This is great! Can you explain which 3D software did you use to make the models, what format you saved them, what language/SDK did you develop the game with and how did you load the 3D files in there ?
I think it has promise. I would like to see lots of customization. Armor and weapons based on history and from the lands conquered by Rome. A crowd meter would be cool too - maybe a bonus to exp or more money at the end of a fight in order to buy armaments. I know this may exceed time and budget for a school project but just ideas for a future game.
When a certain part of the body is struck, then that part should be less usable. If you're going for "realism" then go all out. Even if the fights are very, very, short. That's the reality of Blood Sport.
i downloaded the game and i thought it was great im just curious where you started out was it before college or something, making games is my calling i just dont know where to start any tips would be great
and the vid has an error might need to re-upload it
Well I'm sure each member of our group has a different story. As for me, I worked at an EB Games / Gamestop all throughout high school because of my love for games. Following that I took some courses at a local community college for programming. It was interesting, but extremely boring doing things like bank software, etc.
After that, just went down and took the game development course at Full Sail University.
the setting is obvius and doesn't seem creative at all.
However, the most important thing is the design and it doesn't really have a theme..
I mean slashing your opponent is fine but..
It lacks something fun to do however you do it. most games have atleast one special feature like jumping really high, run very fast, play with fysics and stunts, run on walls or having bullet time.
Example for a suitable feature: Being able to dislimb each other.
Check out my videos to see what kind of a tech demo 1 guy can create in his spare time. This is good work BTW. I think an easy way to do player vs player collisions is put small bounding spheres at their bones and do sphere/sphere intersection tests, and your ground is flat. What other collision detection do you have (swept sphere, SAT)?
We actually didn't do any sort of collision. Because it was a 1 on 1 fighting game, we based everything on the animation. It was simple a distance check and a dot product to ensure you were facing your enemy.
Works perfectly for 1-1 fights - no false collisions far more efficient since you skip out on all the collision checks each frame. Of course, this method only works for certain situations.
Shit man that looks tight. Any way I can download it? If you still working on it, all you need is to be able to buy weapons or pick up enemy weapons and the game would be the bomb. Another idea would be limbs being choped off. MDickie's games did that. Like World War Alpha. Anyway I would play that man.
Hey YassnG. Thank you very much. There's so many stuff that we really want to add or change on this game but all of us already parted our ways and some of us already have jobs so this is pretty much as far as it gets. But i really appreciate your comment and suggestions though. I don't have the game hosted somewhere right now but if you like i can upload it somewhere and send you a download link. :) Just send me a message with your email if you.
um.. that "game" looks horrible. I mean, the only good thing I can say about it is you have a decent sword-swinging animation. if it was just supposed to be a melee-combat demo than i guess that might be cool??.. but I don't see how that can be called a game... walk up to this dude and swing your sword at him repeatedly.. at the very least you'd think there was a special move... SOMETHING to break up total repetition and involve the player in a meaningful way.
Hi grav04330. Thanks for your comment :). It may not look much of what you were expecting but you have to understand that we only have 5 months to work on this project. 2 months initial design and the remaining 3 for the production. We had SO MUCH that stuff that we really want to add in this game but because due to lack of resources and time we had to cut almost 90% of our original ideas and 75% of what we design based on our design document.
Not only that we were only given one art director to provide ALL the textures, meshes, animations, and what not. And our art director was also busy working on 5 other teams. It was also really hard for us not getting the other character in game and the remaining 76 attack animations and special combos. If you haven't read the desciption this is only a student project. Not a horribly failed commercial game.
Actually, I lied about the 2 months design 3 months production thing. It was actually less (more like 1.5 and 2.5 months) because we had a few days off and milestone deliverables. And lastly we made ALL of our systems from scratch.... It's quite amazing that I had a chance to work with the guys who also developed this game with me. They were really enthusiastic, optimistic, talented, and fun to work with.
Trying 2 make the render engine, animation, shader system, AI, collision, sound system, menu system, combat and combo system all from scratch and balancing out the gameplay and all that was really hard for a very short period of time. It would have been better if we already had a third-party game engine at our disposal. But we didn't because we really wanted to gain more experience and understanding working on not only high-level(gameplay) stuff but also the low-level technicalities as well.
oh btw, it's quite funny that you mentioned about the decent sword swing animation koz if you look closely it actually looks like the gladiator has a shattered/crippled arms or something. lol
Looks REALLY good for only 5 months of work. I can see where some things could be improved like the lighting was a little too bright in some places and I'd probably dim it down and maybe some customization for your character. Other than that, I'd love to play this game.
Like bitcouch said, it depends on the students. We had plenty of lamers who failed quickly out, we had plenty of people who did "just good enough" and are now heading back home, happy to have blown their parents money, and then we have students who have worked their asses off, learned more about coding & game development than any other school could teach them, and have landed jobs in nearly every company throught the game or simulation industries.
Psh... if there's one impressive thing about this game, it's those particles. The dude who did the particle effects must have been some programming god or something..... (shhhh this is not Andrew....honest )
Pretty good game nice :) if you would just make it online/multiplayer :D it would be PERFECT :D
yandiasdeoliveira 4 months ago
EAR RAPE!!!!!!!!!!1
masterofgames12345 5 months ago
This has been flagged as spam show
i don t like it
TheGhostick 6 months ago
play "breaking the rules", it' s far more better than this
Spartak505 8 months ago
This is great! Can you explain which 3D software did you use to make the models, what format you saved them, what language/SDK did you develop the game with and how did you load the 3D files in there ?
dtripakis 8 months ago
This is the coolest thing I have ever seen!! Way to go guys!!
ducktape300 11 months ago
Can someone get this game and edit it to make it an online multyplayer.That will be cool.
oany81 1 year ago
super mario is better lol
0zzy07 1 year ago
fuckin lame
jflye84 1 year ago
I think it has promise. I would like to see lots of customization. Armor and weapons based on history and from the lands conquered by Rome. A crowd meter would be cool too - maybe a bonus to exp or more money at the end of a fight in order to buy armaments. I know this may exceed time and budget for a school project but just ideas for a future game.
longbow117 1 year ago
damn looks good, good job u guys!
431elo 1 year ago
can i play this with my geforce fx 5500 256mb
and 512mb ram
pentium 4 3ghz
service pack 3
Chicosiczki 1 year ago
system requirements please!..........
Chicosiczki 1 year ago
Is there an website so i can get my 6:37min back ?
Bastercina 1 year ago
what is this game called
333ful 1 year ago
When a certain part of the body is struck, then that part should be less usable. If you're going for "realism" then go all out. Even if the fights are very, very, short. That's the reality of Blood Sport.
TonyBtheEG 1 year ago
for what is this? Is that an handy game?
vali1a 1 year ago
its got potentional
superdog1321 1 year ago
did u use xna and microsoft visual studios?
kittylactose 1 year ago
You did the thumbs up/down wrong. ;)
down means to let them live, up is to kill
ogias 1 year ago
@ogias
Up is to live, Sideways means to kill.
ROBLOXBioSniper 1 year ago
Lol!
Funny game.
FBIRyan 2 years ago
is this free or a game to buy ?/
ferrynator15 2 years ago
Wait... wait... wait... two months of designing?
You mean the gamedesign? I certainly hope not.
Shiropoint 2 years ago
this is the best selfmade game iv'e ever seen Nice
arturconfituur 2 years ago
i downloaded the game and i thought it was great im just curious where you started out was it before college or something, making games is my calling i just dont know where to start any tips would be great
and the vid has an error might need to re-upload it
a response would be greatly appreciated
wosredneck 2 years ago
Well I'm sure each member of our group has a different story. As for me, I worked at an EB Games / Gamestop all throughout high school because of my love for games. Following that I took some courses at a local community college for programming. It was interesting, but extremely boring doing things like bank software, etc.
After that, just went down and took the game development course at Full Sail University.
KeeperOfFate 2 years ago
@KeeperOfFate
Thats what i want to do (the whole working at EB Games/ Gamestop before going to college to major in game design part)
setsitaru 2 years ago
the setting is obvius and doesn't seem creative at all.
However, the most important thing is the design and it doesn't really have a theme..
I mean slashing your opponent is fine but..
It lacks something fun to do however you do it. most games have atleast one special feature like jumping really high, run very fast, play with fysics and stunts, run on walls or having bullet time.
Example for a suitable feature: Being able to dislimb each other.
for 5 months work this is really bad.
iamthenrone 2 years ago
looks great i'm downloadin it now, hope i can play it with my keyboard and mouse XD
godsmak1 2 years ago 4
how did you download it..please tell me
Damac023 2 years ago
Great game you guys I wish i could make a game this awesome. I only have some basic games in c# and just some basic programs in c++.
demonikgodz 2 years ago 2
Check out my videos to see what kind of a tech demo 1 guy can create in his spare time. This is good work BTW. I think an easy way to do player vs player collisions is put small bounding spheres at their bones and do sphere/sphere intersection tests, and your ground is flat. What other collision detection do you have (swept sphere, SAT)?
Jhalite777 2 years ago
We actually didn't do any sort of collision. Because it was a 1 on 1 fighting game, we based everything on the animation. It was simple a distance check and a dot product to ensure you were facing your enemy.
Works perfectly for 1-1 fights - no false collisions far more efficient since you skip out on all the collision checks each frame. Of course, this method only works for certain situations.
KeeperOfFate 2 years ago
hahhahahahhahha, funny game ;p
awsed25 2 years ago
we who are about to die salute you more like we who will fight wish to kill you
thqsuks 2 years ago
I was just using world of goo that ecxellent games can be made with low budget and not a lot of people to work with.
But this is still great for students, don't get me wrong :P Did you get grades for this btw?
Anyway what are you going to do now? Try to find work at a game developer or something? Must be a great job :)
soulripper31 2 years ago
the idea is good, but it looks awful
fokyeah99 2 years ago
it cool but it needs to be on ps2 and taller people
gamerfreak48 2 years ago
fuck ps2 its going on xbox or pc
jared33647 2 years ago
you can download this?
peg2000 2 years ago
they've imported the models and animations?
sniperscope20 3 years ago
how did you make the intro?
sniperscope20 3 years ago
Im suprised the blue one didnt stab him at 1:27
Starkiller911 3 years ago
:DDD
WlakyKing 2 years ago
i have a question dude are there any other characters(like a trident or somthing else) in the game or is it only 1 :).
PS: I love it it is preaty cool :) (by the video) i am gona test it soon :)
TzvetomirBG 3 years ago
hmmm with some work this game could be pretty epic
jayparrish1 3 years ago
Shit man that looks tight. Any way I can download it? If you still working on it, all you need is to be able to buy weapons or pick up enemy weapons and the game would be the bomb. Another idea would be limbs being choped off. MDickie's games did that. Like World War Alpha. Anyway I would play that man.
YassnG 3 years ago
Hey YassnG. Thank you very much. There's so many stuff that we really want to add or change on this game but all of us already parted our ways and some of us already have jobs so this is pretty much as far as it gets. But i really appreciate your comment and suggestions though. I don't have the game hosted somewhere right now but if you like i can upload it somewhere and send you a download link. :) Just send me a message with your email if you.
bitcouch 3 years ago
What is the develop tools needed?
sniperscope20 3 years ago
could i have alink this game looks sick
jared33647 2 years ago
@bitcouch hey is there any games like this on ps3 that you know of?
rdmbf42 1 year ago
look at description dude :D
lucariofan116 3 years ago
Just saw that thanks, Wasnt up there before lol.
YassnG 3 years ago
wow very cool game!
congratz to the 5 students keep with the good work :D
weapon1fan 3 years ago
um.. that "game" looks horrible. I mean, the only good thing I can say about it is you have a decent sword-swinging animation. if it was just supposed to be a melee-combat demo than i guess that might be cool??.. but I don't see how that can be called a game... walk up to this dude and swing your sword at him repeatedly.. at the very least you'd think there was a special move... SOMETHING to break up total repetition and involve the player in a meaningful way.
grav04330 3 years ago
Hi grav04330. Thanks for your comment :). It may not look much of what you were expecting but you have to understand that we only have 5 months to work on this project. 2 months initial design and the remaining 3 for the production. We had SO MUCH that stuff that we really want to add in this game but because due to lack of resources and time we had to cut almost 90% of our original ideas and 75% of what we design based on our design document.
bitcouch 3 years ago
Not only that we were only given one art director to provide ALL the textures, meshes, animations, and what not. And our art director was also busy working on 5 other teams. It was also really hard for us not getting the other character in game and the remaining 76 attack animations and special combos. If you haven't read the desciption this is only a student project. Not a horribly failed commercial game.
bitcouch 3 years ago
Actually, I lied about the 2 months design 3 months production thing. It was actually less (more like 1.5 and 2.5 months) because we had a few days off and milestone deliverables. And lastly we made ALL of our systems from scratch.... It's quite amazing that I had a chance to work with the guys who also developed this game with me. They were really enthusiastic, optimistic, talented, and fun to work with.
bitcouch 3 years ago
Trying 2 make the render engine, animation, shader system, AI, collision, sound system, menu system, combat and combo system all from scratch and balancing out the gameplay and all that was really hard for a very short period of time. It would have been better if we already had a third-party game engine at our disposal. But we didn't because we really wanted to gain more experience and understanding working on not only high-level(gameplay) stuff but also the low-level technicalities as well.
bitcouch 3 years ago
oh btw, it's quite funny that you mentioned about the decent sword swing animation koz if you look closely it actually looks like the gladiator has a shattered/crippled arms or something. lol
bitcouch 3 years ago
sorry grav04330... I just had it in me for a while now i guess.... We had a lot of hiccups when we were developing this game.
bitcouch 3 years ago
Can you tell me how to add shadowing affect?
sniperscope20 3 years ago
U look horrible bitch, dont diminish someone elses work because you have no talent of your own
drejames13 2 years ago
Looks REALLY good for only 5 months of work. I can see where some things could be improved like the lighting was a little too bright in some places and I'd probably dim it down and maybe some customization for your character. Other than that, I'd love to play this game.
Sephern 3 years ago
is there a public client for the game? i would really like to download and try it! thanks :)
soldi3r21 3 years ago
awesome! (hi bitcouch :D )
wowftw19043 3 years ago
Hey Sean. Thanks for commenting and nice knowing you. :)
bitcouch 3 years ago
wat game is it
david050196 3 years ago
is this from the movie with maximus?
Soldierfront12345678 3 years ago
holy shit this game looks fucking OFF THE CHAIN. ima go buy it when it gets released from like fucking BIOWARE MAN!
SerasAtomsk 3 years ago
wow great game
ChaosHalo 3 years ago
Ok, so what type of jobs/companies do Full Sail students that go there for Game Development land?
Strazku 3 years ago
Like bitcouch said, it depends on the students. We had plenty of lamers who failed quickly out, we had plenty of people who did "just good enough" and are now heading back home, happy to have blown their parents money, and then we have students who have worked their asses off, learned more about coding & game development than any other school could teach them, and have landed jobs in nearly every company throught the game or simulation industries.
KeeperOfFate 3 years ago
Comment removed
Korberos 3 years ago
Pretty sure that looks like the single best game ever created. Thank god that bitchin' Kent Gambill guy worked on it!
KeeperOfFate 3 years ago
OMG The sounds in this game are freaking incredible!!!
bmantzey 3 years ago
Psh... if there's one impressive thing about this game, it's those particles. The dude who did the particle effects must have been some programming god or something..... (shhhh this is not Andrew....honest )
merticois 2 years ago
lol seconded
you probably don't remember me...
Great work! Congrats to all of you!
Greeting from Uruguay by the way :P
Lechu2a 3 years ago