@sandwich1817 Yes, it's easily possible, but it has nothing to do with bone attachments, unless you want the shark to stick to the body part when it bites :D
I never said they remade gta animation system, I meant they updated there animation's to work with npc's remaking they redid alot of stuff, obviously not the entire thing. Why would anyone want to get animation progress? I don't see a use other than roleplay servers, and there fine without it
When I was downloading Multi Theft Auto it said that i need GTA SA 1.0 can somebody tell me were to download it if you dont know pm me or comment on this page.
@DoomedSpaceMarine123 so if this hurts, why don't we hurt more? Since MTA TEAM start coding mta it was better than samp. Because they knew how to program. But samp, they start programing while making the mod. Lol
And what they done, they never fix, thats the true. Since they make samp they don't fix the fucking sync. Come on, they fix everything but nooo, they can't fix the sync, the bug sync its what makes "samp" samp. Lol
@Headshot4Fun Well said! They say SA-MP is better because tens of thousands of them are playing it, but why do they want SA-MP to have MTA features? I have asked this question many times and they still haven't answered it.
Also, many SA-MP servers are run by noobs who can't even script properly but imagine they're best in the world. One of them once asked me on Skype to make a SA-MP script which creates a blinking label in the corner. That was not hard, so I did it.
@Headshot4Fun Then he asked me to do something more, but I refused. Why would I help to make SA-MP servers if MTA is better? I told him it would be easier to make it on MTA, but he answered "NOOOOOO, I DON'T WANT MTA!!!!!!!!", and when he realized I wouldn't make the script, he started bitching about me. And strangely, he was bitching not about me refusing to make him scripts, but about me being a vegan :D I don't understand what veganism has to do with SA-MP :D
@DoomedSpaceMarine123 Yes. I Played samp for years, but the first time i player mta... "Samp has been uninstalled successfully". It was so epic xD
Well, i stoped playing gta like, 3 months ago, now im playing again, omg look at those new functions! I was really impressed. And with the 65535 player limit... Wow.
FACT: IN MTA ALMOST EVERYTHING IS 65535 ( players limit... dimensions... lol)
@Headshot4Fun :D When I first tried MTA, I didn't immediately leave SA-MP. At first, SA-MP scripting looked easier, but I learned to use Lua and MTA functions and then my real scripting started. I still have SA-MP up to date, but I only use it for comparison to MTA.
MTA has 65535 element and dimension limit, that's enough. In SA-MP there are 2 billions dimensions (virtual worlds) and this is useless because there can't be that many players/cars/objects in the server anyway :D
@RSmasterkar1 No, you can't attach more than 5 objects to PLAYER BONES because that's the way how SA-MP was made (which is the reason why SA-MP would need complete rewriting to be able to beat MTA).
@DoomedSpaceMarine123 lol alright, but atleast we can still attach 405 objects, doesn't matter me if I have to get the offsets for the bones for each skin, just gives me something to do.
@RSmasterkar1 Who is going to convert all animations into format easier to use in SA-MP if objects will still be visible in incorrect positions because of network lag (which will significantly increase because SA-MP will need to update offsets fast)?
@DoomedSpaceMarine123 I believe all animations were already converted to a better format in 0.3b hense they updated it so it can be compatible with the npc recording file format < they re-did that too.. I don't know what your talking about with objects, the only problem I see with objects are that we can't really detect collisions so we can have some lag there, I don't find anything else bad.
@RSmasterkar1 SA-MP didn't remake the whole GTA animation system, so there was nothing to convert. There's nothing to do with collisions either. When server changes object offset, it takes time for client to become aware of this. Oh, by the way, I forgot that SA-MP can't get animation progress, so tracking animation changes and counting would give even more work for server. MTA can't get progress either, but it has client-side scripts, so calculations are done where they're supposed to be done.
@789Gta I'm glad you like it. I hope I will have enough courage to make more good resources. Who knows - maybe that will help to make MTA more popular. By the way, I just made a little resource for people like you. Search for gravity gun toggler in community.mtasa.com ;)
what, thats fucking awesome! and please when you give us the download link for the resource, don't complicate it to much...I coudn't run your gravity gun mod...cause i had to type shits on the console that didn't work at all, maybe I did wrong...but you get the point, make it simple please and thanks
@789Gta Download link is in description now, and this resource works on all peds and players anytime. In case of gravity gun, I made it in the way that server owners could control it from their own scripts. It shouldn't be hard to enable.
Update: we have 10 slots now ^^ just saying lol I know you don't care
RSmasterkar1 4 months ago
@sandwich1817 Yes, it's easily possible, but it has nothing to do with bone attachments, unless you want the shark to stick to the body part when it bites :D
DoomedSpaceMarine123 7 months ago
@DoomedSpaceMarine123 cant you try make a attacking shark script? :D
djvillr 6 months ago
I never said they remade gta animation system, I meant they updated there animation's to work with npc's remaking they redid alot of stuff, obviously not the entire thing. Why would anyone want to get animation progress? I don't see a use other than roleplay servers, and there fine without it
RSmasterkar1 7 months ago
When I was downloading Multi Theft Auto it said that i need GTA SA 1.0 can somebody tell me were to download it if you dont know pm me or comment on this page.
Roplop2000 7 months ago
Cool, but i think this would hurt xD
Headshot4Fun 7 months ago
@Headshot4Fun This already hurts SA-MP fanboys because in SA-MP there are only 5 slots per player for attached objects :D
DoomedSpaceMarine123 7 months ago
@DoomedSpaceMarine123 so if this hurts, why don't we hurt more? Since MTA TEAM start coding mta it was better than samp. Because they knew how to program. But samp, they start programing while making the mod. Lol
And what they done, they never fix, thats the true. Since they make samp they don't fix the fucking sync. Come on, they fix everything but nooo, they can't fix the sync, the bug sync its what makes "samp" samp. Lol
How can people be that ignorant? MTA 4 life .-.
Headshot4Fun 7 months ago
@Headshot4Fun Well said! They say SA-MP is better because tens of thousands of them are playing it, but why do they want SA-MP to have MTA features? I have asked this question many times and they still haven't answered it.
Also, many SA-MP servers are run by noobs who can't even script properly but imagine they're best in the world. One of them once asked me on Skype to make a SA-MP script which creates a blinking label in the corner. That was not hard, so I did it.
DoomedSpaceMarine123 7 months ago
@Headshot4Fun Then he asked me to do something more, but I refused. Why would I help to make SA-MP servers if MTA is better? I told him it would be easier to make it on MTA, but he answered "NOOOOOO, I DON'T WANT MTA!!!!!!!!", and when he realized I wouldn't make the script, he started bitching about me. And strangely, he was bitching not about me refusing to make him scripts, but about me being a vegan :D I don't understand what veganism has to do with SA-MP :D
DoomedSpaceMarine123 7 months ago
@DoomedSpaceMarine123 Yes. I Played samp for years, but the first time i player mta... "Samp has been uninstalled successfully". It was so epic xD
Well, i stoped playing gta like, 3 months ago, now im playing again, omg look at those new functions! I was really impressed. And with the 65535 player limit... Wow.
FACT: IN MTA ALMOST EVERYTHING IS 65535 ( players limit... dimensions... lol)
Headshot4Fun 7 months ago
@Headshot4Fun :D When I first tried MTA, I didn't immediately leave SA-MP. At first, SA-MP scripting looked easier, but I learned to use Lua and MTA functions and then my real scripting started. I still have SA-MP up to date, but I only use it for comparison to MTA.
MTA has 65535 element and dimension limit, that's enough. In SA-MP there are 2 billions dimensions (virtual worlds) and this is useless because there can't be that many players/cars/objects in the server anyway :D
DoomedSpaceMarine123 7 months ago
@DoomedSpaceMarine123 There are only "5" attached object slots but you can attach 405 objects actually.
RSmasterkar1 7 months ago
@RSmasterkar1 No, you can't attach more than 5 objects to PLAYER BONES because that's the way how SA-MP was made (which is the reason why SA-MP would need complete rewriting to be able to beat MTA).
DoomedSpaceMarine123 7 months ago
Comment removed
RSmasterkar1 7 months ago
@DoomedSpaceMarine123 lol alright, but atleast we can still attach 405 objects, doesn't matter me if I have to get the offsets for the bones for each skin, just gives me something to do.
RSmasterkar1 7 months ago
@RSmasterkar1 Who is going to convert all animations into format easier to use in SA-MP if objects will still be visible in incorrect positions because of network lag (which will significantly increase because SA-MP will need to update offsets fast)?
DoomedSpaceMarine123 7 months ago
@DoomedSpaceMarine123 I believe all animations were already converted to a better format in 0.3b hense they updated it so it can be compatible with the npc recording file format < they re-did that too.. I don't know what your talking about with objects, the only problem I see with objects are that we can't really detect collisions so we can have some lag there, I don't find anything else bad.
RSmasterkar1 7 months ago
@RSmasterkar1 SA-MP didn't remake the whole GTA animation system, so there was nothing to convert. There's nothing to do with collisions either. When server changes object offset, it takes time for client to become aware of this. Oh, by the way, I forgot that SA-MP can't get animation progress, so tracking animation changes and counting would give even more work for server. MTA can't get progress either, but it has client-side scripts, so calculations are done where they're supposed to be done.
DoomedSpaceMarine123 7 months ago
Nice vid :)
IGtaI15 7 months ago
thanks alot!
789Gta 7 months ago
I tested it and it's awesome! keep making more of those! it might be wothless for some but it's worth it for others
789Gta 7 months ago
@789Gta I'm glad you like it. I hope I will have enough courage to make more good resources. Who knows - maybe that will help to make MTA more popular. By the way, I just made a little resource for people like you. Search for gravity gun toggler in community.mtasa.com ;)
DoomedSpaceMarine123 7 months ago
what, thats fucking awesome! and please when you give us the download link for the resource, don't complicate it to much...I coudn't run your gravity gun mod...cause i had to type shits on the console that didn't work at all, maybe I did wrong...but you get the point, make it simple please and thanks
789Gta 7 months ago
@789Gta Download link is in description now, and this resource works on all peds and players anytime. In case of gravity gun, I made it in the way that server owners could control it from their own scripts. It shouldn't be hard to enable.
DoomedSpaceMarine123 7 months ago
LOL sticky bastards!
ChRiSiMoN 7 months ago