • little water balls...... thats sad not good

  • @steavedaver Well they have to start somewhere imagine the balls being smaller and there whould be more of them=POFF you got water

  • looks like an elephant is cumming on a nice car lol!

  • only nvidia would make a physx demo showing a clean car getting washed. the water looks fake not impressive

  • This demo was made prior to Nvidia's acquisition of Ageia.

  • @AnnoyedDragon

    read the bottom of the video, it said

    Realtime Fluids on AGEIA PhysX Processor

  • @jasonf81 LOL. come on man, it's like, the very first time they've done this ever.

  • @jasonf81 it's about the physics not about how dirty the car is you moron

  • @Runaldo777

    What do you know about graphics pal? The faroe islands dont even get the best gpu's

  • @jasonf81 i didn't buy my pc from the faroe islands, i ordered it.

  • @jasonf81 its only meant to show you how the physics act on any object whether its a clean car or a giant cat.

    also the water is only a demonstration iam sure they would have put more time into it if it if they could.

  • @minimo40

    o.k now go have a masterbation session with your father.

  • @jasonf81 this isnt nvidia, this is still agiea

  • @jasonf81 this is a long time ago, and it is not Nvida who made this demo

  • @jasonf81 i know lol.

  • @jasonf81 That's how clean it is after trying for years to convince people it is cool

  • sucks

  • Che manga de chupa medias, se ve igual que el mario lava autos de gamecube de nivel x, si esto es el futuro yo me voy en mi super nave espacial renault 12 a fumar mis habanos futuristas y soñar con ovejas cibernèticas. Ustedes yanquis la tienen recontra adentro, excepto por Brian.

  • All that processing power and the programs that count still can't use it efficiently. For example.

    RealFlow by next limit won't render in openGL so the GPU is useless for RealFlow.

    Imagin being able to see in real time your Realflow simulation before you ever render it out. Then after you get it the way you want. It would render in real time. NO Waiting for HOURS or DAYS to get your project done just to find out that its wrong.

  • yes but it wont be as efficient as a cuda enabled card

  • I think the car is clean

  • Me too...

  • @modanica no it needs some hot lava hahah at the end

  • Does this work for ATi cards?

  • It was a Ageia tech demo for the PhysX card, so at the time it worked with either ATI or Nvidia GPUs as it was running on the PhysX card.

  • works for me...fucking amazing!! especially on gta4 big improvement.

  • What works? An ageia ppu? I think gta iv doesnt support physx. Thats why it sucks cause it gives too much work for processor.

  • THIS CAR IS ALEADY CLEAN!

  • lol

  • @tyconcept No, not anymore after the lava! XD

  • for what i heard it decreases the framerates really bad, i guess for it to be fluid you really need a very powerful pc. Is there anything like this for ATI?

  • Not that I'm aware of, this is a PPU tech demo and there is a bunch of Nvidia tech demos out there; but I haven't seen an ATI based one available to the public.

    There are some ATI based fluid videos on YouTube if you look around, they also have OpenCL based cloth simulations.

  • I been doing some reading and apparently there is this guy who managed to get it to work with ATI cards, but he is stil testing with more cards so maybe in the future they will be compatible

  • write ATI + Havok on youtube and u'll see that Havok it's better than PhysX.

  • OpenCL used in Havok is a WIP GPU computing framework that isn't being used in 'any' GPU physics games at this time.

    Something that is still being work on and isn't used in 'anything' isn't better than a GPU computing solution that is up and already running in a variety of games.

    OpenCL's only major benefit is that it is brand neutral, but that isn't going to do it any good when Microsoft's compute shader gets implemented in DX11.

  • Although windows is being adopted in the Enterprise area, it's Linux that still is the tool of choice - OpenCL will be accepted in this and onto OSX platforms. Obviously DirectX Compute has a larger base (especially with the next gen Xbox). Eitherway the next 10 years are going to be interesting :D

  • Comment removed

  • Search "ATI OpenCL" on YouTube, you will see a couple of GPU accelerated Havok demos using ATI.

    ATI is using Havok to demo GPU physics using OpenCL.

  • Comment removed

  • AMD is ATI, OpenCL is a GPU computing solution, so when something says AMD and OpenCL they are referring to running on ATI GPUs.

  • Comment removed

  • Oh troll off, I've repeatedly explained this to you, no one is that oblivious so you must be wasting my time.

  • i know ... but it seems to be uneffizient or false programmed

    maybe the system is not bad but how the water is rendered and flows is absolute unrealistic ;)

    i think with better algorithms better results are possible

  • it could be the gravity, it looks like the car doesn't get wet at all (just my opinion here), i mean have you seen the tech demo of cryostasis? in that game the water physics are simply amazing

  • looks horrible ...

  • r u nuts???

    this is real time rendering....

  • why can't they just make the particles that big for games?

    i could handle it if it meant having real water physics

  • I know, why wont games use all these new technologies at max performance they always bump it down a little. I guess game developers dont have these new technologies?

  • umm have you heard of cryostasis?

  • does it have water physics?

  • only the best water physx there is

    downoload the free demo from evga's website

  • ki11joy92 i dont see any demos on evga's site???

  • evga (DOT) com/articles/00471/

  • ki11joy92 i thought u ment like some sort of physx tech demo. ive already tried cryostasis and the demo doesnt like windows xp :(

  • but where can we download that demo

  • description, lol

  • hot car :D i want one

  • I can't get mine to work.

  • i'd be impressed if a game maker had the time to make a car wash in the new gta like this one

  • looks like jello not water

  • If they tried to make it look like actual water, then it will take too much processing power to simulate the physics realistically. You'd need the raw processing power of more than 3 of NVIDIA's top of the line Tesla cards to simulate physics and visuals of water in the quality seen in most of today's animated movies.

  • could have been soapy water

  • I really like this one ;)

    Looks better than other "fluid" demos :D

  • ye somtimes the water look yellow but it looks very good to me very nice i now finally have far cry 2 and tested it :D and we;; i like the game but it takes like 10/15 bullets to kill asombody :S good vid btw 5/5 good work

  • it would be better if there were girls helping to wash the car !

  • Just wouldn't be a tech demo without them I suppose.

  • They are doing it wrong.

  • melt when it goes on the face, it "sticks" with static electriciti.)....

    Because, after all snow is water.

  • the water looked like jello or some thing.... it was to thik....but good work if you did it...

  • 1:20 That looks like steam or wet soap :D

  • this water is too white oO..

  • Thx for the Fileplanet link dude ;D 5 stars :D

  • 1:49 ahahahaha

  • ROFL!

  • OMG! xD

  • you can do that with HaVok also :). The ice, water, oil, bullets, and missiles in crysis is all done with the HaVok physics engine :p. Death animations and plant/object destruction are done with cryengines physics engine. Can't wait to see what crysis 2 is gonna be like if it includes physx instead of havok

  • Cryengine 2 uses a custom physics engine built by Crytek, it does not use Havok.

  • Havok isn't really all that. Try spawning a lot of interactable objects in Garry's Mod (which utilizes the havok engine) and observe how they react towards collisions with each other. It doesn't take a lot of collissions at the same time and I hate the way the engine handles friction, it's too unrealistic. Try placing a door on the ground, or a couple of them, and walk around on it. You can see how it kind of stays in place, but still manages to wobble like it's connected to a spring.

  • killer processor O.o

  • its physx by nvidia, the main cpu does not do the calculations, the graphics card does it.

    BTW IM PRO CAL OHE

  • Or the Ageia Physx Processor, like in the vid.

  • oh yeah your right thats back then when ageia was a separate company

  • note for the ppl that dunno u need a ageia physx processor for this demo. a nvidia physx enabled card will NOT work :( tried on my 9600gt and got nothing...

  • Washing the car with magma isn't a good idea, trust me.

  • OMG Real Time! i Think it will Lag on Eny PC sorry

  • No not specially. Physics is processed by the CPU but this card makes you able to use the GPU instead!

  • matrix hahhahaha

  • were can i download this? i'v looked all over the internet with no luck.

  • try gamershell search CellFactor: Revolution

  • wow..imagine some horror games 5 year from now..with awsome fog and blody mist :D

  • Left 4 Dead FTW!

  • Why would you wash a car thats already so shiny and clean?

  • lets try it at 3 year old PC!

  • Let's try it at a 3 year old laptop!

    Really this benchmark isn't so heavy. It runs on my new PC at 600Fps! At a GOOD 3 year old PC should run about 200fps

  • lol, when i started it, it directly crashed xD

    hmm, maybe i was too self-confident with my laptop xD

  • I have ati so I can't test it on my poor laptop :(

  • oh, i feel sorry for u xD

  • in fact ati cars if physX is installed can play this thing. But my card won't show up foam or lava or water ='(

  • you're right!

  • weak, it's precomputed and not particularly high resolution (i.e. representative of the processing power they're putting in)

  • exactly, you might as well render it in 3ds max and say you made a card that rendered it realtime then making this.

  • Reply to Ng0zT:

    Mirrors edge pwns! i went to fountaingate in melbourne and in EB they had a demo set up and it was awesome!!!!!

  • its looks really cool but the water needs help

  • Exactly, the water seems too thick and opaque, it should be more transparent...

  • I'm sure that can be adjusted per game but you're right, some of that did look like heavy water.

    What amazes me is that we're blurring the lines of real-time graphics and CGI cutscenes. We've come a long way from Super Mario Bros. lol

  • lol... 0:45 laaaaaaagg xD

  • These are pre simulated simulations done for demonstration, the pause you saw was moving from one video to another.

  • aah... ok, but whats that at 1:50 ? xD pause too? ;D

  • yeah...

  • great physics but the graphics of the water could be better

  • wont be long before pc games are like that