Added: 2 years ago
From: videoballreviews
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  • ooh

    

  • i have been bowling for 4 years now. i now have a scout reactive witch is almost dead. the people i bowl with all have the virtual gravity and they shoot like 210s and up. me even with a scout i bowl 170-180 games. but i need a new bowl. im thinkin of gettin a virtual gravity. can i get some advice on bowl choices. that would be great thanks.

  • @theprinceofrock11

    its ball not bowl

  • Comment removed

  • I love bowling at Berks! T.J. and I were bowling in the sport challenge tournament today, lots of fun. Can't wait for the "Great and Greatest" to come..Plus I got to meet Ryan May. :)

  • Wat song is this?

  • smells bad fuck no it has like a fruity smell i love it i smell mine before every throw lol only bad this bout the ball is well its part ball and the lanes it that this is a back end ball and where i bowl there is alot of carried down oil from all the plastics balls being thrown all day because they are to cheap and lazy to re-oil lanes before leagues

  • so if thats the case i have to switch over to my pin slasher but overall great ball just not great for the carried down oil it dosent get the hard hitting back end u see here

  • Comment removed

  • i like the smell

  • WHAT IS THIS SONG CALLED???

    i gotta get this ball, so i will

    please and thank you

  • picked mine up last night. awesome ball.

  • cant wait!!

  • whats the thing in the thumb hole called, is it just a thumb-insert?

  • whats the song on this video?

  • For the pin buffer to pap, Shorter distances closer to 0 will cause the weightblock to orientate itself in a stronger position sooner. Normally, these layouts Rev fast and have a smoother midlane and backend transition. Distances closer to 6 ½ will cause the weightblock to lag or resist movement. These layouts typically weaken the over-all ball reaction, but give more length with a defined angular backend movement. Hope this helps :D

  • It works in conjunctiion with the distance from the pin to pap and mass bias to pap for which both 3 and 3/8ths is the theoretical maximum and will generate the max amount of flare. For the pin to pap distances greater than 3 3/8 but less than 6 ½ will generate less flare, more length, and usually a more defined skid/snap type of reaction. Distances less than 3 3/8 but greater than 0 will generate less flare, an early read, and more of an arcing motion.

  • Shorter distances orientate the angle of the weightblock in a skid/flip type of layout. More length, less hook, but a more defined backend movement if/when the ball does move. Longer distances orientate the weightblock in a smoother early rolling position. Normally, the ball will hook more over-all, but it may not achieve as great of an entry angle.

  • Hi, I don't fully understand the term "pin buffer" what is the difference between 2" and 4.5" pin buffer in each ball??? could you explain me please?

  • the pin buffer is the distance between the pin and the cg which in this case is 2"

  • Ok, but looks weird... in this video both balls have pin-cg look alike distances... even so in the 5"x3"x4.5" ball... comparatively the grip span could be 6" easily, thanks!

  • Pin Buffer

    Horizontal distance

    between Pin and

    Vertical Axis Line

     Determines the Angularity

    of the ball motion

    (smaller distances increase

    the angle off the break point

  • Comment removed

  • Thanks Nellil, that makes sense, my brother told me so too, but... at naked eye I don't think the 2" and 4.5" pin buffer in this video are correct... but it's just a comment...=)

  • the pin buffer is the distance the pin is from the val. not the CG BigJ is wrong..

  • virtual energy would be much stronger in backend reaction compared to the 2nd dimension...the energy is more of a skid/flip reaction compared to the 2nd

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