Added: 2 years ago
From: ZetaPlays
Views: 2,748
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  • This is the best name for a video game ever.

  • i liked this game it was fun imo

  • @5:48 Maybe the robot was destroyed because it executed an illegal instruction?

  • hey man is that REALLY how you choose the games you play or title NOT play and then announce this isnt such a bad game LOL too funny!!

  • Frequent response #49: LNP doesn't mean 'bad game', it means 'I didn't finish this to the end'

  • 666 views as of right now

  • @HillBilly1Gamer lol 1337 views as of now so devil leet

  • @thesmashingbrawls lol 1447 views as of now. But "laat" is only a Dutch word as far as I know.

  • The 5:23 cinematic explained:

    Welcome to the Dimension of Infinite Hexagons. You've joined us just as they're getting ready to activate their dimension breaching thingie to invade another world. Powering up, and...looks like a successful breach. The yellow armor division of the Crabs' Redshirt army is marching through and.... wait... it looks like the lead soldier is having second thoughts. Here comes the Crab to set him straight, and woah! Set him on fire! Looks like the others got the point.

  • The crabs and robots are interdimensional aliens. This should have been fairly obvious by their complete disregard for personal space at 2:31.

  • This line is pure genius: "Doctor, our cloning experiment is complete. And a success! I can tell because I'm right here next to me."

  • Your invading it because its Operation Logic Bomb.

  • you're invading it, just because

  • "Let's NOT Play Operation Logic Bomb"

    "This game isn't bad."

    Make up your mind, would you ?

    This is quite an entertaining game.

    Also, you kinda fail. Red blinking panels on the walls, with arrows pointing towards them - you ignore them. Red blinking dot on the minimap, the only blinking dot, - you dont know where to go. Whats up with that ?

  • Just because it's a LNP doesn't mean it's a bad game, just that i didn't finish it. Derp.

    Also, I ignored the flashing walls because that's exactly what they looked like. WALLS. Any useful looking features were hidden behind how WALL they looked. A thousand SNES games had flashing useless walls, so it's not uncommon for them to do nothing, and I ignored them until I had nowhere left to go and accidentally walked into it and saw something magically happen.

  • yeah what zeta says bitch

  • Crystalis had them on the NES, Secret of Evermore had them in the final area, Alcahest had them where you get that cyborg guy, three right off the top of my head.

    Not to mention games that don't count, like some scrolling shooters, sonic's casino zones, and everywhere socket, where there were trillions of useless flashing things in the background you didn't interact with, or just about every futuristic area in any video game wanting blinking lights to say 'hey, this is futuristic'.

    Herpa derp.

  • Oh btw you are two years older then me, so if age is effecting either of us it must be you.

    I turn 24 on sunday :3

  • HAppy birthday zet!

  • @ZetaPlays god that means i'm really old now.

    Just hit 30.

    Feels like yesterday that i was playing contra on the nes.

  • Owned n00b.

  • @karry299 i have been playing games for 25 years and my logic is just fine.

    To me,this is just some stupid shooter,doesn't seem to have much.

    Also,why does the spread gun sound like a sprinkler? seriously.

    The gun sounds like a sprinkler going off and watering the plants.

  • lawl derp.. the word amuses me

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