Added: 1 year ago
From: pixelpro1
Views: 11,036
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  • how can u make the bubble emitter to emit like that, like a step curve? and which viscosity u use for the particles in the container?

  • my simulation bubbles keep breaking up. what's the cause?

  • good idea and it work.

  • Excellent work !!! : )

  • what do u have in your exclusive links?

  • amazing man! could you say me how you made the mini bubbles into the liquid? it´s very detailed...

  • is that a self made emitter?

  • Two questions. Are there any specific settings you're using for the noise field? I can't tell that its doing much right now. Also, what is the Scale: 0.5 setting? I know there used to be a scene scale option, but in Realflow 5 I can't find the equivalent.

  • And how is set one gravity for bubbles and another one for fill water? I set bouding boxes for gravity, but where they cross, ther is gravity 0 because = 9,8 + (-9,8).

    No, this tutorial isn't clear enough :D

  • @Deloix

    don't use boundries for the gravity.

    use the "exclusive links"

    that's means you can force any daemon to affect only the emitter you deside to connect.

    take a look in the help.

    cheers

  • Comment removed

  • @pixelpro1 ok, thanks

  • Awesome man, thanks! I have a couple questions, however. Are the bubbles only affected by the noise field/gravity or do they interact with the fill_object particles as well? Are the bubble particles liquid or gas; and do they have a mesh attached to them? - Thanks again!

  • @roughwetgrass welcome.. :)

    yes, the bubbles interact with the fill_object particles..

    the bubbles are liquid with little less density value..

    and the 2 emitters have 1 mesh, but the "Fill_object particles" are in "Subtractive" mode.

    cheers

  • MAN THATS HUGE!

  • OMG spectacluar !!

  • Smart solution for the bubbles.. I like it.. :)

  • Thank you!

  • Very nice! thanks :)

  • tanx!

  • Very impressive, will have to give this a try! Nice work :D

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