I too am looking for the song "Put Dispenser Here", but all I can find is some crappy 25 second clip with the same name at last.fm, which isn't even remotely like the song in this video.
If anyone knows where to find it, I would greatly appreciate it.
Wow, I didn't think that four hours could produce such good work. I can't decide which is better! :D
I don't mean to sound like such an annoying person, but could anyone tell me the requirements a computer would need to run and create maps?
I only have TF2 for the X-box, so I'm not too informed in the technical elements of the PC version, but since they have so many perks for the PC and it looks so much more fun~
The requirements to create maps for TF2 is the same as the requirements for playing the game! Look up the system requirements for TF2. If those work, you can make maps for it as well.
Well i think that the faster and more effient way is that first you make the basic blocks of the level with dev_textures, and then add intel/cp/pl whatever. And when you have that working, start putting props and textures.
Yeah, and that's how you get orange_ maps because people are too lazy to reclassify all the textures they will have to use on each face at one time (spend a long period of time doing that). Putting a texture rightaway after creating the full brush of nodraw material allows the mapper to classify immediately the type of material used for a polygon, then eventually do a search/replace if needed.
The orange/dev texture requires you to nodraw the full brush first before applying textures.
(it's nodraw) Uh, I use to call them "tool" textures because typing "tool" in the filter gives them all. But still, we wouldn't do one part making all the brushes, and then another long part adding textures. What I said still applies I guess ...
... cause I think, not texturing rightaway hits the morale of one's mapper when they come to do that part.
Oops, meant to type nodraw but accidentally typed noclip lol... Your kinda right anout it taking longer to texture it, but you know what is the upperside? The map will take less size when the unused sides dont draw.
nodraw is read differently by the compiler. Basically, it acts as a boundary for VIS (optimization for rooms), acts as a solid wall for player and props, acts as a wall against bullets (traces) and light.
What makes it different is that it has no texture to render, and no graphics-rendered polygons (thus no extra CPU), and mainly, it has no RAD data, that means if shadows are cast on it, no data are saved in the map file nor rendered. If a player can't normally see a polygon, put nodraw on it.
Astounding, truly astounding. I didn't even know it was possible to make a map that good in 4 hours. I liked how mangy didn't open up TF2 once in the entire 4 hours to look at his map =P
This has been flagged as spam show
Is the audio bad for everyone else?
Nombombs 1 year ago
I too am looking for the song "Put Dispenser Here", but all I can find is some crappy 25 second clip with the same name at last.fm, which isn't even remotely like the song in this video.
If anyone knows where to find it, I would greatly appreciate it.
Min222 1 year ago
any one know weare i can get the full song of Put Dispenser Here
carlfreeman1 1 year ago
Awesome!
halocrap 1 year ago
Wow, I didn't think that four hours could produce such good work. I can't decide which is better! :D
I don't mean to sound like such an annoying person, but could anyone tell me the requirements a computer would need to run and create maps?
I only have TF2 for the X-box, so I'm not too informed in the technical elements of the PC version, but since they have so many perks for the PC and it looks so much more fun~
TeamKonoKokoro 1 year ago
The requirements to create maps for TF2 is the same as the requirements for playing the game! Look up the system requirements for TF2. If those work, you can make maps for it as well.
Acegikm0 1 year ago
@Acegikm0 Awesome thanks!
TeamKonoKokoro 1 year ago
Very nice
fillertext 2 years ago
This is the speed at which I make maps normally
vw77 2 years ago 4
This means floor_master lives? OMG
endroo93 2 years ago
That was just a joke.He lives and plays
xpunk1981 2 years ago
I knew it was a major grief! HAH! I told futyu not to belive!
endroo93 2 years ago
Great video!!! I really love the way you did it, can you tell me which program did you use for editing it?
Of course, Mastgrr is more than a music god. I really love his work, "Number One" is the song for my calls in the mobile phone, haha!
I hope not to be annoying with that question, but I'm working in a little movie and I'm looking for some programs to make good titles and credits.
Thanks anyway mate!
victorec77 2 years ago
Will there EVER be a week 2?
BorMachine 2 years ago
oh god i need musiiiiiiiiiic nao
DK912 2 years ago
@DK912 look at the description then use google, maget
MaxOfS2D 2 years ago
i love the dinosaur in Acegikmo's map
i think its a velociraptor
5:52
lawngnome924 2 years ago
i meant 5:32 sry
lawngnome924 2 years ago
What program was the video in?
redkite121 2 years ago
Insane...great stuff on both maps.
katana2665 2 years ago
So far I'm liking Mangy Carface's
Er0y 2 years ago
Where is week 2?!
AnttiApinaPro 2 years ago
awesome remix of the meet the sniper song know where i can get it?
Gdude120 2 years ago
Week 2 PLZ
Acristoff2 2 years ago
Where's Week 2 ?
BorMachine 2 years ago
5:46 mangy has a nice wallpaper
zornor 2 years ago
I have learned so much watching this.
strangemodul3 2 years ago
Would love to grab that music!
Godzillarr 2 years ago 3
Why do good people like them build wall and stuff with nodraw instead of starting with a texture like the wood wall?
Lofgon 2 years ago
Well i think that the faster and more effient way is that first you make the basic blocks of the level with dev_textures, and then add intel/cp/pl whatever. And when you have that working, start putting props and textures.
TehWoodPcker 2 years ago
Yeah, and that's how you get orange_ maps because people are too lazy to reclassify all the textures they will have to use on each face at one time (spend a long period of time doing that). Putting a texture rightaway after creating the full brush of nodraw material allows the mapper to classify immediately the type of material used for a polygon, then eventually do a search/replace if needed.
The orange/dev texture requires you to nodraw the full brush first before applying textures.
Hurricaaane 2 years ago
I wasnt talking about orange textures.
You do know that noclip counts as a dev texture too...
TehWoodPcker 2 years ago
(it's nodraw) Uh, I use to call them "tool" textures because typing "tool" in the filter gives them all. But still, we wouldn't do one part making all the brushes, and then another long part adding textures. What I said still applies I guess ...
... cause I think, not texturing rightaway hits the morale of one's mapper when they come to do that part.
Hurricaaane 2 years ago
Oops, meant to type nodraw but accidentally typed noclip lol... Your kinda right anout it taking longer to texture it, but you know what is the upperside? The map will take less size when the unused sides dont draw.
TehWoodPcker 2 years ago
Comment removed
martijnterp 2 years ago
It's easier that way, if you start with nodraw then you can just texture the surfaces that are supposed to have textures, everything else is nodraw
I hope I explained that correctly
burningfajitasalt 2 years ago
Because that's probably the best way to do it. It rids the trouble of optimising certain parts.
PoloXGS 2 years ago
But what differs nodraw from different texture?
Lofgon 2 years ago
nodraw is read differently by the compiler. Basically, it acts as a boundary for VIS (optimization for rooms), acts as a solid wall for player and props, acts as a wall against bullets (traces) and light.
What makes it different is that it has no texture to render, and no graphics-rendered polygons (thus no extra CPU), and mainly, it has no RAD data, that means if shadows are cast on it, no data are saved in the map file nor rendered. If a player can't normally see a polygon, put nodraw on it.
Hurricaaane 2 years ago
O.o can you teach me how to be a mapper?
bbbllluuu 2 years ago
That makes me feel like the worst mapper in the world. My KoTH map is still alpha and i've spent 24+ hours on it already D:
notm3h 2 years ago 3
I've spent around a week on my payload map and I've barely gotten the first cap past alpha. This video makes me sad. :(
camydoger 2 years ago 3
This is most excellent!
AnttiApinaPro 2 years ago
i love put a dispenser here and number one
boomgoestehdynamite1 2 years ago
I very much enjoy this video.
Must have the music though.
Purtle28Patrick 2 years ago
some great tf2 music on this vid....now to get a download link....
rfrakctured 2 years ago 2
Where'd you guys get the music?
jda57 2 years ago
had fun following the ironmapper live.
-Numbers
L1991 2 years ago
Astounding, truly astounding. I didn't even know it was possible to make a map that good in 4 hours. I liked how mangy didn't open up TF2 once in the entire 4 hours to look at his map =P
Pinguster 2 years ago 3
Great video man
adam91094 2 years ago
Wait, didnt floor master die?
ReDiLs51s 2 years ago
they say he didnt but hes alive
adam91094 2 years ago
they made an entire game out of it i see people play it on steam all th etime
mastgrr 2 years ago 3
He was never alive, silly.
Einchy1 2 years ago
I loved the look of those maps!
JinTopazGames 2 years ago
I'm not a crazed level editor dad. I'm a mapper. Well the differences is, one is a job, and the other is mental sickness.
pokemonmaster133 2 years ago 18
Mapping's a good job mate.
It's challenging work, indoors. I garantee you'll not go hungry.
OrangeHarrisson 2 years ago 15
HAHA!
TF2Pyrosux 2 years ago
cuz at the end of the day long as there 2 people left on the planet someone is gonna want a new map
ilai34 2 years ago 3
really nice maps!
rufsen 2 years ago
4 hours and they both made playable maps?
damm
nice work=)
legice 2 years ago
Fantastic work, great video. :)
Iron Mapper was a blast to watch!
theevilmrraven 2 years ago
Love the songs!
deadlyscorpion 2 years ago
You did an amazing job on this video. Thanks for making it and organizing the event!
Acegikm0 2 years ago
And there was much rejoicing!
Eirishman12 2 years ago
yaaay your back
!!
tp7productions 2 years ago