Hi, I'm working on a Call of Duty fan-film centering around the character of Ghost from MW2. I need a Pavelow at the end of it in 1080p HD. I was wondering if you could either give me a download link and I could teach myself how to do it, or you could animate and record it for me. You and your channel will receive full credit in the video description and the credits sequence at the end of the movie. there is a trailer on my channel, and I can send you a video of what I need. Please respond.
Deadsmile100 asks you to rename this. He or she is incorrect. You have modeled a PaveLow (I only have 2500 hours flying them). Specifically, you modeled the MH-53J, built on the CH-53B airframe. My constructive criticism would be to remove the VIP/presidential helicopter markings as we never flew that mission. Looks great! And your Blender skills are far superior to mine!
im not asking u to change the name but if you want to propaly name this video call it the Stallion or Super Stallion, Sea Dragon, Sea Stallion but never a pave low only CoD MW2 calls it a pavelow same with ACR, in real life you call a ACR a Bushmaster
WOW thats sweeeeeeeet, ive been blending a while plz check out my blender creations reel on my page you might be able to gimme a few pointers and what not :)
hi .. i dont remember the polycount, texturemap was about 200x200px its rendered with HDRi, GI and AO in yafray .. the HDR is not made by me its called uffizi.hdr, its on wikipedia in the hdr article .. i'll subscribe to your channel and see hows it growing :) pm me if you have further questions, and have a nice day
Good job! I noticed that the blades need to droop when not rotating though. They were really heavy. The blades would come up to the plane of rotation as the rotor head sped up to full speed.
That would probably be difficult to warp the blades for the effect of gravity. I wonder if there is a way of doing something like that? Maybe the game physics engine, then use that to record an IPO curve for the blade ends that float free? Just thinking outload on this. Great work!
hehe ... its kind of a joke, it took me 5-6 hours, and the model is more fantasy than realistic ;) i only say this : my "bluescreen" was 400 by appr 300 pixels :) so there was a lot of guessing, going on hehe
this music is so annyoing! jk=)
pixel480 4 months ago
Hi, I'm working on a Call of Duty fan-film centering around the character of Ghost from MW2. I need a Pavelow at the end of it in 1080p HD. I was wondering if you could either give me a download link and I could teach myself how to do it, or you could animate and record it for me. You and your channel will receive full credit in the video description and the credits sequence at the end of the movie. there is a trailer on my channel, and I can send you a video of what I need. Please respond.
sten4sw 6 months ago
could you download items?
MrFxreview 7 months ago
hahaha at :07 I went from "Oh this probably wont be that good" to "Oh my gosh this is AMAZING!"
d3sertst0rm 8 months ago
so..can i do this on after effects? or do i make the shape here and animate it in after effects?
wonderwall135 11 months ago
This has been flagged as spam show
Nice video bro (:
Well if you want to check out my blender 3d videos come to my channel and please subscribe (:
PureT3x4n 1 year ago
Deadsmile100 asks you to rename this. He or she is incorrect. You have modeled a PaveLow (I only have 2500 hours flying them). Specifically, you modeled the MH-53J, built on the CH-53B airframe. My constructive criticism would be to remove the VIP/presidential helicopter markings as we never flew that mission. Looks great! And your Blender skills are far superior to mine!
ducker00 1 year ago
Nice work!
xXxAshersxXx 1 year ago
im not asking u to change the name but if you want to propaly name this video call it the Stallion or Super Stallion, Sea Dragon, Sea Stallion but never a pave low only CoD MW2 calls it a pavelow same with ACR, in real life you call a ACR a Bushmaster
Deadsmile100 1 year ago
is this 2.5
MovieDigitalUK 1 year ago
wonderfull!
killmi 2 years ago
good job!
DennisH2010 2 years ago
also way too shiny heli
mwolverine8 2 years ago
you should make a tutorial. cuz im dont know how you put so many details in it.
mwolverine8 2 years ago
I'm still not totally clear on what HDR is, any help?
shefshofabsehr 2 years ago
they always lok so real up til the final texturing.
still sweet vid tho, better than what i could do at this point.
shefshofabsehr 2 years ago
TUTORIAL PLEASE
nerdsRgay 3 years ago
i tried to make one...its hard if your not good at blender. do you have a tutorial?
mwolverine8 3 years ago
Five stars, three cheers, and two thumbs up!! Where can I find blueprints for this helicopter?
UVDan 3 years ago
WOW thats sweeeeeeeet, ive been blending a while plz check out my blender creations reel on my page you might be able to gimme a few pointers and what not :)
wargod1426 3 years ago
hm nice
kurisx3 3 years ago
Whats the peripherals?
i mean the poly count, texture map sizes and what did u use too make the final result?
i'm starting one myself..man i wish i could do that well
nice job
pusnjak 3 years ago
hi .. i dont remember the polycount, texturemap was about 200x200px its rendered with HDRi, GI and AO in yafray .. the HDR is not made by me its called uffizi.hdr, its on wikipedia in the hdr article .. i'll subscribe to your channel and see hows it growing :) pm me if you have further questions, and have a nice day
basslinegenerator 3 years ago
DAMMn espero llegar un dia a ese nivel
FREDDYNOJ 3 years ago
Could you post a tutorial? I know thats a lot to ask for but if you could that would be great.
ThatLegoGuy 3 years ago
about what ?
modelling an helicopter ? that would be senseless as you model it like you model every scale model, by blueprints and lots of photos ...
basslinegenerator 3 years ago
I know. I dont know how to do that. I am very new to blender.
ThatLegoGuy 3 years ago
which one is easier 3d max or this?
DanialAAI 3 years ago
for you or for me ? this question will lead you to nothing, but i guess if you can afford it, then BUY 3dmax ... otherwise take the free blender ..
basslinegenerator 3 years ago
Good job! I noticed that the blades need to droop when not rotating though. They were really heavy. The blades would come up to the plane of rotation as the rotor head sped up to full speed.
rwhendrix 3 years ago
yep :) i know ... but i didnt want to rig every rotor blade for that hehe ... thanks for the comment
basslinegenerator 3 years ago
That would probably be difficult to warp the blades for the effect of gravity. I wonder if there is a way of doing something like that? Maybe the game physics engine, then use that to record an IPO curve for the blade ends that float free? Just thinking outload on this. Great work!
rwhendrix 3 years ago
Well done, came out really good. Kind of makes me want to finish my Apacheman model, haha.
vinsanity21387 3 years ago
hehe ... its kind of a joke, it took me 5-6 hours, and the model is more fantasy than realistic ;) i only say this : my "bluescreen" was 400 by appr 300 pixels :) so there was a lot of guessing, going on hehe
basslinegenerator 3 years ago
Nice work!
Robban950 3 years ago
wow that look really really good but u should have put windows.
xcon99 4 years ago
yeah true, but i didnt want to .. or lets say : i didnt have the patience for it heheh
basslinegenerator 3 years ago
Just a little bit too shiny. You should also have sound and show it taking off, but thats really good!!
Moogs820 4 years ago
i think marine one is high polished all the time hehe
sound would be great though
basslinegenerator 4 years ago
Bloody awesome mate!
vancera78 4 years ago
ure So Goood!
ZerakeCss94 4 years ago
Nicely modelled!
alexander256 4 years ago