hay why are there not as much sparks bouncing around on my game as yours i downloaded the pack and installed it and have particle effects on very high and game effects to and volumetric effects also on very high pleas help
Yeah but I exaggerated it in this instance just for showcase. My particle mod has significantly less amount of sparks to look more realistic and balanced.
When I did all these videos it was E8400 dual-core @ 3.0GHz and a single HD4870 512MB at stock speed. Now I have my E8400 @ 3.6GHz and a HD4890 1GB at stock speed however I have only done the latest video with that system. :)
I have not made a particle/effect mod for Warhead yet since the Warhead editor is not out (no one else has either). I will do one for Warhead thoguh as soon as the editor is out! :)
It increase resolution for several textures aswell as slight change in detail pattern for textures. And I mean REALLY high-res textures that you can zoom in with sniper scope and yet look better than most other games!
KZ2 has few particles with physics in any scene and it is simpler physics. More like collision detection only. It also lacks HDr, soft particle effect, aswell as some other lighting effects put onto the particles (sparks in this case) and volume effect. Per-pixel motionblur is also applied to the particles.
I agree KZ2 is impressive for PS3. Crysis also sports full per-pixel object motionblur and high-grade depth of field with selective applying and depth tone which is unique to Crysis. The velocity object motionblur for Crysis is that it applies for everything, and I mean every single thing in the world!
And it is veolcity sensitive as in movement speed of object or different parts of same objects get different amount of motionblur. Only seen Project offset do this besides Crysis. :)
The difference in reaction default and especially in my mod is that particles dont just react to terrain/walls but also static objects and dynamic objects. So a soldier in the way will get sparks bouncing on his body according to his movements. In short sparks will react to anything in the world including sparks on sparks collision.
Actually I intentionally removed the sound. This becouse I felt it was to distracting to hear "clink clank clink ratatatatata" sound for the whole video duration! ;)
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BungholeMcGee 1 year ago
hay why are there not as much sparks bouncing around on my game as yours i downloaded the pack and installed it and have particle effects on very high and game effects to and volumetric effects also on very high pleas help
CHUPAKANIPA 2 years ago
It is becouse this is to much sparks and unrealsitic. People gave me feedback that they wanted less sparks in cue with reality.
However I have one I modified for a person which has more bullet sparks.
I'll send a pm with link, enjoy! :)
VideoTubeStation 2 years ago
that are to much particles but it looks fucking amazing
Skipan2 2 years ago 4
Yeah but I exaggerated it in this instance just for showcase. My particle mod has significantly less amount of sparks to look more realistic and balanced.
VideoTubeStation 2 years ago
Another stellar video buddy. Love all your videos...
doomedtofrag 2 years ago
Thank you! :)
VideoTubeStation 2 years ago
thx very much i have a Q9950 and a gtx 260 single i am takting my prozessor on 4 x 3.3 or 3.4 ghz
benschidikt 2 years ago
feel better after wrote this? lol
freezoid123 2 years ago
what for cpu and grafikkard have you ??
benschidikt 2 years ago
When I did all these videos it was E8400 dual-core @ 3.0GHz and a single HD4870 512MB at stock speed. Now I have my E8400 @ 3.6GHz and a HD4890 1GB at stock speed however I have only done the latest video with that system. :)
VideoTubeStation 2 years ago
Awesome! I might say though that that is a ridiculous amount of particles ;)
MouthofSaurons 2 years ago
How you doing a slow-mo???
Crunker2 2 years ago
hopefully they'll use that in a starwars mod. Thats the way it should look when you shoot a stormtrooper
sirspamsalot2 2 years ago
Beautiful!! 5/5
Lordus8 2 years ago
is that a laser gun or why is are there so many particels?lol
KingKKevinKev 2 years ago
Exaggerated testing of particle physics! ;)
VideoTubeStation 2 years ago
looks like a lot of fun.
KingKKevinKev 2 years ago
Cool more sparks than in your mod but I like the amount in your mod better. It is more realistic.
EagleVMX2000 2 years ago
Also, have you released a version with the over the top sparks, or is the way to tweak the mod to get that many sparks?
ILuvMongoose 2 years ago
Well I did one for metal impact. I will see if I can find it.
Otherwise you can use the command e_particles_lod and put a number there. It is a multiplier and each step doubles the base particle amount.
With a number of 3 you will have 3x particles but it will be for all particles not just sparks and that includes shell casings from guns!
i_rejecteffects 0 to turn of shell casings.
VideoTubeStation 2 years ago
look like firework ;) look beautiful at night
jasonjapi 2 years ago
That Is So BEUTIFUL! :- ( )
lolich75 2 years ago
That's so over-the-top and ridiculous.
I love it.
Einhanderkiller 3 years ago 3
sweet. think of minigun tracers which bounce off the ground :O
bf2modsde 3 years ago
for some reasons it gives me a error when trying to extract
ppatrikfromEST 3 years ago
Ignore the error, I think it is just a thing between the demo WinRAR and full edition WinRAR
VideoTubeStation 2 years ago
but isnt sandbox editor 2 out already?
Riverz911 3 years ago
Sandbox editor is the one for Crysis. Warhead does some things different so an update or new editor is needed as fair as I know.
Crytek said they would soon release a Warhead compatible editor. :)
VideoTubeStation 3 years ago
that is amazing quality do u know if there is the same Tweak for crysis Warhead?
Riverz911 3 years ago
I have not made a particle/effect mod for Warhead yet since the Warhead editor is not out (no one else has either). I will do one for Warhead thoguh as soon as the editor is out! :)
VideoTubeStation 3 years ago
but do u know if anyone has made a quality tweak this good because my warhead with custom settings looks only a fraction as good as this
Riverz911 3 years ago
No I don't know butthere might be. I have sent a PM with link to a great Crysis/Warhead modding forum with lots of mods etc! :)
VideoTubeStation 3 years ago
k thx i appreciate it
Riverz911 3 years ago
have you got an ultra high config on there? Looks better than my crysis lol.
jonathansp 3 years ago
I have a custom config that is ultra high.
VideoTubeStation 3 years ago
I can run crysis on very high (dx9 tweak) at about 30-40FPS (8800gt)
Do you think i will be able to run an ultra high config and that texture pack you use at an alright FPS?
jonathansp 3 years ago
Yes. There are some not so important stuff in the config that can be removed to add about +5fps or so.
The texture pack depends if you got more than 2Gb RAM and run it in 64bit mode it should be OK. FYI this video was done without the texture pack.
Config sent so you can test.
VideoTubeStation 3 years ago
Thanks a lot. ill give it a try soon
jonathansp 3 years ago
Hey can I get that config + the recommend tweaks added in please?
ILuvMongoose 2 years ago
what does the texture pack do?
ikkeennigij121 3 years ago
It increase resolution for several textures aswell as slight change in detail pattern for textures. And I mean REALLY high-res textures that you can zoom in with sniper scope and yet look better than most other games!
VideoTubeStation 3 years ago
Killzone 2 does this, but your videos have made m see Killzone 2 isn't quite as close graphically as I had imagined.
It's still pretty good for the PS3 though, and has both this and complete motion and depth of field blur.
lb003g0676 3 years ago
KZ2 has few particles with physics in any scene and it is simpler physics. More like collision detection only. It also lacks HDr, soft particle effect, aswell as some other lighting effects put onto the particles (sparks in this case) and volume effect. Per-pixel motionblur is also applied to the particles.
VideoTubeStation 3 years ago
I agree KZ2 is impressive for PS3. Crysis also sports full per-pixel object motionblur and high-grade depth of field with selective applying and depth tone which is unique to Crysis. The velocity object motionblur for Crysis is that it applies for everything, and I mean every single thing in the world!
And it is veolcity sensitive as in movement speed of object or different parts of same objects get different amount of motionblur. Only seen Project offset do this besides Crysis. :)
VideoTubeStation 3 years ago
Well, I am not technically minded, but the particle effects of this, look only more strong than Killzone's. I think they react pretty much the same.
And it also has full per-pixel object motion blur.
But I still has to be taken into account it isn't rendering vegetation, with physics, and an open free roaming world.
I think that's a major difference xD
lb003g0676 3 years ago
The difference in reaction default and especially in my mod is that particles dont just react to terrain/walls but also static objects and dynamic objects. So a soldier in the way will get sparks bouncing on his body according to his movements. In short sparks will react to anything in the world including sparks on sparks collision.
VideoTubeStation 3 years ago
But both KZ2 and Crysis does what they do very well and why they stick out in the 'game crowd so well!
They go for different artstyles, techwise large difference and scope but both manage to look great which is what counts the most IMO! :)
VideoTubeStation 3 years ago
Oh Gawd so amazing words cant describe it. O_O
CobraStatix 3 years ago
DUDE
What the hell?!? That looks fantastic!
CaptainSensible 3 years ago
Thanks, and I do plan to release it when it is done. Just needs some polishing and then it is done.
VideoTubeStation 3 years ago
No sound again?
singularity3 3 years ago
Actually I intentionally removed the sound. This becouse I felt it was to distracting to hear "clink clank clink ratatatatata" sound for the whole video duration! ;)
VideoTubeStation 3 years ago