Added: 3 years ago
From: JeepySol
Views: 7,771
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  • @Truessence yeah doing the "wall" thing will work, but in situations like in the video, I want to get the walking right.

  • @Truessence oh so you've done this combo eh? I hope to get mine going, but I tend to have a problem with the jab walk. I normally get getting the dash attack.

  • everything else is easy to setup, the d-air to rest is hard to land D:

  • @Razer4Sho actually just angle the down rest so you don't spin off the character, and then hit down b. Works better that way. It will be reliable for a hit. Takes practice though. Practice against a level 9 computer character in order to get a feeling of how to nail it on a human opponent.

  • i am on board! i will try to master this technique.

  • hard to get a jab lock going. Most I have gotten so far is the 2 hit jab and then I end up with a dash attack. Oh lawl! :)

  • im not a jpuf fan but that waqs really cool gotta giv u ur props on this one

  • the oddz of even pullin thiz off in a match iz real low

  • that wasnt half bad pretyy funny tbh

  • gah rest sucks now

  • So Jigglypuff is useful for SOMETHING then. Lol.

  • -_- No comment.

  • very, very nice Jeepy! :) I will start using this. I am very, very new to Jigglypuff.

  • Nice use of the neutral A move n_n

  • I'd love to see you apply this in a real battle = /

  • You are now one of my favorite Jiggly players.

  • how did you get your footstool to go so low? or is that just how jiggly footstools?

  • In a long time, ive been thinking that jiggly is the worst character in the game, but recently, ive been wondering if i should secondary her and maybe main her, because of this, pound recovery and wall of death!

  • its called wall of pain

  • And also maining is lame.

  • Not for a Toadstool jump that close to the ground.

  • you cant tech out of this?

  • You cant tech footstools, but the pound, or utilt can be jumped out of. Humans being humans though we most likely wont jump out

  • Most people actually airdodge or jump out of an attack.

  • PURIN PRIDE AND POWER!!!!

  • *gives video owner $9,000,000*

  • THIS IS ****ING EPIC!!! Altough I doubt the probability of this working efficiently on humans. Gotta try this out.

  • The jab lock works, but the setup doesn't. They can airdodge before you 'stool them.

  • I first saw this a week ago and it made me think that jigs had a chance at being good again.

  • I like the music

  • YOUR AMAZING JEEPY SOL

  • so anyone able to actually get the double slap infinite on an actual human yet?

    I'm definitely trying this out though, nice find.

  • So she has a Double-Slap semi infinite, nice.  I'd really like to see this done on other characters to see how well it works.

  • This is really cool!

  • I've tried this on a human b4. They can jump on your head b4 you can on them. And if you do get them they can DI your jab.

  • I think it depends on which character you do it against. A heavier character won't be sent high enough to footstool you.

    And the jab lock should work, as long as you do it fast enough.

  • I don't know how it is with jiggs players, but with Sonic it's impossible for them to DI enough to escape the first 4-5 jabs if their health is low. After that you racked up some ok damage and can then smash (or in this case rest) your opponent for an attempted KO.

    As a question to Jeepy, did you try doing this using only the first jab? I would think you could get more jabs in and thus ultimately do more damage before resting. IDK for sure, that's just the way Sonic mains do it.

  • Nice :D

    But why use it on your other main?

  • I had to put Lucario in the video somehow!

    XD

  • K

    XD

  • Awesome! :D

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