Added: 3 years ago
From: joostgroeneveld
Views: 1,114
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  • Did you used ambient occlusion?

  • very nice :D

    looks great

  • I've recently updated the shader to let the pixel shader handle the depth instead of multipassing it with the backbuffer and spritebatch.

    Thus resulting in a more flexible situation and performance increase:

    PC - 37 passes @ 60fps

    Xbox - 21 passes @ 60fps

  • looks lovelly!

  • looks awesome.

    could you provide some info on how much fps you get on the xbox?

  • It's running at 1280x720, the scene is a very simple model with about 3mb of texture data.

    On my PC (intel 6850 + geforce 8800 ultra) is runs at 60fps with 20 passes, any higher reduces the frame rate with about 3fps.

    The xbox runs 8 passes fine, but any higher it reduces significantly with about 10 fps per pass.

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