Added: 4 years ago
From: basslinegenerator
Views: 24,091
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  • this music is so annyoing! jk=)

  • Hi, I'm working on a Call of Duty fan-film centering around the character of Ghost from MW2. I need a Pavelow at the end of it in 1080p HD. I was wondering if you could either give me a download link and I could teach myself how to do it, or you could animate and record it for me. You and your channel will receive full credit in the video description and the credits sequence at the end of the movie. there is a trailer on my channel, and I can send you a video of what I need. Please respond.

  • could you download items?

  • hahaha at :07 I went from "Oh this probably wont be that good" to "Oh my gosh this is AMAZING!"

  • so..can i do this on after effects? or do i make the shape here and animate it in after effects?

  • Deadsmile100 asks you to rename this. He or she is incorrect. You have modeled a PaveLow (I only have 2500 hours flying them). Specifically, you modeled the MH-53J, built on the CH-53B airframe. My constructive criticism would be to remove the VIP/presidential helicopter markings as we never flew that mission. Looks great! And your Blender skills are far superior to mine!

  • Nice work!

  • im not asking u to change the name but if you want to propaly name this video call it the Stallion or Super Stallion, Sea Dragon, Sea Stallion but never a pave low only CoD MW2 calls it a pavelow same with ACR, in real life you call a ACR a Bushmaster

  • is this 2.5

  • wonderfull!

  • good job!

  • also way too shiny heli

  • you should make a tutorial. cuz im dont know how you put so many details in it.

  • I'm still not totally clear on what HDR is, any help?

  • they always lok so real up til the final texturing.

    still sweet vid tho, better than what i could do at this point.

  • TUTORIAL PLEASE

  • i tried to make one...its hard if your not good at blender. do you have a tutorial?

  • Five stars, three cheers, and two thumbs up!! Where can I find blueprints for this helicopter?

  • WOW thats sweeeeeeeet,  ive been blending a while plz check out my blender creations reel on my page you might be able to gimme a few pointers and what not :)

  • hm nice

  • Whats the peripherals?

    i mean the poly count, texture map sizes and what did u use too make the final result?

    i'm starting one myself..man i wish i could do that well

    nice job

  • hi .. i dont remember the polycount, texturemap was about 200x200px its rendered with HDRi, GI and AO in yafray .. the HDR is not made by me its called uffizi.hdr, its on wikipedia in the hdr article .. i'll subscribe to your channel and see hows it growing :) pm me if you have further questions, and have a nice day

  • DAMMn espero llegar un dia a ese nivel

  • Could you post a tutorial? I know thats a lot to ask for but if you could that would be great.

  • about what ?

    modelling an helicopter ? that would be senseless as you model it like you model every scale model, by blueprints and lots of photos ...

  • I know. I dont know how to do that. I am very new to blender.

  • which one is easier 3d max or this?

  • for you or for me ? this question will lead you to nothing, but i guess if you can afford it, then BUY 3dmax ... otherwise take the free blender ..

  • Good job! I noticed that the blades need to droop when not rotating though. They were really heavy. The blades would come up to the plane of rotation as the rotor head sped up to full speed.

  • yep :) i know ... but i didnt want to rig every rotor blade for that hehe ... thanks for the comment

  • That would probably be difficult to warp the blades for the effect of gravity. I wonder if there is a way of doing something like that? Maybe the game physics engine, then use that to record an IPO curve for the blade ends that float free? Just thinking outload on this. Great work!

  • Well done, came out really good. Kind of makes me want to finish my Apacheman model, haha.

  • hehe ... its kind of a joke, it took me 5-6 hours, and the model is more fantasy than realistic ;) i only say this : my "bluescreen" was 400 by appr 300 pixels :) so there was a lot of guessing, going on hehe

  • Nice work!

  • wow that look really really good but u should have put windows.

  • yeah true, but i didnt want to .. or lets say : i didnt have the patience for it heheh

  • Just a little bit too shiny. You should also have sound and show it taking off, but thats really good!!

  • i think marine one is high polished all the time hehe

    sound would be great though

  • Bloody awesome mate!

  • ure So Goood!

  • Nicely modelled!

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