Added: 2 years ago
From: TheRussianGestapo
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  • Just a thought -- "It filled up my senses like a night in a forest" is a quote from a John Denver song, though he wasn't talking about the smell of blood.. Always makes me want to start singing when Lewton says that.

  • TheRussianGestapo Hey! did you know that Sir Pratchett wanted Alan Rickman to play the Patrician in the first place? He was like: "Get that guy from Die Hard." and the studio was: "We couldn't get him. How about that other guy from that other Die Hard?"

  • The hallway at the begining would be ideal for a Scooby-Doo chase scene, or any other hundreds of cartoons out there.

    What are the odds that the clerks would be talking about Lewton just when he's overhearing them?

    4:20 dictators, tyrants, and generally mean bosses ALWAYS use the clock analogy! You could pratically make a drinking game out of it.

  • You haven't annotated this - the point where Lewton says "It filled up my senses like a night in the forest" is a line from a song by John Denver, called Annies Song. I don't know if this is a more widely used phrase, but I thought you ought to know.

    And thanks for uploading this, I absolutely love it! (So much so that I've actually bought the game now XD)

  • Who is the annoying American narrator supposed to be?

  • @ArthurSavillesCrime I'm guessing that you're referring to the main character Lewton, who monologues to himself (and the player) like all good private investigators do.

    It's Rob Brydon, a Welsh comedian and impersonator, doing his best American accent and not particularly mimicking anyone. I suppose he's somewhere between John Wayne and Ed Bishop in execution.

  • @TheRussianGestapo Yeah I found out when I looked the game up on wikipedia. I suppose I'm just not enamoured of the accent(maybe I'm just a little sick of the protagonist always being American). Rob Brydon's always fun though.

  • @ArthurSavillesCrime Well since the game is a homage to classic American film noir and pulp detective novels, I suppose they were stuck for the accent. Narrative causality, and all that!

  • @TheRussianGestapo Maybe. Though it's an odd marriage of genres if it's one between pratchett humour and the grit of a noir. Also the noir genre is not an exclusively American thing so they could have gone with a British accent possibly, particularly as the game was only released in Europe (Americans object if the protagonist doesn't have an American accent).

  • @ArthurSavillesCrime It's funny, I'd say that this game is exactly an odd marriage of genres between Pratchett humour and the grit of a noir!

    I think if they would have gone with a British accent, the effect would have been ruined. The whole idea is that Lewton knows that a PI is supposed to talk that way, wear a trenchcoat and fedora but he doesn't know why - he's subject to the Discworld's Law of Narrative Causality.

    Let me put it this way: Humphrey Bogart wasn't British.

  • @TheRussianGestapo Fair enough. I can imagine that a British accent could have been a hindrance to the creation of the proper aesthetic if the game is that way and as you appear to have played the game I'm sure you know better than me whether it was anyway. However I still feel my antipathy being inspired by needless American accents in discworld productions. It just isn't as I imagine the discworld to be(though the law of narrative causality is a good excuse). Is the game worth a play then?

  • @ArthurSavillesCrime This game is definitely worth a play, in fact it's what got me into both Discworld and pulp detective novels/film noir in the first place so apologies if I appear to be a little over-protective! I assure you that the American accent is justified in this context! (apparently it's not a very good one anyway according to several American reviews of this game I've read).

  • 2:57 in when this is the first video I've watched and I already want this game. I also already want to watch this entire playthrough from the start but it's gone 1am and I can't be up all night.

    Also loving your use of the annotations in this video. They're actually useful and interesting unlike in most youtube videos.

  • @giygasattack I'd heartily recommend playing this game for yourself if you can get a copy, otherwise I hope you enjoy my playthrough as a surrogate for playing it yourself!

    Thanks kindly, I tried to make them interesting. Cheers for commenting!

  • I like the torn hangings and faded elegance of the palace. .. the animators did a really good job with backgrounds and settings. Vetinari's view of the city reminds me a little of Orson Welle's 'cuckoo clock' speech in the movie 'The Third Man'.

  • Some of the locations in this game are brilliant - I think the palace is one of the better ones, like you said.

    I shall have to check out "The Third Man", I might add an annotation for the speech. And then double-check to see if it was in Men at Arms when Vetinari first gave the speech to Vimes. XD

  • Ah the old murder the man by drowning him in a vat of wine trick, eh? I wonder if it was malmsey wine, heh heh.

  • That's a very good point! I mean, the "drowning in a vat of wine" seems to be one of those things that is sort of in general conscience, but I never thought to check for a deeper reference!

    I shall have to add an annotation in a future video about classical deaths that might be referenced. Thank you kindly!

  • oh, I just know that from Durrel's "my family and other animals". or that other book about greece.

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