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  • how do you make ai move and attack or how do you make them in maya

  • everything is covered except her chest

  • checks L.A. Noire who cares about physx when the characters on the PC don't even look half as good?

  • @foxsux6000 L.A Noir is confirmed by Rockstar to be coming to PC, and even with those facial animations in the detail in the characters faces is nothing compared to the detail and realism of the faces in the PC versions of BF3, Crysis 1 and Crysis Warhead. Not to mention the PC version of L.A Noir will own the console version in pretty much every way like all multiplatform games do on PC. Not that this has anything to do with Apex PhysX, which you obviously do care about or you wouldnt be here.

  • @pelvist still who cares about crummy PhysX?

  • @foxsux6000 People who are able to run it in their games and enjoy the extra eye candy they add. Thats just like asking who cares about antialiasing or higher resolution graphics. Alice Madness Returns, Metro 2033, Cryostasis, Mafia 2, Mirrors Edge ect look far better with enhanced PhysX enabled, anyone who complains about extra eye candy are usually onsolites or AMD ATI video card owners, especially since the option can be turned OFF if your having poor performance.

  • @pelvist it should be cross-platform and standard not a closed-off troll fest, nvidia can suck it.

  • @foxsux6000 So there you have ut, you dont like PhysX because you dont have an Nvidia card. :D :D

    FYI PhysX IS cross platform and it IS standard in many games, even console games use physx. The "enhanced PhysX effects" seen only in PC games, can be enabled to run from your processor. If you have a processor good enough then you dont need an Nvidia card. Nvidia kept this option in games for people like you who dislike it just because they didnt buy Nvidia.

  • @pelvist actually, i do :| (i think it should use OpenCL or DirectCompute)

  • @foxsux6000 Sure you do, if you did then you would have no need to complain and say that extra eye candy is 'crummy'.

  • @pelvist PhysX, eyecandy :,D

  • @foxsux6000 Antialiasing, eyecandy :D

  • Comment removed

  • @foxsux6000 Sorry to break it to you, but they do. Mafia 2: watch?v=ONQfbGBtitY Alice Madness Returns: watch?v=-0UBtzKRUKI Metro 2033: watch?v=Bt8DEEEMTHw ( comparison at 00:45 ) Cryostasis: watch?v=g_11T0jficE Mirrors Edge: watch?v=w0xRJt8rcmY
  • @pelvist i meant 98% of console ports like GTA4 and all the other MORE important games.

  • @foxsux6000 You said none of 'those' games, i made no mention of GTAIV so i can only assume that you are a liar as well as a fanboy.

    No doubt you will come back with another attempt at twisting things around in your favor since it seems this is how you fanboys like to defend yourself against being proven wrong.

  • @pelvist a fanboy of thinking something isn't worth the effort? that's like the weirdest thing i have ever heard!

    this sorta stuff just doesn't matter, and nvidia only buys themselves into those supported games as NO game developer actually want to use it.

  • @foxsux6000 Typical comeback I expected, another uninformed fanboy comment.

    Developers dont want to use it eh? Thats why practically all newer games without their own physics engine are opting for Physx over Havok...

    Furthermore posting such negative comments on things you know little about doesnt come across as just "thinking something isnt worth it", your telling people it isnt worth it. If you think something, you keep it to yourself. Thinking vs doing.

  • @pelvist writing your own physics engine is far easier or you can use one of the gazillion open-source libraries out there.

    both Havok and Phsyx buy themselves into games, they aren't the best performing libraries out there.

    the key advantage of open-source is that you support it, and Nvidia/Intel/AMD don't drop support for it in 10 years time.

  • @foxsux6000 Both PhysX and Havoc are used in many multiplatform games because they are easy to implement in development projects across multiple platforms. For smaller companies in particular it is highly unlikely you will see in-house devlopment of a physics engine because the devopment of such can be very expensive, especially when devolping across multiple platforms. 3rd party implementations such as Physx/Havoc for physics and FMOD for sound make the development process easier and cheaper.

  • i still believe it should run across all hardware like OpenGL and DirectX.

  • why cant I download herocloud??? it wont let me =( i wanna try this.

  • @noname390 hero cloud is $4,995

  • I was okay with the woman walking But the ugly ogre was too much......sometimes GPU accelerated physx have its downside, apart from the fact that you have to buy an nvidia card and the fact that the drivers are useless

  • @topgear93 At least nVidia HAS drivers.

  • this engine cost around nine hundred THOUSAND dollars last time i checked.

    And that's not including the yearly license fee...

  • @noname390 But think of the money you could rake in if you produced a good game on it.

  • @noname390 yup, hero engine costs 10$

  • Can anyone gimme a good torrent link for this, or maybe a cracked version?

  • 0:23 haha his stromach is wobbling around axeact like the one of a friend of mine :P

  • why cant you buy this engine?

  • i wonder how much the engine is

  • 300k

  • oh so it means 300,000.00 USD

    =

    86,058.00 KWD hmm... 86k in my country ... i gotta but it when im atleast 25...

  • no, i was talking 300k canadian @ an exchange rate of 1.2

  • Holy crap that's expensive!

    Guess you get what you pay for although looking at this video...

  • Where can I download HeroEngine for free?

  • u cant their cheapest package is 300k

  • lol it's only licensed to game companies and any company dumb enough to leak a $300k piece of software better be prepared for massive lawsuits

  • @SubtleDemise i believe they offer a demo version of the engine if you email them i heard, i wonder if this could be used..

  • this = lag

  • The knight's cape is a bit bright for my taste, but i'm sure they'll fix the lighting on that. If they could add the same reflective sheen to his armor, that'd be awesome.

  • yes, and maybe seperate the hair into a few chunks? i think itd be fitting if they did that.

  • Also, what cloth solver this implementations is using - PBD or HPBD ?

  • Cool) It support softbody shell for characteers too ?

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