I'm really impressed with both this, and what we've seen of Orbito. I wish I could play them now. I also am interested in how you've modeled your characters, and wonder if you'd be willing to post a tutorial on their modeling. They seem fairly basic in shape (not a very high poly count), but yet still have a lot of detail.
That is pretty neat. I like how the crystals have that blue glow in the dark like something out of the compositor. I think it's very nice work, and looks great, very much like good animation, especially for a game.
Great work so far.
You put that on the web as a freebie you're likely to have a cult hit on your hands.
I'm really impressed with both this, and what we've seen of Orbito. I wish I could play them now. I also am interested in how you've modeled your characters, and wonder if you'd be willing to post a tutorial on their modeling. They seem fairly basic in shape (not a very high poly count), but yet still have a lot of detail.
jastreich 5 months ago
Lol i love the Minecraft feel of the terrain there. Looks awesome though dude, cant wait to see where it goes from here
Hellblaze123 5 months ago
That is pretty neat. I like how the crystals have that blue glow in the dark like something out of the compositor. I think it's very nice work, and looks great, very much like good animation, especially for a game.
Great work so far.
You put that on the web as a freebie you're likely to have a cult hit on your hands.
MartianStories 5 months ago
I've been wondering alot lately on how you create those characters.
Characters like "Little Lizard", "Orbito" and "Charlie" .
Whats your workflow? Do you have concepts?
VLProduction1002 5 months ago