probably noone gonna will read this but i just created a cool software for mobile so please look on my mobile software and start downloading and using the software today!for free!(No Andoid or something like that needed!) all is working properly in HTML for more info go to: windowsmobilesoftware.webnode.cz/donwload-software/
Very nice! i'm making a game in Unity and i was wondering how you created the Building? Also, what textures were you using? if it was a texture pack download could you post the link? Thanks!
@Bondytheecliff : I think it is. Maybe there are people who got a different opinion on that, but I think, Unity is easy enough to learn, so that you can almost instantly start building games. One of the major features is that it is extremly easy to use, you don't need to be an excellent programmer to build a game inside unity.
@genetichell Yes. Awesome program to use. I just started with it last week and am quite far through my game as it is now. Very easy when you get used to the interface. And there are alot of tutorials out there.
i have to agree with you on that one its a good program for beginners and its basically free unless u want to make some massive game that has insane properties and even the people that are capable of doing that most likely have funding from either a major game company or someone else to put it simply id have to place unity as the #1 3d game maker available
@777Icedtea : Simply some cubes stacked together and connected via character joints. Then, the joints all got a break force/torque so they break when anything hits them with a certain force or if they're rotating more than they should in static position.
@theguywiththeremote : Yeah, I know, but the video was made 3 years ago, today I'm more into graphic stuff. The whole thing is very simple and I only used the scripts (and muzzleflash) from fps tutorial, the weapons were very improvised too, because this video was more focused on the collapsing tower.
hi, im making a demo but my problem is that i can't shot with my (custom) weapon, i followed all the tutorials but all of these are made bu prefabs, can you help me please?
@GRAT0R : did you see the fps tutorial? all the weapon scripts are included there, you'll just have to assign the variables correctly. The most importatnt thing is that you'll need the playerWeapons.js script on a parent gameObject of your weapons. The weapons themselves need the weapon script, eventually an audio source. The machineGun.js code also needs a renderer type object as muzzle flash.
@genetichell where can i find some muzzle flash, now i think i fixed some of the problems but now when i shoot the sparks appears just behind my weapon, not in the shooted surface
@GRAT0R : just use some renderer as a muzzleflash (no matter what form, could even use a cube), put it in front of your gun and assign it to the corresponding variable.
The sparcs need to be a particle emitter that you should make a parent of the gun object, put it behind the player and make sure the particle effect is active! Then check wether your guns forward axis is pointed to where you whant to shoot, depending on what 3d app you use, their axis might not correspond to unity's axis.
@genetichell I wouldn't do that if i were you! i got at LEAST 100 errors in it.
I didn't just check unity. i also checked it in notepad ++! just use C# tutorials. javascript is easy but not as effective. only use javascript for things like level switches and stuff ok
Don't read THIS CUZ IT ACTUALLY WORKS. YOU WILL GET KISSED ON THE NEAREST POSSIBLE FRIDAY FROM THE LOVE OF YOUR LIFE, TOMORROW WILL BE THE BEST DAY OF YOUR LIFE; HOWEVER, IF YOU DON'T POST THIS TO OVER THREE VIDEOS YOU WILL DIE WITHIN TWO DAYS. NOW THAT YOU STARTED READING THIS DON'T STOP. THIS IS SO SCARY! POST THIS TO OVER FIVE VIDEOS IN 143
MINUTES. WHEN YOU'RE DONE PRESS F6 AND YOUR CRUSH'S NAME WILL APPEAR ON SCREEN IN BIG LETTERS. THIS IS SO SCARY
mm.this is pretty easy to do :) because unity has a thing called rigidbody(uses nvidia physx)and it makes all the hard stuff for you.when you make some cube just go to Component/Physics/Rigidbody and add it to your cube,after when you shoot or just jump on it it will move realisticly as here,but you have to care about that that every single object is SIGNLE you cant build something that has gravity axis in the space because it will fall.i will make a vid on youtube from my project-in like 3 days
@GenericCoder : ... There is no code in this version... just download unity (for free), download the package at the forum (forum.unity3d.com) and try it out...
Then, the newest version, which looks exactly the same but is much easier to set up, uses one short code that lets you destroy any of your game models, as long as it's composed of several child objects.
I have a working flashlight but I want it to work when I press mouse1 but unity doesn't know what that is. I can activate it with "F" but does anyone know what mouse 1 is in javascript unity TY
i dont think it is worth it to do when it comes apart like perfectly cut pieces. and too much overhead to really do it on a large scale AND have nicely chopped up pieces to look real as well.
make a tut on how to remove the mouse and add a crosshair(if posible) and how u made the gun :) u know the shooting,holding ect....then more ppl will subscribe ( me )
1. i't very simple: There's a script called "lockCursor.js" in the fps tutorial, the crosshair is a simple gui-texture.
2. a) The gun's were built in milkshape, but you can really take every 3d-app you want to do this, there are even some good tutorials on the web (maybe google them).
b) evrey gun has an animation attached, it is only played once every time you activate the gameObject, no need for scripting there.
c) the shooting scripts are also taken from the fps tutorial, I did no coding...
Step #1: Build an extremely unstable tower out of primitives, attach rigidbody and characterjoint to them and fix the joints where two primitives touch each other.
Step #2: Set the break force of the joints to be very low, maybe even attach a small code to them to switch rigidbody's isKinematic boolean to "true" after a heavy impact or when its hitpoints turn to zero...
Step #3: Test it and destroy your tower/building as often as you want, caus' it's really fun! :)
hey man what does the watermark look like if I made a game with the indie version and NOT the pro version? Will this watermark always be there when someone plays my game? Not just when it starts up?
build a "game object" then "rigid body" thed add "force" to all the peaces and no need to mess with joints or assign coalition trigers just shoot, drive and run your way throw the objects.
This method I mentionned was only an idea I never tried to script it, but the basic princip would be to hav two character models, one would be moving normally (animations, scripting, etc...), the vertices of the second mesh would be projected to the ground and change position, related to the character's same vertice's position and the light source's position.
This would be pretty hardware expansive, but in fact, it's not very correct that I would have to write thousands of lines; 'round 100 lines of code would be enough...
The shooter scripts were in a tutorial that you can find on unity's website, I didn't script anything in this scene, the guns should just show you how the tower reacts on forces.
Yes, but I found some very basic ideas of how to simulate dynamic shadows in indie too... I also have a very complecated and hardware-expensive method that would require thousands of lines of code...
@callofyourmum : Dx Studio has a number of licenses available even a freeware license (free version that it's limited) You cannot make Iphone games with Dx Studio, but in a few years now you could make Android OS Games. Dx Studio is a realtime 3D engine. It's worth a try
i have known for a long time that it uses PhysX and, i have a question... becuz it uses physx, does it include those cool wood ripping physicsm flood physics and all? plz reply
Well, it includes standard collision physics (wood, metal, rubber, bouncy and ice).
Fluid physics and the like are mostly done by developpers, but they're not included in the standard demo projects. But you can easily code these things using javascipt or C#, so I created a pretty realistic water physic demo...
In fact, it's nothing with mesh deformation, but just some velocity changing code that enables to swim, sink or deccelerate rigidbody objects. I'd like to post it, but I don't have any screencam software, and the demo of the one I used to make this video was only a 15 day trial... So, if you could tell me which software to use, I would post it immediately.
hypercam 2 or... camtasia? Fraps would do too, but in the demo u can record 30 seconds, then it stops and u must press the recording button again and so on.... i suggest u try camtasia or hypercam 2
Meshes with colliders and rigidbodies, this video summarized.
Nanosaur5 1 month ago
@Nanosaur5 : Yes, pretty much
genetichell 3 weeks ago
rigidbodies ?
aReFLIPPYHTF 3 months ago
probably noone gonna will read this but i just created a cool software for mobile so please look on my mobile software and start downloading and using the software today!for free!(No Andoid or something like that needed!) all is working properly in HTML for more info go to: windowsmobilesoftware.webnode.cz/donwload-software/
Dkocir 4 months ago
That's not a bad game idea, actually...Destroying whole cities...THe violence would make GTA look like Barbie's Magic Fasion Adventure!
Kijiriko 4 months ago
BF3 FTW
SuperRandomshit101 5 months ago
how the hell do you make a buiding like that? haha
unitygamecreations 6 months ago
DOWNLOAD PLEASE VERY NICE
stijnimanbik 6 months ago
Wow I like it, I want to start learning Unity3D as I might be doing a game development course next year which includes 3d modeling.
happytodd 7 months ago
Very nice! i'm making a game in Unity and i was wondering how you created the Building? Also, what textures were you using? if it was a texture pack download could you post the link? Thanks!
CatinTheHat360 7 months ago
I've never made any 3d game/thing before, is Unity 3d a good place to start?
Bondytheecliff 7 months ago
@Bondytheecliff : I think it is. Maybe there are people who got a different opinion on that, but I think, Unity is easy enough to learn, so that you can almost instantly start building games. One of the major features is that it is extremly easy to use, you don't need to be an excellent programmer to build a game inside unity.
genetichell 7 months ago 2
@genetichell Yes. Awesome program to use. I just started with it last week and am quite far through my game as it is now. Very easy when you get used to the interface. And there are alot of tutorials out there.
HelpMyFellowPeople 6 months ago
@genetichell
i have to agree with you on that one its a good program for beginners and its basically free unless u want to make some massive game that has insane properties and even the people that are capable of doing that most likely have funding from either a major game company or someone else to put it simply id have to place unity as the #1 3d game maker available
malice926 5 months ago
Cool! Great Physics
BlackLine96 7 months ago
You're a good shot with that gun. ;) Nice rigid body physics as well on the collapse! Looks good man! You should advance this demo into a full game!
10chadjordan01 8 months ago
its a pretty flimsy structure :)
popoman357 9 months ago
How did you make them move out of place like that? P.s nice job!! ;)
777Icedtea 9 months ago
@777Icedtea : Simply some cubes stacked together and connected via character joints. Then, the joints all got a break force/torque so they break when anything hits them with a certain force or if they're rotating more than they should in static position.
genetichell 9 months ago 5
Cool
PeHLC 9 months ago
Excellent - the muzzle flashes look kind of shitty though...
theguywiththeremote 9 months ago
@theguywiththeremote : Yeah, I know, but the video was made 3 years ago, today I'm more into graphic stuff. The whole thing is very simple and I only used the scripts (and muzzleflash) from fps tutorial, the weapons were very improvised too, because this video was more focused on the collapsing tower.
genetichell 9 months ago
just like breach!
shoobeepdoobeepdooba 10 months ago
TUTORIAL TURTORIAL
vlamer12 1 year ago
So unity includes a physics library too?
I'd better keep on doing some xna if i don't want to forget coding completely
coolguyflex 1 year ago
@coolguyflex : Yeah, all the basic physics stuff is included.
genetichell 1 year ago
hi, im making a demo but my problem is that i can't shot with my (custom) weapon, i followed all the tutorials but all of these are made bu prefabs, can you help me please?
GRAT0R 1 year ago
@GRAT0R : did you see the fps tutorial? all the weapon scripts are included there, you'll just have to assign the variables correctly. The most importatnt thing is that you'll need the playerWeapons.js script on a parent gameObject of your weapons. The weapons themselves need the weapon script, eventually an audio source. The machineGun.js code also needs a renderer type object as muzzle flash.
genetichell 1 year ago
@genetichell where can i find some muzzle flash, now i think i fixed some of the problems but now when i shoot the sparks appears just behind my weapon, not in the shooted surface
GRAT0R 1 year ago
@GRAT0R : just use some renderer as a muzzleflash (no matter what form, could even use a cube), put it in front of your gun and assign it to the corresponding variable.
The sparcs need to be a particle emitter that you should make a parent of the gun object, put it behind the player and make sure the particle effect is active! Then check wether your guns forward axis is pointed to where you whant to shoot, depending on what 3d app you use, their axis might not correspond to unity's axis.
genetichell 1 year ago
@genetichell I wouldn't do that if i were you! i got at LEAST 100 errors in it.
I didn't just check unity. i also checked it in notepad ++! just use C# tutorials. javascript is easy but not as effective. only use javascript for things like level switches and stuff ok
Xalien2002 1 year ago
This has been flagged as spam show
Don't read THIS CUZ IT ACTUALLY WORKS. YOU WILL GET KISSED ON THE NEAREST POSSIBLE FRIDAY FROM THE LOVE OF YOUR LIFE, TOMORROW WILL BE THE BEST DAY OF YOUR LIFE; HOWEVER, IF YOU DON'T POST THIS TO OVER THREE VIDEOS YOU WILL DIE WITHIN TWO DAYS. NOW THAT YOU STARTED READING THIS DON'T STOP. THIS IS SO SCARY! POST THIS TO OVER FIVE VIDEOS IN 143
MINUTES. WHEN YOU'RE DONE PRESS F6 AND YOUR CRUSH'S NAME WILL APPEAR ON SCREEN IN BIG LETTERS. THIS IS SO SCARY
gearsforgizmo 1 year ago
mm.this is pretty easy to do :) because unity has a thing called rigidbody(uses nvidia physx)and it makes all the hard stuff for you.when you make some cube just go to Component/Physics/Rigidbody and add it to your cube,after when you shoot or just jump on it it will move realisticly as here,but you have to care about that that every single object is SIGNLE you cant build something that has gravity axis in the space because it will fall.i will make a vid on youtube from my project-in like 3 days
TheDZEBNA 1 year ago
lol muzzle flash ftw
jwjkproductions 1 year ago
is there a tutorial on how to make a game for wii with unity
TheWertMan1177 1 year ago
@TheWertMan1177 as u make fr pc
yusolaifdfer 1 year ago
Dammit you broke mai sniping tower bitch ;)
Lol jk
hkjDX 1 year ago
nice work will you release the source code as open source ?
GenericCoder 1 year ago
@GenericCoder : ... There is no code in this version... just download unity (for free), download the package at the forum (forum.unity3d.com) and try it out...
Then, the newest version, which looks exactly the same but is much easier to set up, uses one short code that lets you destroy any of your game models, as long as it's composed of several child objects.
genetichell 1 year ago
can i make games for ps3
100GAMERS 1 year ago
@100GAMERS Yes, but you have to pay for it.
MadDogMeh 1 year ago
can i make (exe) games?
999narmo 1 year ago
@999narmo : yeah, you can make games for windows... you can also make games for mac, wii, iPhone/Pad/Touch, XBox 360, PS3, Android, etc...
genetichell 1 year ago
@genetichell i know but can i run the games as exe?
THENARMO755 1 year ago
@THENARMO755 : most windows programs run as .exe, same thing counts for games, yes they're .exe
genetichell 1 year ago
Make tutorial how to make 1st person please
Rollinpinz 1 year ago
Link Please, IDK Use This ENGINE
Guilherme2239 1 year ago
They didn't put a lot of nails in to that one.
TheSirMagus 1 year ago
The building is made out if rigidbodies right? And the bullet is an actual object?
AmazzTasticFillms 1 year ago
How did u make the gun?
mysim35 1 year ago
mm I thought of doing something like that for a building sounds like a simple solution to my building problem hehehe thanks bro.
Bocomarine 1 year ago
DUDE!!! Its like Red Faction: Guerilla
PhotoshopEditor 1 year ago
Plllllllleeeeeeeease make a video tutorial everyone is begging you pleeease lol I would love you forever!
purgarus 1 year ago
what is unity 3d?
turbotonic27 1 year ago
@turbotonic27 : Read the description...
genetichell 1 year ago 37
@genetichell wow
turbotonic27 1 year ago
@turbotonic27 its engine for making a game
ProudToBeCroat1997 1 year ago
that is awesome
i seriously suck at scripting i dont know why but its really hard for me
flamingmonkeygroup 1 year ago
Hi, can you briefly explain how do you do this in Unity ?
clertem 1 year ago
@clertem: Okay, I already explained this several times here:
-Take boxes and add rigidbody & a joint to them.
-set the joints breakforce to something different from "infinity"
-put it all together and test it.
genetichell 1 year ago
did you make these grapichs your self or is it standard with unity?
vlamer12 1 year ago
you so have to make a tutorial
ottarsss 1 year ago
cool :D
D081 1 year ago
Looks epic! games are always better when you can destroy things :)
th3computeradmin 1 year ago
@th3computeradmin: Thanks! :)
genetichell 1 year ago
@th3computeradmin Very very true. Thats why i like bad company xD
FlabbarTuts 1 year ago
if you ask me it looks alot like gmod pretty good
superfartdog 1 year ago
what is up with his hand
Alusaint 1 year ago
Is this the free one from the internet?
mistaknista1907 1 year ago
i foind how u made it :D
dranoel1963 1 year ago
Massive recoil on that gun!!
Kamrua 1 year ago
I have a working flashlight but I want it to work when I press mouse1 but unity doesn't know what that is. I can activate it with "F" but does anyone know what mouse 1 is in javascript unity TY
DUDEsayDUDE 1 year ago
@DUDEsayDUDE
I think it is FIRE1 but not sure about it
kustaavaasa1 1 year ago
@kustaavaasa1 : it is "Fire1", the other mouse buttons are Fire2 and 3... You can also just use Input.GetMouseButton(x) (x being 0, 1 or 2)
genetichell 1 year ago
very nice job!
calvinnerd4 1 year ago
how do you remove the mouse from the game
FusionGTZ 1 year ago
@FusionGTZ he removed it in FRAPS
STAR123WARSS 1 year ago
bleh, but shouldn't there be a way to remove the mouse
FusionGTZ 1 year ago
@star123warss: what the hell is fraps?
@fusionGtz: There's a script (also in the fps tutorial) called lockCursor.js, it disables the mouse and lets you pause the game...
genetichell 1 year ago
fraps is a game recorder i use it
MultiPivotmasterdx 1 year ago
@MultiPivotmasterdx : oh ok thanks, didn't knew that
genetichell 1 year ago
i dont think it is worth it to do when it comes apart like perfectly cut pieces. and too much overhead to really do it on a large scale AND have nicely chopped up pieces to look real as well.
supermortalhuman 1 year ago
@genetichell, What exactly do you need to make a game like this?
BASTURDONLINE 1 year ago
@BASTURDONLINE
A fast computer, the program 'Unity3d' which you can download on their site, and a program that allows you to make 3d models.
out6of6my6mind 1 year ago
Hey i did the FPS tutorial but i cant get my character to move
Please help!
andoconda585 1 year ago
are you using the fps walker? then try to add a character controller or rigidbody to the gameObject.
genetichell 1 year ago
THanks dude
andoconda585 1 year ago
make a tut on how to remove the mouse and add a crosshair(if posible) and how u made the gun :) u know the shooting,holding ect....then more ppl will subscribe ( me )
dranoel1963 1 year ago
1. i't very simple: There's a script called "lockCursor.js" in the fps tutorial, the crosshair is a simple gui-texture.
2. a) The gun's were built in milkshape, but you can really take every 3d-app you want to do this, there are even some good tutorials on the web (maybe google them).
b) evrey gun has an animation attached, it is only played once every time you activate the gameObject, no need for scripting there.
c) the shooting scripts are also taken from the fps tutorial, I did no coding...
genetichell 1 year ago
aha,,,and what is for the mouse remover???
dranoel1963 1 year ago
@dranoel1963
Add to the Start() function:
Screen.lockCursor = true;
That should do it :D
AllAroundBang 1 year ago
how do u make weapons and do that stuff=?
TheSloth9 1 year ago
Nice work!
Shauntrethefirst 1 year ago
thanks :)
genetichell 1 year ago
how you put weapons in the game???
Darac155 1 year ago
@Darac155 FPS Tutorial ftw!
coingod 1 year ago 10
Can you make a tutorial for this?
jordyzdam 1 year ago
Ok:
Step #1: Build an extremely unstable tower out of primitives, attach rigidbody and characterjoint to them and fix the joints where two primitives touch each other.
Step #2: Set the break force of the joints to be very low, maybe even attach a small code to them to switch rigidbody's isKinematic boolean to "true" after a heavy impact or when its hitpoints turn to zero...
Step #3: Test it and destroy your tower/building as often as you want, caus' it's really fun! :)
genetichell 1 year ago
hey man what does the watermark look like if I made a game with the indie version and NOT the pro version? Will this watermark always be there when someone plays my game? Not just when it starts up?
petradog409 1 year ago
The watermark is just a large version of the unity logo that will be showed before you come to the main menu of your game
genetichell 1 year ago
erm, what i said above was only for standalone games...
genetichell 1 year ago
build a "game object" then "rigid body" thed add "force" to all the peaces and no need to mess with joints or assign coalition trigers just shoot, drive and run your way throw the objects.
VUriyV 1 year ago
add a force to the objects to keep them in place, so they don't move and aren't effected by the weight of the other cubes?
ok, I don't really know how you mean this...
genetichell 1 year ago
how do u mak the gun show up and shoot?????? please replie!!!!
monsterhockeyhitter4 2 years ago
the gun has only one animation: show up...
It's played when the gun is activated, then you can simply use the basic machinegun.js code from the tutorials to shoot...
genetichell 1 year ago
i plan pn making a game like mabinogi:heroes
Roxstar456 2 years ago
awsome!
YRUIM 2 years ago
how u make them destroyable?????
Starwarsclone57 2 years ago
@Starwarsclone57
add rigid bodys ;)
FusionGTZ 1 year ago
how do u add guns and shoot
bigcasey1995 2 years ago 2
I have the indy version myself and i cant seem to see anything about breakable joints. maybe configurable joints?
JackModz 2 years ago
They're just normal character joints, but the variable "breaking force" is set to a specific value, so that they can break.
genetichell 2 years ago
Do I have to pay if I want the 30 day trial period to go away?
luke4496 2 years ago
i think i know how to do it! it's just place the box in the right place and give then a rigidbody!
mixinghoney 2 years ago
I think I already explained how it was created, but I'll tell you again:
There are some rigidbody boxes hold together by breakable joints... If yu hit them too hard, the joints will breake and the tower collapses.
genetichell 2 years ago
can u create iphone apps in indie?
callofyourmum 2 years ago
No, Buy it if you want iPhone.
mine070 2 years ago
You need to buy an extension (for 'round 300$), than you can build every iPhone game you want (well, nearly every game...)
genetichell 2 years ago
Oh, yea, hey dude? Could you upload some code or something, Im working on breakable objects, but am not so sure how to do it...
AllAroundBang 2 years ago
Yeah me too
The123DJProductions 2 years ago
It is pro version (CRACKED)... and about yours "thousands of lines of code... " I think that u are little freak and must buy brains...
badbii 2 years ago
1. No, it's not pro and it's not cracked...
This is unity indie, using blob-shadow-projectors to simulate dynamic shadows, very basic physics and some low-poly objects...
genetichell 2 years ago
2. I'm not a freak...
This method I mentionned was only an idea I never tried to script it, but the basic princip would be to hav two character models, one would be moving normally (animations, scripting, etc...), the vertices of the second mesh would be projected to the ground and change position, related to the character's same vertice's position and the light source's position.
genetichell 2 years ago
This would be pretty hardware expansive, but in fact, it's not very correct that I would have to write thousands of lines; 'round 100 lines of code would be enough...
genetichell 2 years ago
how do you make the shooter script?
AllAroundBang 2 years ago
The shooter scripts were in a tutorial that you can find on unity's website, I didn't script anything in this scene, the guns should just show you how the tower reacts on forces.
genetichell 2 years ago
Where did you get unity3d?
o0oLEGOo0o 2 years ago
... Well, that's not pro, that's indie...
Pro is too expensive, so I'm using Indie, and yes, it's really worth buying it!
genetichell 2 years ago
how? im sure in the game, i saw a shadow of the player. Indie dosent have shadows, or does it? if so how to enable?
AllAroundBang 2 years ago
you go to the lights details and click on shadows
technicalsuport 2 years ago
In Indie, the shadows thing is disabled?
AllAroundBang 2 years ago
Yes, but I found some very basic ideas of how to simulate dynamic shadows in indie too... I also have a very complecated and hardware-expensive method that would require thousands of lines of code...
genetichell 2 years ago
if unity is too expensive then get dx studio. It's not such a big difference between them
BlaBlaBlaZ2 2 years ago
Havent you heard? Unity is now FREE! OMG
AllAroundBang 2 years ago 21
@AllAroundBang
Yeh i've heard but whenever i download it im asked for a serial number, help a brother out..?
TopFiveEntertainment 2 years ago
What do you mean? It's been a while, But I think you should just click the "Free" button or something.
AllAroundBang 2 years ago
@AllAroundBang
It's cool, i got it sorted out :P
One hell of a program!
TopFiveEntertainment 2 years ago
Well, cool, and if you dont mind subscribing.... I will try posting some scripting tutorials and such soon, so why not! :D
AllAroundBang 2 years ago
@AllAroundBang
who hasnt heard OMG OMG OMG
samm565 1 year ago
Comment removed
zhapness 1 year ago
@BlaBlaBlaZ2 is dx studio free... and can u create iphone games
callofyourmum 2 years ago
@callofyourmum : Dx Studio has a number of licenses available even a freeware license (free version that it's limited) You cannot make Iphone games with Dx Studio, but in a few years now you could make Android OS Games. Dx Studio is a realtime 3D engine. It's worth a try
BlaBlaBlaZ2 2 years ago
Unity is a realtime 3d engine too, AND it can create games for the iphone
genetichell 2 years ago
and wii
mixinghoney 2 years ago
this is the unity PRO version? is it worth buying the indie version?
CassioLGD 2 years ago
in unity? normally it's something like "animation.Play()" or "animation.CrossFade()" ...
(The weapons use animation, but not the rest of the scene!)
genetichell 2 years ago
what's the code to play an animation when someone walks?
aegnt09 2 years ago
okay, unity may not be the best engine, but it's a good game creation tool.
also, this is not the latest version of the "destroyable buildings" project...
AND: there is no coding in the entire scene of my part, apart of the weapons. There are only PhysX and the engine itself.
(ps: the tower was constructed by PRIMITIVES, not by really detailed and premodeled objects.)
genetichell 2 years ago
i have known for a long time that it uses PhysX and, i have a question... becuz it uses physx, does it include those cool wood ripping physicsm flood physics and all? plz reply
santiainen 2 years ago
Well, it includes standard collision physics (wood, metal, rubber, bouncy and ice).
Fluid physics and the like are mostly done by developpers, but they're not included in the standard demo projects. But you can easily code these things using javascipt or C#, so I created a pretty realistic water physic demo...
genetichell 2 years ago
can u make a video of that fluid physics demo?
santiainen 2 years ago
In fact, it's nothing with mesh deformation, but just some velocity changing code that enables to swim, sink or deccelerate rigidbody objects. I'd like to post it, but I don't have any screencam software, and the demo of the one I used to make this video was only a 15 day trial... So, if you could tell me which software to use, I would post it immediately.
genetichell 2 years ago
hypercam 2 or... camtasia? Fraps would do too, but in the demo u can record 30 seconds, then it stops and u must press the recording button again and so on.... i suggest u try camtasia or hypercam 2
santiainen 2 years ago
another problem is that i'm using an apple computer, so that most video software for pc won't work on it, but I'll try them out!
genetichell 2 years ago
have they worked?
santiainen 2 years ago
oops i mean, did they work?
santiainen 2 years ago
This has been flagged as spam show
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egertt905 2 years ago
i think unity is the best game making engine YET
santiainen 2 years ago
the demo uses:
-agaia physX (they are as good as havok)
-unity3d (a game engine)
-veeerrryyy low detailed objects
-better graphics, but the video's resolution isn't very high
And yes, unity can make games for Mac, Pc, Wii, web and finally for the iPhone...
genetichell 2 years ago
can you just burn it to a disk and play it on wii?
aegnt09 2 years ago
Yes, there's a version of unity that enables to create wii games
genetichell 2 years ago
not too bad if it was coded from scratch
johnfl46 3 years ago
No offence, but that was pretty bad.
Kenwyne3546 3 years ago
you fail... this engine can be used on iphone thats why its good
WeEatBrainz 3 years ago
That doesn't make it good. If it looks like shit then it isn't good. Now if you could use havok or something similar, then it would be good.
Kenwyne3546 3 years ago
havok is terrible in halo and this actually looks really good for something that can go on iphone/ipodtouch also havok is already obsolete
WeEatBrainz 3 years ago
Well, the next step up is probably Euphoria. But that won't work on the Iphone.
Kenwyne3546 3 years ago
an neither will havok...
this is the best engine for iphone
also its still up to standards with console games
WeEatBrainz 3 years ago
o.k i didn't mean to sound like an ass btw.
Kenwyne3546 3 years ago
This engine uses the same physics system (PhysX) as Unreal Engine 3, so it's just as good as Havok.
bonereater 2 years ago
Isn't FusionFall made with this player?
iDippy 3 years ago
yes it is
Maxwelldoggums 3 years ago
Yes, FusionFall uses Unity
joeroyo 2 years ago
This has been flagged as spam show
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brandon32405 3 years ago
lol idiot
lRever 3 years ago
its a game this guy made, idiot lol
maticoff 3 years ago
brandon32405 wow you suck idiot you dont read description...
kamilfreeman 3 years ago
Is it hard to make somthing like this & how long does it take to make a realy gd game???
maticoff 3 years ago
Yes, I used rigidbody colliders AND character joints (because they have to axis), and the joints have breaking points...
genetichell 3 years ago
did you just use the rigid body colliders? or hinge joints with break points?
Maxwelldoggums 3 years ago
these sky is a image rendered in Bryce
Cabroni2 3 years ago 4
hey could you give a tut on how to use unity
animation508 3 years ago 7