Added: 3 years ago
From: NoticTheSheriff
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  • nice, you use symmetry right? i first tried to make plane--edit poly--symetry when i try to adjust it it doesnt work. so when i rotate the plane to face another direction and now the symmetry works. so my question is, does symmetry works depend on where the objest is facing?

  • I need a friend like you beside me to teach how to make this face...

    love your job :)

  • Ok first off, this is not a tutorial, but a show-off piece.

    I don't know if it's meant to be a tutorial, but if so it's pisspoor one because it's all in fast-forward and we're aren't told or show what tools and modifiers that are used - along with a whole list if other stuff that we should know.

  • @thebbeenn Where in the description or title does it say that this is a tutorial?

  • i really wanna model like you please teach us!

  • yes please some hair tuts will be nice :D becuase i always have problems with long hair.

  • can u do hair tutorials? btw ur tutoials help and r awesome!!!

  • hi im inexperienced in 3ds max but know my way around it, i was wondering what tool/modifier u r using to get that symmetry while working on one side? thnx for ur time .

  • Entire vid with the mouth on the ground... :o

  • I rather would play music on Winamp than in your tutorial with crap melody. Your music is ugly as elephant's ass.

  • which programm is it ??

    plaese write back :)

    PS : It is a good Video

  • @BrakedanceMusyc

    IT'S IN THE TITLE 3Ds Max

  • @BrakedanceMusyc it says it on the title

  • @BrakedanceMusyc i recommend you to continue with the break dance music ......

  • Love the dead silence shortly after your intro that left out the key to how you started,.. Much appreciated. I guessed Plane modeling, then added modifier edit poly, but that didn't work,. so thanks,..For nothing

  • Thanks, but before you start doing half her face, take the time to explain what your doing and leave out your introduction,. Did you say Plane modeling? WTF,..(Move on mike)

  • The 80's called. They want their crappy background music back.

    Cool tut and tips on strip modeling though.

  • how long did it take to build this?

  • somewhere after 6:55 you close the hole on the left side of the face.

    im sure it's not cap since you have every vertex attached right away on the right places

    what option is that if i may ask?

  • @TheNegAgeN It's a mixture of create and cap.

  • how to get that face?

    download it or something?

  • sorry if this sounds dumb but is this program used for video games

  • @mrv225 yes

  • @mrv225 @mrv225 It's more of a personal preference for the character animator, but generally this is one of the few programs used. Autodesk Maya is designed more in the area of character animation, and if you do some research, odds are you will find that Maya is used more for video games than 3ds Max. 3ds Max is more of a "3D Autocad" if you understand what I mean (Autocad is another Autodesk program).

  • @bungiejumper765 thanks

  • quick question,. how do you smooth out the model at the end of the video without adding a modifier?

  • @skyassasin16 forget it i have the found the autosmooth below ,.haha cheers!

  • @skyassasin16 right click model, select "nurms togle" and same to get rid of it. Works like turbo smooth, but not as many polys

  • Sweet! I could use this kind of thing for character modeling.

  • o god...stop the music...is NO GOOD FOR TUTORIAL

  • how i make this mirror effect?

  • @lordlutze Click on the "Symmetry" modifier in the modifier list.

  • sir, could you make a step by step tutorial of this?

    im a beginner.

  • good topology flowing around the face

  • I still don't understand how you fill in those empty spaces in between the edge loop planes. The only way I can do it is with create or extrude and then connecting them. Can you help?

  • is it good to do that for modeling a face or ir it just better to make a box and then adding the edges to model and shape the face?

  • how many polys total?

  • Doesnt look very hard if you do it,

    nice video thx :D

  • Is that song from final fantasy?

  • @dogacan88 yep!

  • How did you put those faces in there, cant find it anywhere help me please

  • @AzzClown90 Shift & Drag.

  • this video is 2 fast and not enough tutorial put into it

  • n...

  • How long did it take to complete with textures, mapping etc ?

  • I Know What you made but if you cut the video and made it slower and the resolution is very low if you made it higher its will be the best tutorial for the body in 3ds max

  • what key do you use to copy vertecies

  • @zepixeltracer Shift Drag. He applied the symetry modifier to copy the left side. Perfect for character modeling.

  • How do you fill in missing polygons?

  • i need to know how!! not techneiqes!

  • I'm new with 3Ds MAX. And I didn't get anything from this "tutorial"... it doesn't tought me anything! Because this is not a tutorial! This video just shows the skills of the guy who made it!

  • @3RUNG Where in the title does it say it's a tutorial?

  • Hey! This is not a tutorial!!! You just show us the way, you make face! But, you do not teach us, how to do it!!! But thank you for your help, anyway...

  • @3RUNG Umm... showing you how to do it... is sortof an tutorial?, And he explains it into detail pretty much perfectly, And he shows you also how to go around places making them look good, which is rare in an tutorial

  • how are u making the other half show

  • very advansed :)

  • do you find it better when rigging to model the mouth closed? I've always been taught to model it open, but whenever I trying working with a jow bone I find that the jaw needs to be pulled out more and more... Watching you model this face really gives me the idea to start modeling closed mouths, It would just be easier to open it later. And there would probably be less problem areas to fix as well... Great video!

  • crazy way of face modeling... :) but if you practice it enough I guess it works. but it must be difficult to avoid bad edge flow and triangles. GJ!

  • you suck, you diddent even let us see how it looked at the end

  • this girl is from the japanese movie series called "precious time"

  • your way is hard congrats on doing it

  • Wow nice method of modeling. THIS is the way I wanna learn how to model. The box method is just confusing me to no end. Its fine for doing bodies and such but for faces its just annoying. Expecially if you are a noob and are trying to learn this stuff from random youtube videos and written online tutorials. And btw that is one cute asian you are modeling. Who is the model?

  • honestly man , id say learn box first this method id say is actually alot more advanced and harder , this guy makes it look easy start with low poly box modelling for characters first

  • How do you do the Polygon thing?

  • Hey can you answer me a quick question,

    I saw you doing the arms and such, When you pull out the edge with Shift + Drag, How do you close the gap?

    Cause every time i do it there are a few spacings/gaps in the model?

    Thanks video is great :)

  • @danielnaumoski2 you have to weld the vertices or edges or both depending on what you have

  • Wow, opened my eyes to a new way of doing things! I can't wait to try that!

    Thanks for remarking on what your keyboard shortcuts were for clarification as you went along.

  • is it better using the plane tools? Cuz i usually see people using box tools then edit it out.

  • @killerboyfoolz Personal taste and feel.

  • Comment removed

  • Nice. But can you tell me where did you download this very nice and good program? :-)

  • nice video, i wish i would know how to works with 3d max. good job!

  • can you make games with this?

  • you can't make a whole game with this only the models that you will use in a certain game engine.

  • how do you do the symmetrical modelling?

  • theres actually a modifier in 3ds max that you apply above whatever your trying to make symmetrical

  • @cryozhere

    ty for the response. yeah found the symmetry modifier and rigged up a base mesh. Too many triangles though

  • wow you work fast, i created a character myself, though she is not so much detailed as yours, my is more manga type. it took me a long time just to finish up the face. i really agree with you that this method of modeling is the best to create really nice models.

    i enjoyed this video much. thanks for sharing, my friend xD

    love the background music btw. xD

  • Really thanks to you!

  • how did u model around a stright foawrd face and then a 50 degree face?

  • Were did you find your concept pictures?

  • I'm new at this program, i don't get any of this, isn't a TUTORIAL supposed to explain HOW to?

  • you can't simply extract an image, it needs to be a model.

  • drumboarder1, thank you for your kind reply. I understand I cannot just import any jpeg image in 3d Max and extrude it and create an animation out of it, ha?

  • where can i download this?

    XOXO Vanessa

  • Professional!

  • Haha Final Fantasy X2 music in background there :D

  • Very nice modeling! Do you weld as you go, or wait til the end?

  • what tool did u use? to model the face

  • can u make video game skins and models using 3D Studio Max like lets say i wanted to make a new Skin for a character for the upcoming Aliens vs Predator video game

  • yea you can but it takes a lot of time

  • @1015287 Yeah, just get the skin color of the thing you want then add it to the color sphere (donno what it call)

  • How do you show a front and side view of the woman?

  • that is so sick dude

  • Quick question...(I'm new to 3DS), what is a clean way to create polygon? Do I start with 2D line and connect them?

  • use a plane then use shift + edge mode to create new plane and right click and use connect to create more edges.

  • Thanks! That was very helpful!!

  • How do you fill in polygonal gaps?

  • Good techniques, but I think this tutorial is not for noobs like me who had just a first hands-on on 3ds max 2010 24 hours ago. XD

  • @naholdup tottaly aggre...

  • @naholdup There is no advanced charcter modeling for noobs, start up easy, I became a professional after 2 -3 years, That's how long it takes to start making these tutorials professionally...

  • @naholdup 1 Year later, and I'm betting you've got it downpat aye ;D I'm still stuck behind.

  • @naholdup it is not as hard as you think. I have done a head just by moving vertices, creating polys. Just google Joan of Arc tutorial on google

  • I like the concept of this tutorial, but I would do a few things differently...

    1) Quick introduction talking about the actual tools being used and where they can be found in the interface.

    2) Do not capture the full screen desktop. Making the window 800x600 so the text is readable to the viewer.

    3) Audio. By getting a relatively cheap USB headset with microphone boom and noise cancellation (like $20 or $30)

    Great technique! Can't wait to give it a try.

  • How do i get teh pictues in the background?

  • press alt+b

    then select the background from your file

  • Whoa, dude, what modifier is this?

  • it really needs to take a long time just to do the face? how long did u take?

  • it goes to fast i cant see what your pressing mate :(

  • LOL @ the Final fantasy X2 music in the background, it matches, good job on the vid too

  • I had to sign in just so I could comment on the X2 music also 8D

  • harder than heart operation

  • how do yuo get the simetry to stay when i do this it always disappears when i start working this way

  • you have to click a button called show end results :D

  • go to shoe end result it looks like a test tube? or go to 3ds max help and time in symmetry or show end result

  • Just below the modifier list there's a white test tube and if u hover over it it should say "Show end result on/off toggle" click it and now when you work in editable poly mode it'll give you a live visible update of the other side of your model :) bare in mind the orange outlining is the side of the symmetry that you work on.

  • something that I keep seeing almost everyone missing, and I'll tell you because I know you'll get what I'm saying:

    at the corners of the mouth, a lot of people forget just how drawn in the edges of the lips become! If you don't do this, when it is subsurfed etc, then the lips will look like they come to some kind of weird point as they are drawn to the corners, but in reality, it smooths out and the corners are pulled to where they face back into the mouth, rather than out

  • I admire u !

  • the music was distracting.

  • good work man,it really. .

  • this video helped me. thank you

  • did you use a plane or a box at the start??

  • he used a plane.

  • Great tutorial, by the way. Thank you.

    I have a couple of quick questions though:

    "What tool are you using to connect and divide the edges?"

    Also, "about how long did this take you?"

    And,"is this the same thing as patch modeling?"

  • what tools are you using?

  • I wonder how many hours does it take to finish one character

  • aye me too

  • That is a pretty hard question. It all depends on the person who makes it.

    For instance, you could make a human model and then just apply material to it, or detail it in Zbrush/mudbox and then get texture from Gimp/photoshop - twice the time but five times the better result.

    You also must count the skill of the modeller. As a newbie, it took me 3 days to get the base model finish, but the 3d Artist probably does it in one day or less.

    =) The question you asked is quite big

    cheers!

  • when are you going to add another video?

  • Can you please do a strip model tutorial? It would be extremely helpful because I've been googling for days, and I can't find anything. ; ; please help?

  • the use of nurbs curves can cut production time in half

    also using sub Ds are a great way to refine the detail in your model

    the fingernails for instance :)

  • Do you have to know how to like...Draw to do 3D Modeling. I've always wanted to start 3D Modeling, but I'm a very very bad artist, I can't draw at all. Is it possible to be good at 3D Modeling ??

  • you don't need to be able to draw. although it does help, it isn't necessary.

  • you would need to have an eye for a 3d environment if you could map out a simple primitive then you should be fine ;) no need for drawing if all your doing is modelling but it comes as second nature when you are honing your skills practice makes perfect :) also remember this golden rule in polygon modelling "Less Is More" (very important) you dont want too many pollygons to work with simple boxmodelling is a good example strip modelling is very good too, but its time consuming
  • How do you import reference images like you had? ; ; help?

  • .you are very good. i will never be even close as being as good as you are

  • noric sheriff i felt kinda playing ff 10-2 seeing this tut, have 5 stars!

  • it would be really great if you could do a tutorial on basic strip modeling as i have been searching for tutorials since watching your vids and found nothing to help hope to see somethng soon great tut otherwise :)

  • what is strip model?

  • Tracing? lol...anyway good work and nice video tutorial.

  • This guy is the one of "Civil protection" video?

  • One question, how to you fill the open with polygons? The only way i know is vertex welding.

  • Also, i am unable to get the face map to work properly, whenever i do something in the viewport, the image is removed from the plane.

  • ffx2 music

  • how do you applay the background so stays in the same spot when you rotate or zoom or something?

  • How do you get symmetry modifier to work so well?

  • you could clone an instance mirrored of the other side. and that way you can make both sides at the same time

  • ty very much

  • Yeaaah ffx-2 music : D nice

  • this music sounds like the soundtrack for gay cowboy, comedy porn or some shit. why not use the lord of the rings soundtrack or something.

  • lol

  • lol, true, or from a video game, reminds me of the game music of Grand Turismo 3

  • Is this how game comapnies do their models?

    No wonder why so many concept artists are required...

  • now that's what Ive been looking for!

    thanks a LOT!

  • sheriff haw can I make from a plane another and another like in 0:15

  • Editable Poly> select Edge mode>click an edge and hold shift and drag along the x/y/z axis>finally, scale/modify as you see fit :D

  • U Hold SHIFT and drag with mouse

  • isn't that what I said? :x

  • wer do you get it

  • Well done :)

    I'm working in 3D modelling and animation too, take a look at my channel. I made a making of showing how a game character is created from scratch.

    Keep on the good work, 3D rocks !!!

    Nath ;)

  • great work

  • Well done!!! 5* to u ........thanks for uploading

  • I have a question, from 1:55-1:56, you right clicked and a whole bunch of planes appeared around the eye--were those hidden? if not, how did you make them appear all at once and in the correct placement?

  • You make it look so freaking easy D:

  • hey notic is ok for me to post video response to this vid.

  • great job man, how did you fill in the gaps?

  • CREATE button on the polygon part

  • also what modifier are you using so everything is mirrored? i notice when you extrude one edge it copies it on the other side.......watch i bet it will be called the mirror modifier or something similar.

  • There is a mirror modifier, but you really want to use the 'Symmetry' modifier. And don't forget to turn on the beaker to show the end result of the stack.

  • your training video are great. but things are aimed a bit more towards advanced users. some vids for beginners would be great. also including topics such as explaining workflow and topology and so on. just so people can get some of the terminology down aswell. Great vids.

  • beginner videos coming very soon. I've already started on them.

  • You start from the nose first. Same as me.

  • can you make a tutorial for noobs.. :(

    i don't even know how to put and select those square box things :(

    but i want to learn max,please help

  • Hi there, i have a question about your unique modeling technique, strip modeling , how do you model like that? i mean how do you add more planes and connect it at the same time? while keeping with the shape? what settings and tools do you go about doing your strip modeling? I tried googleing your method but nothing really came up..... thanx for taking your time out to read this and hopefully give me some feed back. :)

  • In edge mode, select an edge, hold shift, and drag. That is how I extrude planes quickly. I do plan on working on a how-to video on this soon, but in the mean time do a google search for the Joan of Arc tutorial. It isn't strictly strip modeling, but there are 'elements' of it in the tutorial. Definitely worth a quick skim.

  • I really want to learn more about strip modeling, it is by far "cleaner" than adding tons of modifiers. Can you tell me if you are using a Edit Poly or Mesh? And I have so many questions. Like how can you add the missing polygons? Anyway I have so many questions I am REALLY looking forward to your how-to video on strip modeling. Could you tell us when do you plan on doing it?

    Great work by the way, it's revealing to me a whole new set of possibilities!

  • haha the final version looks a bit more like a scary mask than the actual face you modeled it on, but nice nonetheless.

    Perhaps I'll try to look into this kind of modeling as well (I've seen various methods but they're all quite hard, this one seems to be one of the most simple ways.)

  • Yea, Im a bit new to 3d studio max, but i would like to learn more (its actually starting to become a bit of a hobby of mine) I don't know much (haven't even touched lighting XD, being colorblind makes it a bit harder), the only thing I'm having problems with is getting the symmetry modifier to work, I've applied it, but it in no way takes any action by mirroring my movements, any suggestions? im using ver. 9

  • The first thing to check it the location of the symmetry modifier's gizmo. The easiest way to make sure everything will work is to line up your model so the middle seam (Where you want the mirroring to begin) is exactly on 0 in some axis (usually X for me). Then you can position the gizmo on 0 and there shouldn't be a problem.