Added: 3 years ago
From: genetichell
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  • Meshes with colliders and rigidbodies, this video summarized.

  • @Nanosaur5 : Yes, pretty much

  • rigidbodies ?

  • probably noone gonna will read this but i just created a cool software for mobile so please look on my mobile software and start downloading and using the software today!for free!(No Andoid or something like that needed!) all is working properly in HTML for more info go to: windowsmobilesoftware.webnode.­cz/donwload-software/

  • That's not a bad game idea, actually...Destroying whole cities...THe violence would make GTA look like Barbie's Magic Fasion Adventure!

  • BF3 FTW 

  • how the hell do you make a buiding like that? haha

  • DOWNLOAD PLEASE VERY NICE

  • Wow I like it, I want to start learning Unity3D as I might be doing a game development course next year which includes 3d modeling.

  • Very nice! i'm making a game in Unity and i was wondering how you created the Building? Also, what textures were you using? if it was a texture pack download could you post the link? Thanks!

  • I've never made any 3d game/thing before, is Unity 3d a good place to start?

  • @Bondytheecliff : I think it is. Maybe there are people who got a different opinion on that, but I think, Unity is easy enough to learn, so that you can almost instantly start building games. One of the major features is that it is extremly easy to use, you don't need to be an excellent programmer to build a game inside unity.

  • @genetichell Yes. Awesome program to use. I just started with it last week and am quite far through my game as it is now. Very easy when you get used to the interface. And there are alot of tutorials out there.

  • @genetichell

    i have to agree with you on that one its a good program for beginners and its basically free unless u want to make some massive game that has insane properties and even the people that are capable of doing that most likely have funding from either a major game company or someone else to put it simply id have to place unity as the #1 3d game maker available

  • Cool! Great Physics

  • You're a good shot with that gun. ;) Nice rigid body physics as well on the collapse! Looks good man! You should advance this demo into a full game!

  • its a pretty flimsy structure :)

  • How did you make them move out of place like that? P.s nice job!! ;)

  • @777Icedtea : Simply some cubes stacked together and connected via character joints. Then, the joints all got a break force/torque so they break when anything hits them with a certain force or if they're rotating more than they should in static position.

  • Cool

  • Excellent - the muzzle flashes look kind of shitty though...

  • @theguywiththeremote : Yeah, I know, but the video was made 3 years ago, today I'm more into graphic stuff. The whole thing is very simple and I only used the scripts (and muzzleflash) from fps tutorial, the weapons were very improvised too, because this video was more focused on the collapsing tower.

  • just like breach!

  • TUTORIAL TURTORIAL

  • So unity includes a physics library too?

    I'd better keep on doing some xna if i don't want to forget coding completely

  • @coolguyflex : Yeah, all the basic physics stuff is included.

  • hi, im making a demo but my problem is that i can't shot with my (custom) weapon, i followed all the tutorials but all of these are made bu prefabs, can you help me please?

  • @GRAT0R : did you see the fps tutorial? all the weapon scripts are included there, you'll just have to assign the variables correctly. The most importatnt thing is that you'll need the playerWeapons.js script on a parent gameObject of your weapons. The weapons themselves need the weapon script, eventually an audio source. The machineGun.js code also needs a renderer type object as muzzle flash.

  • @genetichell where can i find some muzzle flash, now i think i fixed some of the problems but now when i shoot the sparks appears just behind my weapon, not in the shooted surface

  • @GRAT0R : just use some renderer as a muzzleflash (no matter what form, could even use a cube), put it in front of your gun and assign it to the corresponding variable.

    The sparcs need to be a particle emitter that you should make a parent of the gun object, put it behind the player and make sure the particle effect is active! Then check wether your guns forward axis is pointed to where you whant to shoot, depending on what 3d app you use, their axis might not correspond to unity's axis.

  • @genetichell I wouldn't do that if i were you! i got at LEAST 100 errors in it.

    I didn't just check unity. i also checked it in notepad ++! just use C# tutorials. javascript is easy but not as effective. only use javascript for things like level switches and stuff ok

  • mm.this is pretty easy to do :) because unity has a thing called rigidbody(uses nvidia physx)and it makes all the hard stuff for you.when you make some cube just go to Component/Physics/Rigidbody and add it to your cube,after when you shoot or just jump on it it will move realisticly as here,but you have to care about that that every single object is SIGNLE you cant build something that has gravity axis in the space because it will fall.i will make a vid on youtube from my project-in like 3 days

  • lol muzzle flash ftw

  • is there a tutorial on how to make a game for wii with unity

  • @TheWertMan1177 as u make fr pc

  • Dammit you broke mai sniping tower bitch ;)

    Lol jk

  • nice work will you release the source code as open source ?

  • @GenericCoder : ... There is no code in this version... just download unity (for free), download the package at the forum (forum.unity3d.com) and try it out...

    Then, the newest version, which looks exactly the same but is much easier to set up, uses one short code that lets you destroy any of your game models, as long as it's composed of several child objects.

  • can i make games for ps3

  • @100GAMERS Yes, but you have to pay for it.

  • can i make (exe) games?

  • @999narmo : yeah, you can make games for windows... you can also make games for mac, wii, iPhone/Pad/Touch, XBox 360, PS3, Android, etc...

  • @genetichell i know but can i run the games as exe?

  • @THENARMO755 : most windows programs run as .exe, same thing counts for games, yes they're .exe

  • Make tutorial how to make 1st person please

  • Link Please, IDK Use This ENGINE

  • They didn't put a lot of nails in to that one.

  • The building is made out if rigidbodies right? And the bullet is an actual object?

  • How did u make the gun?

  • mm I thought of doing something like that for a building sounds like a simple solution to my building problem hehehe thanks bro.

  • DUDE!!! Its like Red Faction: Guerilla

  • Plllllllleeeeeeeease make a video tutorial everyone is begging you pleeease lol I would love you forever!

  • what is unity 3d?

  • @turbotonic27 : Read the description...

  • @genetichell wow

  • @turbotonic27 its engine for making a game

  • that is awesome

    i seriously suck at scripting i dont know why but its really hard for me

  • Hi, can you briefly explain how do you do this in Unity ?

  • @clertem: Okay, I already explained this several times here:

    -Take boxes and add rigidbody & a joint to them.

    -set the joints breakforce to something different from "infinity"

    -put it all together and test it.

  • did you make these grapichs your self or is it standard with unity?

  • you so have to make a tutorial

  • cool :D

  • Looks epic! games are always better when you can destroy things :)

  • @th3computeradmin: Thanks! :)

  • @th3computeradmin Very very true. Thats why i like bad company xD

  • if you ask me it looks alot like gmod pretty good

  • what is up with his hand

  • Is this the free one from the internet?

  • i foind how u made it :D

  • Massive recoil on that gun!!

  • I have a working flashlight but I want it to work when I press mouse1 but unity doesn't know what that is. I can activate it with "F" but does anyone know what mouse 1 is in javascript unity TY

  • @DUDEsayDUDE

    I think it is FIRE1 but not sure about it

  • @kustaavaasa1 : it is "Fire1", the other mouse buttons are Fire2 and 3... You can also just use Input.GetMouseButton(x) (x being 0, 1 or 2)

  • very nice job!

  • how do you remove the mouse from the game

  • @FusionGTZ he removed it in FRAPS

  • bleh, but shouldn't there be a way to remove the mouse

  • @star123warss: what the hell is fraps?

    @fusionGtz: There's a script (also in the fps tutorial) called lockCursor.js, it disables the mouse and lets you pause the game...

  • fraps is a game recorder i use it

  • @MultiPivotmasterdx : oh ok thanks, didn't knew that

  • i dont think it is worth it to do when it comes apart like perfectly cut pieces. and too much overhead to really do it on a large scale AND have nicely chopped up pieces to look real as well.

  • @genetichell, What exactly do you need to make a game like this?

  • @BASTURDONLINE

    A fast computer, the program 'Unity3d' which you can download on their site, and a program that allows you to make 3d models.

  • Hey i did the FPS tutorial but i cant get my character to move

    Please help!

  • are you using the fps walker? then try to add a character controller or rigidbody to the gameObject.

  • THanks dude

  • make a tut on how to remove the mouse and add a crosshair(if posible) and how u made the gun :) u know the shooting,holding ect....then more ppl will subscribe ( me )

  • 1. i't very simple: There's a script called "lockCursor.js" in the fps tutorial, the crosshair is a simple gui-texture.

    2. a) The gun's were built in milkshape, but you can really take every 3d-app you want to do this, there are even some good tutorials on the web (maybe google them).

    b) evrey gun has an animation attached, it is only played once every time you activate the gameObject, no need for scripting there.

    c) the shooting scripts are also taken from the fps tutorial, I did no coding...

  • aha,,,and what is for the mouse remover???

  • @dranoel1963

    Add to the Start() function:

    Screen.lockCursor = true;

    That should do it :D

  • how do u make weapons and do that stuff=?

  • Nice work!

  • thanks :)

  • how you put weapons in the game???

  • @Darac155 FPS Tutorial ftw!

  • Can you make a tutorial for this?

  • Ok:

    Step #1: Build an extremely unstable tower out of primitives, attach rigidbody and characterjoint to them and fix the joints where two primitives touch each other.

    Step #2: Set the break force of the joints to be very low, maybe even attach a small code to them to switch rigidbody's isKinematic boolean to "true" after a heavy impact or when its hitpoints turn to zero...

    Step #3: Test it and destroy your tower/building as often as you want, caus' it's really fun! :)

  • hey man what does the watermark look like if I made a game with the indie version and NOT the pro version? Will this watermark always be there when someone plays my game? Not just when it starts up?

  • The watermark is just a large version of the unity logo that will be showed before you come to the main menu of your game

  • erm, what i said above was only for standalone games...

  • build a "game object" then "rigid body" thed add "force" to all the peaces and no need to mess with joints or assign coalition trigers just shoot, drive and run your way throw the objects.

  • add a force to the objects to keep them in place, so they don't move and aren't effected by the weight of the other cubes?

    ok, I don't really know how you mean this...

  • how do u mak the gun show up and shoot?????? please replie!!!!

  • the gun has only one animation: show up...

    It's played when the gun is activated, then you can simply use the basic machinegun.js code from the tutorials to shoot...

  • i plan pn making a game like mabinogi:heroes

  • awsome!

  • how u make them destroyable?????

  • @Starwarsclone57

    add rigid bodys ;)

  • how do u add guns and shoot

  • I have the indy version myself and i cant seem to see anything about breakable joints. maybe configurable joints?

  • They're just normal character joints, but the variable "breaking force" is set to a specific value, so that they can break.

  • Do I have to pay if I want the 30 day trial period to go away?

  • i think i know how to do it! it's just place the box in the right place and give then a rigidbody!

  • I think I already explained how it was created, but I'll tell you again:

    There are some rigidbody boxes hold together by breakable joints... If yu hit them too hard, the joints will breake and the tower collapses.

  • can u create iphone apps in indie?

  • No, Buy it if you want iPhone.

  • You need to buy an extension (for 'round 300$), than you can build every iPhone game you want (well, nearly every game...)

  • Oh, yea, hey dude? Could you upload some code or something, Im working on breakable objects, but am not so sure how to do it...

  • Yeah me too

  • It is pro version (CRACKED)... and about yours "thousands of lines of code... " I think that u are little freak and must buy brains...

  • 1. No, it's not pro and it's not cracked...

    This is unity indie, using blob-shadow-projectors to simulate dynamic shadows, very basic physics and some low-poly objects...

  • 2. I'm not a freak...

    This method I mentionned was only an idea I never tried to script it, but the basic princip would be to hav two character models, one would be moving normally (animations, scripting, etc...), the vertices of the second mesh would be projected to the ground and change position, related to the character's same vertice's position and the light source's position.

  • This would be pretty hardware expansive, but in fact, it's not very correct that I would have to write thousands of lines; 'round 100 lines of code would be enough...

  • how do you make the shooter script?

  • The shooter scripts were in a tutorial that you can find on unity's website, I didn't script anything in this scene, the guns should just show you how the tower reacts on forces.

  • Where did you get unity3d?

  • ... Well, that's not pro, that's indie...

    Pro is too expensive, so I'm using Indie, and yes, it's really worth buying it!

  • how? im sure in the game, i saw a shadow of the player. Indie dosent have shadows, or does it? if so how to enable?

  • you go to the lights details and click on shadows

  • In Indie, the shadows thing is disabled?

  • Yes, but I found some very basic ideas of how to simulate dynamic shadows in indie too... I also have a very complecated and hardware-expensive method that would require thousands of lines of code...

  • if unity is too expensive then get dx studio. It's not such a big difference between them

  • Havent you heard? Unity is now FREE! OMG

  • @AllAroundBang

    Yeh i've heard but whenever i download it im asked for a serial number, help a brother out..?

  • What do you mean? It's been a while, But I think you should just click the "Free" button or something.

  • @AllAroundBang

    It's cool, i got it sorted out :P

    One hell of a program!

  • Well, cool, and if you dont mind subscribing.... I will try posting some scripting tutorials and such soon, so why not! :D

  • @AllAroundBang

    who hasnt heard OMG OMG OMG

  • Comment removed

  • @BlaBlaBlaZ2 is dx studio free... and can u create iphone games

  • @callofyourmum : Dx Studio has a number of licenses available even a freeware license (free version that it's limited) You cannot make Iphone games with Dx Studio, but in a few years now you could make Android OS Games. Dx Studio is a realtime 3D engine. It's worth a try

  • Unity is a realtime 3d engine too, AND it can create games for the iphone

  • and wii

  • this is the unity PRO version? is it worth buying the indie version?

  • in unity? normally it's something like "animation.Play()" or "animation.CrossFade()" ...

    (The weapons use animation, but not the rest of the scene!)

  • what's the code to play an animation when someone walks?

  • okay, unity may not be the best engine, but it's a good game creation tool.

    also, this is not the latest version of the "destroyable buildings" project...

    AND: there is no coding in the entire scene of my part, apart of the weapons. There are only PhysX and the engine itself.

    (ps: the tower was constructed by PRIMITIVES, not by really detailed and premodeled objects.)

  • i have known for a long time that it uses PhysX and, i have a question... becuz it uses physx, does it include those cool wood ripping physicsm flood physics and all? plz reply

  • Well, it includes standard collision physics (wood, metal, rubber, bouncy and ice).

    Fluid physics and the like are mostly done by developpers, but they're not included in the standard demo projects. But you can easily code these things using javascipt or C#, so I created a pretty realistic water physic demo...

  • can u make a video of that fluid physics demo?

  • In fact, it's nothing with mesh deformation, but just some velocity changing code that enables to swim, sink or deccelerate rigidbody objects. I'd like to post it, but I don't have any screencam software, and the demo of the one I used to make this video was only a 15 day trial... So, if you could tell me which software to use, I would post it immediately.

  • hypercam 2 or... camtasia? Fraps would do too, but in the demo u can record 30 seconds, then it stops and u must press the recording button again and so on.... i suggest u try camtasia or hypercam 2

  • another problem is that i'm using an apple computer, so that most video software for pc won't work on it, but I'll try them out!

  • have they worked?

  • oops i mean, did they work?

  • i think unity is the best game making engine YET

  • the demo uses:

    -agaia physX (they are as good as havok)

    -unity3d (a game engine)

    -veeerrryyy low detailed objects

    -better graphics, but the video's resolution isn't very high

    And yes, unity can make games for Mac, Pc, Wii, web and finally for the iPhone...

  • can you just burn it to a disk and play it on wii?

  • Yes, there's a version of unity that enables to create wii games

  • not too bad if it was coded from scratch

  • No offence, but that was pretty bad.

  • you fail... this engine can be used on iphone thats why its good

  • That doesn't make it good. If it looks like shit then it isn't good. Now if you could use havok or something similar, then it would be good.

  • havok is terrible in halo and this actually looks really good for something that can go on iphone/ipodtouch also havok is already obsolete

  • Well, the next step up is probably Euphoria. But that won't work on the Iphone.

  • an neither will havok...

    this is the best engine for iphone

    also its still up to standards with console games

  • o.k i didn't mean to sound like an ass btw.

  • This engine uses the same physics system (PhysX) as Unreal Engine 3, so it's just as good as Havok.

  • Isn't FusionFall made with this player?

  • yes it is

  • Yes, FusionFall uses Unity

  • lol idiot

  • its a game this guy made, idiot lol

  • brandon32405 wow you suck idiot you dont read description...

  • Is it hard to make somthing like this & how long does it take to make a realy gd game???

  • Yes, I used rigidbody colliders AND character joints (because they have to axis), and the joints have breaking points...

  • did you just use the rigid body colliders? or hinge joints with break points?

  • these sky is a image rendered in Bryce

  • hey could you give a tut on how to use unity