No mana burn makes a majority of cards RETARDED powerful and to me that sucks because any retard can play some nasty and not have to put too much thought into it.
Case in point, the filter lands in the Shadowmoor/Eventide block just got WAAAYYYY nastier in the two turn one drop early game.
I think a total multicolored set is pretty cool I'm really excited and I can't wait to open my first booster of alara reborn, and for the mana burn I really don't care because I never used it, Iprefer plain land then dual lands with manaburn.
Mana burn isn't damage caused by your lands. It's damage you take when you move to another phase and you have excess mana in your pool that you didn't use.
keep mana burn if u forget it shows a lack of confidence when u first made the game stick with it and that heelspark looks awesome and that path looks so loose the u and just say fucking gay the original is the shit todd lockwoods looked real good and both hellsparks look awesome
The name changes for the zones don't sound too bad. Exile in particular would be a lot catchier than "removed from the game zone", although "battlefield" is kind of unexciting.
The mana burn thing just makes me frown though. I do acknowledge that it is kind of a weird rule and that it seems like a fair target for rules cleanup, but I like the situations where cleverly burning yourself is advantageous, or when an opponent floats tons of mana in a combo but fizzles out and has to burn.
On another note. Losing mana burn? Terrible. Beside the ritual suicides you wont be able to perform any more this will completely change the way that people will have to deal with mana combos. I liked that they are being kept in check right now because of this rule, and I employ them constantly. Nearly all combo decks I have feature a safety valve for dealing with excess mana. It is a challenge I like because it challenges me to solve a problem in a creative way. Well at least I have four braids
This is going to be my shallow moment of the day, but i really hate this guys voice. Or more specifically the accent he employs. It's as bad as that woman in that police series... no idea how it is called. I can bear to watch it with my family because of her voice.
True, but the same guy that does this show has been doing the audio for the wizards videos of the pro tour. Something which I am interested in watching.
The more I see people whine about the removal of mana burn on the forums, the more I think there's more going on. They're right in a way that it doesn't make much difference, but Wizards are intent on making the game easier to learn.
Of course, the most complex thing about mana is remember just when your mana pool empties. I have a feeling that after M10, mana pools will only empty at the end of the turn.
I'm fine with the name changes to the zones. But removing mana burn I don't know about. I understand wtc is trying to make the game easer for all the new players but i do not what all the complex rules to go away just for them. I will still love the game, but I am worried about what will happen to it. At least it can't get as bad as yugioh. :)
They are turning magic from chess into checkers, it's annoying enough having smelly-not in shape at all-players. The only benefit I see to this is not having to wait as long for random scrubs to pass the turn. Also, why not make some sort of time regulations at FNM's, the last thing I want to do is waste a few hours winning a draft because my opponent can't decide whether or not to attack into my 2/2 with his 1/1.
Hmm...I'm unsure about getting rid of mana burn altogether. What if they just had mana burn deal it's damage to you all at once at the end of your turn instead of at the end of each step? That seems like a very compromisable change to the rule to me.
And I'm still not 100% on board with renaming the zones.
One thing I am looking forward to is 100% multicolor set! Sounds awesome to me!
Well, I'm all for anything that makes Magic simpler, and since we haven't had a major rules change since 6th ed. we should cut the fat on a few rules. BUT I also think we need to be careful and not cut too much. Perhaps some errata is needed to make some cards affected by ths rule work the way they used to?
If they need design space so bad that they will get rid of mana burn to do it, everyone should be more than a little worried about the direction of the game.
As for the mana in your upkeep step not emptying until the end of your draw step, this is because mana empties at the end of PHASES, not STEPS. I am a little surprised Evan didn't know this. Otherwise great show as always.
I think Evan knows the difference between phases and steps, he's merely commenting on the fact since the 6th ed. rules changes you can float mana from your upkeep to your draw step. This wasn't always the case, and it can sometimes let you use mana normally changed by hall of gemstones or given by Eladamri's Vineyard.
Well even at that the Beginning phase is well-defined in its steps now. I do remember when they were all their own phases, but new players just learning the game will not. If you just tell a player "here are the steps of this phase" (like you do with the Combat phase) then it should be pretty easy to get. I feel that he was maybe reaching there a bit for reasons to knock mana burn.
Earlier today I beat somebody who was using pulse of the fields by mana burning myself intermittently to keep my life total less than 4 more than what I would be reducing his to with my damage. If it wasn't for mana burn, I wouldn't have been able to deal with pulse. If the douche bag on the MTGS forums who said that shit isn't lying, expect to see a lot of pulse of the fields for two years in extended.
I think they should keep mana burn. Like the bgbb said ... it balances the power of cards like Dark Ritual and Rite of Flame if you can't spend every mana. Its not that hard of a rule to learn. Wizards should not change ANY existing rules in the game, or make cards absolutely useless. Who the hell is going to want Upwelling anymore?
I dislike the elimination of mana burn. The consequence for playing cards like mana flare, mana drain, drain power, sol ring etc., is that you have to be able to manage the extra mana that multiple mana producing permanents produce. I don't think the confusion it will create will be offset by the marginal benefits that it will bring.
Also, isn't Rebecca Guay's last name pronounce "Gay" and not "Gway"?
thats really funny because i met her in real life at worlds. had her sign some of my cards , you know TALKED to her. you know "HER" not a computer. heard plenty of people say her name. it spronounced Gway.
Then I encourage you to help your friend by contacting her and letting her know that her site was hacked in this way. If her name isn't pronounced "gay", then I suspect show would want to get on there and correct it right away.
She'll probably appreciate your assistance in this matter.
wjy dont you just wait and find out the next event she will appear at and go meet her. she is a great person. or just you tube her. there might be some videos.
That was such a great idea. Thank you! Here's a video of her being interviewed:
9TR_o5UXU1E
At the O:12 second mark, she corrects the interviewer, saying "No, no. No, it's 'gay'."
You should let her know that someone most have edited that video to make her say that.
I do look forward to seeing her at an event. I've been considering buying some of her work for some time. I would buy it from her site, but I don't want the hackers to get my info. :-D
I used to buy like 50 packs online and then resale then buy up singles when they get cheap but i have not done this since Future Sight. Everything since Lorwyn to me has been boring and lame.
Taking away mana burn will be a game killing change. How many cards will now become utterly useless. The first card to come to mind is Citadel of Pain. I used to play a Citadel / Manabarbs deck. The new ruling would completely kill that deck. Bad call Wizards. Hopefully they come to their senses.
there's nothing wrong with mana burn, its not like its a hard idea to understand, its basic resource management, i hate the idea of them taking it away. on alara reborn, being intirely gold sounds very interesting, i'm thinking they might make 1 colourless mana creatures that just are certain colours like transguild courier and that one myr from future sight and ghostfire
If you take away mana burn.. then why even bother tapping a land? Why not just say the land puts the mana in your pool... and you have the pool from the start of your turn to the start of your next turn...
Without mana burn, is there a point to even tapping lands?
I think removing something like mana burn, a rule that has been there since the game began is a difficult thing to think about. What will this do to the game? I don't think it is that bad of an idea at first glance, just like Evan Erwin was talking about, but what about it in the long run? Only WotC can tell us with the new cards they create. This IS HUGE!
Taking away mana burn is ridiculous. I see little reason to need to dumb the game down just to appease new people trying to learn. It isn't exactly a difficult thing for new players to pick up on anyway and it has its important interactions to where it obviously isn't pointless.
They could possibly be talking about just tapping lands and mana burning not so much the spells. not mana burning is huge. When your opp. has to mana burn from casting a spell, that 1 point of damage alters the game so much. so removing mana burn from the game would not be a good idea.
Are there millions of potential players out there who will pick up the game if mana burn is eliminated? Seems much more likely that you'll just alienate a huge part of your core base, including me. The game itself is fine. Magic is a good game that has stood on its own for nearly twenty years. When you start changing the rules of Magic, you start changing what makes it appealing, especially when there is no pressing reason to do so. I very much hope this rumor is not true.
Well unlike battlefield and exile, manaburn disappearance changes something. I remember how Avatar of Hope saved me when I intenitonally burned myself. Now, no more. Yes it's minor but then things like dragonstorm deck when your last seething song gets countered or bunch of incorrectly counted dark rituals and culling the weak will cost you...that's quite important. Now you can just generate mana with wild abandon to get your lands tapped for Fen Stalker...that's just wrong.
As a legacy player, no manaburn makes a HUGE difference to me... whether it be using mind games are less effective, or that now storm combo doesn't have to worry about having an orim's chant in response to their first seething song.
but i think the end of mana burn changes alot of what magic was... One of the big points in the MTG books was the fact that using mana incorrectly is dangerous... If the are to continue the stories, will they just change it to there being absolutly no risk in being a spell caster? Personally, I like the flavor mana burn gave and i would miss it if it were gone.
legions had Bane of the Living and Caller of the Claw: two amazing cards that dwarf both Phage, Scion, and maybe even Akroma in potential power. Oh, and of course their were those incredibly broken ward slivers (that's what bane of the living could be used for ; )
Shweet! I doubt its all gold though. Alara Reborn is about the pieces coming together, so the other shards will probably adopt some artifice skillz from Esper. There might be a ton of colourless artifacts in the set. Most likely some new lands too.
I'm pleased about the mana burn thing. It was a pointless rule to begin with, and its not exactly difficult to avoid. It just means more to remember for no real gain, which sucks.
I still hate the term Battlefield. I like Exile though.
-i personally hate being able to play 5c without deaths in standard,as i feel like three color or more is supposed to be something ECXEPTIONNAL.screw you alara reborn
-"Battlefield?"lmao,never a zone name has sucked so much.like the exile tough
-no more burn?how will i get rid of my mistbind clique?and it makes LED overpowered.Seriously,wizards is on the real edge of ruin for the first time ever.
Cool, so I have now found the reason why all my customers think the DCI Path to Exile has bad art? Because this american calls it "guay"? More for me I guess!
Mana burn is flavourful, it was never something hard to learn when I started playing.
omg that path of exile is way to Guay WotC please realiZe that AmyWeber and Rebacca Guay can't draw magic cards... sry... just how i feel..
as regards to the removel of mana burn, im looking forward to it, seems like a good i dear !! allthough no more painlands ?? :/ that i don't find appealing.. always liked painlands, i kinda saw painlands as a milestone for manafixing in standard wizard ofc screwed that up when they made reflecting pool /vivid lands, now mana is to easy to get ure hands on !
Yeah, they really need to get rid of Rebecca Guay. Omar Rayyan has a similar style too - its too childish. It belongs in fantasy story books for 5 year olds, not Magic.
a complete multicolor set ... arrr my god am i EVER gonna play the standard that i like ? to be abel to play 5 colors in standard without manascrewing pisses me oFF! ... welll back to legacy.. hope i can play standard and enjoy it some ... day...
But then again, I've come to learn most of the rules, and I'm not especially smart =P
And remembering that you loose one life for each one mana you don't use ain't that hard.
I just played a game where I had "Mana reflections" (If that's what it's called), and I got allot of mana burn from it. But if I hadn't, i think it would be a bit to powerful.
It at least makes me think about what I'm about to do and so on.
I've won many games on opponents forgetting mana in their pool and burning themselves out from it. Won many games in Ravnica Block draft with the Spectral Searchlight tricks. Those are things that more advanced players pick up on and use. Kind of a shame if they do change this rule but it makes sense for the newer players who have a hard time grasping mana burn.
My thought on one drops: A new mana type, one that can be paid for with any color of mana but not colorless, and that makes cards it's on all five colors.
No mana burn is such an insanely drastic change. Tapping down an opponent's lands during his or her upkeep isn't as painful when they can float their entire mana base through the draw step. When you can leech off of Braid of Fire forever (broken mcbroken). When MANA DRAIN is now STRICTLY BETTER THAN COUNTERSPELL. >:D
There's no way they'd do away with mana burn. It's a worthwhile system, and it's actually good for new players. It teaches players tighter management of his or her mana.
Burn off of filter lands, burn off of Karoo lands, burn off of a Fertile Ground or Utopia Sprawl... There has to be a way to tech players not to be sloppy with his or her mana management. If I'm playing draw-go, I don't even have to think and tap the right mana any more, I can just tap it all at the opponent's end step and play stuff. I don't have to watch what colors I tap on accident. I can just tap more if I make a mistake, etc. I don't have to watch Myr Moonvessel mana, etc. It's just sloppy
Personally, I hate the concept of getting rid of mana burn.
It probably won't have much effect on standard, but I've had many a casual game be influenced heavily by mana burn.
Older cards: Power Surge, Copperhoof Vorrac etc. become completely useless. More to the point, forcing someone to gamble when to go off with an infinite mana combo becomes risk free for them. If they don't draw into their kill spell but can manage to survive another turn they've lost literally nothing.
y mess with a good thing mtg this is like coldsnap. it was just fine the way it was i wish mtg wold stop trying to be cool an see the fun is in not having to reed so meny new rules.ever sin's richard garfield left they have bin tweeking it in to oblivion
No more mana burn humm the only question i had was...what mode is being chosen...is it only via pain lands or can you still get mana burn from something else?
also..
I HATE Multicolor! Good thing i will be out of the contry for the entire release of the new block.
I dunno... I do like the mana burn rule. Makes game more interesting, especially when I'm at one life and can't mana burn. Reminds me of a time I was playing a Combo-esque Elf Ball when I played thinking I had one life and had ot avoid mana burn... Best... Game... I ever played. I won that game out of nowhere. Trying to play around mana burning.
Til that game I didn't think I was able to play so well. So, I discovered I was actually a better players than I was giving myself credit for.
So if we still need to explain that mana pools drain at end of each phase, it's really not any more complicated to add "if you don't use it, you take damage". Really, the game stays just as complicated. It's not effects like mana burn that beginners have trouble with, if anything it's the concept of the stack and the cleanup phase. I personally think manaburn is a good idea because I like having more control over my life total, it ADDS a cool dynamic to the game in and of itself.
A good segment, as usual, but I'm not actually a fan of getting rid of mana burn. As Evan tells it, the argument for getting rid of it is to not scare away potential new players that might be turned off by hurting themselves ingame by generating too much mana. C'mon, if you start MtG, you're probably already a nerd with experience in other resource-management type games. That said, I do like the potential new design space.
Good riddance to mana burn! Don't be so sure Wizards won't give us multicolor artifacts (Sharuum, anyone?) and even colored lands would add helpful flavor to many of our new "color matters" friends from Conflux. I'm loving the five-color creature based decks I've got ready for Block season -control be damned! It's Blunt Trauma time!
This way the target player can flaot all his mana and then go draw a card and suffer no mana burn when a upkeep clique is played and maybe cast the spell he/she just drew.
Think about the TEPS decks. When they fizzle, they took 10+ mana burn points. the is to punish them. Without that, they can just say " o well, I can just win next turn since u can't kill me" with mana burn, they swear and just lose the game after that. maybe theres some inovations for not controlling ur life total, but competitive magic splays would not rely on "maybe i can have this work this time"
I doubt this rule change will make a big impact on magic on a serious level, i.e. deck which can make use of it aren't really so good it'll have a negative effect on the meta. If it does, just ban them or change it back. Right now it's really only an annoying rule that mostly punishes newbies for being newbies.
Also, "maybe-cards" are rarely playable in competative magic but we still have a lot of cards which deals with coin flipping and such. Not everything is made for competative Magic.
Mana burn is also one of those things that balances out the power of the "Carin" lands. It forces you to use them for 2 drops or you suffer. New plays definately suffer from that rule more but its still kinda there as a balance. I just can't see y they would get rid of one show to add another aspect of the game that may or may not be that good in the first place. They may use it as a couple of cards, but making some new keyword or something just doesnt make sense to me
Carin-lands? You mean those pay T:1, add XX, XY or YY? Yes they would get better, you'd be paying tapping 2 lands for a 1 drop instead of tap 2 lands and take 1 burn. I'd hardly call that unbalanced.
No, making a new keyword doesn't make sense. But no one ever said anything about a keyword.
I highly doubt that's Elspeth
motiongraphics81 2 years ago
No mana burn makes a majority of cards RETARDED powerful and to me that sucks because any retard can play some nasty and not have to put too much thought into it.
Case in point, the filter lands in the Shadowmoor/Eventide block just got WAAAYYYY nastier in the two turn one drop early game.
motiongraphics81 2 years ago
fyi her name is pronounced GAY not GWAY we asked her at Gencon :o)
videoxatcher5000 2 years ago
Comment removed
NothingSpecialBand 2 years ago
What?? now i cant kill my self no moar D:
thepassis123 2 years ago
I think a total multicolored set is pretty cool I'm really excited and I can't wait to open my first booster of alara reborn, and for the mana burn I really don't care because I never used it, Iprefer plain land then dual lands with manaburn.
smartassmarie9014 2 years ago
Mana burn isn't damage caused by your lands. It's damage you take when you move to another phase and you have excess mana in your pool that you didn't use.
canman87 2 years ago
what is the title of the song on the opening?
swoohf 2 years ago
"Jai Ho" by A. R. Rahman, from the Slum Dog Millionaire soundtrack.
wstryder 2 years ago
mana burn is a big deal with city of traitors and ancient tomb in legacy
CoraxTheCold 2 years ago
I don't think you understand what mana burn is.
canman87 2 years ago
Whats a cybe?? :/ SOMEONE PLEASE TELL ME!!
What is a cuube :(((
bloodsuckern 2 years ago
keep mana burn thank you.. i got a deck where i used it from turn one..
Blomstermark 2 years ago
keep mana burn if u forget it shows a lack of confidence when u first made the game stick with it and that heelspark looks awesome and that path looks so loose the u and just say fucking gay the original is the shit todd lockwoods looked real good and both hellsparks look awesome
PlowThrough8 2 years ago
nickleback sucks just as much as ur dorky as friuty southern accent and creatures rule and there reprinting terminate
PlowThrough8 2 years ago
I really don't want them to get rid of mana burn because it would make my favorite card not be good any more (war's toll)
x7urdF3rgasonx 2 years ago
The name changes for the zones don't sound too bad. Exile in particular would be a lot catchier than "removed from the game zone", although "battlefield" is kind of unexciting.
The mana burn thing just makes me frown though. I do acknowledge that it is kind of a weird rule and that it seems like a fair target for rules cleanup, but I like the situations where cleverly burning yourself is advantageous, or when an opponent floats tons of mana in a combo but fizzles out and has to burn.
GoldDraconian 2 years ago
This is retarded. I will quit magic if this is true...
Shimlarian 2 years ago
Grow up...
TheFunkeyGibbon 2 years ago
I will, if that rumor is true :P
Shimlarian 2 years ago
Oh, and by the way, her name is pronounced Gay.
Soulforge00 2 years ago
How many tournament FORGET mana burn?
If you forget mana burn in a high-stakes game, that's like forgetting the ability to castle in a high-stakes game of chess.
In other words, it's a stupid mistake and if it costs you the game, your fault!
Soulforge00 2 years ago
hidetsugu's second rite got better!
spaceloner90 2 years ago
On another note. Losing mana burn? Terrible. Beside the ritual suicides you wont be able to perform any more this will completely change the way that people will have to deal with mana combos. I liked that they are being kept in check right now because of this rule, and I employ them constantly. Nearly all combo decks I have feature a safety valve for dealing with excess mana. It is a challenge I like because it challenges me to solve a problem in a creative way. Well at least I have four braids
articwinter 2 years ago
This is going to be my shallow moment of the day, but i really hate this guys voice. Or more specifically the accent he employs. It's as bad as that woman in that police series... no idea how it is called. I can bear to watch it with my family because of her voice.
articwinter 2 years ago
Nobody is forcing you to watch this...
TheFunkeyGibbon 2 years ago
True, but the same guy that does this show has been doing the audio for the wizards videos of the pro tour. Something which I am interested in watching.
articwinter 2 years ago
The more I see people whine about the removal of mana burn on the forums, the more I think there's more going on. They're right in a way that it doesn't make much difference, but Wizards are intent on making the game easier to learn.
Of course, the most complex thing about mana is remember just when your mana pool empties. I have a feeling that after M10, mana pools will only empty at the end of the turn.
EvilMuppet1979 2 years ago
I'm fine with the name changes to the zones. But removing mana burn I don't know about. I understand wtc is trying to make the game easer for all the new players but i do not what all the complex rules to go away just for them. I will still love the game, but I am worried about what will happen to it. At least it can't get as bad as yugioh. :)
starkiller018 2 years ago
Comment removed
EvilMuppet1979 2 years ago
Ditto. XD
palaguin 2 years ago
They are turning magic from chess into checkers, it's annoying enough having smelly-not in shape at all-players. The only benefit I see to this is not having to wait as long for random scrubs to pass the turn. Also, why not make some sort of time regulations at FNM's, the last thing I want to do is waste a few hours winning a draft because my opponent can't decide whether or not to attack into my 2/2 with his 1/1.
skylineking9889 2 years ago
Hmm...I'm unsure about getting rid of mana burn altogether. What if they just had mana burn deal it's damage to you all at once at the end of your turn instead of at the end of each step? That seems like a very compromisable change to the rule to me.
And I'm still not 100% on board with renaming the zones.
One thing I am looking forward to is 100% multicolor set! Sounds awesome to me!
Nintendude331 2 years ago
that used to be the rule and it was overpowered. If they get rid of it, the least they could do would be to many it empty after every phase
Darklordbrink 2 years ago
Comment removed
EvilMuppet1979 2 years ago
dont hate on nickleback -.-
iParkourr 2 years ago
stop the music great stuff tho
theclonedone 2 years ago
Well, I'm all for anything that makes Magic simpler, and since we haven't had a major rules change since 6th ed. we should cut the fat on a few rules. BUT I also think we need to be careful and not cut too much. Perhaps some errata is needed to make some cards affected by ths rule work the way they used to?
ShadowcasterZero 2 years ago
Hi Kyle!
MasterOGA 2 years ago
If they need design space so bad that they will get rid of mana burn to do it, everyone should be more than a little worried about the direction of the game.
As for the mana in your upkeep step not emptying until the end of your draw step, this is because mana empties at the end of PHASES, not STEPS. I am a little surprised Evan didn't know this. Otherwise great show as always.
AmbassadorButa 2 years ago
I think Evan knows the difference between phases and steps, he's merely commenting on the fact since the 6th ed. rules changes you can float mana from your upkeep to your draw step. This wasn't always the case, and it can sometimes let you use mana normally changed by hall of gemstones or given by Eladamri's Vineyard.
ShadowcasterZero 2 years ago
Well even at that the Beginning phase is well-defined in its steps now. I do remember when they were all their own phases, but new players just learning the game will not. If you just tell a player "here are the steps of this phase" (like you do with the Combat phase) then it should be pretty easy to get. I feel that he was maybe reaching there a bit for reasons to knock mana burn.
AmbassadorButa 2 years ago
Earlier today I beat somebody who was using pulse of the fields by mana burning myself intermittently to keep my life total less than 4 more than what I would be reducing his to with my damage. If it wasn't for mana burn, I wouldn't have been able to deal with pulse. If the douche bag on the MTGS forums who said that shit isn't lying, expect to see a lot of pulse of the fields for two years in extended.
kaiserruhsam 2 years ago
Couldn't they solve 1-drops in the same manner as Knight of Meadowgrain? For instance:
Goblin Seagull - UR
Flying
If you reveal a red card from your hand, you may play Goblin Seagull for R
1/1
PocketUnv 2 years ago
OK. This is my first ever episode of the Magic Show... and I like it. Great analysis.
stjimmy061892 2 years ago
I think they should keep mana burn. Like the bgbb said ... it balances the power of cards like Dark Ritual and Rite of Flame if you can't spend every mana. Its not that hard of a rule to learn. Wizards should not change ANY existing rules in the game, or make cards absolutely useless. Who the hell is going to want Upwelling anymore?
juice10k 2 years ago
I dislike the elimination of mana burn. The consequence for playing cards like mana flare, mana drain, drain power, sol ring etc., is that you have to be able to manage the extra mana that multiple mana producing permanents produce. I don't think the confusion it will create will be offset by the marginal benefits that it will bring.
Also, isn't Rebecca Guay's last name pronounce "Gay" and not "Gway"?
Great show!
thebgbb 2 years ago
no.
EpiCon3iZSicK 2 years ago
That's funny, because if you go to the FAQ section of Rebecca Guay's website it says:
"Little known facts:
Rebeccas last name is pronouced'GAY'"
Did her site get hacked or something. :-D
thebgbb 2 years ago
thats really funny because i met her in real life at worlds. had her sign some of my cards , you know TALKED to her. you know "HER" not a computer. heard plenty of people say her name. it spronounced Gway.
EpiCon3iZSicK 2 years ago
EpiCon3iZSicK:
Then I encourage you to help your friend by contacting her and letting her know that her site was hacked in this way. If her name isn't pronounced "gay", then I suspect show would want to get on there and correct it right away.
She'll probably appreciate your assistance in this matter.
thebgbb 2 years ago
wjy dont you just wait and find out the next event she will appear at and go meet her. she is a great person. or just you tube her. there might be some videos.
EpiCon3iZSicK 2 years ago
That was such a great idea. Thank you! Here's a video of her being interviewed:
9TR_o5UXU1E
At the O:12 second mark, she corrects the interviewer, saying "No, no. No, it's 'gay'."
You should let her know that someone most have edited that video to make her say that.
I do look forward to seeing her at an event. I've been considering buying some of her work for some time. I would buy it from her site, but I don't want the hackers to get my info. :-D
thebgbb 2 years ago
I used to buy like 50 packs online and then resale then buy up singles when they get cheap but i have not done this since Future Sight. Everything since Lorwyn to me has been boring and lame.
zakanater 2 years ago
Braid of Fire
Mono red? Your dragons are waiting.
mastuhgamuh90 2 years ago
well, you still have to spend the mana during your upkeep (or before the end of your draw step)...so its still mostly useless
jonoisgood 2 years ago
If this is true, Alara Reborn will be the last set I ever buy.
148master 2 years ago
Don't worry, there's still the Todd Lockwood version of PtE.
EvilMuppet1979 2 years ago
You just totally proved him right. hahahaha
bruteslayer01 2 years ago
No mana burn, really ? How about perfect Mana Drain is Vintage ? And no burn for fizzling combo deck ? ... Sounds bad to me :-/
Niksorus 2 years ago
yeah drains needed more love at a time when they already dominate the meta. oh well.
now you really don't have to think to play a drain as much.
prevenger 2 years ago
seems like WotC will do anything to get new players :(
Queijin84 2 years ago
Wow, Magic officially has jumped the shark...Time to rant!
virble 2 years ago
Wait-What
Nooooo Mana Burn o Fuck
XsebaXsebaX 2 years ago
Not a fan of this Mana-Burn removal, this is oversimplifiying magic....
demonicthief08 2 years ago
Taking away mana burn will be a game killing change. How many cards will now become utterly useless. The first card to come to mind is Citadel of Pain. I used to play a Citadel / Manabarbs deck. The new ruling would completely kill that deck. Bad call Wizards. Hopefully they come to their senses.
As for an all Gold Alara Reborn.... Sweeeeeeet.
LordJawa69 2 years ago
there's nothing wrong with mana burn, its not like its a hard idea to understand, its basic resource management, i hate the idea of them taking it away. on alara reborn, being intirely gold sounds very interesting, i'm thinking they might make 1 colourless mana creatures that just are certain colours like transguild courier and that one myr from future sight and ghostfire
SaintInferno 2 years ago
Mana burn should stay in order for players to understand mana management better.
holyasasin 2 years ago
I dont understand why the quilspike combo doesnt cause mana burn, can some one explain?
UnholyBurgerr 2 years ago
because you keep putting the mana into quillspike from devoted druid.
talbee123 2 years ago
oh ok, I didnt see the mana cost to remove the counter. Thanks
UnholyBurgerr 2 years ago
If you take away mana burn.. then why even bother tapping a land? Why not just say the land puts the mana in your pool... and you have the pool from the start of your turn to the start of your next turn...
Without mana burn, is there a point to even tapping lands?
smit1000 2 years ago
Mana pools will still empty after every phase. Of course there will be a point in tapping lands.
redheadedeskimo 2 years ago
There's all that stuff about tapping & untapping permanents still. And it's also easier to keep track of which ones you've used.
BlacksuitJack 2 years ago
I think removing something like mana burn, a rule that has been there since the game began is a difficult thing to think about. What will this do to the game? I don't think it is that bad of an idea at first glance, just like Evan Erwin was talking about, but what about it in the long run? Only WotC can tell us with the new cards they create. This IS HUGE!
BlastCorpse 2 years ago
Taking away mana burn is ridiculous. I see little reason to need to dumb the game down just to appease new people trying to learn. It isn't exactly a difficult thing for new players to pick up on anyway and it has its important interactions to where it obviously isn't pointless.
BassmanARW 2 years ago
How guay. LOL
maudin8 2 years ago
path to exile looks amazing.
thisisnotexit5 2 years ago 2
They could possibly be talking about just tapping lands and mana burning not so much the spells. not mana burning is huge. When your opp. has to mana burn from casting a spell, that 1 point of damage alters the game so much. so removing mana burn from the game would not be a good idea.
talbee123 2 years ago
i wish i had someone to play this my neighborhood has no palyers for this or wh40k and other than that i like this show now
blackvaultz 2 years ago
Are there millions of potential players out there who will pick up the game if mana burn is eliminated? Seems much more likely that you'll just alienate a huge part of your core base, including me. The game itself is fine. Magic is a good game that has stood on its own for nearly twenty years. When you start changing the rules of Magic, you start changing what makes it appealing, especially when there is no pressing reason to do so. I very much hope this rumor is not true.
TheImpossibleMan 2 years ago 2
I think im gunna miss mana burn. I liked how over abusing mana can harm you
CHMIHO 2 years ago
Well unlike battlefield and exile, manaburn disappearance changes something. I remember how Avatar of Hope saved me when I intenitonally burned myself. Now, no more. Yes it's minor but then things like dragonstorm deck when your last seething song gets countered or bunch of incorrectly counted dark rituals and culling the weak will cost you...that's quite important. Now you can just generate mana with wild abandon to get your lands tapped for Fen Stalker...that's just wrong.
MarcusTheAbsolute 2 years ago
citadel of pain is now entirely useless
yawgmoth9 2 years ago
No it's not. Yes they can tap all their land to not get damaged, but then they can't play any instants and many abilities in your turn.
MarcusTheAbsolute 2 years ago
if you played mirrodin you know how helpful mana burn can be
rabblerouser 2 years ago
As a legacy player, no manaburn makes a HUGE difference to me... whether it be using mind games are less effective, or that now storm combo doesn't have to worry about having an orim's chant in response to their first seething song.
001HK0 2 years ago
no mana burn makes a really huge difference for a card out of coldsnap: Braid of fire.
wilies2003 2 years ago
- No mana burn is great. It's a stupid rule anyway.
- All multicolor in Alara Reborn? Cool! Next set will have to be all single color for once though.
Enfeeblement 2 years ago
haha how guay
but i think the end of mana burn changes alot of what magic was... One of the big points in the MTG books was the fact that using mana incorrectly is dangerous... If the are to continue the stories, will they just change it to there being absolutly no risk in being a spell caster? Personally, I like the flavor mana burn gave and i would miss it if it were gone.
BarrenCheezyGlory 2 years ago
JAI HO!!!!!!!
doggiepineda 2 years ago
legions had Bane of the Living and Caller of the Claw: two amazing cards that dwarf both Phage, Scion, and maybe even Akroma in potential power. Oh, and of course their were those incredibly broken ward slivers (that's what bane of the living could be used for ; )
tustruman 2 years ago
Lovin' the Guay puns
Leonin88 2 years ago
Shweet! I doubt its all gold though. Alara Reborn is about the pieces coming together, so the other shards will probably adopt some artifice skillz from Esper. There might be a ton of colourless artifacts in the set. Most likely some new lands too.
I'm pleased about the mana burn thing. It was a pointless rule to begin with, and its not exactly difficult to avoid. It just means more to remember for no real gain, which sucks.
I still hate the term Battlefield. I like Exile though.
EvilMuppet1979 2 years ago
I LOOOOOOOOVE Rebecka's card art.
P1NG 2 years ago
I never played with mana burn anyways, but still that's a great new change. I look forward to it.
PankeymanProductions 2 years ago
wow,only one word come to my mind:CRAP.
-i personally hate being able to play 5c without deaths in standard,as i feel like three color or more is supposed to be something ECXEPTIONNAL.screw you alara reborn
-"Battlefield?"lmao,never a zone name has sucked so much.like the exile tough
-no more burn?how will i get rid of my mistbind clique?and it makes LED overpowered.Seriously,wizards is on the real edge of ruin for the first time ever.
Nactra 2 years ago
Cool, so I have now found the reason why all my customers think the DCI Path to Exile has bad art? Because this american calls it "guay"? More for me I guess!
Mana burn is flavourful, it was never something hard to learn when I started playing.
abaddon1919 2 years ago
omg that path of exile is way to Guay WotC please realiZe that AmyWeber and Rebacca Guay can't draw magic cards... sry... just how i feel..
as regards to the removel of mana burn, im looking forward to it, seems like a good i dear !! allthough no more painlands ?? :/ that i don't find appealing.. always liked painlands, i kinda saw painlands as a milestone for manafixing in standard wizard ofc screwed that up when they made reflecting pool /vivid lands, now mana is to easy to get ure hands on !
MrsRandomMadeMeDoIt 2 years ago
Yeah, they really need to get rid of Rebecca Guay. Omar Rayyan has a similar style too - its too childish. It belongs in fantasy story books for 5 year olds, not Magic.
EvilMuppet1979 2 years ago
I really couldn't disagree more. Rebacca Guay has consistently been my favorite magic artist.
joystickgenie 2 years ago
a complete multicolor set ... arrr my god am i EVER gonna play the standard that i like ? to be abel to play 5 colors in standard without manascrewing pisses me oFF! ... welll back to legacy.. hope i can play standard and enjoy it some ... day...
MrsRandomMadeMeDoIt 2 years ago
i actualy like mana burn... it makes the game that much intresteing....
masterliar 2 years ago
Why remove mana burn? Feels like they are dumbing it down.
TheOats 2 years ago
Well you can say that for every additional set the game becomes a bit more complex, so a dumbing it down a little shouldent hurt that much.
WilltheAtheist 2 years ago
Well when you put it that way I kinda understand.
But then again, I've come to learn most of the rules, and I'm not especially smart =P
And remembering that you loose one life for each one mana you don't use ain't that hard.
I just played a game where I had "Mana reflections" (If that's what it's called), and I got allot of mana burn from it. But if I hadn't, i think it would be a bit to powerful.
It at least makes me think about what I'm about to do and so on.
TheOats 2 years ago
"Completely Multi-Color set"
How do you know that?
TheOats 2 years ago
I've won many games on opponents forgetting mana in their pool and burning themselves out from it. Won many games in Ravnica Block draft with the Spectral Searchlight tricks. Those are things that more advanced players pick up on and use. Kind of a shame if they do change this rule but it makes sense for the newer players who have a hard time grasping mana burn.
BrendanJourney 2 years ago
what's wrong with mana burn? it makes the draw step more interesting,
"upkeep wait,...mistbind clique"
"float one white, c'mon path" now theres no choice it just makes it boring.
and the "battlefield" is a terrible name thats just corny, i will not learn new jargon.
I REFUSE!!!
bobudess 2 years ago
woot
eveplayer12 2 years ago
So much dramatic changes in such a short time span... need time to adapt.
geck1204 2 years ago
This comment has received too many negative votes show
What, no coverage of Grand Prix Chicago? Epic fail for you Erwin.
electricturf 2 years ago
"Completely Multi-Color set"
O.O
I need lands now.
Dall5000 2 years ago
My thought on one drops: A new mana type, one that can be paid for with any color of mana but not colorless, and that makes cards it's on all five colors.
IlGreven 2 years ago
ahhh.. .over so soon.
lol always said when your weekly show ends xP
twitchster77 2 years ago
No mana burn is such an insanely drastic change. Tapping down an opponent's lands during his or her upkeep isn't as painful when they can float their entire mana base through the draw step. When you can leech off of Braid of Fire forever (broken mcbroken). When MANA DRAIN is now STRICTLY BETTER THAN COUNTERSPELL. >:D
There's no way they'd do away with mana burn. It's a worthwhile system, and it's actually good for new players. It teaches players tighter management of his or her mana.
jvdthwip 2 years ago
Burn off of filter lands, burn off of Karoo lands, burn off of a Fertile Ground or Utopia Sprawl... There has to be a way to tech players not to be sloppy with his or her mana management. If I'm playing draw-go, I don't even have to think and tap the right mana any more, I can just tap it all at the opponent's end step and play stuff. I don't have to watch what colors I tap on accident. I can just tap more if I make a mistake, etc. I don't have to watch Myr Moonvessel mana, etc. It's just sloppy
jvdthwip 2 years ago
Short episode.
onlainari 2 years ago
love magic ... love the shins just as much
stanford331 2 years ago
Actually, Rebecca Guay's last name is pronounced: "GAY" no joke- it's on her website
Kiwigummy 2 years ago
Personally, I hate the concept of getting rid of mana burn.
It probably won't have much effect on standard, but I've had many a casual game be influenced heavily by mana burn.
Older cards: Power Surge, Copperhoof Vorrac etc. become completely useless. More to the point, forcing someone to gamble when to go off with an infinite mana combo becomes risk free for them. If they don't draw into their kill spell but can manage to survive another turn they've lost literally nothing.
TaimalaiX 2 years ago
No mana burn?
Braid of Fire = Best card ever!
Citadel of Pain = Worst card ever :(
Frickmaster 2 years ago
no mana burn means
filter land will be so powerful between
2010 to rotation
well, it is new player friendly
vincent27038988 2 years ago
y mess with a good thing mtg this is like coldsnap. it was just fine the way it was i wish mtg wold stop trying to be cool an see the fun is in not having to reed so meny new rules.ever sin's richard garfield left they have bin tweeking it in to oblivion
togethergutlesss 2 years ago
No more mana burn humm the only question i had was...what mode is being chosen...is it only via pain lands or can you still get mana burn from something else?
also..
I HATE Multicolor! Good thing i will be out of the contry for the entire release of the new block.
epcdhclass 2 years ago
I dunno... I do like the mana burn rule. Makes game more interesting, especially when I'm at one life and can't mana burn. Reminds me of a time I was playing a Combo-esque Elf Ball when I played thinking I had one life and had ot avoid mana burn... Best... Game... I ever played. I won that game out of nowhere. Trying to play around mana burning.
Til that game I didn't think I was able to play so well. So, I discovered I was actually a better players than I was giving myself credit for.
LordSageMirentus 2 years ago
So if we still need to explain that mana pools drain at end of each phase, it's really not any more complicated to add "if you don't use it, you take damage". Really, the game stays just as complicated. It's not effects like mana burn that beginners have trouble with, if anything it's the concept of the stack and the cleanup phase. I personally think manaburn is a good idea because I like having more control over my life total, it ADDS a cool dynamic to the game in and of itself.
frintOsan 2 years ago
woot no more burn from lands :P
cookesmith50 2 years ago
A good segment, as usual, but I'm not actually a fan of getting rid of mana burn. As Evan tells it, the argument for getting rid of it is to not scare away potential new players that might be turned off by hurting themselves ingame by generating too much mana. C'mon, if you start MtG, you're probably already a nerd with experience in other resource-management type games. That said, I do like the potential new design space.
WanderFilms 2 years ago
Good riddance to mana burn! Don't be so sure Wizards won't give us multicolor artifacts (Sharuum, anyone?) and even colored lands would add helpful flavor to many of our new "color matters" friends from Conflux. I'm loving the five-color creature based decks I've got ready for Block season -control be damned! It's Blunt Trauma time!
dumbelton 2 years ago
simpsons reference A++++
xtxoxpxd 2 years ago
Good job with the videos, keep it up!
LazyFelX 2 years ago
Jai ho..................overrused much!
jairomy 2 years ago
horray for wizards fixing something that isn't broken
tibbons 2 years ago
Mist bind clique.
This way the target player can flaot all his mana and then go draw a card and suffer no mana burn when a upkeep clique is played and maybe cast the spell he/she just drew.
donothackme 2 years ago
After the draw step you can only play instants though. so if you cant, then you burn if you floated the mana.
talbee123 2 years ago
meh
Burning yourself with excessive power is Fantasy Flavorful and isn't this what M10 is supposed to be about?
Whereas those "If your life total is X" and etc are very... not flavorful.
And the downside cards you showed are far from being the ones that will suffer the most.
Disappointed by this video.
Hope it turns out to be just a bad rumor.
YukioElios 2 years ago
mana burn is needed to keep combo in check.
Think about the TEPS decks. When they fizzle, they took 10+ mana burn points. the is to punish them. Without that, they can just say " o well, I can just win next turn since u can't kill me" with mana burn, they swear and just lose the game after that. maybe theres some inovations for not controlling ur life total, but competitive magic splays would not rely on "maybe i can have this work this time"
Darklordbrink 2 years ago 3
I doubt this rule change will make a big impact on magic on a serious level, i.e. deck which can make use of it aren't really so good it'll have a negative effect on the meta. If it does, just ban them or change it back. Right now it's really only an annoying rule that mostly punishes newbies for being newbies.
Also, "maybe-cards" are rarely playable in competative magic but we still have a lot of cards which deals with coin flipping and such. Not everything is made for competative Magic.
Slug99 2 years ago
Mana burn is also one of those things that balances out the power of the "Carin" lands. It forces you to use them for 2 drops or you suffer. New plays definately suffer from that rule more but its still kinda there as a balance. I just can't see y they would get rid of one show to add another aspect of the game that may or may not be that good in the first place. They may use it as a couple of cards, but making some new keyword or something just doesnt make sense to me
Darklordbrink 2 years ago
Carin-lands? You mean those pay T:1, add XX, XY or YY? Yes they would get better, you'd be paying tapping 2 lands for a 1 drop instead of tap 2 lands and take 1 burn. I'd hardly call that unbalanced.
No, making a new keyword doesn't make sense. But no one ever said anything about a keyword.
Slug99 2 years ago
well I dont call it unbalanced, i just call it less balanced, which im not sure what the effect of that will be. we will just have to see.
keyword isnt a good way to describe what i was trying to say. mroe like "set dominating theme" thats what i dont think will happen
Darklordbrink 2 years ago
I'm thinking colorless onedrops, with an echo esk multicolor cost.
MagicPlayor 2 years ago
well for me I think that the mana burn rule was a great way to keep numbs trained on paying attention to what they were doing with their mana.
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MyLittlePwnys 2 years ago