Judging by the movement of the blue bars, I'm guessing you used 2 rectangle splines, sweep nurbs and used a cloner effector for it. However, I'm curious about how you made the movements for the splines, such as the one :02-:05
@alex20productions yeah pretty much, but he would use the step effector and shader effector to get the look of the actual project, The movement of the splines might be achieved by the twist effector maybe? but otherwise I would have just thought that he might have drawna a really cool looking spline, i am unsure about the movement
@alex20productions You know I was going to get to this question awhile ago but I git sidetracked and forgot. I apologize for the very late reply. Essentially what I did was built a spline with several points and twisted the spline. After that I made duplicates of that spline and rotated and positioned each one further from each other so they wouldn't overlap. I didn't use a clone since I wanted to be able to control each sweep nurb on its own. One particular reason is because of camera angles.
When I pointed the camera in a certain direction, I didn't always get a desired result of repetitiveness. So I needed to tweak how much the sweeps completes its path based on the angle of the camera. Not to mention I wanted it to look like in certain instances that each path was trying to race each other and then slowly bring them together in a offset uniform state. I made this before GSG tutorial and I didn't know you could have decent control with clones. Basically I did it the hard way.
@alex20productions Not a helix spline since they would eventually collide at one point. Not really but some overlapping definitely would have occurred since these paths were running so close to each other.
This project is actually ongoing since I get a request to produce a new mini open every 3 weeks. Overall, of what you saw, took about a month. Keep in mind, I had to produce a Graphics package for this TV show as well. Not to mention I was juggling several other little projects at the same time.
thats a shit load of splines
TheyWantToBeFriends 5 months ago
very nice =)!
CreatingWithaSmile 7 months ago
If i had that channel i would watch it solely for this
youmoviesT 7 months ago
Curious Question - How much do you make in a month :)
The603gamers 7 months ago
Judging by the movement of the blue bars, I'm guessing you used 2 rectangle splines, sweep nurbs and used a cloner effector for it. However, I'm curious about how you made the movements for the splines, such as the one :02-:05
alex20productions 8 months ago
@alex20productions yeah pretty much, but he would use the step effector and shader effector to get the look of the actual project, The movement of the splines might be achieved by the twist effector maybe? but otherwise I would have just thought that he might have drawna a really cool looking spline, i am unsure about the movement
IICBeattieII 6 months ago
@IICBeattieII The path the splines are moving in kind of resembles a helix spline.
alex20productions 6 months ago
@alex20productions You know I was going to get to this question awhile ago but I git sidetracked and forgot. I apologize for the very late reply. Essentially what I did was built a spline with several points and twisted the spline. After that I made duplicates of that spline and rotated and positioned each one further from each other so they wouldn't overlap. I didn't use a clone since I wanted to be able to control each sweep nurb on its own. One particular reason is because of camera angles.
DrewboiX 6 months ago
When I pointed the camera in a certain direction, I didn't always get a desired result of repetitiveness. So I needed to tweak how much the sweeps completes its path based on the angle of the camera. Not to mention I wanted it to look like in certain instances that each path was trying to race each other and then slowly bring them together in a offset uniform state. I made this before GSG tutorial and I didn't know you could have decent control with clones. Basically I did it the hard way.
DrewboiX 6 months ago
@DrewboiX Ah. Well thank you for the reply. Keep up the hard work!
alex20productions 6 months ago
@alex20productions Not a helix spline since they would eventually collide at one point. Not really but some overlapping definitely would have occurred since these paths were running so close to each other.
DrewboiX 6 months ago
What are you computer specs? Imagine this must have taken some time to render. How long did this whole project take overall?
AtlasGFX 8 months ago
@AtlasGFX
Mac Pro
6-Core Intel Xeon
2.66 GHz
2 Processors
12 core
Memory: 16 GB
This project is actually ongoing since I get a request to produce a new mini open every 3 weeks. Overall, of what you saw, took about a month. Keep in mind, I had to produce a Graphics package for this TV show as well. Not to mention I was juggling several other little projects at the same time.
DrewboiX 8 months ago
are you getting paid for this? You better be getting paid for this!
iQubicProductions 9 months ago
love this piece!
so much nifty little things, especially like how the lines go into the L and if closes like a good =)
vozzza 10 months ago
awesomenessssssss
stevenchy7386 10 months ago
Great style. Palette and material finishes are fantastic.
jonathonfisk78 1 year ago
Loving the color choices! really gorgeous
FilmDigest 1 year ago
One q.
HOW DID U DO DAT?!?!?!
JediMaster690 1 year ago
@JediMaster690 Cinema 4D and lots of patience.
DrewboiX 1 year ago 2
wao that is so cool
Tackyishh 1 year ago