Hey man, this tutorial REALLY helped a lot, except the part where you failed to mention the Blend parent, but then I read the comments! The thing you also should have explained is that the Blend Parent itself can be keyed just by normal means. Key frame just before the blend starts (0) key the next frame with Parent Blend at 1, and then go to the last frame you will be using the constraint, keyframe again, and then immediately go to the next frame and turn the Blend Parent to 0. Works great!
When you set a key on the thing constrained (here in the example the IK Control) It automatically creates a new channel in your channel box = Blend Parent 1
(If already had keys before constrained, has an On Value of 1, if didn't have keys it Turns Off the constraint giving it a value of 0)
So you want to key that Blend Parent 1 Channel at 1 when you want it constrained and at 0 when you don't want it constrained. (usually good to happen over 1 frame)
Hey man, this tutorial REALLY helped a lot, except the part where you failed to mention the Blend parent, but then I read the comments! The thing you also should have explained is that the Blend Parent itself can be keyed just by normal means. Key frame just before the blend starts (0) key the next frame with Parent Blend at 1, and then go to the last frame you will be using the constraint, keyframe again, and then immediately go to the next frame and turn the Blend Parent to 0. Works great!
ryanbarrett80 3 weeks ago
@ryanbarrett80 Thank you for the clarification for all.
(I do apologize it wasn't in the video and clearer in the comments)
Glad it helped some ;)
jpanim8r 3 weeks ago
what if you want to let go during the animation?
Sub7 10 months ago
@Sub7 (sorry for the delay in the response)
When you set a key on the thing constrained (here in the example the IK Control) It automatically creates a new channel in your channel box = Blend Parent 1
(If already had keys before constrained, has an On Value of 1, if didn't have keys it Turns Off the constraint giving it a value of 0)
So you want to key that Blend Parent 1 Channel at 1 when you want it constrained and at 0 when you don't want it constrained. (usually good to happen over 1 frame)
jpanim8r 10 months ago