Edit: Oh, you mean in the air combo. No, I wanted to SC to Shinkuu after the fireball, not just do a regular AC. That's why I did the fireball, but I messed up.
I'm pretty sure Dark Horse knows how to combo Raimaken super. He used it the first time to DHC out, the second time he tried to catch me jumping in. He used to get good CH damage and assist kills on me when I first started playing by spamming that super, but I'm not as reckless anymore and protect my assists.
Yeah, I know that one too, but to me, its not reliable, outside of the corner. I also believe the damage is also somewhat lower (can't remember). Usually, ground series into Hadoken XX Shinkuu Hadoken nets the most damage (around 70 depending if you jump-in or not). The only problem I have is sometimes when I cancel too quickly I'll end up doing Shin Shoryuken.... -_- A waste of three meters.....
Geez, would it have hurt Capcom to make the super qcb+PP or something? So annoying when it happens.
Actually Zero is fine of wat he's doing? no need to tell him that, yes4me? his ryu and cyclops are ok!
Wat song is this? can anyone give me the link to it?
TwoBikes2007 2 years ago
why.... launcher type with silver samurai? that just makes me sad!
hmmBEEFY 2 years ago
ya that surprised me as well? he be better off with a different mode instead?
this must be DH's new team?
TwoBikes2007 2 years ago
0'31: When using Ryu, try to do a spinning kick instead of a fireball in combo. Spinning kick does more damage.
And the easiest way to pull that super with the samourai is LK*2 > super electricity
yes4me 3 years ago
Edit: Oh, you mean in the air combo. No, I wanted to SC to Shinkuu after the fireball, not just do a regular AC. That's why I did the fireball, but I messed up.
I'm pretty sure Dark Horse knows how to combo Raimaken super. He used it the first time to DHC out, the second time he tried to catch me jumping in. He used to get good CH damage and assist kills on me when I first started playing by spamming that super, but I'm not as reckless anymore and protect my assists.
Ergeniz 3 years ago
Another trick is to cancel the spining kick into super fireball. Try this on the ground: HP > spinning kick > super fireball
That's the only combo I know with Ryu, so I can't wait for you to teach me some tricks =)
yes4me 3 years ago
Yeah, I know that one too, but to me, its not reliable, outside of the corner. I also believe the damage is also somewhat lower (can't remember). Usually, ground series into Hadoken XX Shinkuu Hadoken nets the most damage (around 70 depending if you jump-in or not). The only problem I have is sometimes when I cancel too quickly I'll end up doing Shin Shoryuken.... -_- A waste of three meters.....
Geez, would it have hurt Capcom to make the super qcb+PP or something? So annoying when it happens.
Ergeniz 3 years ago
@yes4me its not ken its ryu FB is better.
newaar 1 year ago
@newaar It works with Ryu too, and fb does less dmg.
yes4me 1 year ago
LMAO @ tooth grabbin charlie out of the somersault justice.
RisunoMeijin 3 years ago